On the GP Bikes forum, I was informed this by h106frp.
" GPB does not support deformable terrain, only a fixed mesh geometry with named surfaces to provide different friction coeffs and the geometry has the textures applied directly in the 3d model.
It would be interesting if PB could add deformable terrain for grass and sandtraps though."
So once I have the road course leveled and smoothed out on L3DT, I'll port the heightmap over to blender and see how it goes in game
- SW
" GPB does not support deformable terrain, only a fixed mesh geometry with named surfaces to provide different friction coeffs and the geometry has the textures applied directly in the 3d model.
It would be interesting if PB could add deformable terrain for grass and sandtraps though."
So once I have the road course leveled and smoothed out on L3DT, I'll port the heightmap over to blender and see how it goes in game
- SW