Quote from: Drock on February 08, 2023, 10:42:38 PMQuote from: Tommy on February 08, 2023, 10:13:32 PMQuote from: Drock on February 08, 2023, 09:27:24 PMQuote from: PizzaChet on February 08, 2023, 08:43:28 PMQuote from: Drock on February 08, 2023, 05:31:23 PM...how rediculous the whoop sections are. So again this is not a sim.Keep in mind this is basically a one-man operation. You are one in a long line of folks who swear this should be easier to master and more approachable to "experienced" riders. If I had a nickel for every angry newbie to motocross sims, I'd have a whole shitload of nickels. Just git gud.
Ok so picture this... the SX tracks are created more real to life, ie: players can run all the lines because the tracks are scaled correctly and because as we know modern bikes are silly over powered for SX tracks as is. I still think the "throttle control" system is amazing. And now the other 98% of riders can actually run laps and enjoy "gitting gud" now you sell way more tracks, and more people want to race them. and this will blow your mind... the pros will still lap intermediates and intermediates will still lap beginners! I consider myself an intermediate I can run a 1.30 on paletav2 (I have 166 hours on the game) not bad but not great because I've been in many lobby where guys are running 1.20s... and you know what that's ok I still enjoy a track like that because I can repeat the track and learn. These ARL tracks have me leaving them after practicing just the whoop section for 2 hours trying every technique every bike setting just to realize who ever made the whoop section should never be aloud to again. I can't even run laps and figure out how to get faster because of the physics and a sadistic track builder. My frustration is out of love for this game and what it can be. Stop catering to the 2% when building tracks please. How about the fact that the game creator left out descriptions for numerous suspension settings lmao, what does "rod length" even do in this game? And yes I have googled it and piston rod length is the only thing that comes up.
While I think both of you are right, there needs to be skill gap. If you want to reference IRL riding, I see Adam Cianciarulo jumping through whoops, compared to Chase Sexton who's probably "Mastered hitting whoops" due to his set up and how skilled he is in that part of the track. The one thing I will say about whoops is they shouldn't be so far apart. I watched the Track walk of this years A1 and the dude that was showing it off was still getting hoppy towards the end of them. The other thing you're not taking into account for Drock, is this game is still very much in beta and the thing I will give the track creators is on ground riding can be a little touchy at times especially with the whoops. None the less, I'm sure if this was a free "Product" you'd probably feel less likely to be upset. Paying 2$ to ride a track that is way above your skill level is ridiculous, and anyone that says "start with a easier track" is out of their minds, what tracks would you be even able to "Practice" on if everything that would be better to practice on is behind a pay wall. Also stop mentioning selling tracks dude, paying for Tracks that are replicas is extremely scummy, track building is an art, if someone stole your art and perfectly copied it and sold it for money I'm sure you wouldn't be happy...
Um jumping through whoops is sometimes just as fast if not faster irl.. but besides that why do I have to stop mentioning selling tracks again? They are actually selling tracks lmao, did they grab the licensing for the oems? If so get the track license and build replicas all you want.I don't care about paying for replicas as long as they are correct and not improperly scaled just to appease the 2000+hour crowd,the skill gap should be with the rider not built into the track end of story.
You should care about the shit their doing can all come back onto Piboso, which could in the worse case totally shut down this game... Selling replicas can get people sued and idk why anyone in this thread doesn't understand that...