Poll
Question:
Which official Piboso made track would you like next?
Option 1: Millville
votes: 8
Option 2: Unadilla
votes: 9
Option 3: A fantasy made track
votes: 2
Option 4: Mantova
votes: 13
Option 5: Other, please specify
votes: 0
Please vote and specify what track you would like if it is not listed, this list is by no means certain its just some ideas.
Thanks Gdub :-)
Maggiora or Millville imo. Unadilla would be amazing too with heavy deformation online...
Why not all of those :p
Quote from: Asdrael on January 24, 2017, 02:30:41 PM
Maggiora or Millville imo. Unadilla would be amazing too with heavy deformation online...
Why not all of those :p
I vote for all of them too :) and i think that Giopanda is allready working on maggiora.
I vote for Unadilla tbh. Was always one of my least favorite tracks but the last 2 years I've really enjoyed the racing on it, and it looks very cool as well.
Not sure about how millville will work. It's more sandy than most AMA tracks. Millville also has a very long roller section and as you all know from Southwick, sand and big rollers don't really work that well in Mx Bikes yet.
Quote from: Asdrael on January 24, 2017, 02:30:41 PM
Maggiora or Millville imo. Unadilla would be amazing too with heavy deformation online...
Why not all of those :p
Mantova,Lombardia would be better i think, its more supercrossy! :D yeah i think all of them hahah
(http://www.motocrossitalia.it/images/2015/Il_Circuito_Citt%C3%A0_di_Mantova_%C3%A8_quasi_prontoC_7bf75.jpg)
Oh yes Mantova! Very cool track indeed. 8)
I wonder how the physics will work on the steep uphill turns.
Well if Snappe doesn't take up the challenge of Unadilla I might ;)
Ok, I voted for Gp tracks. Maybe Talavera de la reina or losail...if piboso wants to work in artificial lights. Let's go Snappe!
To add to this...
They should make a realistic SM track... actual motocross sections with asphalt sections..
After all sm is a part of the base game.
I vote Fantasy. Something high speed with huge jumps! Or a supercross track.
How about Farleigh castle or Hawkstone park....proper old school GP tracks
Quote from: stevo on January 25, 2017, 02:22:30 PM
How about Farleigh castle or Hawkstone park....proper old school GP tracks
Or Namur ??? :D
I'm liking Mantova...
GDUB maybe you could change the option 'A GP track' to Mantova?
Good choice Snappe! its a fun track :D
Fats goes unadilla, i'll attempt highpoint lol :D
Quote from: gdubmx on January 24, 2017, 01:32:46 PM
Please vote and specify what track you would like if it is not listed, this list is by no means certain its just some ideas.
VOTES HAVE BEEN RESET!!! PLEASE VOTE AGAIN!!!!!! ld
I don't get the interest for Mantova and similar flat MX tracks (Qatar, etc). If it's to build something on a flat surface, I'd rather see an SX track... REAL MX TRACKS HAVE CURVES (and are built on hillsides).
Sidenote: MXGP tracks have gone to shit the last few years, they are removing natural tracks in favour of man-made ones to open up parking space and visibility for TV... the 2016 track line up was really sad to see. /sadface.
if we want tracks, i can make heightmaps.. its the texturing that gets me lost haha.. i actually have server complete heightmaps.. just needs to be finished
Quote from: Vortex_Damien on January 25, 2017, 05:49:24 PM
if we want tracks, i can make heightmaps.. its the texturing that gets me lost haha.. i actually have server complete heightmaps.. just needs to be finished
It's objects that make me want to jump through a window. Texturing is not that bad :p If it's only texturing you need, we can maybe work something out? (I made most of the masks and textures for the JS7 compound with Fats' help).
I know it would turn the work load into nearly double to go this far, but, a fantasy "compound" with a variation of layouts that included tarmac sections for supermoto, and a flowing motocross course as the alternate layout would be incredibly fun, tossing in a big long launch ramp with a long run up to it and using a large ramp of the motocross course as a landing would be awesome to hit at tapped out top speed with a 450.
Again unadilla for me. The big jumps would be really cool to whip on!
Quote from: Asdrael on January 25, 2017, 05:55:10 PM
Quote from: Vortex_Damien on January 25, 2017, 05:49:24 PM
if we want tracks, i can make heightmaps.. its the texturing that gets me lost haha.. i actually have server complete heightmaps.. just needs to be finished
It's objects that make me want to jump through a window. Texturing is not that bad :p If it's only texturing you need, we can maybe work something out? (I made most of the masks and textures for the JS7 compound with Fats' help).
I like to do objects! :D Probably the most fun part of whole track creation IMO.
Talking about tracks... Which scale did you use for Washington, Winchester and Maryland? I imported one of the GP tracks that I made for MXS (which they all are 1.1:1) and seems smaller than yours.
I think yours are a little too big and wide but I'm not going to lie... That makes them really fun hahaha I might try to bump it up to 1.2:1
Hmm.. I could try to import my version of Matterley basin to compare both of them.
Out of curiosity Rafagas, exactly which height maps do you have ready for conversions mate? Moto boss let me convert Hostile Hills to see how it would transfer and it took a little bit of messing but we got there with it. Just never released it. I would love to see unadilla or high point. I'm very tempted to actually learn the process again with fats help and do highpoint, I always had so much fun on mx sim with that track although I'm a slower guy out there. Which I have no issues with being, I'm happy with my speed and consistency being a top 10 guy hahah
Quote from: Asdrael on January 25, 2017, 05:55:10 PM
Quote from: Vortex_Damien on January 25, 2017, 05:49:24 PM
if we want tracks, i can make heightmaps.. its the texturing that gets me lost haha.. i actually have server complete heightmaps.. just needs to be finished
It's objects that make me want to jump through a window. Texturing is not that bad :p If it's only texturing you need, we can maybe work something out? (I made most of the masks and textures for the JS7 compound with Fats' help).
Ok, then we need some organisation...Split the work and work toghether... I can handle with whatever task. Let me know.
Only Bellpuig so far but it doesn't take much time once you learn (I still have to) how files work in MXB.
I've made a basic Excel sheet to transfer all the terrain information from MXS to MXB. You have to enter the scale and height values from the terrain.hf and you get the necessary info to put it in your .hmf file and maintain the original scale.
I'm going to create a topic and share this sheet so that everyone can use it.
Quote from: rafagas on January 25, 2017, 09:25:51 PM
Only Bellpuig so far but it doesn't take much time once you learn (I still have to) how files work in MXB.
I've made a basic Excel sheet to transfer all the terrain information from MXS to MXB. You have to enter the scale and height values from the terrain.hf and you get the necessary info to put it in your .hmf file and maintain the original scale.
I'm going to create a topic and share this sheet so that everyone can use it.
Thats an awesome contribution mate, thanks alot. :D
The scale difference is probably down to a few things, physics being the main. Jump shapes are notably different between the two sims, mxb jumps are a lot more mellow and realistic, while some are in mxs from all the vids I've watched (lots) it looks like the jumps have been made on 1:1 replica tracks to get the most out of the physics. Since the physics are different the jumps won't work so well in mxb as we've already seen. Other things like mxs's massive fov especially in 3rd person will make any track look bigger and who knows, maybe other factors.
Quote from: rafagas on January 25, 2017, 08:21:22 PM
Talking about tracks... Which scale did you use for Washington, Winchester and Maryland? I imported one of the GP tracks that I made for MXS (which they all are 1.1:1) and seems smaller than yours.
They should all be 1:1... I'd better double check them now :-S
I've just checked Washington, and compared with Google maps it is almost exactly correct. You can check too using Tracked, just add a new straight centerline section between 2 points and the 'measure distance' feature on G maps.
If you find I've made a mistake please let me know as I want all the tracks to be as accurate as possible!
Sorry but I don't know how to check Washington since I don't know where to find the track files (only my third day with the game. I still have to learn a lot haha) but I'm sure you did it right.
I double-checked Bellpuig and I was right, the scale is 1.1:1 as I expected.
After that, I thought maybe the real Washington was wider than Bellpuig since american tracks tend to be wider than europeans but it turns out this one is not haha. I don't know... It just may be a visual thing or something.
Anyways... If you are using 1:1, I'll go for the same scale as well.
Cheers.
Cant wait, your tracks in mxsim where fantastic! :)
Quote from: Mace-x on January 26, 2017, 08:02:17 PM
Cant wait, your tracks in mxsim where fantastic! :)
Awesome, that's good to hear! Now I can't wait, lol
The difference in scale may be slightly reduced. What physics is essentially The shape of the jump is clearly different between the two sims. The mxb jump is more mellow and realistic.
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And while some are in mxs from all the vids that I watched in the lot, it looks like jumps were created on a 1: 1 simulation track to get the most out of physics.
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Since physics is different, jumping won't work well in mxb, as we've seen before. Other things, such as the large fov of mxs, especially in the 3rd person, will make the music look bigger and who knows. May be other factors
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