MX Bikes Official Forum

General Category => Suggestions and wishlist => Topic started by: Asdrael on January 30, 2017, 05:25:47 PM

Title: Engine maps
Post by: Asdrael on January 30, 2017, 05:25:47 PM
Could we have access to different engine maps, as what is possible in GP Bikes? Some motocross bikes now come with easy map changing options, and I think it would be pretty cool to enable that in MXB to give modders more options.
Title: Re: Engine maps
Post by: pacopastor34 on January 30, 2017, 05:38:00 PM
Quote from: Asdrael on January 30, 2017, 05:25:47 PM
Could we have access to different engine maps, as what is possible in GP Bikes? Some motocross bikes now come with easy map changing options, and I think it would be pretty cool to enable that in MXB to give modders more options.

I can provide you the config code for the bike.cfg and try if mxb has this option.
Title: Re: Engine maps
Post by: Asdrael on January 30, 2017, 05:39:34 PM
As far as I could see it's already in the .cfg:
engine
{
Inertia = 0.004

mapping0
{
id = yzf250
curves = yzf250.engn
name = Race
}
mappingsetting = 0


But the interface to select it in the garage is not present in MXB (it is in GPB, even when only 1 mapping is available).
Title: Re: Engine maps
Post by: pacopastor34 on January 30, 2017, 08:11:50 PM
Quote from: Asdrael on January 30, 2017, 05:39:34 PM
As far as I could see it's already in the .cfg:
engine
{
Inertia = 0.004

mapping0
{
id = yzf250
curves = yzf250.engn
name = Race
}
mappingsetting = 0


But the interface to select it in the garage is not present in MXB (it is in GPB, even when only 1 mapping is available).

Ok, maybe it's not an MXB feature...Any thoughts Piboso Team?
Title: Re: Engine maps
Post by: Snappe on January 31, 2017, 01:21:35 PM
We would just need to integrate it into the garage UI. But who uses engine mapping in motocross? Do the pros use different engine maps for different terrains?
Title: Re: Engine maps
Post by: Asdrael on January 31, 2017, 01:32:52 PM
Quote from: Snappe on January 31, 2017, 01:21:35 PM
We would just need to integrate it into the garage UI. But who uses engine mapping in motocross? Do the pros use different engine maps for different terrains?

Well it's injection mapping to be precise. At least on stock bikes. See this article, it explains how each manufacturer goes with it: http://www.dirtrider.com/features/motocross-efi-tuning-essentials-dr-dirt

Bottom line is: different mappings are available to change the powerband to adapt to different conditions. Some also sell directly the interface to draw the curve yourself.
Title: Re: Engine maps
Post by: 𝖙𝖋𝖈 on January 31, 2017, 02:04:12 PM
That would be awesome.. Please consider this!
Title: Re: Engine maps
Post by: GDUBMX on January 31, 2017, 04:02:57 PM
Quote from: Snappe on January 31, 2017, 01:21:35 PM
We would just need to integrate it into the garage UI. But who uses engine mapping in motocross? Do the pros use different engine maps for different terrains?

Snappe.. Honestly man..  Motocross has evolved since the 80s, we know you love the throwback stuff (rider model, helmet, fat feet boots etc)  lmao but come on man,  it's 2017! Bikes have traction control and air forks now.. Hahha
Title: Re: Engine maps
Post by: grimm on January 31, 2017, 06:29:45 PM
Quote from: gdubmx on January 31, 2017, 04:02:57 PM
Snappe.. Honestly man..  Motocross has evolved since the 80s, we know you love the throwback stuff (rider model, helmet, fat feet boots etc)  lmao but come on man,  it's 2017! Bikes have traction control and air forks now.. Hahha



LOL. I had that exact conversation with my late father when he was looking into a trail bike (DT400 Enduro was his dream machine) while I was interested in YZ's and WR's (ended up with a YZ426F) as at the time, 450's were the "new" breed.

I think it was the last beta of MX Bikes I tried to use 2 engine maps on a bike without any success to get it working. One was the stock 450 map, and the secondary map I made just flattened (*lowered) the peak power so it had a nice flat pull from mid range to redline, making it far easier to manage in the mud/rain much like the real life changeable mapping.
Title: Re: Engine maps
Post by: Asdrael on January 31, 2017, 06:33:17 PM
Well if I have access to engine (fuel) mapping, my "real Yamaha" project is going to explode :P
Title: Re: Engine maps
Post by: PiBoSo on February 02, 2017, 02:49:35 PM

Gotcha.
Will do.
Title: Re: Engine maps
Post by: Snappe on February 02, 2017, 02:56:45 PM
Quote from: gdubmx on January 31, 2017, 04:02:57 PM
we know you love the throwback stuff

(http://www.pulpmx.com/sites/default/files/u3/axo_sport_800x548.jpg)
Title: Re: Engine maps
Post by: Asdrael on February 02, 2017, 02:59:11 PM
Quote from: PiBoSo on February 02, 2017, 02:49:35 PM

Gotcha.
Will do.

<3

Quote from: Snappe on February 02, 2017, 02:56:45 PM
Quote from: gdubmx on January 31, 2017, 04:02:57 PM
we know you love the throwback stuff
bigass image

HeyI have those boots... or is the the model of the following year, not sure :p