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Mods => Track Editing => Topic started by: Torron1 on June 20, 2021, 09:18:15 PM

Title: help collision objects and blender bezier problem
Post by: Torron1 on June 20, 2021, 09:18:15 PM
hello guys

im having trouble if i use bezier method on blender to automatic fence and my object are named SOFTHAYBsometing to have collisions you know...the thing is the collillions seems to be in the plane itself and im stick to the ground in the zones whit fence..this is not happenig when i put an object manually

any ideas of what im doing wrong? thanks
Title: Re: help collision objects and blender bezier problem
Post by: 𝖙𝖋𝖈 on June 21, 2021, 07:00:14 AM
I think the Wiki is pretty clear on why that isn't working for you.

QuoteSoft objects must all be separate, individual objects. This is because the physics calculates a bounding box around the mesh. For best accuracy, the pivot should be aligned with the object axis.

Meaning for your entire area it's calculating the whole thing as one big object.
Title: Re: help collision objects and blender bezier problem
Post by: Torron1 on June 22, 2021, 12:01:35 AM
ooooh,ok,i got now...

thanks ;)