MX Bikes Official Forum

General Category => Suggestions and wishlist => Topic started by: MotoRogers499 on February 20, 2014, 12:31:36 AM

Title: Realistic Risks.
Post by: MotoRogers499 on February 20, 2014, 12:31:36 AM
realistic falloff and crashes. If you have to physically run over to your bike/pick it up, etc, i think it would be awesome! Plus its eliminating all the goons who take stupid risks just because they can. In a video game, you respawn and all is well. In real life you dont see people doing these crazy 5-5-6-5 rythem sections like on most MX games. You have fear in real life, fear that if you take the chance, you might fail. Hurt yourself, or hurt the bike! :( We dont have fear in games, So i think adding a realistic falloff would be cool, because the possibility of loosing 15+ seconds because of a crash can really make people back off. Also maybe we can have a health bar, Also giving that fear simulation. You fall, you lose health, making rider reactions slower. You fall again, lose more health. Even slower rider movements/reactions. Uh-Oh!! lost all your health points? You're out for the race, broken neck! I think these ideas can really help give people a sense of fear. Making them not go too crazy, as you would in most video games.
thoughts?
Title: Re: Realistic Risks.
Post by: moto28 on February 20, 2014, 12:45:39 AM
I agree with the realistic falling but not the healthbar part. But yea Respawning on the bike totally takes out the purpose of a fall. But its hard to put "Fear" in a video game just because its a video game. The best way to get people to back off i think is having a realistic falling system. Other than that nothin else really
Title: Re: Realistic Risks.
Post by: MotoRogers499 on February 20, 2014, 12:51:22 AM
Quote from: moto28 on February 20, 2014, 12:45:39 AM
I agree with the realistic falling but not the healthbar part. But yea Respawning on the bike totally takes out the purpose of a fall. But its hard to put "Fear" in a video game just because its a video game. The best way to get people to back off i think is having a realistic falling system. Other than that nothin else really
i agree having a health bar is kinda weird, but in real life falling HURTS. Simple. There is no way to simulate this. closest thing i could come up with is a health bar. Fear is the reason we second guess ourselves, think before doing. You all know how it is when you're playing grand theft auto in the middle of a gunfight and your health is one shot to death, YOU RUN!! you dont stay and get yourself killed. you get the hell out of there! its fear. i think simulators need a way to fear the players to be succesful.
Title: Re: Realistic Risks.
Post by: 22Ryann on February 20, 2014, 01:29:11 AM
I like the concept but..

In my opinion it depends on how easy it is to crash, generally a crash in the real world means no chance of winning, or close too. So if someone is really good and never crashes well its going to get frustrating and not really fun, if its kinda hard to crash then maybe this would work better, running back to the bike is always a great idea but i think its too time consuming.
Title: Re: Realistic Risks.
Post by: moto28 on February 20, 2014, 01:31:44 AM
Time Consumings the key though. Thats what i think would have that "Fear" factor of it because you know it sheds off a load of time and thats what keeps you from risking too much.
Title: Re: Realistic Risks.
Post by: 22Ryann on February 20, 2014, 01:33:57 AM
That's why i mentioned it all depends on how easy it is to crash moto48,

MXS for instance, you really don't risk it at all.. and still can crash big time. Its super easy to crash.

Ryann,
Title: Re: Realistic Risks.
Post by: moto28 on February 20, 2014, 01:36:27 AM
Yea, This game looks alot more stable though. So it wont be easy to crash thus meaning you can more than likely run a clean race somewhat easily. Thus giving you a fear of having a necessarily " Didnt have to be this way " Crash if you try and go above and beyond. Sorry if that dosnt make sense trying to explain haha :D
Title: Re: Realistic Risks.
Post by: 22Ryann on February 20, 2014, 01:38:43 AM
Quote from: moto28 on February 20, 2014, 01:36:27 AM
Yea, This game looks alot more stable though. So it wont be easy to crash thus meaning you can more than likely run a clean race somewhat easily. Thus giving you a fear of having a necessarily " Didnt have to be this way " Crash if you try and go above and beyond. Sorry if that dosnt make sense trying to explain haha :D

Your making rather large assumptions in this post.
Title: Re: Realistic Risks.
Post by: DD on February 20, 2014, 02:26:18 AM
Quote from: 22Ryann on February 20, 2014, 01:38:43 AM
Your making rather large assumptions in this post.
(http://www.quickmeme.com/img/52/52ff0e8fdec61b4f31ab01d80415a2ffdb2fd1de732bef0bf63e69879262b2de.jpg)
Just calm down moto28 :P Everything you said is irrelevant considering you haven't played the game.

Anyways, I'll add this post I made in another thread because it is relevant to the topic:
Quote from: DD on February 18, 2014, 05:27:45 PM
I would love it if crashing was a big ordeal. Simply because it would promote clean racing. I have no issue with block passing and bumping into each other, my issue is when people constantly try to jump a larger rhythm and crash on it EVERY lap. I'm just like, "Yo, you realize that it's faster to not jump that than to crash every lap, right!?"
;D

I feel like running to your bike yourself and picking it up would be pretty difficult to implement for the dev team. I think an slightly easier solution could be if you crash, your rider can only fall so far from the bike (let's say 0-10 feet), and then it would just be an animation for the rider to stand up and run back to the bike. You could get really detailed with it and make crashes specific to steepness of the terrain you're on. The amount of time your rider stays on the ground before getting up can be related to how hard your rider hit the ground.

In my opinion, this would greatly improve online play. If there were real consequences to falling, it would make learning how to ride slow and smooth before going fast that much more important.

This sounds like it would take a while to code... I just have the ideas, not the ability to do it myself. :D
Title: Re: Realistic Risks.
Post by: Motoboss on February 20, 2014, 02:38:18 AM
Keep in mind this is a game too..I'm not looking for more frustrating than fun...If you want that go to Mx Simulator...Waiting forever for the rider to get back up is just too frustrating IMO ..The re spawning is fine with me so I can get back to the game and keep the fun alive!!
Title: Re: Realistic Risks.
Post by: moto28 on February 20, 2014, 07:23:00 AM
Sorry i ment to put a "and if this were the case then..." Sorry i had a feeling it didnt make sense  ::)
Title: Re: Realistic Risks.
Post by: ChrisK on February 20, 2014, 08:02:47 AM
Quote from: gdubmx on February 20, 2014, 06:12:35 AM
You are absolutely right motoboss. Quite frankly the idea of a health bar and running to pick the bike up is stupid. I want a fun motocross simulator not one that takes me 4 years to master and depresses me. The crash system in gp bikes is fine. We do NOT need gimmick bs like this, you got 5 guys on the same bike that have a first turn crash, your all running around looking for your bike.. Just the very thought of this depresses me.further more no offence to anyone but the fact that people are suggesting this is just retarded IMO. Go play Mario and eat mushrooms for health or play GTA if u wanna fall off a bike and keep running about. And moto28 how can even make that assumption based on those videos?

+1

Crash System on gp bikes is top!
Title: Re: Realistic Risks.
Post by: 𝖙𝖋𝖈 on February 20, 2014, 09:16:46 AM
Might be good to have it like if you crash off the track, it respawns you off the track a couple of feet away facing the way of the race and you have to ride back on, instead of respawning you right in the middle in the way, but just a thought... I dont know what its like in gpbikes  :P
Title: Re: Realistic Risks.
Post by: ChrisK on February 20, 2014, 09:45:47 AM
Then buy it and Support Piboso  ;)
Title: Re: Realistic Risks.
Post by: JT43 on February 20, 2014, 08:53:09 PM
I like the falling system in GP bikes but i'd like to see something like on the MX vs ATV games but maybe not as rag dolly, then you just respawn on your bike. It's already been said that there will be no bike damage but maybe the harder you crash the longer you have to watch your rider roll around in pain!

And do you think if someone falls, you should be able to ride through them? Like in warm up mode on MXS. Or do you think if you crash into someone who has fallen off or their bike this should knock you off too?
Title: Re: Realistic Risks.
Post by: MotoRogers499 on February 20, 2014, 09:56:19 PM
In mx simulator it is NOT easy to crash. If you were doing the same things you did in real life as mx simulator, you would be dead. You legs would be were your arms should be. You all think its so easy to crash in mx simulator, but its NOT! We all fall because there is no fear. The chances you take in mx simulator are far greater than in real life. The risk of falling is higher. This is why people fall more in mx simulator, not because its "too easy to fall"
Title: Re: Realistic Risks.
Post by: MotoRogers499 on February 20, 2014, 10:08:32 PM
Quote from: gdubmx on February 20, 2014, 06:12:35 AM
You are absolutely right motoboss. Quite frankly the idea of a health bar and running to pick the bike up is stupid. I want a fun motocross simulator not one that takes me 4 years to master and depresses me. The crash system in gp bikes is fine. We do NOT need gimmick bs like this, you got 5 guys on the same bike that have a first turn crash, your all running around looking for your bike.. Just the very thought of this depresses me.further more no offence to anyone but the fact that people are suggesting this is just retarded IMO. Go play Mario and eat mushrooms for health or play GTA if u wanna fall off a bike and keep running about. And moto28 how can even make that assumption based on those videos?

You are saying two different things... In real life you dont just pick up riding instantly. 4 years is making good time to master it! A simulator is supposed to simulate real life. If it takes you 4 years to master riding, it should take 4 years in the simulator. This is just my opinion, and i stand strong beside it. If this game is "easy" then its not a simulator. Just how easy is motocross? Its not easy! And falling and dealing with the pain while you run back to your bike is part of it. If i want a fun game, i would goon around on mx vs atv or something. If this heads in that direction, I will DIE.
Title: Re: Realistic Risks.
Post by: MX181 on February 20, 2014, 10:26:23 PM
Quote from: MotoRogers499 on February 20, 2014, 10:08:32 PM
Quote from: gdubmx on February 20, 2014, 06:12:35 AM
You are absolutely right motoboss. Quite frankly the idea of a health bar and running to pick the bike up is stupid. I want a fun motocross simulator not one that takes me 4 years to master and depresses me. The crash system in gp bikes is fine. We do NOT need gimmick bs like this, you got 5 guys on the same bike that have a first turn crash, your all running around looking for your bike.. Just the very thought of this depresses me.further more no offence to anyone but the fact that people are suggesting this is just retarded IMO. Go play Mario and eat mushrooms for health or play GTA if u wanna fall off a bike and keep running about. And moto28 how can even make that assumption based on those videos?

You are saying two different things... In real life you dont just pick up riding instantly. 4 years is making good time to master it! A simulator is supposed to simulate real life. If it takes you 4 years to master riding, it should take 4 years in the simulator. This is just my opinion, and i stand strong beside it. If this game is "easy" then its not a simulator. Just how easy is motocross? Its not easy! And falling and dealing with the pain while you run back to your bike is part of it. If i want a fun game, i would goon around on mx vs atv or something. If this heads in that direction, I will DIE.

Good point mb and moto but at the end of the day you still have to remember it is a video game
Title: Re: Realistic Risks.
Post by: MotoRogers499 on February 20, 2014, 10:53:38 PM
I enjoy mx simulator, when i ride normally. When i ride in my comfort zone, because i dont crash. But in racing, you are forced to push it. And when you have no fear (yes im going back there) then there is nothing stopping you from going all Alexis Leclair on the track. I want to eliminate this crazy no fear thing and actually be able to ride a 1:1 scale track without someone clearing 2 table tops with one jump. With a higher risk involved, i believe people will back off, ultimately making you CRASH LESS. Again, in mx simulator it is not easy to fall. People fall because they push themselves to falling.
Title: Re: Realistic Risks.
Post by: DD on February 21, 2014, 06:07:33 AM
Quote from: MotoRogers499 on February 20, 2014, 09:56:19 PM
In mx simulator it is NOT easy to crash. If you were doing the same things you did in real life as mx simulator, you would be dead. You legs would be were your arms should be. You all think its so easy to crash in mx simulator, but its NOT! We all fall because there is no fear. The chances you take in mx simulator are far greater than in real life. The risk of falling is higher. This is why people fall more in mx simulator, not because its "too easy to fall"
I don't know about you, but even when I try to ride normal and not do anything I wouldn't do in real life, I still crash because of random physics errors and just straight bullshit.
Title: Re: Realistic Risks.
Post by: uollie on February 22, 2014, 03:13:43 AM
I definitely hope this game will be as challenging as MX Simulator. But only in the sense of finding correct bike setup, technique, smart choices and etc.

MXS almost has it nailed except like someone said, there's a feeling of disorder with the physics sometimes. In MXS most of my wrecks actually come from low speeds because I'll get weird handlebar "headshake" trying to get going again, or I'll wheelie just enough to get the bike leaned over and the rider can't compensate for the weight transferred to the side because he's static dead-weight on the bike and goes wherever the bike's angle is going.

IF and IF those stability problems are non-existent in MX-Bikes then I'll most likely be pushing to see some repercussions from falling. If I can ride smoothly in my ability to do so, then I'll have no problem wrecking or running back to my bike in-game, because I'll know it was my fault for pushing too hard or not paying attention.

I think simulation is absolutely the correct direction to go. Most people would probably enjoy MXS more when they are first learning if it wasn't so daunting to get started. I don't know the difficulty of, but if there was a way to establish a "constant" stability setting for everyone (minus suspension setup) and maintain the ability to fully take advantage of the physics (enabling whips, scrubs, wheelies, etc) then that's what I'd like to see. It would eliminate "secret settings" and players could still find unique bike setups that feel personal.

With all of that said, having realistic risks when riding would be amazing to the race environment if the game isn't battling stability issues. There will of course still be idiot riders who land on you, or rocket into you, though. Which is why there shouldn't be a health bar. But worst crash = longer recovery sounds great to me. In MXS I feel I avoid downed riders pretty easily, because I like to boast that I'm a smart rider. When I get tangled up with someone its usually because they wrecked and their rider model is hanging onto the bike while flipping out of control and the physics is hard to guess where the wreck will bounce next.

Apologies for long post but, that is my addition to this thread :P
Title: Re: Realistic Risks.
Post by: moto28 on February 22, 2014, 03:19:45 AM
Quote from: uollie on February 22, 2014, 03:13:43 AM
I definitely hope this game will be as challenging as MX Simulator. But only in the sense of finding correct bike setup, technique, smart choices and etc.

MXS almost has it nailed except like someone said, there's a feeling of disorder with the physics sometimes. In MXS most of my wrecks actually come from low speeds because I'll get weird handlebar "headshake" trying to get going again, or I'll wheelie just enough to get the bike leaned over and the rider can't compensate for the weight transferred to the side because he's static dead-weight on the bike and goes wherever the bike's angle is going.

IF and IF those stability problems are non-existent in MX-Bikes then I'll most likely be pushing to see some repercussions from falling. If I can ride smoothly in my ability to do so, then I'll have no problem wrecking or running back to my bike in-game, because I'll know it was my fault for pushing too hard or not paying attention.

I think simulation is absolutely the correct direction to go. Most people would probably enjoy MXS more when they are first learning if it wasn't so daunting to get started. I don't know the difficulty of, but if there was a way to establish a "constant" stability setting for everyone (minus suspension setup) and maintain the ability to fully take advantage of the physics (enabling whips, scrubs, wheelies, etc) then that's what I'd like to see. It would eliminate "secret settings" and players could still find unique bike setups that feel personal.

With all of that said, having realistic risks when riding would be amazing to the race environment if the game isn't battling stability issues. There will of course still be idiot riders who land on you, or rocket into you, though. Which is why there shouldn't be a health bar. But worst crash = longer recovery sounds great to me. In MXS I feel I avoid downed riders pretty easily, because I like to boast that I'm a smart rider. When I get tangled up with someone its usually because they wrecked and their rider model is hanging onto the bike while flipping out of control and the physics is hard to guess where the wreck will bounce next.

Apologies for long post but, that is my addition to this thread :P
Probably the greatest post i ever read. You explained everything i thought perfectly in a manner i couldnt have dreamt of. i agree with you 100% :D
Title: Re: Realistic Risks.
Post by: MotoRogers499 on February 22, 2014, 04:20:19 AM
Quote from: moto28 on February 22, 2014, 03:19:45 AM
Quote from: uollie on February 22, 2014, 03:13:43 AM
I definitely hope this game will be as challenging as MX Simulator. But only in the sense of finding correct bike setup, technique, smart choices and etc.

MXS almost has it nailed except like someone said, there's a feeling of disorder with the physics sometimes. In MXS most of my wrecks actually come from low speeds because I'll get weird handlebar "headshake" trying to get going again, or I'll wheelie just enough to get the bike leaned over and the rider can't compensate for the weight transferred to the side because he's static dead-weight on the bike and goes wherever the bike's angle is going.

IF and IF those stability problems are non-existent in MX-Bikes then I'll most likely be pushing to see some repercussions from falling. If I can ride smoothly in my ability to do so, then I'll have no problem wrecking or running back to my bike in-game, because I'll know it was my fault for pushing too hard or not paying attention.

I think simulation is absolutely the correct direction to go. Most people would probably enjoy MXS more when they are first learning if it wasn't so daunting to get started. I don't know the difficulty of, but if there was a way to establish a "constant" stability setting for everyone (minus suspension setup) and maintain the ability to fully take advantage of the physics (enabling whips, scrubs, wheelies, etc) then that's what I'd like to see. It would eliminate "secret settings" and players could still find unique bike setups that feel personal.

With all of that said, having realistic risks when riding would be amazing to the race environment if the game isn't battling stability issues. There will of course still be idiot riders who land on you, or rocket into you, though. Which is why there shouldn't be a health bar. But worst crash = longer recovery sounds great to me. In MXS I feel I avoid downed riders pretty easily, because I like to boast that I'm a smart rider. When I get tangled up with someone its usually because they wrecked and their rider model is hanging onto the bike while flipping out of control and the physics is hard to guess where the wreck will bounce next.

Apologies for long post but, that is my addition to this thread :P
Probably the greatest post i ever read. You explained everything i thought perfectly in a manner i couldnt have dreamt of. i agree with you 100% :D

Yeah.. Chris does that...
Title: Re: Realistic Risks.
Post by: 𝖙𝖋𝖈 on February 22, 2014, 11:35:55 AM
Unless the rider getting up and running to his bike is automated,  as in you have no control over him he just does it, maybe as a ghost. But it doesn't matter too much I'm more interested in a good running game for starters
Title: Re: Realistic Risks.
Post by: robos on February 22, 2014, 12:31:38 PM
Or there could be a rider damage system, where if you crash too hard you can get injured and not be able to finish the race. but if you crash lightly there might be no consequences. That will also make players less likely to t-bone someone like in mxs.
Title: Re: Realistic Risks.
Post by: MX181 on February 22, 2014, 12:52:00 PM
Quote from: robos on February 22, 2014, 12:31:38 PM
Or there could be a rider damage system, where if you crash too hard you can get injured and not be able to finish the race. but if you crash lightly there might be no consequences. That will also make players less likely to t-bone someone like in mxs.

You will still get people "t-boning" people as it will make the person on the receiving and end up much worse then the idiot
Title: Re: Realistic Risks.
Post by: robos on February 22, 2014, 12:56:24 PM
Quote from: MX181 on February 22, 2014, 12:52:00 PM
Quote from: robos on February 22, 2014, 12:31:38 PM
Or there could be a rider damage system, where if you crash too hard you can get injured and not be able to finish the race. but if you crash lightly there might be no consequences. That will also make players less likely to t-bone someone like in mxs.

You will still get people "t-boning" people as it will make the person on the receiving and end up much worse then the idiot

But they still risk being injured for the race so they ruin the race for both. Who wants to t-bone a guy and have to wait till the next race?
Title: Re: Realistic Risks.
Post by: DD on February 22, 2014, 05:29:35 PM
13-16 year old little ass holes do! ;D
Title: Re: Realistic Risks.
Post by: uollie on February 22, 2014, 06:14:02 PM
Quote from: DD on February 22, 2014, 05:29:35 PM
13-16 year old little ass holes do! ;D

I was about to say that haha. Yeah, I really don't know about running back to your bike (at least literally manually running back to the bike) for those reasons. And the final reason why there shouldn't be health. Someone will come along and won't care if their race is ruined as long as they got to troll someone. In my earlier post saying I wouldn't mind running back, I was more so just emphasizing how important I thought stability was (low speed and high speed).

Keeping in mind that I still think harder crashes should warrant longer times, I'm thinking the GP bikes method will be the better solution by just re-spawning after a certain time. BUT, if there could be a way to make it so when a rider crashes, the rider actually separates from the bike and initiates his ragdoll or crash animation, and the bike is doing its own thing while wrecking... Have the rider spawn back on the bike where the bike last was. Just allow the rider ragdoll to be ghosted for other incoming riders or maybe you guys prefer to run over downed riders? lol

This way other riders can better judge how to avoid a tumbling bike in front of them from the physics not being altered by the "most dedicated man alive" who just won't let go of the bike :P Also, this way it won't surprise anyone to see a rider appear on the track from thin air, Instead they can look for a unmanned bike laying on it's side and avoid that since they will know someone will be re-spawning there soon.
Title: Re: Realistic Risks.
Post by: 𝖙𝖋𝖈 on February 22, 2014, 07:50:41 PM
Or just have people respawn by the side of the track and ride back on. Its a penalty in itself and you can see people coming back on to avoid them
Title: Re: Realistic Risks.
Post by: moto28 on February 22, 2014, 08:03:03 PM
I actually think the opposite. I believe it would be an advantage due to the fact that they know they are getting sketchy and just respawn and keep going. As to real life if you were out in front and go down say at the bottom of a jump you got to get to your bike while avoiding incoming bikes which can take up more time for your mistake. Same goes for if someone else goes down, others mistakes can mess you up too say if there bike is at the bottom of the jump and you cant avoid you got a giant mess. But if the rider respawns onto the side of the track they will just carelessly pull back on wnd more than likely be more of an issue for others rather than themselves
Title: Re: Realistic Risks.
Post by: DD on February 22, 2014, 08:43:57 PM
So what you guys are saying is that their are pros and cons to each idea and they are weighed pretty evenly. Exactly why JLV has left his crash system the way it is (not that I like it).
Title: Re: Realistic Risks.
Post by: uollie on February 22, 2014, 09:02:54 PM
I don't see a flaw with my idea. If a guy crashes in front of me, I just avoid the bike. JLV's crashes include a bike/rider awkwardly tumbling left to right unpredictably. And guessing where the respawned rider will be is easy to perceive ahead of time since he would spawn where the bike crashed, which you would avoid anyway.

Pro's:
1. I can more easily avoid carnage since a bike without a rider flailing on the bike won't change the bikes direction when crashing.

2. Crashed riders will re-spawn on bike's last position (whether it's on track or off track) No riders running across the track, trolling, being stupid, getting hit by other riders.

3. Ragdoll riders make crashes look cooler! Plus in MXS, the distance a rider crashes from the point of error to the point where the crash has come to a rest is much further than a real crash simply because the rider acts as an added counterweight to the flipping and is helping the bike keep its momentum while crashing.

What are some cons? I know there must be at least one, but I'm having trouble thinking of what might be annoying or game breaking with it.
Title: Re: Realistic Risks.
Post by: DD on February 22, 2014, 09:08:24 PM
It's a choice between realism and functionality (I feel like there is a better word for this situation but this is all I could come up with).

More realistic = more frustration
Functionality = less

Obviously we want the realism, that's why we are all here, but you have to agree that there is a line to draw for a video game, even a simulator.

It will be interesting to see what PiBoSo and Snappe decide to do. Honestly, everyone's ideas are pretty cool in their own right.
Title: Re: Realistic Risks.
Post by: uollie on February 22, 2014, 09:20:07 PM
Hmm maybe I'm not explaining it well because I feel like what I have pictured is more realistic and functional at the same time compared to what most of us know in MXS.

I think the way MXS does it is best for JLV's game but since Piboso's GP bikes already has rider falloff then I'm thinking MX bikes probably will too. In fact we're probably wasting our time discussing it since Piboso already has it figured out, but I suppose I like to talk about it anyway haha. GP bikes does basically what I want to see about 90% of the way. In that game, you crash but you respawn back on the track everytime, but for good reason since spawning in dirt and grass would suck on a 1000cc bike.

Perhaps my definition of frustrating is more lenient than someone else's though too.
Title: Re: Realistic Risks.
Post by: acr21 on February 22, 2014, 09:39:15 PM
The only thing I don't like about the way GP bikes handles crashing is you don't spawn where your bike ended up, you spawn where your rider ended up. This seems like the least realistic way to handle it since the rider would certainly have to run to the bike and not the other way around.
Title: Re: Realistic Risks.
Post by: MX181 on February 22, 2014, 09:42:41 PM
Quote from: DD on February 22, 2014, 09:08:24 PM
It's a choice between realism and functionality (I feel like there is a better word for this situation but this is all I could come up with).

More realistic = more frustration
Functionality = less

Obviously we want the realism, that's why we are all here, but you have to agree that there is a line to draw for a video game, even a simulator.

It will be interesting to see what PiBoSo and Snappe decide to do. Honestly, everyone's ideas are pretty cool in their own right.

But with that said it's probably easy to guess what they will do aswell
Title: Re: Realistic Risks.
Post by: moto28 on February 22, 2014, 09:57:46 PM
I personally think more frustration will come from respawning. Just for the fact that falling wouldnt be as much of a fear in the game. That being said will more than likely encourage goons and trolls who will try and punt you as soon as you spawn etc. But i feel like if we had the rider animation physics and such it would make it less of a "Desire" to crash, and not worry about it. For example The mx vs atv series you can crash and litteraly be back on track and going again within 3 seconds. To me this isnt fair just because of the fact that people will try and go huge and be complete idiots Just because a crash isnt a big deal. You all have great points to your statements just stating my own. :)
Title: Re: Realistic Risks.
Post by: uollie on February 22, 2014, 10:16:41 PM
Quote from: moto28 on February 22, 2014, 09:57:46 PM
For example The mx vs atv series you can crash and litteraly be back on track and going again within 3 seconds. To me this isnt fair just because of the fact that people will try and go huge and be complete idiots Just because a crash isnt a big deal.

To add to that; That's where the crash penalty will play in effect. The harder the crash, the longer you must wait for the re-spawn. So the way I've imagined it is, someone tries a triple in a rhythm section or something and cases it and goes endos the bike into the following face of the next jump. Having a hard crash like that will cause that person to wait maybe a certain amount of time (longer than 3 seconds) before getting to re-spawn. While you're waiting, your rider will be writhing on the ground in pain or something lol.

For those who say "yeah but waiting isn't fun, it's a game" I agree, but this is the fine line that is agreeable in my opinion. Having repercussions is a good thing for a game like this where poor decisions will cost you big time. Skill alone isn't enough to win a motocross race, racers must be held responsible for their choices in the race. Meaning don't try lines you aren't comfortable doing, be patient when passing, don't assume someone will be nice and not ram into you, etc etc.

But that goes with my first post, in saying this would be great to focus on if and only if the bike isn't impossible to control for amateurs or like in MXS the bikes are hard to control in low speeds for even veterans because of stability issues with the settings.
Title: Re: Realistic Risks.
Post by: moto28 on February 22, 2014, 11:05:28 PM
Yes i agree. Hopefully it isnt so we can have awesome crashing and gameplay!
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 02, 2014, 12:31:54 AM
Ok so maybe not the health bar thing... but slower rider reactions when you have a hard crash is reasonable, right?
Title: Re: Realistic Risks.
Post by: al167 on March 02, 2014, 07:43:13 AM
I love the idea of ragdoll crashes!!!
make the rigged jointed body lifeless, so legs, arms head go floppy and bounce around as if your unconscious and react to the terrain with spring/dampening characteristics.
start at 40 seconds in this vid of flatout. that's how it it should be ;D ;D
www.youtube.com/embed/nBrgo794Gyw (http://www.youtube.com/embed/nBrgo794Gyw)
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 02, 2014, 06:26:42 PM
Quote from: al167 on March 02, 2014, 07:43:13 AM
I love the idea of ragdoll crashes!!!
make the rigged jointed body lifeless, so legs, arms head go floppy and bounce around as if your unconscious and react to the terrain with spring/dampening characteristics.
start at 40 seconds in this vid of flatout. that's how it it should be ;D ;D
www.youtube.com/embed/nBrgo794Gyw (http://www.youtube.com/embed/nBrgo794Gyw)

xD yeah we can try getting our head to touch the back of our spine hahah
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 05:57:42 PM
The thing about those ragdoll physics is that the Doll wants to continue sliding and is almost as if he just lets it all happen. In real life you flail around but with that you just lay out like a star fish and spin around.

Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 04, 2014, 06:09:17 PM
Quote from: moto28 on March 04, 2014, 05:57:42 PM
The thing about those ragdoll physics is that the Doll wants to continue sliding and is almost as if he just lets it all happen. In real life you flail around but with that you just lay out like a star fish and spin around.

Its clear that majority here dont care about realism, so why not add some fun? :D
Title: Re: Realistic Risks.
Post by: uollie on March 04, 2014, 08:44:34 PM
Majority doesn't want realism? What makes you think that?

I get the vibe of the opposite. Speaking for myself here, I want realism to the fullest, but only if it's done right and doesn't take away from enjoying the game. It's a vague statement, but to say I definitely want something at this point in development is almost futile in a lot of cases, I'd assume. (such as bike damage)

I really want rider ragdoll and something else to give riding a more risky feeling but I can't say for sure if it's a great idea. Just keep the ideas coming, and I'm sure piboso plays around with some of them that he likes.
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 08:50:27 PM
Quote from: MotoRogers499 on March 04, 2014, 06:09:17 PM
Quote from: moto28 on March 04, 2014, 05:57:42 PM
The thing about those ragdoll physics is that the Doll wants to continue sliding and is almost as if he just lets it all happen. In real life you flail around but with that you just lay out like a star fish and spin around.

Its clear that majority here dont care about realism, so why not add some fun? :D
Motorogers you need to stop making assumptions about the "Majority" Because this is a SIMULATOR and i would rather have Realism over Fun in a Simulator any day. If you want a game for fun i would suggest turn your interests away from a simulation game. People such as myself find fun and entertainment out of simulation games that spot on hit the key points of such a sport or activity that really goes into detail enhancing the gameplay experience. If this game was for "Fun" why dont we just add planes and monster trucks and etc. Such as Mx Untamed. Stop suggesting completely irrelevant and stupid things for the "Majority" when i am almost positive that the "Majority" have came here for a simulation game.
Title: Re: Realistic Risks.
Post by: Motoboss on March 04, 2014, 09:42:16 PM
As said before ..Keep in mind this is still a game... If you want it to be frustrating over fun go to Mx Simulator... Witch I cannot understand why anyone would want that.. Call me selfish but I want realism and fun...
Title: Re: Realistic Risks.
Post by: DD on March 04, 2014, 10:08:32 PM
I'm going to start on a Fun Simulator. So if you're not having fun on Mx Bikes because it ends up too real, you can just play my fun simulator to balance your life out. Hell, you can even play them at the same time if you're felling up to it.
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 10:22:45 PM
I understand what you guys are saying and i agree. I appoligize i was just frustrated that he was saying it was evident no one cared about realism. When thats what i care about most which would make me think that it was fun. My appoligies
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 04, 2014, 10:24:47 PM
Im going to try and make this as clear and brief as possible. Not directed in anyone in particular (Ill try)
This whole topic was about me expressing my ideas to make the game MORE realistic. This whole topic was about how in real life, people do not take stupid risks because there is a sense of fear, i tried to come up with a way to eliminate this no fear thing in games, but enough of that. So moto28,(darn it...) i suggest you stop and read before you make assumptions about how I want "fun rather than realism". Almost everyone, (meaning MAJORITY) did not support my idea, saying that I need to remember that this is a game, and some things cannot be added, and will take away fun factor, etc etc... Now, i have no problem with this. In my comment earlier I was expressing that "Majority" didnt care for realistic features, whether realistic falloff, or slower rider reactions when you hit hard. this is why I thought, hey, why not add some ragdoll falloff physics, just because its FUN. Although, its hard to answer you because you state that "i would rather have Realism over Fun in a Simulator any day". So we ARE on the same side right? Im going for realism, while majority want some fun factor. Of course, it IS a simulator, and of course, it WILL be realistic. But we are talking about little features here. Does it really matter? And i agree with you, majority came here for a simulator, and they will get it, no matter what features it has. You suggest I turn my interests away from simulations? Now im starting to think you got the wrong person bro... Im going for REALISM here, my ideas are to improve realism, but of course not everything can be done. And CLEARLY, i did NOT post for majority on my attempts at this thread, as majority did not agree with my "irrelevant an stupid" idea. But features are features, which is why i agreed with someones idea to have ragdoll falloff physics, and come one, who doesnt love watching a guy being flung into the air while his feet touch his head.
At the end of the day, its going to be a simulation, regardless of features, dont you worry buddy :D
so much for brief...
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 10:28:03 PM
Yes i understand and agree. I Understand where you guys are coming from :D just was frustrating i thought you were going to try and turn this into an arcade game or something. Just didnt want the game to swerve in the wrong direction. My appoligies
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 04, 2014, 10:28:43 PM
Quote from: moto28 on March 04, 2014, 10:22:45 PM
I understand what you guys are saying and i agree. I appoligize i was just frustrated that he was saying it was evident no one cared about realism. When thats what i care about most which would make me think that it was fun. My appoligies
Yup this cleared it up... We ARE both for realism. Reading one of my comments and assuming is kind of douchey though, and I am offended easily (could you tell?) Sorry for long post, and i appreciate your apology.
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 10:32:02 PM
Alright good and i agree the last thing we need is more frustration.  ::) Impossible to eliminate that though.
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 10:34:13 PM
Sorry to double post but i appoligize yet again motorogers i just felt as if you were trying to say "Majority" in terms of your own belief and taking your words and putting them for other people. But that wasnt the case and im sorry yet again :D
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 04, 2014, 10:41:05 PM
Quote from: moto28 on March 04, 2014, 10:34:13 PM
Sorry to double post but i appoligize yet again motorogers i just felt as if you were trying to say "Majority" in terms of your own belief and taking your words and putting them for other people. But that wasnt the case and im sorry yet again :D
xD dw about it man, i know the feels.

(http://gyazo.com/5c46e5310af630b0d65d1696f23bff89.png)

But seriously, when this game comes out, im no-lifing 24/7, and i WILL be the best.
(http://gyazo.com/aed4aa59483c987df4a44250a3091261.png)

Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 10:42:26 PM
Not if i can help it  ;)
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 04, 2014, 10:50:13 PM
Quote from: gdubmx on March 04, 2014, 10:29:47 PM
Quote from: DD on March 04, 2014, 10:08:32 PM
I'm going to start on a Fun Simulator. So if you're not having fun on Mx Bikes because it ends up too real, you can just play my fun simulator to balance your life out. Hell, you can even play them at the same time if you're felling up to it.
right.. who exactly was this directed at? clearly some of you are having issues understanding my point. im looking to play a simulator which is really challenging but FUN, its two things that can actually happen at the same time. wheeling an R1 at 100mph+ is challenging and fun,maintaining a long powerslide out of a corner is challenging but fun, same with a game. by a fun mx game i mean i dont want to finish playing feeling frustrated at it like i did many many times with MXS. the random after bail get up front end skidding along the ground whilst counter steering weird shit is not fun. not to mention all the other stuff that just frustrates me after playing that game, dont get me wrong i have a ton of fun on the 3/10 times i play it. but most of the time some weird shit happens causing me to thing "yeh F this" and turn it off. if you still cannot grasp what im saying then forget about it as i cant be arsed to keep trying to explain what i mean.

Well in real life, motocross is fun. We can all agree on that. (if not, then you need to leave.) But lets face it, there are some things that you cant shrink down to be controlled by your thumbs. The problem is, there is so much going around in motocross, that its very hard to make a simulator for it. I think what JLV did was amazing. But irl, you have CONSTANT weight shift. JLV focused more on a counter steering type thing, with forward and backward lean. I guess what I am trying to say is, there is so much going on in motocross, that you cant channel everything into being controlled by your hand. If someone does manage to do that, it still wont be the same. You cant feel the bike, know instinctively what to do... Its hard to explain, what i am trying to say..
https://www.facebook.com/photo.php?v=10152917518080931&set=vb.185972780930&type=2&theater
watch that, and tell me if you can do that in mxs..
you cant. dont even try. But even if it was possible, could your fingers do this? xD
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 04, 2014, 10:54:59 PM
Quote from: moto28 on March 04, 2014, 10:42:26 PM
Not if i can help it  ;)

We will see.
.
.
.
.
.
.
NO WE WONT. I WILL WIN.
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 10:58:45 PM
Quote from: MotoRogers499 on March 04, 2014, 10:54:59 PM
Quote from: moto28 on March 04, 2014, 10:42:26 PM
Not if i can help it  ;)

We will see.
.
.
.
.
.
.
NO WE WONT. I WILL LOSE.
Im just excited to finally have the advantage all of the pros on mxs had. They knew about the game far before i did and i would have loved to have had been playing it since the time they had to be on the level they are on. But now hopefully i will be one of the "Guys to be" on Mx Bikes :)
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 04, 2014, 11:06:06 PM
Quote from: moto28 on March 04, 2014, 10:58:45 PM
Quote from: MotoRogers499 on March 04, 2014, 10:54:59 PM
Quote from: moto28 on March 04, 2014, 10:42:26 PM
Not if i can help it  ;)

We will see.
.
.
.
.
.
.
NO WE WONT. I WILL LOSE.
(http://media.tumblr.com/tumblr_lntyx34xxx1qf9kud.gif)
Im just excited to finally have the advantage all of the pros on mxs had. They knew about the game far before i did and i would have loved to have had been playing it since the time they had to be on the level they are on. But now hopefully i will be one of the "Guys to be" on Mx Bikes :)
Yeah but when MXS was released it had few supporters. Compared to MX-Bikes anyway. Forum member count is what, close to 300-400 members? Piboso's preview videos have thousands of views too.
Assuming everyone who watched the video will buy the game, you will have thousands of people with a head start with you. Lets hope they lose interest and play their mx vs atv.
Title: Re: Realistic Risks.
Post by: moto28 on March 04, 2014, 11:36:43 PM
Well i know about 40+ of those views are from me reveiwing and studying how it works...  ::)
Title: Re: Realistic Risks.
Post by: DD on March 05, 2014, 01:29:55 AM
Quote from: gdubmx on March 04, 2014, 10:29:47 PM
Quote from: DD on March 04, 2014, 10:08:32 PM
I'm going to start on a Fun Simulator. So if you're not having fun on Mx Bikes because it ends up too real, you can just play my fun simulator to balance your life out. Hell, you can even play them at the same time if you're felling up to it.
right.. who exactly was this directed at? clearly some of you are having issues understanding my point. im looking to play a simulator which is really challenging but FUN, its two things that can actually happen at the same time. wheeling an R1 at 100mph+ is challenging and fun,maintaining a long powerslide out of a corner is challenging but fun, same with a game. by a fun mx game i mean i dont want to finish playing feeling frustrated at it like i did many many times with MXS. the random after bail get up front end skidding along the ground whilst counter steering weird shit is not fun. not to mention all the other stuff that just frustrates me after playing that game, dont get me wrong i have a ton of fun on the 3/10 times i play it. but most of the time some weird shit happens causing me to thing "yeh F this" and turn it off. if you still cannot grasp what im saying then forget about it as i cant be arsed to keep trying to explain what i mean.
Not directed to anybody. I'm not passive aggressive  :P
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 05, 2014, 01:37:42 AM
Quote from: DD on March 05, 2014, 01:29:55 AM
Quote from: gdubmx on March 04, 2014, 10:29:47 PM
Quote from: DD on March 04, 2014, 10:08:32 PM
I'm going to start on a Fun Simulator. So if you're not having fun on Mx Bikes because it ends up too real, you can just play my fun simulator to balance your life out. Hell, you can even play them at the same time if you're felling up to it.
right.. who exactly was this directed at? clearly some of you are having issues understanding my point. im looking to play a simulator which is really challenging but FUN, its two things that can actually happen at the same time. wheeling an R1 at 100mph+ is challenging and fun,maintaining a long powerslide out of a corner is challenging but fun, same with a game. by a fun mx game i mean i dont want to finish playing feeling frustrated at it like i did many many times with MXS. the random after bail get up front end skidding along the ground whilst counter steering weird shit is not fun. not to mention all the other stuff that just frustrates me after playing that game, dont get me wrong i have a ton of fun on the 3/10 times i play it. but most of the time some weird shit happens causing me to thing "yeh F this" and turn it off. if you still cannot grasp what im saying then forget about it as i cant be arsed to keep trying to explain what i mean.
Not directed to anybody. I'm not passive aggressive  :P

so just aggressive in general?



jk <3

Title: Re: Realistic Risks.
Post by: DD on March 05, 2014, 01:43:06 AM
Haha, yea man.

By the way, I've been playing MXS since 2008 and I'm not very good as far as speed goes. It's not how long you've been playing, it's how often you play. Literally every dude that rips in MXS and does good in the rF races, started playing after me.  :(

But I like to think I have more fun than them when I play because I'm not burnt out on qualifying and racing  :P
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 05, 2014, 01:48:06 AM
Ive just given up on mxs. I used to play at least 1-2 hours every day. This went on for almost a year, rarely skipping a day to not play. It took over my life xD. No matter how much I played, tweaked setup, everything. I could NOT go fast. I guess its not for everyone.
Title: Re: Realistic Risks.
Post by: moto28 on March 05, 2014, 04:09:17 AM
I just gave it up at my prime. A couple of weeks ago ( Before i knew about the amazingness of Mxb ) i was a few spots away from Qualifying for a pro race. Then about 15 minutes before qualifying ended i was trying to make a mad push to qualify but ate it on a heater because of the crappy traction job. Then a friend of mine on teamspeak said " Yea dude i hate this game too i think i may just switch to Mx bikes " And he then showed me the video and its all started from there. I havent played sim in 2 weeks. :p


This has been story time With Moto28 <3
Title: Re: Realistic Risks.
Post by: MX181 on March 05, 2014, 05:43:39 AM
Quote from: DD on March 05, 2014, 01:43:06 AM
Haha, yea man.

By the way, I've been playing MXS since 2008 and I'm not very good as far as speed goes. It's not how long you've been playing, it's how often you play. Literally every dude that rips in MXS and does good in the rF races, started playing after me.  :(

But I like to think I have more fun than them when I play because I'm not burnt out on qualifying and racing  :P

who are you are one the mxs forums? or what was your account when you created one as surely you would have one of your that old  :P
Title: Re: Realistic Risks.
Post by: moto28 on March 05, 2014, 07:22:00 AM
DD is devin.......?









My mind is literally blown right now
Title: Re: Realistic Risks.
Post by: MX181 on March 05, 2014, 12:42:15 PM
Quote from: MotoRogers499 on March 05, 2014, 06:45:55 AM
Quote from: MX181 on March 05, 2014, 05:43:39 AM
Quote from: DD on March 05, 2014, 01:43:06 AM
Haha, yea man.

By the way, I've been playing MXS since 2008 and I'm not very good as far as speed goes. It's not how long you've been playing, it's how often you play. Literally every dude that rips in MXS and does good in the rF races, started playing after me.  :(

But I like to think I have more fun than them when I play because I'm not burnt out on qualifying and racing  :P

who are you are one the mxs forums? or what was your account when you created one as surely you would have one of your that old  :P
DD....Devin Davis. DDavis. ;D

I know for on Devin has not been around for that amount of time.
Secondly do a google search and you will soon start to think he is a Dianna Dulgren fan boy.

DD's avatar - I love DD -she has her own line of crew socks here If you like the socks buy them here: http://www.fuelclothing.com/socks/dd-crew.html (I have else seen the same picture else where online, I don't think it's him but who knows).

DD's signature - http://moto.mpora.com/videos/bang-tidy-friday-behind-the-scenes-with-dianna-dahlgren.html

So who are you really, what's your MXSimulator UID, are you a fanboy or are you actually Dianna Duhlgren haha so many questions so little know of this DD figure hahahahahaha

Not even going off topic my question could have serious realistic risks hahahahahaha
Title: Re: Realistic Risks.
Post by: 𝖙𝖋𝖈 on March 05, 2014, 12:52:29 PM
You guys are strange lol
Title: Re: Realistic Risks.
Post by: Ruubs on March 05, 2014, 03:01:42 PM
Quote from: TheFatController on March 05, 2014, 12:52:29 PM
You guys are strange lol
You are a fat controller <3
Title: Re: Realistic Risks.
Post by: DD on March 05, 2014, 05:23:54 PM
Quote from: MotoRogers499 on March 05, 2014, 06:45:55 AM
DD....Devin Davis. DDavis. ;D

Actually, no. I don't have an MXS forums account. Yes, I did when I first started, but as the community grew I kind of faded out from using the forums, not that I used them much anyways.
Title: Re: Realistic Risks.
Post by: DD on March 05, 2014, 05:28:54 PM
Quote from: MX181 on March 05, 2014, 12:42:15 PMfanboy
This. I'm just a Dianna Dahlgren and Darryn Durham fan boy  :P If you didn't know, my avatar is actually DD wearing DD's socks.

My favorite bra size also happens to be.. DD.
Title: Re: Realistic Risks.
Post by: 𝖙𝖋𝖈 on March 05, 2014, 06:10:48 PM
Quote from: Sandbiter on March 05, 2014, 03:01:42 PM
Quote from: TheFatController on March 05, 2014, 12:52:29 PM
You guys are strange lol
You are a fat controller <3

Yes I am..  8)
Title: Re: Realistic Risks.
Post by: MX181 on March 05, 2014, 08:38:03 PM
Quote from: DD on March 05, 2014, 05:23:54 PM
Quote from: MotoRogers499 on March 05, 2014, 06:45:55 AM
DD....Devin Davis. DDavis. ;D

Actually, no. I don't have an MXS forums account. Yes, I did when I first started, but as the community grew I kind of faded out from using the forums, not that I used them much anyways.

2 questions to go big fella  :P

UID and original forum name
Title: Re: Realistic Risks.
Post by: DD on March 05, 2014, 08:44:53 PM
Not answering those  8)

That's funny that you thought I was DDavis. Never even crossed my mind that someone would think that! Haha
Title: Re: Realistic Risks.
Post by: MX181 on March 05, 2014, 09:40:37 PM
Quote from: DD on March 05, 2014, 08:44:53 PM
Not answering those  8)

That's funny that you thought I was DDavis. Never even crossed my mind that someone would think that! Haha

So you lie? You have been caught out haha  :P ;)

Seeming this topic has to do with realistic risks that was possible the ballsiest move yet in MXB history dd hahaha
Title: Re: Realistic Risks.
Post by: moto28 on March 05, 2014, 10:33:24 PM
I am Still in astonishment of how  complex the background of his name is...
Title: Re: Realistic Risks.
Post by: uollie on March 05, 2014, 11:39:20 PM
Quote from: moto28 on March 05, 2014, 10:33:24 PM
I am Still in astonishment of how  complex the background of his name is...

Lol mine was made 10+ years ago and Ollie wasn't available so I added a "U" in front of it... Pretty deep stuff.
Title: Re: Realistic Risks.
Post by: DD on March 06, 2014, 12:50:41 AM
Quote from: moto28 on March 05, 2014, 10:33:24 PM
I am Still in astonishment of how  complex the background of his name is...
Me too! The username just worked on so many levels. It felt right.
Title: Re: Realistic Risks.
Post by: moto28 on March 06, 2014, 12:59:23 AM
Moto is there anything special you can do as a full member? haha
Title: Re: Realistic Risks.
Post by: MotoRogers499 on March 06, 2014, 01:19:21 AM
God, we need an "Off Topic" category in this forum, like, asap.

Quote from: moto28 on March 06, 2014, 12:59:23 AM
Moto is there anything special you can do as a full member? haha

Nothing so far, that ive noticed anyway. But I feel... different.. its like... i cant control it, no more can i contain it anymore..
(http://gyazo.com/3df17c674e8ca7329a3f3b19e0c99ba2.png)
(http://gyazo.com/3290386a694a9d1fbee8cdbbe82f44a9.png)
Title: Re: Realistic Risks.
Post by: Motoboss on March 06, 2014, 01:17:51 PM
Instead of a off topic hears an idea why dont you two stop posting for a while... Message each other ... :-X