Hi, Piboso, i was going thru 2019 messages in GPBikes Forum about how to keep supporting your projects.
Is your position the same as seeing a change of engine a waste of time? Asking because i saw Codemasters migrating their physics from the ego engine to Unreal because it had so much more R&D, features, support and faster prototyping.
The graphics engine of Mx Bikes and all of your projects is really outdated and it keeps a lot of people from buying the games, while the physics are actually quite good, kinda same issue with MxSimulator (MXB looks a bit better tho).
Is it an issue of development time? Resources? What if we fund a gofundme for you to hire people and do the porting while you keep doing what you like?
Just a bunch of toughts, cheers!
Is your position the same as seeing a change of engine a waste of time? Asking because i saw Codemasters migrating their physics from the ego engine to Unreal because it had so much more R&D, features, support and faster prototyping.
The graphics engine of Mx Bikes and all of your projects is really outdated and it keeps a lot of people from buying the games, while the physics are actually quite good, kinda same issue with MxSimulator (MXB looks a bit better tho).
Is it an issue of development time? Resources? What if we fund a gofundme for you to hire people and do the porting while you keep doing what you like?
Just a bunch of toughts, cheers!