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Models import

Started by GDUBMX, October 29, 2015, 11:08:00 AM

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rc4187

Guess I'm not grasping the dirt textures deal. In game when dirt is being applied, the whole bike turns white instead of applying the dirt. I think it's something to do with my .tga's. I've tried with alpha channels and without with the same result.

PiBoSo

Quote from: rc4187 on November 12, 2015, 05:33:58 AM
Guess I'm not grasping the dirt textures deal. In game when dirt is being applied, the whole bike turns white instead of applying the dirt. I think it's something to do with my .tga's. I've tried with alpha channels and without with the same result.

Could you please post the content of the LYR file?
Please make sure that the dirt textures are in the correct folder.

rc4187

Quote from: PiBoSo on November 12, 2015, 11:49:08 AM
Could you please post the content of the LYR file?
Please make sure that the dirt textures are in the correct folder.

PiBoSo

Quote from: rc4187 on November 12, 2015, 04:05:03 PM
Quote from: PiBoSo on November 12, 2015, 11:49:08 AM
Could you please post the content of the LYR file?
Please make sure that the dirt textures are in the correct folder.

Thank you.
The LYR file points to the "mud" subfolder.
There are 2 options:
1) create it and move the dirt textures to it
2) delete "mud/" from the LYR file

rc4187

Quote from: PiBoSo on November 12, 2015, 05:24:35 PM
Quote from: rc4187 on November 12, 2015, 04:05:03 PM
Quote from: PiBoSo on November 12, 2015, 11:49:08 AM
Could you please post the content of the LYR file?
Please make sure that the dirt textures are in the correct folder.

Thank you.
The LYR file points to the "mud" subfolder.
There are 2 options:
1) create it and move the dirt textures to it
2) delete "mud/" from the LYR file

Thanks, got it going.

rc4187

Something I hadn't thought of... how are number plate numbers handled?

Steven

November 14, 2015, 01:03:40 PM #51 Last Edit: November 14, 2015, 01:08:16 PM by Steven
Quote from: rc4187 on November 14, 2015, 04:08:53 AM
Something I hadn't thought of... how are number plate numbers handled?

That's what I know:
You apply a texture where you want the number to be.
Then in the gfx.cfg under

plate
{
texture = w_plate
}

fill in the name of that texture.
With the size of your texture you can control the size of the number.
To understand the "system" you could start with a simple box or plane.

ChrisK

WOW cant wait for the 125 2t and b4, thank u for ur work

rc4187

Quote from: Steven on November 14, 2015, 01:03:40 PM
Quote from: rc4187 on November 14, 2015, 04:08:53 AM
Something I hadn't thought of... how are number plate numbers handled?

That's what I know:
You apply a texture where you want the number to be.
Then in the gfx.cfg under

plate
{
texture = w_plate
}

fill in the name of that texture.
With the size of your texture you can control the size of the number.
To understand the "system" you could start with a simple box or plane.

Thank you. That was easy enough.

rc4187

I want to do some more testing... but all the stuff works. Should be ready to release soon.

teeds

mmmm black wheels  8) Looking good
"Damn dirt bikers!" - Bubba

Mace-x

Quote from: rc4187 on November 17, 2015, 04:55:26 AM
I want to do some more testing... but all the stuff works. Should be ready to release soon.

Looks nice!
Check the normals, the shading still looks weird  :o

rc4187

Quote from: Mace-x on November 17, 2015, 07:00:34 PM
Quote from: rc4187 on November 17, 2015, 04:55:26 AM
I want to do some more testing... but all the stuff works. Should be ready to release soon.

Looks nice!
Check the normals, the shading still looks weird  :o

Don't know what to tell you... the normals are all fine.

Mace-x

Damn, what could be then?  :'(

The lighting looks weird, looks like the sun is upside down, look how the rider has the sun on its back and the shadow on it´s chest.
The bike has the sun on the bottom (bottom shrouds, bottom front fender tip, bottom numberplates and under the numberplates), and the shadows are on top.

I´m so sorry if i offended you or sounded like an ass, i do think it´s a beautifull bike model and a great job, keep it up!

rc4187

Some images of progress. Soon... real soon.