MX Bikes Official Forum

General Category => Suggestions and wishlist => Topic started by: philiaN on March 08, 2016, 03:33:50 PM

Title: Suggestions for Beta 5
Post by: philiaN on March 08, 2016, 03:33:50 PM
Online Play / Netcode

- Laggs, maybe something like interpolation

Fixes

- Game Crashes

Physics

- Front wheel is stuck as long until the rear wheel lifts off the ground

- Wider Angle for bike leaning - idk if the rider affects the bike physics, in the air he does. So if you lean the rider in the opposite direction of the corner (hips), he should stabilze the bike that you can press the bike to a lower angle.

- No Bike controlling in corners with full acceleration

Graphics

- Improved draw distance rendering (big squares)

Camera View

- Possible settings allowed in Options (like fov 130..)

- Headmovement for 1. FPV

- Improved view for whips/wheelies etc. (or higher angles)

Sound

- 250XF and 350XF imo there are too many misfires.

Controls

- Double assignment of a key/button, dont know if this is correct :) Maybe useful for brakes

March 20, 2016 KRP / MXB: allowed to assign front and rear brake controls on the same input

Animation

- Rider animations

Replays

- Would be nice if we can save/add our own camerapoints in Free-Roam, so we could switch fast between those. (good for Livestream)

- Both FPV's for Replay

Other

- Bike registration

- Indicator for standing and sitting

Multiplayer Respawn

- Better respawn/wreck recovery system

Server Communication

- External Server Admin Port
So maybe other can add more points.
Title: Re: Suggestions for Beta 5
Post by: Snappe on March 08, 2016, 04:00:22 PM
Quote from: philiaN on March 08, 2016, 03:33:50 PM
Fov up to 130

:o

Why so high?
Title: Re: Suggestions for Beta 5
Post by: philiaN on March 08, 2016, 05:29:23 PM
because its possible :) i dont like it, too. But same for 3rd Person in a Sim ;) Why? Because someone likes it  8)
Title: Re: Suggestions for Beta 5
Post by: JL420 on March 08, 2016, 07:20:37 PM
I'm also agree with the render distance needing to be increased. With the well optimised stock maps my FPS is still way over 100 all of the time. I'm running a 970 so it's not the fastest thing out there.
Title: Re: Suggestions for Beta 5
Post by: Wedgewood on March 08, 2016, 08:42:56 PM
Quote from: Snappe on March 08, 2016, 04:00:22 PM
Quote from: philiaN on March 08, 2016, 03:33:50 PM
Fov up to 130

:o

Why so high?

I use FOV 115 because I can see further into a corner without using corner anticipation and the riders head bouncing has much less effect,  going down to even FOV 100 makes it seem pretty zoomed in and exaggerates the bumps making it hard to keep my eyes where I want them.  It makes it hard to experiment with other settings because when i make any change in the settings the FOV defaults back to 100 requiring me to close the game and locate the profile.ini, change the FOV back to 115.  So why not so high?
Title: Re: Suggestions for Beta 5
Post by: Vortex_Damien on March 09, 2016, 01:29:36 AM
Personally i feel like net code should be the main focus for beta 5.. once online gets more stable organized racing will be a thing
Title: Re: Suggestions for Beta 5
Post by: JL420 on March 09, 2016, 10:29:36 AM
Quote from: Vortex_Damien on March 09, 2016, 01:29:36 AM
Personally i feel like net code should be the main focus for beta 5.. once online gets more stable organized racing will be a thing

I totally agree. I believe PiB may have already confirmed somewhere... Can't remember where though.
Title: Re: Suggestions for Beta 5
Post by: 𝖙𝖋𝖈 on March 09, 2016, 10:34:16 AM
Yes I think it's the next big fix in the works, at least I hope so.
Title: Re: Suggestions for Beta 5
Post by: BadStar on March 10, 2016, 04:10:24 AM
Speaking of "double key assignment ".. I keep reading where some set both front and rear brake on same trigger.. I have tried to put both brakes on my left trigger just to test it out but it won't let me. What's the deal?
Title: Re: Suggestions for Beta 5
Post by: Mace-x on March 10, 2016, 04:32:19 AM
i have it that way, you need to set your rear brake or front brake with the trigger of choice, and then edit C:\Users\Mace\Documents\PiBoSo\MX Bikes\profiles\"Yourprofilenamegoeshere"\controls.txt

and if you assigned the rear brake copy the rear brake axis to the front brake, should look like this(for mine, you need to copy your own controller input, the green part to the red part).

CTRL_REARBRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000
CTRL_BRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000
Title: Re: Suggestions for Beta 5
Post by: BadStar on March 10, 2016, 05:55:10 AM
Thx mace! I'll test it out
Title: Re: Suggestions for Beta 5
Post by: PizzaChet on March 10, 2016, 06:14:10 AM
Quote from: Snappe on March 08, 2016, 04:00:22 PM
Quote from: philiaN on March 08, 2016, 03:33:50 PM
Fov up to 130

:o

Why so high?
I like wide angle. I find that wider FOV(within reason) results in easier reaction time and controllability. I usually set it to whatever allows me to see the handlebars or rearview mirrors. It helps with immersion. I guess lower would allow more focus on your line ahead and better track detail. In MX Simulator I use 113 degrees in first person. It was originally suggested to see the front tires of the other riders on the gate and it worked way better for me. I prefer the 2nd view in first-person and an 82 degree FOV in MX Bikes. How many of you use third-person view?
Title: Re: Suggestions for Beta 5
Post by: GDUBMX on March 10, 2016, 11:13:49 AM
I use 3rd person,  I feel sick playing bike games in 1st person. Plus I got a wheel for racing and hotas  for spsce/flight. I ain't got handlebars for bikes haha but the leaning I think makes me feel weird haha
Title: Re: Suggestions for Beta 5
Post by: 𝖙𝖋𝖈 on March 10, 2016, 12:13:11 PM
I use third person but I can use first OK. I prefer third as I feel like I have a better spacial awareness (real or placebo), I feel like I can judge more if the bike is about to loose it, and I also like the visuals.
Title: Re: Suggestions for Beta 5
Post by: philiaN on March 10, 2016, 01:51:15 PM
Quote from: Mace-x on March 10, 2016, 04:32:19 AM
i have it that way, you need to set your rear brake or front brake with the trigger of choice, and then edit C:\Users\Mace\Documents\PiBoSo\MX Bikes\profiles\"Yourprofilenamegoeshere"\controls.txt

and if you assigned the rear brake copy the rear brake axis to the front brake, should look like this(for mine, you need to copy your own controller input, the green part to the red part).

CTRL_REARBRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000
CTRL_BRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000

Thx will try it later, but  it would be easier if we could do it in the settings :) same with fov
Title: Re: Suggestions for Beta 5
Post by: BadStar on March 11, 2016, 07:54:54 PM
Changed my config settings to allow both brakes to b on left trigger and WOW.. I may never go back!! Its so much better for me now.

I have both on Left Trigger
Front Brake: 100% Smoothing
Read Brake: 30% Smoothing

Amazeballs
Title: Re: Suggestions for Beta 5
Post by: StoneRider on March 12, 2016, 03:43:03 PM
https://www.youtube.com/watch?v=E6G5BS1deVo

i think Rider movements and control has to be the priority. we have to be able to do that in mxb.

it's my guess and i think that the future of mx games is just right here 
Title: Re: Suggestions for Beta 5
Post by: 𝖙𝖋𝖈 on March 12, 2016, 03:45:35 PM
StoneRider...

https://youtu.be/4z6VNkZMTYY

...8)
Title: Re: Suggestions for Beta 5
Post by: BadStar on March 13, 2016, 06:18:30 AM
Ha, awesome!  I really am excited about mxb's future..already so good
Title: Re: Suggestions for Beta 5
Post by: StoneRider on March 14, 2016, 06:01:44 PM
Quote from: TheFatController on March 12, 2016, 03:45:35 PM
StoneRider...

https://youtu.be/4z6VNkZMTYY

...8)

DAMN !! x) i need your setups ! i just can't stop riding since i have it. i made a lot of progresse in one week and didn't even open mxs since... xD i say it again, the future of virtual mx is here !! Fat, what is this track ?? i got to train !!!
Title: Re: Suggestions for Beta 5
Post by: Dan on March 17, 2016, 12:40:11 AM
Quote from: philiaN on March 08, 2016, 03:33:50 PM

Online Play / Netcode


Title: Re: Suggestions for Beta 5
Post by: 𝖙𝖋𝖈 on March 17, 2016, 12:41:22 AM
StoneRider.. Unfortunately that was in beta 2. I imported the track into beta 3 and it didn't play well so I've not bothered so far in beta 4.
Title: Re: Suggestions for Beta 5
Post by: Niko Mouk on March 21, 2016, 04:09:09 PM
Quote from: philiaN on March 08, 2016, 03:33:50 PM
Online Play / Netcode

- Laggs, maybe something like interpolation

Graphics

- Distance Rendering (big squares)

+1
Title: Re: Suggestions for Beta 5
Post by: teeds on March 22, 2016, 10:32:43 AM
* KRP / MXB: allowed to assign front and rear brake controls on the same input  http://forum.piboso.com/index.php?topic=2765.msg51685;topicseen#msg51685 (http://forum.piboso.com/index.php?topic=2765.msg51685;topicseen#msg51685)

This should please some  :)
Title: Re: Suggestions for Beta 5
Post by: philiaN on March 23, 2016, 04:32:13 PM
Replays

- Would be nice if we can save/add our own camerapoints in Free-Roam, so we could switch fast between those.
Title: Re: Suggestions for Beta 5
Post by: Scuzzy285 on March 23, 2016, 05:11:26 PM
+1 ^^^^^
Title: Re: Suggestions for Beta 5
Post by: MUD on March 24, 2016, 08:32:42 PM
That would make testing camera positions for track making a whole lot smoother.
Title: Re: Suggestions for Beta 5
Post by: philiaN on March 31, 2016, 05:43:53 PM
Physics

- Front wheel is stuck as long until the rear wheel lifts off the ground

- No Bike controlling in corners with full acceleration

- Wider Angle for bike leaning - idk if the rider affects the bike physics, in the air he does. So if you lean the rider in the opposite direction of the corner (hips), he should stabilze the bike that you can press the bike to a lower angle.
Title: Re: Suggestions for Beta 5
Post by: pacopastor34 on April 01, 2016, 03:36:53 PM
Quote from: philiaN on March 31, 2016, 05:43:53 PM
Physics

- Front wheel is stuck as long until the rear wheel lifts off the ground

- No Bike controlling in corners with full acceleration

- Wider Angle for bike leaning - idk if the rider affects the bike physics, in the air he does. So if you lean the rider in the opposite direction of the corner (hips), he should stabilze the bike that you can press the bike to a lower angle.


+1
Mainly the cornering with full acceleration.
Title: Re: Suggestions for Beta 5
Post by: GDUBMX on April 10, 2016, 08:36:48 PM
Improved draw distance rendering
Title: Re: Suggestions for Beta 5
Post by: BadStar on April 11, 2016, 04:33:04 PM
Better respawn/wreck recovery system.. sometimes the unlucky rider will have to wait extreme amounts of time to respawn.

1 suggestion:

Respawn almost instantly but with a bike "start-up"(kick start) procedure or something similar.

Pull clutch, hold engine start, give a little throttle, then go.
Title: Re: Suggestions for Beta 5
Post by: HornetMaX on April 12, 2016, 09:38:41 AM
Another little suggestion (already made for GPB): the drawdistance can be modified in the game settings, but even its max value is sometimes too small.

On large tracks if you have 3d mountains far away, you see them appear only when you're close enough.
You can manually edit the profile.ini and put a much bigger drawdistance (game max is 1000m, set it to 10000m or more, it doesn't seem to have any impact on the performance), but the setting is not permanent (each time you go to the settings page in-game to chnage something, it will overwrite it).

Easy solution: have the max option correspond to something higher.
Title: Re: Suggestions for Beta 5
Post by: PiBoSo on April 12, 2016, 09:50:36 PM
Quote from: HornetMaX on April 12, 2016, 09:38:41 AM
Another little suggestion (already made for GPB): the drawdistance can be modified in the game settings, but even its max value is sometimes too small.

On large tracks if you have 3d mountains far away, you see them appear only when you're close enough.
You can manually edit the profile.ini and put a much bigger drawdistance (game max is 1000m, set it to 10000m or more, it doesn't seem to have any impact on the performance), but the setting is not permanent (each time you go to the settings page in-game to chnage something, it will overwrite it).

Easy solution: have the max option correspond to something higher.

Another solution: use the "background" model. It is meant for distant 3D hills / mountains.
Title: Re: Suggestions for Beta 5
Post by: HornetMaX on April 13, 2016, 12:18:45 PM
Quote from: PiBoSo on April 12, 2016, 09:50:36 PM
Quote from: HornetMaX on April 12, 2016, 09:38:41 AM
Another little suggestion (already made for GPB): the drawdistance can be modified in the game settings, but even its max value is sometimes too small.

On large tracks if you have 3d mountains far away, you see them appear only when you're close enough.
You can manually edit the profile.ini and put a much bigger drawdistance (game max is 1000m, set it to 10000m or more, it doesn't seem to have any impact on the performance), but the setting is not permanent (each time you go to the settings page in-game to chnage something, it will overwrite it).

Easy solution: have the max option correspond to something higher.

Another solution: use the "background" model. It is meant for distant 3D hills / mountains.

Makes sense. I'll broadcast to our track modders. Thx !
Title: Re: Suggestions for Beta 5
Post by: GDUBMX on April 22, 2016, 08:30:26 AM
Piboso,  what are your plans for deformation in the future with regards to bulldozing?

Also,  Snappe. Would it be at all possible to update the rider  model, I've had several comments on how 80s looking the rider looks with regards to the helmet and skin tight gear he is wearing.  Could we get a modern helmet design and some  baggier looking gear please?
Title: Re: Suggestions for Beta 5
Post by: philiaN on April 22, 2016, 04:01:15 PM
My thoughts about Beta 4

Thanks to the new stability help which makes such a good job the Beta is really enjoyable. In the last couple of weeks i tested the Beta intensively and learned a lot about the physics.
From bike setups, which I still have to test a lot, up to whip techniques and I can only say you never stop learning.
At the beginning of the beta I had  to play with the setup without even knowing what I was doing,
so i didn't notice a difference. Now after a lot of testing i found a really good Setup for Maryland (250 4stroke)
which really absorbs the whoop sections in the downhill. To what extent they can be upgraded i have no clue, but they work.
For the whip techniques i'm going to make a little youtube tutorial.

Physics

In my opinion the physics are at an extremely high level, there are only little things that could be better.

- If you do a wheelie over the 90° angle the bike flipped once around its own axis.
Maybe it would be better if the limitation of the angle would be a littlebit higher like 110°.

- Jumps: The front wheel is stuck as long until the rear wheel lifts off the ground

- Wider Angle for bike leaning

Since you can't really fall because of the limitation of the bike leaning (60°?),
it could be really interesting if the physics would allowed something like +10°.

- No Bike handling/control in corners with full acceleration

I can understand this if you do a wheelie, but often you have to go from the gas, because otherwise you can't get the bike up.

Development Roadmap

Now I have read several times that the Physics have the highest priority.
It would be very interesting if there is something like a development roadmap,
so what the development wants to improve to the Physics.
Because for me as a player, the online play in combination with the race series gets more and more important.
And to ride with collisions the netcode must be better same for the game crashes (Ode/Core).

Perhaps someone can correct the sentences who doesn't make sense :)
Title: Re: Suggestions for Beta 5
Post by: PiBoSo on April 22, 2016, 04:52:54 PM
Quote from: philiaN on April 22, 2016, 04:01:15 PM
Now after a lot of testing i found a really good Setup for Maryland (250 4stroke)
which really absorbs the whoop sections in the downhill. To what extent they can be upgraded i have no clue, but they work.

Thank you for the report.
It would be interesting to know your Maryland bike setup.
Title: Re: Suggestions for Beta 5
Post by: GDUBMX on April 22, 2016, 05:00:19 PM
Quote from: PiBoSo on April 22, 2016, 04:52:54 PM
Quote from: philiaN on April 22, 2016, 04:01:15 PM
Now after a lot of testing i found a really good Setup for Maryland (250 4stroke)
which really absorbs the whoop sections in the downhill. To what extent they can be upgraded i have no clue, but they work.

Thank you for the report.
It would be interesting to know your Maryland bike setup.

And the deformation?
Title: Re: Suggestions for Beta 5
Post by: philiaN on April 22, 2016, 05:09:34 PM
https://www.twitch.tv/philian89/v/62011058

Used this Setup
Title: Re: Suggestions for Beta 5
Post by: Scuzzy285 on April 23, 2016, 07:05:04 AM
damn phil thats very close to mine but in the past few weeks as you and others may have noticed ive been doing horrible
Title: Re: Suggestions for Beta 5
Post by: philiaN on April 24, 2016, 05:54:47 AM
Sit/Stand

It would make sense if you are sitting in corners that you have a wider leaning angle.

Quote- Wider Angle for bike leaning

Since you can't really fall because of the limitation of the bike leaning (60°?),
it could be really interesting if the physics would allowed something like +10°.
Title: Re: Suggestions for Beta 5
Post by: Scuzzy285 on April 24, 2016, 05:56:43 AM
phil if you sit mid way through a turn you will go faster around it with more stab but leaning angle i agree with
Title: Re: Suggestions for Beta 5
Post by: GDUBMX on April 24, 2016, 09:56:13 AM
Quote from: yz250frider285 on April 24, 2016, 05:56:43 AM
phil if you sit mid way through a turn you will go faster around it with more stab but leaning angle i agree with
He's right Phil,  there is a distinct difference between sit/stand
Title: Re: Suggestions for Beta 5
Post by: 𝖙𝖋𝖈 on April 24, 2016, 10:15:26 AM
Shh don't tell him.. He's already too fast :D
Title: Re: Suggestions for Beta 5
Post by: philiaN on April 24, 2016, 10:34:11 AM
Haha, no panic i'm riding with sit and stand :) and yes i definitely feel safer when I'm sitting in the curves, but i made a 1:56 on maryland only with standing and maybe i can make a 1:55 with standing. My hotlap is 1:54 so maybe the difference is this one second  ;D

*edit the comment
Title: Re: Suggestions for Beta 5
Post by: GDUBMX on April 24, 2016, 11:59:24 AM
Your just a badass man.  Hahah
Title: Re: Suggestions for Beta 5
Post by: ryanmx25 on April 25, 2016, 06:17:30 PM
Well after following the development of this game I finally gave the beta 4 demo a try yesterday, been playing sim for 5 years or so. The graphics, bike setup, from checking your sag, to tire pressure, and all that blew me away it was sick! After getting a few laps in and dialing in a decent setup I could make it around pretty well. The problem I had was it seemed the leaning was too slow, and if I were to make a looser setup, the bars become so wildly unstable it's hard to even get going. Now in real life when I'm riding, and watching pros, the bars don't turn hardly, on flat ground probably more than never half way to the stoppers. But you see through rutted turns, you can see videos of the pros go from vertical to dragging bars in the dirt in an instant, and that just wouldn't seem possible in this. Another big problem I thought were the in-air physics, if I turned one way the bars would just slam to the stoppers, which you don't see in real life, it's more like pulling on the bars in the direction you want, rather than actually turning them. Also in the air, it felt like the bike instantly weight 20 lbs, and the gyro of the wheel would not control it much. Which is something that is very very noticeable in real life. If anyone has any setup tips on how to make leaning looser but making the front end tight that would be nice :D Seems like I need a Showa steering dampener lol. Excited to see where this game will go, it has so much potential
Title: Re: Suggestions for Beta 5
Post by: StoneRider on April 29, 2016, 10:19:47 PM
20 stab help
100 direct lean

that's what i use :)
Title: Re: Suggestions for Beta 5
Post by: Scuzzy285 on April 30, 2016, 08:40:48 AM
i use 30 stab and 100 direct steering and my fastest on maryland is a 1:52 but it wont show because i was using the crf
Title: Re: Suggestions for Beta 5
Post by: 𝖙𝖋𝖈 on April 30, 2016, 08:43:02 AM
Just for a contrast I use 100% direct lean and 100% stability and my fastest on Maryland is a 1:53 on the CRF. Goes to show it's all about finding what works for you :)
Title: Re: Suggestions for Beta 5
Post by: ryanmx25 on April 30, 2016, 08:19:46 PM
I ended up on 100 direct lean and 85 stability I think, After playing more I didn't have much problems just gotta get a feel for it ! I ran a 1:30 on the 250f at paleta I was pretty proud of ;D
Title: Re: Suggestions for Beta 5
Post by: BadStar on May 03, 2016, 06:59:47 PM
I am the same as fats.. 100% on both stab and direct lean, so its whatever floats your boat (bike)  ;D


I must say, I understand the variations we all use in Direct Lean.. but I really do not understand what stab does at less that 100%.. bikes are very stable irl, so making it less stable is something I do not understand.

Does anyone have an explanation as to what benefits exist when adjusting stability? Does lean angle etc change? Once again, bikes are a very stable platform irl and they do not want to fall over. This is why most new riders wreck in a straight line to the tree's instead of falling over. Just curious because I am always willing to adjust the %.
Title: Re: Suggestions for Beta 5
Post by: 𝖙𝖋𝖈 on May 03, 2016, 07:10:00 PM
Right on BadStar, and as PiBoSo has said beta 4 is intended to be ridden with stability on 100%. I find with lower stability I'm more concerned with the bike falling down than I am about things like throttle and brake control, and these two things are also main reasons why people new to bikes come off. At 100% I'm more concious of when the bike is going to wheelie too much but at 50% I'm more concerned about when the bike is going to buck buck buckaroo!

I figured some people just like to make life hard on themselves :D
Title: Re: Suggestions for Beta 5
Post by: DudeeliteMX on May 19, 2016, 07:08:15 PM
the suspension needs to be fixed, if you land flat, the bike just bounces up in the air like there is less gravity or the suspension is ROCK hard.
Title: Re: Suggestions for Beta 5
Post by: Mace-x on May 20, 2016, 01:21:28 AM
it actually bottoms the suspension and bounces off, i dont think is entirely off real world physics, altrought it bounces waaaaaay too much xD

Look here:
https://www.youtube.com/watch?v=feFf0ijTBIE

Title: Re: Suggestions for Beta 5
Post by: teeds on May 20, 2016, 09:45:54 AM
Quote from: DudeeliteMX on May 19, 2016, 07:08:15 PM
the suspension needs to be fixed, if you land flat, the bike just bounces up in the air like there is less gravity or the suspension is ROCK hard.

http://forum.mx-bikes.com/index.php?topic=920.msg13232#msg13232 (http://forum.mx-bikes.com/index.php?topic=920.msg13232#msg13232)   

:)
Title: Re: Suggestions for Beta 5
Post by: MUD on May 20, 2016, 09:45:27 PM
Maybe it needs to simulate a larger amount of force absorbed by the ground?

Force it takes to bend parts like the wheels, suspensions, and frame and the force it takes for it to return to it's original shape?

I don't think anyone's computer could handle all that in real time, but something really pre-calculated might work?
Title: Re: Suggestions for Beta 5
Post by: GDUBMX on June 03, 2016, 06:14:28 PM
Piboso could you fix the first 1st person camera mode when you lean forward to stop the rider clipping through the screen.  And when you look back you can see parts of his shoulders
Title: Re: Suggestions for Beta 5
Post by: ChrisK on June 03, 2016, 06:39:24 PM
Quote from: gdubmx on June 03, 2016, 06:14:28 PM
Piboso could you fix the first 1st person camera mode when you lean forward to stop the rider clipping through the screen.  And when you look back you can see parts of his shoulders


+1
Title: Re: Suggestions for Beta 5
Post by: bassit on June 08, 2016, 09:21:12 PM
Can i request a change to how the bike starts after a reset please.

I use auto clutch and gears and there is a big difference between starting off with the bike in gear (manually) and just pressing the throttle and letting the auto gears do the work.

When starting off in gear after being manually (by pressing gear down button) selected the bike will happily chug away from the bottom of the rev range, this is i assume how it is supposed to work, causing no problems and letting you ride off fairly smoothly and leaving you in control.

When letting the auto gears do the work, it only jumps into gear at around?? 5,000rpm and then the bike trys to take off at full speed'ish, quite often with the back end sliding out from underneath you leaving you with a distinct lack of control.

I am struggling to explain what i mean precisely, but if you give it a try you will see the difference i am talking about. :o
Title: Re: Suggestions for Beta 5
Post by: BadStar on June 08, 2016, 09:46:52 PM
Bassit.. I may be wrong, but I believe both auto & manual transmission/clutch require you to put the bike in 1st gear. So, this may be why you are experiencing this?
Title: Re: Suggestions for Beta 5
Post by: bassit on June 08, 2016, 09:58:17 PM
The auto gears will select 1st gear automatically but only when the revs reach around 5,000rpm or so, it is an advantage to put the bike in gear manually but in the heat of the moment i forget most of the time (and end up on the floor), i have always been a console gamer and just dont have the muscle memory you pc gamers have.. 8)
Title: Re: Suggestions for Beta 5
Post by: BadStar on June 08, 2016, 11:12:58 PM
Yea, if i'm not mistaken the setting "shift help" is what makes the rider auto shift into 1st from "n" but it's only a "help"..hence the 5k rpm (my guess)... I use it as a back up with auto clutch and manual trans.. but your right, for players who truly want an auto transmission experience then it's should be in 1st gear right away. Piboso is pretty smart so I have a good feeling they have a reason for doing this as a shift help even for auto players.

An automatic car has to be put in drive ya know..maybe that's 1 reason?
Title: Re: Suggestions for Beta 5
Post by: bassit on June 09, 2016, 12:35:40 AM
As i said i am struggling to explain what my issue is properly.

The issue i am talking about is the difference in the way that first gear takes off once in gear.
If you do it manually it plods off as you would expect, if you let "shift help" do it it go's into gear at around 5k rpm but doesnt actually start off straight away at 5k rpm, but it does take off in a different manner than it does when selecting 1st gear manually, as i say its hard to explain, or at least i'm struggling to explain it fully. ???

I have no doubt of piboso's intellect but i feel its something worth looking at.

I used to drive automatics as my mrs only had a auto license :-[.

If you spin out an auto it doesnt jump out of drive, it is still in drive and ready to go.
Same if you fall off your mx bike, you will hold in the clutch (as you pick it up most of the time), knock it into 1st, hold the clutch in and start it if stalled, then off you go, you most likely wouldnt put it into neutral to start it.

I'm not being argumentative btw, just trying to get my point accross.  :D
Title: Re: Suggestions for Beta 5
Post by: BadStar on June 09, 2016, 12:39:48 AM
Same here bro, no argument, just talk.. I know what you mean your explaining it well! I was just saying as to a possibility as to why it is. I actually 100% agree with your issue for auto/arcade style play. I actually played that way for weeks so I feel ya!




Edit**

Your point actually brings up another issue that is similar!

When riding the 450 especially

-switching gears w/minor throttle+minor lean will sometimes create an immediate ice affect and you slide out of control
Title: Re: Suggestions for Beta 5
Post by: BadStar on June 09, 2016, 06:51:29 AM
You may have missed a small bit of the post. Talking about the auto shift from neutral to 1st gear(could be improved for arcaders). And I mentioned something that may be helped with what u say "bike tweaks"..but honestly its a beta issue more than anything. No bike slides across the ground as bad as they do sometimes in mxb, but no complaint as I expect this to become better as the beta grows. I know it has already from beta 3.
Title: Re: Suggestions for Beta 5
Post by: Asdrael on August 01, 2016, 12:11:18 PM
Might have been posted already but I "recently" noticed and began suffering from a bike behaviour issue.

It appears the forces trying to bring the bike back up is linked to the slope on which the bike stands. The bike will naturally straighten up after a turn until it's orthogonal to the riding surface, but you have to force it back up after that. This is very noticeable when you build a track with a long rut that extends in the straight - the bike will try to go straight forward but not try to straighten up ; also very noticeable when you have a right hander with a rut into a left hander with a rut. It makes S turns with ruts very difficult to do.