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Wheel Postion Help!

Started by DrillBits, June 22, 2021, 12:25:25 PM

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DrillBits

Hi, hoping some can point me in the right direction, to cut a long story short iv made my own supermoto wheel model, and have no trouble exporting it with fbx2edf... however in game the wheels show in completely the wrong postion. (Half clipping under the floor, or far to forward of the bike)  Even though the model is at 0,0,0 in blender. And using the Geometry editor doesn't move the wheel correctly because it isn't centre. Hoping someone can point me in the right direction tried everything I can think of pretty stuck :P