Track links found below, have fun!
DOWNLOAD A2 HERE (https://www.mediafire.com/file/f53c0f5v2sc496s/20A2.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd03_anaheim_overview01_1_1.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd03_anaheim_topdown_1_1.png.jpg)
DOWNLOAD GLENDALE HERE (http://www.mediafire.com/file/s8d91pq45naj7yq/20GlendaleStadium.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd03_anaheim_overview02_1_1.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd03_anaheim_topdown_1_1.png.jpg)
DOWNLOAD OAKLAND HERE (https://www.mediafire.com/file/zjq5r36hsaj7mpu/20Oakland.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd05_oakland_overview02_1_1.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd05_oakland_topdown_1_1.png.jpg)
DOWNLOAD SAN DIEGO HERE (https://www.mediafire.com/file/e6z35ha26dhds2v/20.rd6.SanDiego.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd06_sandiego_overview01_1_1.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd06_sandiego_topdown_1_1.png.jpg)
DOWNLOAD TAMPA HERE (https://www.mediafire.com/file/jzs4i8mzb98upqw/20.rd7.Tampa.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd07_tampa_overview01_1_0.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd07_tampa_topdown_1_0.png.jpg)
DOWNLOAD ALRINGTON HERE (https://www.mediafire.com/file/s3wecz466fe3c70/20.rd8.Arlington.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd08_arlington_overview02_1_0.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd08_arlington_topdown_1_0.png.jpg)
DOWNLOAD ATLANTA HERE (https://www.mediafire.com/file/a43ewwg8y091mox/20.rd9.Atlanta.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd09_atlanta_overview01_1_0.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd09_atlanta_topdown_1_0.png.jpg)
DOWNLOAD INDY HERE (https://www.mediafire.com/file/jb16t7m05slz5lh/20.rd11.Indy.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd11_indianapolis_overview02_1_0.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd11_indianapolis_topdown_1_0.png.jpg)
DOWNLOAD DETROIT HERE (https://www.mediafire.com/file/2g9psw1quewlj5v/20.rd12.Detroit.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd12_detroit_overview01_1_0.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd12_detroit_topdown_1_0.png.jpg)
DOWNLOAD SEATTLE HERE (https://www.mediafire.com/file/ejivyubzexi9ork/20.rd13.Seattle.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd13_seattle_overview01_1_0.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd13_seattle_topdown_1_0.png.jpg)
DOWNLOAD DENVER HERE (http://www.mediafire.com/file/ceru5vnqnvl7qby/20.rd14.Denver.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd14_denver_overview01_1_0.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd14_denver_topdown_1_0.png.jpg)
MXS ported? Not to speculate but just curious. Thanks for the upload.
Great! It would be really nice to have full season of AMA SX tracks!
Quote from: Bj Slice on January 18, 2020, 07:47:32 PMMXS ported? Not to speculate but just curious. Thanks for the upload.
Nope, definitely not. Have too much respect for other content creators to pull some shit like that - I used to design tracks in mxs and would never do that to those guys, that's a low life type of move IMO. Since I haven't ran a lap on the sim version I can't point to anything specific, but I guarantee there are loads of differences easily noticeable since they're 2 completely distinct tracks.
Fun track! When you race it online though the double after the whoops is almost impossible after a few laps. Just makes you backflip.
nice job BigSmoothOne :) you should defo continue doing these SX tracks, ive been having a blast on them.. That double after the whoops though.. LOL Backflip only :D
Nice job, cheers for it.
This is an example of a track where it would be good if the game allowed objects to appear on track after all riders have passed a certain point, to simulate the marshals actions in forming the post start track shape with tough-blocks.
Appreciate the feedback fellas, will help to refine these going forward.
The wall...lol. There is a way to do it right - have to slow down significantly, roll onto the throttle, get off of it at peak and lean forward - but point taken. I watched GDubs video of yall playing the track, and even though there is a way to do it that's not back-flipping :D I agree with the points that were made, she was a bit too steep!
I was watching some press day vids while tweaking this one, and part of me wishes I wouldn't have taken what I saw into account so much, because I made changes based on what I could see in those videos that didn't play out in the race - for instance, no one was tripling into the first rhythm section (not the split lane, the one after the 3 little roller-ish singles), everyone was roll-2-3. I thought it was roll-2-4 based on the track map, but after watching the race it was clear that they removed a single from that and the next double table top lane vs what was in the track map. Tripling into that lane from the outside is obviously still very possible if I can do it on a 250oem somewhat regularly, but I still didn't end up being thrilled with how that played vs the irl track. Also wished that I'd figured out a way to make the split lane more legit since you can basically swing way outside and jump as far as you want into that, but it was always going to be challenging to make that in a video game, I suppose.
If anyone has thoughts on jump height/scaling, I'd love to hear them. In GDubs video, the initial comments were along the lines of the jumps feeling small - anyone else think that? I'm trying to scale things properly so that you can't do ridiculous jump combos without jumps being way too separated, and also making the lanes wider than irl for gameplay, but it's obviously a work in progress. Please feel free to throw any of those comments out and I'll try to adapt to what folks think would be fun. I have an idea for something to try in the future, but we'll see...
Anyway, thanks again for all the kind words, really happy that you guys had some fun, and hopefully we'll see more of these rough backyard sx replica layouts moving forward. Cheers.
Some of us got the wall nps fella ;) Riders hitting it at speed was funny to see. I think that dark shadow on it didn't help, not sure about others but I could not see it's shape as a result.
how do you install a PKZ and/or a RAR file? i dont know if it is like a zip file cause i get an error everytime i try to download the track
Quote from: kiernan22 on January 22, 2020, 01:03:47 AMhow do you install a PKZ and/or a RAR file? i dont know if it is like a zip file cause i get an error everytime i try to download the track
PKZ Files can go directly in your Mods folder while
RAR Files has to be opened with a program like
7zip Winzip or
WinRaR all of these zip programs are freeware to down load.
Quote from: kiernan22 on January 22, 2020, 01:03:47 AMhow do you install a PKZ and/or a RAR file? i dont know if it is like a zip file cause i get an error everytime i try to download the track
Download the .pkz and put it directly into your mods/tracks folder, no need to open the file up or install anything.
Download link is below, just want to make a few notes on this week's track:
- Again...backyard, pretend you've got unlimited resources and are building replica layouts in your backyard, just to have some fun
- Tried something different with scaling this week, would be interested to hear thoughts if anyone has them
- Reverted back to an older texture map for the bottom layers of deformation, and thickened those layers up a bit, so hopefully we won't see the space-dusk-like weird bottom layer color pop out like it did on A2
- No walls this week! haha
- I knew that I wasn't going to have more time this week to work on this, hence why I'm posting today. Thanks to Niko (hopefully I got that right) for his Blender tutorial video in English, which I am part way through - point is, I'm hoping to learn how to start adding even just simple objects to these, most notably bales, in the future
- On that note, you'll notice a few sections that I've tried to...limit...what I thought were video-game-only lines. I was a bit bummed with how the split lane entry turned out in A2, so I've added a bit more in the way of terrain deterrence in a few spots - you'll see them. If building tracks in any mx game, this one or otherwise, has taught me anything, it's that someone will always find a way to game the layout, or hit something in a way you didn't think was possible which nullifies the barriers put in place to make those unrealistic lines at least incredibly difficult. The main one this week is definitely still possible for you highly skilled players out there, but it shouldn't be easy (hopefully) or at least easily repeatable (...hopefully), and I hope that's an understandable approach to this problem in trackbuilding. Once you get on the track you'll see what I mean. If you have thoughts on that general philosophy and people think it's making these less fun, let me know!
- Lastly, as always, this was built on my best interpretation of the track map that was published publicly. I can almost guarantee the irl layout will differ in at least a few ways, but hopefully this is still fun to ride a few laps on leading up to the race this weekend.
All that said, hope you enjoy, let me know if anyone has feedback - cheers.
DOWNLOAD GLENDALE HERE (https://www.mediafire.com/file/zsde8ckyptfgg8q/20Glendale.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd03_anaheim_overview02_1_1.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd03_anaheim_topdown_1_1.png.jpg)
Would really love to see your tracks with objects and stadiums! They ride great, and making these tracks will bring us closer to a real race series, and more interest in this game.
Quote from: CSchmied986 on January 23, 2020, 04:34:47 AMWould really love to see your tracks with objects and stadiums! They ride great, and making these tracks will bring us closer to a real race series, and more interest in this game.
I hear you man, and agree on the stadiums and other things. For me it's mostly a time issue, and the fact that I would have to learn it all from scratch immediately, then spend that extra time to do all of the actual placement, etc. I also have no clue if these stadiums have been made or publicly available. Mostly it's the time constraint, though, which was especially true this week. That's why I put the call out for anyone else who could/wanted to help to do so, because the tracks would definitely feel more sx-ish, no argument there. I asked Ruben about this one since he did last years Glendale but as I understand it he is also short on time and just wasn't totally interested, which is completely understandable. Anyway, hope you enjoyed the track, even if it's just a track in the middle of a field, hopefully I'll find some spare time to learn all the objects stuff in future weeks - but I thought a track like this was at least better than nothing.
Speaking from the perspective of a guy who definitely does NOT have the SKILL or the time to do any sort of modding, objects and atmosphere are definitely appreciated and loved. I can only imagine how time consuming any of this modding stuff is so as the old saying goes "beggars can't be choosers"
Thank you man. gonna go test it out now! :D what is your discord?
The link for Oakland can be found below. We again have a stadium around this week's track, but you may recognize this stadium from another location :) We are in the process of trying to bring more objects into these tracks, but as anyone who has learned that skill knows, it's not something that happens overnight. We hope to add bales, most readily, and other objects as these tracks progress - but no promises, just know that we're trying our best to bring you guys some fun sx replica's to play, that's the bottom line for me.
As always, this track layout was based off of the published AMA track graphic and is my best guess at how it might ride irl - but that's far from an exact science, as last week showed lol. Hope you all enjoy, and for those of you participating in the series, best of luck!
DOWNLOAD OAKLAND HERE (https://www.mediafire.com/file/zjq5r36hsaj7mpu/20Oakland.pkz/file)
(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd05_oakland_overview02_1_1.png.jpg)(https://www.swapmotolive.com/wp-content/uploads/2019/10/rd05_oakland_topdown_1_1.png.jpg)
Bump for Round 6 (or MXB SX Round 2), download link in OP - enjoy!
Also, huge shout-out to Ruubs for doing some awesome bales/object placement for us this week, and as always, to TFC for his stadium - we've got a great team working behind the scenes to bring you guys the most enjoyable tracks possible, it's been really cool to watch all of this come into shape. GL to those of you racing on Saturday!
thank you for the hard work mate!!!
As of this post (2/5/20 @4:47EST), if you've downloaded San Diego, you'll need to do so again for a checkpoint/timing gate fix. Same link should work - https://www.mediafire.com/file/e6z35ha26dhds2v/20.rd6.SanDiego.pkz/file - sorry for the inconvenience
the scaling of San Diego seems to be a big step in the right direction, to me..and I don't even know if it was done any different lol. Love this track, though..a lot of fun to ride.
You can definitely tell that you are starting to get the hang of this. I haven't tried to make a supercross track yet (layer masks are about to make me quit trying) but when i did in mx sim...the biggest key i found was to make your own type of scale that you like and stick to it. i also researched spacing on supercross tracks and sections too. i think by the end of this you will have it all down to a science! nice work.
Quote from: TonySpinelli on February 06, 2020, 12:10:36 PMYou can definitely tell that you are starting to get the hang of this. I haven't tried to make a supercross track yet (layer masks are about to make me quit trying) but when i did in mx sim...the biggest key i found was to make your own type of scale that you like and stick to it. i also researched spacing on supercross tracks and sections too. i think by the end of this you will have it all down to a science! nice work.
hell yeah pumped to ride some of your tracks in this game!
Big shout out to all the peeps involved in bringing these tracks to game....great job and keep em coming 😄
Bump for Tampa. Download link in OP, enjoy.
Bump for Arlington.
Download link in OP, have fun!
Had to give a quick thanks for pumping these out weekly "before" each event. Just love running the track leading up to the real weekend race! Even if I suck big time at SX in MX Bikes it's a total blast:).
Rat
THANK YOU FOR ADDING SEMI-SOLID TOUGH BLOCKS!!!
Your tracks are getting better and better each release, such an amazing job you and the guys are doing.
Awesome contribution to the community. Keep up the great work!
I see yuns out there testin' and what not... keep up the great work fellas, this community rocks.
Quote from: jtrs_61 on February 26, 2020, 01:44:42 AMI see yuns out there testin' and what not... keep up the great work fellas, this community rocks.
Yep, just some object placement work and polishing off the final track elements to do, but the heighmap is all finished up, likely will be able to release here in the near future. I think it's one of the most fun tracks of the year, Atlanta, so hopefully everyone will have some fun with it.
Also want to again quick thank the group involved in making these, it's far from just me putting in the effort. Specifically, Beyer and TFC have stepped up in a big way with bales/object placement and stadium work, which really takes these simple little heightmaps I'm making and transforms them into a fantastic SX atmosphere - this wouldn't be possible without all their help, so hope everyone gives them a shout out for their efforts, as well!
looking forward to this one.....big shout out to ALL of you involved in the making of these tracks.....AWESOME work guys, thanks :)
Bump for ATL, link in OP - enjoy!
ATL Sx is fire bro!! 8)
I'd like to personally thank you for devoting your time & effort in-order to create these amazing supercross tracks for all of us to ride - free of charge... If I had money to spare like that, I would 100% slide you a $10 or something. That being said, I would do that for ANY these content creators quite frankly...
Anyways, your hard work is definitely appreciated my guy. ;D
Atlanta is a lot of fun! The semi-solid toughblocks are way better than on Arlington, they're still able to ruin your lap time when hitting but you can't get stuck anymore. The solid toughblocks are also a very good choice. Keep it up, can't thank you all enough!
(https://abload.de/img/atlanta202034kf4.jpg)
I love Atlanta once I figured out a reliable way to hit the wall and the over/under
Is there going to be any other AX or MX series seeing how OMXS seems to have said fuck it
Antlanta is the best SX track. soooo sick !!!
Are you working on Daytona ?
Quote from: 797racing on March 02, 2020, 06:45:09 PMAntlanta is the best SX track. soooo sick !!!
Are you working on Daytona ?
Some time ago I setup the layout - no top down map like other rounds, and significantly more spread out from end to end - but I've been out of town for work all week, so no there won't be one from me/us this week. There is another person who's making/made a version I know of, and I sent my base files to other guy so he could make it if he wants, but I'm not positive on that status of any of those - sorry! I'll be picking things back up at Indy and keep rolling with as many as my "free" time allows.
Atlanta is now the benchmark I think, was able to do 10 laps without crashing, just a few bobbles here and there making me miss the best rhythms, fun track indeed.
Quote from: teeds on March 04, 2020, 06:17:15 PMAtlanta is now the benchmark.
Agreed. From a gameplay perspective I thought ATL was the most fun. Liked San Diego a lot too but ATL was more natural in terms of flow and rhythm - and a lot/most of that was the ease with which the track map fit my in-game scale, didn't have to do tons of adjustments like I've had to do with others (cough Tampa cough Arlington)
Is there going to be a Daytona release? I'm sure it's been asked a ton but wasn't sure
Quote from: Nick838 on March 05, 2020, 01:43:29 AMIs there going to be a Daytona release? I'm sure it's been asked a ton but wasn't sure
The answer is three messages above yours
Quote from: iNsane | WeekendWarriors on March 05, 2020, 06:04:08 AMQuote from: Nick838 on March 05, 2020, 01:43:29 AMIs there going to be a Daytona release? I'm sure it's been asked a ton but wasn't sure
The answer is three messages above yours
Thanks insane, I'm either blind or dumb because I went right by that answer and never saw it
Bump for Indy, download link in OP - have fun.
Quote from: Big Smooth one3 on March 11, 2020, 07:35:00 PMhave fun.
Understatement of the century right there. Indy is so much fun to just burn laps on when you're not pushing for hot laps. Thanks Smooth!
indy is sooo sick, flows so good amazing job 8)
Very nice again, you seem to have sussed out how to get things just the right amount of challenging.
Bump for Detroit. Download link in OP, enjoy!
another fine release...thanks to all involved :P
Wow mate, so much work on these, love them so much!
Thanks for your effort dude, cant wait for Daytona!
Bump for Seattle.
Candidly, this was a tough one to build, struggled with 1 section in particular, which wasn't helped by the fact that my "free" time is extremely limited lately - but hope yall enjoy nonetheless.
Bump for Denver - have fun!
Quote from: Big Smooth one3 on April 01, 2020, 07:05:10 PMBump for Seattle.
Candidly, this was a tough one to build, struggled with 1 section in particular, which wasn't helped by the fact that my "free" time is extremely limited lately - but hope yall enjoy nonetheless.
I thought it rode great struggled to find a real fast line through the section right before the sand on the 250F but I am sure some of the faster guys got it figured out. Thanks for all the hard work you put into making these!!!
thanks for the releases again. Great work on Seattle and Denver!
Denver is one of my favourites, quite tactic.
is there any plan to release the last 3 rounds of this year Gillette sam boyd and rice-Eccles stadiums??
Quote from: WestSideWill763 on May 02, 2020, 05:00:06 AMis there any plan to release the last 3 rounds of this year Gillette sam boyd and rice-Eccles stadiums??
Yes.
Can't tell you exactly when they'll be done, but I've already gotten Foxborough and Vegas laid out, though the testing and refining of the layout usually takes longer. The grand idea is to have the entire season of 2020 tracks at some point so there's a full year of sx layouts for MXB, so yea, still chugging along - just haven't stuck to the 1-track-per-week thing since the series isn't running irl.
Holy shit I've been away longer than I thought. So many new tracks to download. I'm downloading these SX tracks now. Thanks for all the hard work Big.
Quote from: Big Smooth one3 on May 02, 2020, 05:54:41 PMQuote from: WestSideWill763 on May 02, 2020, 05:00:06 AMis there any plan to release the last 3 rounds of this year Gillette sam boyd and rice-Eccles stadiums??
Yes.
Can't tell you exactly when they'll be done, but I've already gotten Foxborough and Vegas laid out, though the testing and refining of the layout usually takes longer. The grand idea is to have the entire season of 2020 tracks at some point so there's a full year of sx layouts for MXB, so yea, still chugging along - just haven't stuck to the 1-track-per-week thing since the series isn't running irl.
alright thanks looking forward to the last of this years tracks all the tracks you've made are great
Cheers guys, glad you enjoy - and don't forget to throw some appreciation to the team involved in helping me get these layouts looking so nice, it's far from a 1 man operation.
Are you going to do the SLC Tracks since the Stadium is so small and the tracks are basically the same?
Unbelievable!!
Thank you so much for all tracks !!
Are you going to do the 2021 Tracks also? Loved Ruubs Houston 01 but he said he wasnt making them all and your tracks were killer in 2020! I hope you decide to do it again I know a lot of people appreciated and loved them!
Cheers