MX Bikes Official Forum

Mods => Paints => Topic started by: atc191 on February 15, 2023, 03:09:59 AM

Title: APPLYING NUMBERS TO BIKE PSDS AND PUTTING THEM IN GAME
Post by: atc191 on February 15, 2023, 03:09:59 AM
With the new OEMs I haven't been able to apply my numbers to a bike psd and get it to work in game. Is there a certain thing i should be naming the TGA file before i put it into painted? I can't find any videos and will pay someone $10 is they teach me how to do this lol.
Title: Re: APPLYING NUMBERS TO BIKE PSDS AND PUTTING THEM IN GAME
Post by: Goose on February 15, 2023, 10:28:16 PM
I'm having the same issue. I'm using gimp to create the skin then exporting to tga before changing to Pnt and it shows up as the stock skin
Title: Re: APPLYING NUMBERS TO BIKE PSDS AND PUTTING THEM IN GAME
Post by: atc191 on February 16, 2023, 08:23:00 AM
Yep same, desperately need help lol
Title: Re: APPLYING NUMBERS TO BIKE PSDS AND PUTTING THEM IN GAME
Post by: Trustyblades on February 16, 2023, 09:49:29 AM
You need to export the paint as a tga and you also need to make the layer 'normal' visible and export is as

 '*_n.tga'

* is whatever the name of the paint is exported as

i do crf's so mine would look like

crf.tga
crf_n.tga

hope this helps if not

https://discord.gg/z4SCCTyV
Title: Re: APPLYING NUMBERS TO BIKE PSDS AND PUTTING THEM IN GAME
Post by: Goose on February 17, 2023, 01:46:28 AM
Thank you! I was just naming it wrong