Poll
Question:
Do you prefer boots modding or boots animation?
Option 1: Gimme boots model modding!
votes: 16
Option 2: I prefer to have the rider fully and correctly animated, including gear shifts, rear brake, ...
votes: 107
It is possible to detach the boots from the rider model to allow modding of the model.
However, there are some technical problems:
1) it is difficult for the engine to attach a rigged model to a pre-existing skeleton
2) it would be difficult for modders to rig the boots
A workaround it to attach static models to the skeleton.
This would allow modding, however there is a drawback: no animations. No gearshift animations, no rear brake animation, no bike push / pull animations.
Do you think that boots model modding is more important than animations?
Do you prefer generic animated boots or static moddable boots?
Please vote!
P.S.
Texture modding will always be possible, with both options.
I voted for option two because I agree that you can make a great looking boot on a generic shaped model with good texture and norms!
i preffer animations also, normal maps it is! :)
It would be nice to be able to change boots Ingame but I would prefer animations.
nothing a good set of textures and normal maps can't fix!
rider's feet animations FTW!
Animations!
It's a simulator so i choose option 2 ::)
Option 2 for sure!!! Dude fuck the boots ;D
My vote is for animations even though I'm not a modeler .. I would think they would be more important
Animations, we can make good things with generic model for sure ;)
Def animations for this guy
Quote from: giopanda on February 13, 2014, 07:12:42 PM
nothing a good set of textures and normal maps can't fix!
rider's feet animations FTW!
This is spot on. As much as everyone wants boot models surely they can't want it more than the animations?
I would love to see the capablity for modelers to have the ability to add their own boots an rig them to your bone structure, however i guess it is up to you on what you do. I just feel with the engine having the capabilites it does, why limit it to one generic boot shape?
First, I would like to say that it is nice to give the community the option. With those two options the choice is clear, animation. If at some later date there was a way to be able to have both that would be great but I think it is fine to have a generic boot and work of it, as you have pointed out it is not really that noticeable from a distance.
Quote from: bearded4glory on February 14, 2014, 02:56:09 AM
First, I would like to say that it is nice to give the community the option. With those two options the choice is clear, animation. If at some later date there was a way to be able to have both that would be great but I think it is fine to have a generic boot and work of it, as you have pointed out it is not really that noticeable from a distance.
you also have to acknowledge that animations are also not that noticeable from a distance. Having both would be nice, but it is clear that almost everyone wants animations over different bot models.
Quote from: PiBoSo on February 13, 2014, 06:32:58 PM
It is possible to detach the boots from the rider model to allow modding of the model.
However, there are some technical problems:
1) it is difficult for the engine to attach a rigged model to a pre-existing skeleton
2) it would be difficult for modders to rig the boots
A workaround it to attach static models to the skeleton.
This would allow modding, however there is a drawback: no animations. No gearshift animations, no rear brake animation, no bike push / pull animations.
DP but I just re-read your post PiBoSo, what is the exact difference between your model and the models say myself or other modelers have made for mx simulator? Also when you say difficult for modders to rig them to your skeleton, how 'difficult' would it actually be?
As much as I love modeling myself, I'd still prefer some cool animations. I guess the animations will be more noticeable than the boots, and with a good normal, spec and diffuse map, we'll still be able to create tons of different boots.
I voted for option 2, because I love animations, but maybe in game, just "stock" we could have some of the popular boots from todays market already made? That way modders wouldn't have to worry about the animations for the boots? Stuff like Sidi crossfires, tech 10's, gaerne sg12's...stuff of the sort? Just a thought. Idk how hard that would be to implement.
My vote is for animations ;)
Quote from: Ohagan75 on February 14, 2014, 07:18:23 AM
Quote from: PiBoSo on February 13, 2014, 06:32:58 PM
It is possible to detach the boots from the rider model to allow modding of the model.
However, there are some technical problems:
1) it is difficult for the engine to attach a rigged model to a pre-existing skeleton
2) it would be difficult for modders to rig the boots
A workaround it to attach static models to the skeleton.
This would allow modding, however there is a drawback: no animations. No gearshift animations, no rear brake animation, no bike push / pull animations.
DP but I just re-read your post PiBoSo, what is the exact difference between your model and the models say myself or other modelers have made for mx simulator? Also when you say difficult for modders to rig them to your skeleton, how 'difficult' would it actually be?
Although I can't say I've done much rigging (been meaning to try to learn it when I get time) the way I understand it is would be like the mxs skeleton but just more joints? I mean to do a animation with the foot actually shifting up you would need a join most likely in the ankle? I guess I'm not as familiar with it so I won't talk like I am, just speculating.
Would there be a possibility of maybe some modelers to donate some boot models once the game is up and going and you can rig it up to work properly? I agree that you can have well enough norms to fake a boot with a generic shape, but it would always look sicker having the legit model.
Hopefully later we can get the ability to customize the rider model more, IDK after looking at it more it seems like it may be lower poly than our MXS models.
Quote from: bearded4glory on February 20, 2014, 04:43:24 AM
Hopefully later we can get the ability to customize the rider model more, IDK after looking at it more it seems like it may be lower poly than our MXS models.
Pretty sure nothing is stopping us from using our own models... This poll was just decided whether the boots should be combined with the torso or not.
Lower poly is not typically a bad thing either ;)
im fine with norm maps, less models = less crap for people to rip...
Animations definitely.
Animation ftw, good skinners can make a nice looking but on any model
Animations.
+1 -->
QuoteAnimation ftw, good skinners can make a nice looking but on any model
Animation ;)
100% animations :)
static moddable boots