Hi,
First of all, excuse my English. I hope my point come across nonetheless.
I always wondered how to make the control of bike better. IRL, everyone can easily just move a bike and get around, and this shouldnt be the biggest hurdle in a bike game. Using a steering wheel only improves the precision. Even a mod to handle bars, wouldnt change much about the fact that so much about riding in a game, is automated. Of course, to an extend, it has to be, as a lot of balancing is done by the human inner ear, but there is room for improvement to use, even the gamepad, to a greater effect. The biggest difference to simulating the handling on cars is, that the rider's body and movement, has a major impact on the handling (obviously), but that has to be managed better. So the idea is to bring more control to what teh rider (body) does. I imagine like 3 modes of positioning of the rider's body on the bike. This is probably a lot easier to realize, or applicable, with GP Bikes as the rider hangs far more over the seat, but is still relevant for this game. The goal is to better use the whole range of the analog sticks, or whatever input (even digi-pad would benefit of it).
So, Mode 1 would be rider sitting in the middle, and the whole range of the input device, moves the rider (or merely teh handle bar) effectively just slightly so its very easy to just drive straight. Something that is very easy IRL too.
Mode 2, triggered by the shoulder button left or right, is the rider hanging slightly on the side giving the whole bike and rider the notion for that direction, and the whole range of input would then move the rider/bike from, lets say, angle 8° to 20°, or whatever.
Mode 3 (probably only useful for GP bikes) would be the rider hanging way off to the side, and again, the whole range of the input device could be used to make adjustments.
I think this would get rid of all the twitchyness that is inevitable as of now and makes it more accessable to control. The whole realism factor doesnt suffer, for those hardcore simfans (i am one too btw), but theres just only so much that can be automated without being boring arcade. There is stil a lot of skill necessary to handle the bike, or get good times with it for that matter.
So what do you guys think?
First of all, excuse my English. I hope my point come across nonetheless.
I always wondered how to make the control of bike better. IRL, everyone can easily just move a bike and get around, and this shouldnt be the biggest hurdle in a bike game. Using a steering wheel only improves the precision. Even a mod to handle bars, wouldnt change much about the fact that so much about riding in a game, is automated. Of course, to an extend, it has to be, as a lot of balancing is done by the human inner ear, but there is room for improvement to use, even the gamepad, to a greater effect. The biggest difference to simulating the handling on cars is, that the rider's body and movement, has a major impact on the handling (obviously), but that has to be managed better. So the idea is to bring more control to what teh rider (body) does. I imagine like 3 modes of positioning of the rider's body on the bike. This is probably a lot easier to realize, or applicable, with GP Bikes as the rider hangs far more over the seat, but is still relevant for this game. The goal is to better use the whole range of the analog sticks, or whatever input (even digi-pad would benefit of it).
So, Mode 1 would be rider sitting in the middle, and the whole range of the input device, moves the rider (or merely teh handle bar) effectively just slightly so its very easy to just drive straight. Something that is very easy IRL too.
Mode 2, triggered by the shoulder button left or right, is the rider hanging slightly on the side giving the whole bike and rider the notion for that direction, and the whole range of input would then move the rider/bike from, lets say, angle 8° to 20°, or whatever.
Mode 3 (probably only useful for GP bikes) would be the rider hanging way off to the side, and again, the whole range of the input device could be used to make adjustments.
I think this would get rid of all the twitchyness that is inevitable as of now and makes it more accessable to control. The whole realism factor doesnt suffer, for those hardcore simfans (i am one too btw), but theres just only so much that can be automated without being boring arcade. There is stil a lot of skill necessary to handle the bike, or get good times with it for that matter.
So what do you guys think?