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May 09, 2024, 09:53:11 PM

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MX Bikes beta18j available! :)


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Messages - Umpossible

16
Suggestions and wishlist / Re: Deformation
November 22, 2018, 01:40:55 AM
+1

But also, is there a list of different soil types available in the game? The only ones I know And have used are: soil, soft soil, compact soil, sand, grass and gravel. I haven't tried mud but I presume that can be used to?
17
Races / Re: FUN RACE RD2
November 16, 2018, 01:02:36 AM
Quote from: iNsane on November 16, 2018, 12:19:55 AM
Quote from: loinen on November 16, 2018, 12:13:15 AM
at 21:00 which time zone?

21:00/9pm CET i'd say because they're french.
So in UTC it's 20:00/8pm.

Event is also set in the discord :)

That's 6 am Australia time, so... maybe? Haha
18
Bikes / Re: any new bikes in the making?
November 06, 2018, 02:52:19 PM
Quote from: joao santos 17 on November 06, 2018, 02:31:45 PM
70 ump i only know  something like 20 or 30 diferent names that i catch online

Yeah, there might only be 20-30 constant names and accounts on the forums but you don't need an account to view topics and download the tracks
19
Bikes / Re: any new bikes in the making?
November 06, 2018, 11:29:17 AM
Quote from: тғc on November 06, 2018, 10:25:01 AM
Quote from: loinen on November 05, 2018, 09:05:18 AM
Quote from: bikelife413 on October 09, 2018, 02:07:35 AM
PM Me for them as I don't do public releases

never understood this type of content makers. why do you guys love making stuff which will never be seen or used by other people online?

I think in this case because of the negative comments and reaction to his previous releases..

Yeah, it can be quite discouraging. My Melbourne SX track I released had 70+ downloads but only 3 comments. Still going to continue but it can stop people from wanting too
20
Track Editing / SX Track Piece Template
November 05, 2018, 05:45:49 AM


I thought I'd compile together the track pieces I use to create SX tracks for anybody who would like to use them. I did NOT create these myself, but instead, used the example file pieces and edited them to create more jump shapes and combinations (All credit goes to Pibs and Snape). I plan on trying to replicate some 2019 SX tracks and I'll be using pieces from this template. I'll update this post and file if I combine anymore pieces into usable jump shapes. To use the pieces yourself, just download the template and find the jump shape you're looking for and copy and paste that into your own heightmap file. Remember to turn the jump shape to the correct direction.

Download the PSD here: https://www.mediafire.com/file/2gtu1avr0mvdfu4/SX_Track_Pieces.psd/file

I hope it can help anybody who was thinking of getting into track making themselves :) If you have any questions, you can comment here or PM me if you'd like.

Here is a Full List of Jump Shapes in the file:

Step Up Double
Finish Double
Half Table 3ft
Tabletop 3ft
Table w Kicker 3ft
Tabletop 5 ft
Tabletop w dip 5ft
Half Single 3ft
Half Single Landing 3ft
Half Steep Kicker 5ft
Dragons Back
Dragons Back Lander
Steep Single 3ft
Low Single 3ft
Single Landing 3ft
Long Lander 3ft
Steep Kicker 5ft
Rhythm Jump 5ft
Low Kicker 5ft
Lander 5ft
Long Lander 5ft
Very Steep Kicker 5ft (Backflips)
Standard Triple
Steep Triple
Low Triple
Berm 90 Degrees
Berm 180 Degrees
Whoops
Sand Rollers
Spaced Out Whoops
Tricky Whoops
Roller 3ft
Roller 5ft
21
Support / Re: HELP!!!
November 05, 2018, 04:23:26 AM
Have you updated all your bike to the current OEM Pack? also you might need to add in other bikes that have been released like the pitbike or supermoto bikes if its an open category. Otherwise, when you installed b9, did you unzip the bike.pkz file? this will give you the correct b9 stock bikes, rather than copying over the b8 ones.
22
Track Editing / Re: TrackED & Objects Starter Pack
November 01, 2018, 06:18:45 AM
Any chance we managed to compile objects together to create a starter pack? Would anybody be willing to contribute to create a starter pack for beginners like me? haha Any help would be appreciated
23
Tracks / Re: AX Tour - Barrie
September 19, 2018, 06:10:05 AM
Those whoops might be the most fun I've had in this game, awesome job on the whole track!
24
Races / Re: Server Request
September 14, 2018, 05:13:03 PM
I really want to organise some races but being on the other side of the world to everybody else is not ideal. Everybody else's ping would be off the chart if I hosted a server but if I join somebody else's server then it's only my ping that's bad. I'm looking for someone who would be happy to host a server for weekly races, I'll happily pay for any server cost and what not. If you're interested in helping, PM me so we can organise it and get some real racing going!
25
Tracks / Re: Beta Arena Style Tracks
September 14, 2018, 04:49:48 PM
These tracks are so fun! Thank you so much for the release!!!!
26
Paints / Re: Rmz 250 Factory Rockstar
September 06, 2018, 05:59:35 AM
Looks awesome! Thank you for the upload :)
27
Teams / Re: Team Signing/Size standard.
September 06, 2018, 03:42:36 AM
Quote from: Mace-x on September 06, 2018, 02:07:46 AM
I got a question, perhaps you will hate me but it will be fun to have it.
What if we limit the team size to 2 250 riders and 2 450 riders like a real team?
perhaps for now you can have the 4 team members racing on a 250 race, we´ve never raced with a full gate for now so it wont be a problem.

Something like this:
1-2 250f Riders
2-2 450f Riders
3-Specify Contract date and duration (1,2,3,4 seasons)

That way if a rider doesnt proof himself he will get fired, or they will actually rehire him for more years.

I feel like it would make for:

1.More teams
2.Rivalries/comradery between teammates

Mostly it would help with having more teams, right now we have 2 teams with like 10 riders each, wouldnt it be more fun if we had 5 teams?
i mean, you can use the actual rider clothing, no need to create a custom skin, perhaps a bike one but that would be it.

what do you guys think?

I do really like the idea of only having limited numbers, when I originally posted to see who wanted to join, I didn't think I'd get 7 people to say yes haha. Only thing is now that we have the large group it would be really hard to cut down the numbers (although a few people have gone inactive recently, but I'd still feel bad).
28
Plugins / Re: MaxHUD plugin
September 06, 2018, 03:22:24 AM
Thank you for the Plugin! It's incredible and really improves the racing experience
29
Teams / Re: Umpossible Racing
September 05, 2018, 03:18:40 AM
Updated the link to the 2018 URT Gear, I've taken off the custom names and numbers now that iNsane has released his font packages, thank you again iNsane! This should help make your paints folder a lot smaller
30
Paints / Re: 2019 O'Neal Mayhem Hexx Gear
September 02, 2018, 02:25:10 PM
Quote from: iNsane on September 02, 2018, 02:05:49 PM
Quote from: Umpossible on September 02, 2018, 01:23:12 PM
if you'd like any names or numbers, just ask :)

Honestly, since I now understand how the Kit Font stuff works I want to say that we should NOT HARDWRITE names and numbers on Rider Kits.
This will just create too many different Kit variations and everyone has to download every single skin with every single name on it.

Yes I wrote our names and numbers on our bike skins bc to that point I did not knew how to add new fonts. I'm going to release some bike fonts asap as well.
But imho we should stick on keeping things easy and simple without hardwritten names and numbers on kits.

Just my opinion!

Anyways, great skins again Ump!

Sounds good to me, it makes it easier for me haha