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May 06, 2024, 03:29:12 PM

News:

MX Bikes beta18j available! :)


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Messages - AZDesertRat

46
Tracks / Re: Farm14 v0.1
April 22, 2021, 09:58:41 PM
Completely understand.  Now take a couple days and then get started on the next gem ;D .
47
Tracks / Re: Farm14 v0.1
April 22, 2021, 04:25:50 PM
First off, incredibly good track! Really appreciate the long hours spent by all track makers.

I was watching Skooty's live stream last night where the 24 gate slot limitation was brought up.  Did you try using 2/ea rows of 20?  Having the option for multiple rows is really helpful when start area is small/congested.  I've been working on Field of Dreams (NJ) and found that 2 rows was the ideal solution.

Anyway, thanks for another banger that will be an MXB classic along with Walnut:).
48
Tracks / Re: Lost Lands
April 11, 2021, 11:56:15 PM
Yep, thats it. Get too jacked up anytime I see a "new" track release, lol.
49
Tracks / Re: Lost Lands
April 11, 2021, 06:38:52 PM
The track loads but I can't see the terrain (but I can ride on it), just an expanse of green from the stock background.  Sort of like what you'd see if you rode off the edge of a map.
50
Tracks / Re: 2019 MXGP of Czech Republic - Loket
April 09, 2021, 10:38:38 PM
Just a fantastic track, the purest of MXGP flavor:).  Love how it sets up so well with unique, primary lines for each bike class.  Keep em' coming! 
51
Track Editing / Re: Farm14
April 06, 2021, 04:15:14 PM
Looks like the KDub compound will be another epic track from you my man, can't wait!
52
Tracks / Re: Broken Spoke MX
March 30, 2021, 12:18:41 AM
BTW - Can you please register this track so records are listed on the MX Bikes Stats page?  Piboso posted instructions in a sticky thread under the Track Editing section of the forum.

Really wish all track designers would do the track registration, it only takes a minute.  Nice to see what kind of lap times are being run per each bike class.

Thanks!
53
Tracks / Re: Broken Spoke MX
March 29, 2021, 11:19:33 PM
Dude, great track!!  As mentioned, has a very cool OG vibe, to me harkens back some MCM2 memories in the best way possible (much like Hill Valley).  So many cool sections with multiple lines, guaranteed to be popular online. 

That's 3 fantastic tracks, please keep them coming :D .
54
Tracks / Re: FATCAT MOTOPARC 2018
March 12, 2021, 10:07:25 PM
Thanks Beyer, quality job and love all the extra details.  Hope to see more tracks from you in the future:).
55
Setups / Re: Correct Spring Rates Excel Sheet
March 12, 2021, 09:41:06 PM
Correct, I've been using recommendations Stonerider posted a while back, which coincide with IRL settings.

"You want your race sag to be at 100mm (+/-10) at the rear, and 70mm (+/-5) at the front. (For supercross, it's better to set your sag at 60mm at the front.)
Your Static sag have to be around 30 (+/-10) at both ends.
To reach those values, you have to tweak your spring rate and preload button until you have it."
56
Setups / Re: Correct Spring Rates Excel Sheet
March 11, 2021, 03:16:55 PM
Quote from: jtrs_61 on March 10, 2021, 07:49:08 PM
Quote from: Hubchap on March 02, 2021, 11:36:09 PMI usually set the sag higher for outdoors and lower for indoors. 105 is where I shoot for

what aboot the front?


30
57
Bug Reports / Re: Online spike lag
February 21, 2021, 02:28:49 PM
Sorry for the delayed response.  This is multiplayer lag.  No, the fix I've observed and experienced for connection freezes is to only play on dedicated servers. 
58
Support / Re: Controls resetting
February 18, 2021, 03:28:18 PM
I just had this happen for the 1st time last week, although it's not uncommon if you search for other posts.  All I did was restart the game and my controls were back.  Hopefully, Piboso can troubleshoot the cause and fix this in the next update.
59
Bug Reports / Re: Online spike lag
February 02, 2021, 03:09:09 PM
This is the exact reason Skooty has been disabling deformation for several weeks now.  Turned off with 40+ riders in the server, not a single lag spike, turned on = constant lag issues (this is a dedi server btw).  Really unfortunate because it's the terrain deformation is one of the real strengths of MXB.
60
Other / Re: [WIP] TileUI | Complete UI Overhaul Mod
January 31, 2021, 04:20:48 AM
Outstanding!  This is going to infuse a much needed modern look to the UI.