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Mods => Tracks => Topic started by: conceptgraffmxs on April 21, 2020, 12:38:19 AM

Title: 2017 KEGUMS MXGP
Post by: conceptgraffmxs on April 21, 2020, 12:38:19 AM
Hi guys !
I have the pleasure to present you my brand new track, the 2017 KEGUMS MXGP !

As the title mention it, it's the replica of the MXGP track, 2017 version.

Some of you will probably think it's too flat, others it is too rough, but that's the way I like to do ;)

Big thx to TylaZ, Fafalito, Vinke Swedish, Morgi, Goutsou & Crapouette for the hard beta tests !

Big thx Toxic Angeloz for the video !!
https://youtu.be/70oM_rfmncE

Big thx EMF
Big thanks to Kris for creating this terrain back in 2017, he put in a lot of work that we've been able to adapt into MXB, but none of that would have been possible without his initial effort. This track is a credit to the amount of work he put into building this from scratch and we thank him for being a part of this build, as this track would not be what it is without his original creation.

Hope you'll like it, braaaaaaaaaaaap !

(https://i.ibb.co/z28nvZB/rel4.jpg)
(https://i.ibb.co/LvWv7fv/rel.jpg)
(https://i.ibb.co/3Bnn0BV/rel2.jpg)
(https://i.ibb.co/Jj5yRRq/rel3.jpg)

link : https://mega.nz/file/BE0AjK6C#yieC1_R0rrYD3Wb9vYy3TbcxTBl4tG66uQ0Iyj6cXH4
Title: Re: 2017 KEGUMS MXGP
Post by: Frosty122 on April 21, 2020, 01:02:37 AM
Thanks again man, amazing work as always. One of my favourites from the GP series!
Title: Re: 2017 KEGUMS MXGP
Post by: ryan421 on April 21, 2020, 02:12:37 AM
favorite mxgp track ever, good job man
Title: Re: 2017 KEGUMS MXGP
Post by: teeds on April 21, 2020, 10:01:14 AM
Nice work, cheers man.
Title: Re: 2017 KEGUMS MXGP
Post by: J4M3S on April 21, 2020, 10:18:44 AM
Hella clean track man cant believe its a .rar file haha
Title: Re: 2017 KEGUMS MXGP
Post by: iNsane on April 21, 2020, 10:24:20 AM
well done bobby! Rides very well and looks clean
Title: Re: 2017 KEGUMS MXGP
Post by: Big Smooth one3 on April 21, 2020, 06:41:28 PM
Is this created using the terrain we built for Kegums in the 2017 MXSGP series? If so - IF - hope you got Kris's approval to use it since I believe he was the one who put the time in to build it. Again...if, have no clue if that's what you've used or not, just seems curious to make the 2017 layout randomly - and I could be misremembering who it was that built that heightmap, too, so just curious.
Title: Re: 2017 KEGUMS MXGP
Post by: Ruubs on April 21, 2020, 07:10:02 PM
Quote from: Big Smooth one3 on April 21, 2020, 06:41:28 PMIs this created using the terrain we built for Kegums in the 2017 MXSGP series? If so - IF - hope you got Kris's approval to use it since I believe he was the one who put the time in to build it. Again...if, have no clue if that's what you've used or not, just seems curious to make the 2017 layout randomly - and I could be misremembering who it was that built that heightmap, too, so just curious.

Pretty sure it is since he thanked EMF.

I think tracks like these need to show better who the original creator is. I haven't downloaded the track, so I can't say anything about the following, but I hope the original creator's name (not EMF, but more specific) is listed under "author" in game.
Title: Re: 2017 KEGUMS MXGP
Post by: conceptgraffmxs on April 21, 2020, 08:12:37 PM
Quote from: Ruubs on April 21, 2020, 07:10:02 PM
Quote from: Big Smooth one3 on April 21, 2020, 06:41:28 PMIs this created using the terrain we built for Kegums in the 2017 MXSGP series? If so - IF - hope you got Kris's approval to use it since I believe he was the one who put the time in to build it. Again...if, have no clue if that's what you've used or not, just seems curious to make the 2017 layout randomly - and I could be misremembering who it was that built that heightmap, too, so just curious.

Pretty sure it is since he thanked EMF.

I think tracks like these need to show better who the original creator is. I haven't downloaded the track, so I can't say anything about the following, but I hope the original creator's name (not EMF, but more specific) is listed under "author" in game.


i have the authorization of yohan mayer (emf) to use all the EMF tracks these tracks were created by talented people but these tracks are the exclusive property of EMF and manufactured by "the EMF track manufacturing team I never said that I did this track of 0 I always said that I was at the base of the tracks mxs all the tracks that I made come from EMF and yohan mayer who is the boss EMF gave me the right of used them
and when i say thank you to emf i thank all the people who are part of it
Title: Re: 2017 KEGUMS MXGP
Post by: Ruubs on April 21, 2020, 08:50:50 PM
Quote from: vinke swedish on April 21, 2020, 08:37:48 PMimporting a heigtmap in mxb is not snapping your fingers and having the track part magic ig. far from respecting it a minimum work to do. If the track and here is that all the permission has been given ..

I've never said importing a heightmap into MXB is just snapping your fingers, and I've never said I don't want to see MX Sim imports. I'm simply asking for honesty and clarity. However, importing a terrain from MX Sim saves quite a lot of work and stress.

Respecting is the minimum to do? I personally feel like there hasn't been any respect in regard to the original heightmap creator. I doubt even you know who made the original heightmap.

I do understand that EMF has the rights to the MX Sim track, and Conceptgraff has just told me he's gotten permission from Yohann to import it into MXB. However, I don't agree with Yohann's decision to let Conceptgraff import the terrain into a different game, while the terrain was made by Kristoffer and not by the whole EMF crew.

What I think would've been the best option, was to see a proper explenation of how the track was created, who you've got permission from, and who the original creator is (specifically).

Once again, I didn't attack anyone. And I don't see why it's such a big problem that I said that I think the original track creator should be thanked more clearly.
Title: Re: 2017 KEGUMS MXGP
Post by: Big Smooth one3 on April 21, 2020, 10:48:38 PM
Glad to have some context, thanks for that. My question was only to understand the origins of the terrain, so that's confirmed, thanks. I fully understand legality of rights-holders, etc. - btw, none of that shit holds up in court since none of the means for which those bits of content were "paid for" would pass a smell test, but I have no interest in going down that rabbit hole - and my post is absolutely not a condemnation of the fact that this track is now in MXB. In fact, I LOVE that we have this track in MXB now, and hope to have more.

My simple underlying purpose was to suggest that content creators - whether from MXB or MXS or wherever - who were responsible for the origins of the basic elements of a MX/SX track (the heightmap) be given due credit.

It's literally 1 or 2 sentences: "Big thanks to Kris for creating this terrain back in 2017, he put in a lot of work that we've been able to adapt into MXB, but none of that would have been possible without his initial effort. This track is a credit to the amount of work he put into building this from scratch and we thank him for being a part of this build, as this track would not be what it is without his original creation."

This isn't a demand on legal grounds or any rights-holders issues you've put forth - this is a video game, man, give me a break. My point is only about respect for someone who has put tons and tons of hours into something, and all it would take is 2 minutes of your time to thank a guy whose efforts made creating your version of this track possible. It's just a respect thing, but you don't technically have to give it if you don't want. Thanks again for your message, hope you understand my point of view.
Title: Re: 2017 KEGUMS MXGP
Post by: conceptgraffmxs on April 21, 2020, 11:02:56 PM

I'm glad we clarified this subject in a private message  :)
Title: Re: 2017 KEGUMS MXGP
Post by: AZDesertRat on April 21, 2020, 11:11:50 PM
Can't we all just get along and enjoy this track creation for MXB?  Thanks for another fine rendition.
Title: Re: 2017 KEGUMS MXGP
Post by: conceptgraffmxs on April 21, 2020, 11:53:03 PM
Quote from: AZDesertRat on April 21, 2020, 11:11:50 PMCan't we all just get along and enjoy this track creation for MXB?  Thanks for another fine rendition.

everything is ok the subject is closed :D
Title: Re: 2017 KEGUMS MXGP
Post by: Rockchalice3875KTM on April 22, 2020, 01:41:56 AM
dang there was no big deal when I imported gatorback from mxs. but for kegums dang. atleast he got permission. I would ask rF if I could import tracks to mxb but most likely Jeremy wouldn't let me.
Title: Re: 2017 KEGUMS MXGP
Post by: Big Smooth one3 on April 22, 2020, 01:57:35 AM
No big deal guys. We've all spoken, as adults do, and all is well.

Carry on.
Title: Re: 2017 KEGUMS MXGP
Post by: Stankdog's Moustache | Bubz on April 22, 2020, 02:07:41 AM
Thanks for the awesome track - it's super fun to rip laps & try to beat my ghost time. Before I knew it, I'd already spent over an hour ripping laps on my first session. I'm sure I'm not the only one who appreciates the amount of tracks being released lately  ;D Cheers!
Title: Re: 2017 KEGUMS MXGP
Post by: storken on April 22, 2020, 09:45:15 AM
Hey guys. Feels like this flew over my head before I had a chance to post here. OP got it right from his side asking EMF for permission. However I'm quite sure that within EMF we agreed to get the permission both from EMF as well (!) as the original terrain creator, which in this case was me, that also wasn't asked from EMF or OP's side. But again, Yohann could/should've asked me. So the only thing that was a bit upsetting was not getting any credit at first, but that's now fixed. In my honest opinion, the credit list given was good and I really appreciate that a question was asked if it was ok to use. Thanks to Ruubs and Big Smooth for looking out for me.

Also, Teutschenthal has some striking similarities to the one I made... Is that one from mxs too? Not going for a witch hunt here, just asking.

If you want to relase more MXGP tracks, come to me. I have some "flat bases" laying around that doesn't have ruts or bumps in them. I'm sure they're far easier to port over to this compared having to deal with all the bumps and ruts that may or may not fit this game.

Edit: also thanks for handling this in a good way, not being outrageous as other people has been in the past. :)

Quote from: Rockchalice3875KTM on April 22, 2020, 01:41:56 AMdang there was no big deal when I imported gatorback from mxs. but for kegums dang. atleast he got permission. I would ask rF if I could import tracks to mxb but most likely Jeremy wouldn't let me.
Quote from: Rockchalice3875KTM on January 25, 2020, 07:31:00 PMI WOULD LIKE TO THANK ATLASZOOR FROM MX SIM FOR GIVING ME PERMISSION TO CONVERT HIS WORK INTO MX BIKES!

AND AGAIN I TAKE NO CREDIT FOR MAKING THE TRACK PLEAS THANK ATLASZOOR FROM MXS.
You got the approperiate credits right, so no one had anything to complain about :)
Title: Re: 2017 KEGUMS MXGP
Post by: Niko Mouk on April 22, 2020, 11:24:29 AM
Quote from: storken on April 22, 2020, 09:45:15 AMHowever I'm quite sure that within EMF we agreed to get the permission both from EMF as well (!) as the original terrain creator, which in this case was me (...)
EMF already took the money for these tracks, why do they have to care about anything else right now :troll:


Bobby, I'm downloading the track, 420mb I hate you dude ! haha
Title: Re: 2017 KEGUMS MXGP
Post by: storken on April 22, 2020, 11:42:01 AM
Quote from: Niko Mouk on April 22, 2020, 11:24:29 AM
Quote from: storken on April 22, 2020, 09:45:15 AMHowever I'm quite sure that within EMF we agreed to get the permission both from EMF as well (!) as the original terrain creator, which in this case was me (...)
EMF already took the money for these tracks, why do they have to care about anything else right now :troll:
I have 0 financial incentive in this. Just want the right people to have been asked/given proper credit, no matter who's it is and what's used.

If your comment was just for fun, sorry for my explanation :o  8)
Title: Re: 2017 KEGUMS MXGP
Post by: Niko Mouk on April 22, 2020, 12:03:21 PM
Quote from: storken on April 22, 2020, 11:42:01 AMI have 0 financial incentive in this. Just want the right people to have been asked/given proper credit, no matter who's it is and what's used.

If your comment was just for fun, sorry for my explanation :o  8)

No no ! You know, some people are talking, that's nice you clarified this point. I'm sad for you you didn't get any penny.
Title: Re: 2017 KEGUMS MXGP
Post by: storken on April 22, 2020, 01:29:56 PM
Quote from: Niko Mouk on April 22, 2020, 12:03:21 PM
Quote from: storken on April 22, 2020, 11:42:01 AMI have 0 financial incentive in this. Just want the right people to have been asked/given proper credit, no matter who's it is and what's used.

If your comment was just for fun, sorry for my explanation :o  8)

No no ! You know, some people are talking, that's nice you clarified this point. I'm sad for you you didn't get any penny.
Nono, I got paid in 2017. What I mean is I have no financial incentive to have anything against this being used here, I'm rather glad to see the tracks live on. As I said, I got a few flat bases I'm willing to share, with people I know make good stuff :)
Title: Re: 2017 KEGUMS MXGP
Post by: Niko Mouk on April 22, 2020, 02:14:26 PM
Quote from: storken on April 22, 2020, 01:29:56 PMbut if I compare €/Hour to my dayjob, I'd laugh. Think my time spent would be lower than 2€/h, which for a normal job would be insane

Haha mate I'm the mxs-concept.com owner I can understand what you mean ! :D
Title: Re: 2017 KEGUMS MXGP
Post by: conceptgraffmxs on April 22, 2020, 08:03:28 PM

I apologize for the situation I think a lot has not been understood I am not here to hurt anyone I just want to try to bring new content to this game if you have basic heightmap and you want to give them I want to have them to feed new content here I never wanted to give me the merits of anything I never hid from where the track came without you they would not be the
Title: Re: 2017 KEGUMS MXGP
Post by: giopanda on April 23, 2020, 09:20:16 AM
Definitely not my favorite track in real life but this replica is pretty fun!
I only have a couple suggestions (or call it constructive criticism)

Some jumps (especially tabletops) are a bit too boxy, mostly on the landing, aka land in this exact spot or die

Second, and most important to me personally is lack of visual fidelity/realism.
Off track is very good, but track texture are a bit too busy and don't reflect the real soli type of the track.
This all looks like dry cracked super hard pack soil, while in reality is not like that.
Then this texture being so full of details is very prone to tiling.
What could help is a bit of variation (not only in texture but also in texture color/value) to highlight berms, ruts, jumps lips etc.
One last thing is like many other tracks it miss the various levels of soil.
Track still look pristine after hitting the same exact spots for 12 laps isn't great, being a game we need all the help needed to see what in real life we also feel (ruts and bumps).
So here's my 2 cents, as I said I like the track but it's a bit too heavy on the eyes and lacks some 'realism' let's say, and this lowers the already enjoyable experience imho
Title: Re: 2017 KEGUMS MXGP
Post by: Yirka63 on April 23, 2020, 11:10:19 AM
Thanks for grat track!!
Title: Re: 2017 KEGUMS MXGP
Post by: conceptgraffmxs on April 23, 2020, 02:23:25 PM

I take your comments into account Giopanda I will try to improve this rating on my next track :)
Title: Re: 2017 KEGUMS MXGP
Post by: giopanda on April 23, 2020, 02:59:10 PM
Quote from: conceptgraffmxs on April 23, 2020, 02:23:25 PMI take your comments into account Giopanda I will try to improve this rating on my next track :)

little update after a lot of laps offline:
track erosion is very visible after only one lap, so i guess it was disabled on the server maybe?
so the only concern for now is the monotony of the texture, but the more i ride this track the more i like it!
did you used a single soil type for the whole track?

and one last thing: where are the trackside cameraaas!?!
Title: Re: 2017 KEGUMS MXGP
Post by: Pinned166 on April 24, 2020, 04:24:41 AM
Excellent work! This track is well executed and a lot of fun thank you
Title: Re: 2017 KEGUMS MXGP
Post by: Corvy on April 24, 2020, 12:32:41 PM
Hello,
Thank you for this track which visually is very pretty, I only regret that the ruts are already drawn (a mxsimulator before the deformation) and suddenly when the world rolls on the track, it becomes mono trajectory. you can not change tracks or intersect a turn to facilitate overtaking or other, if you want to change ruts you lose the front ... it's really a shame.
many players complain about it ...
the ground is not resembling and much too hard, MxBikes is not mxsimulator, so the bases must be different ...

otherwise beautiful decor work etc ...
we can have fun but if an update of the track by modifying a little texture and ruts was made, it would be great ...
these are only constructive criticisms to move forward and not have the same things on the next tracks
cordially
Title: Re: 2017 KEGUMS MXGP
Post by: Pluffiz on April 26, 2020, 05:50:13 PM
Amazing work! :D
Title: Re: 2017 KEGUMS MXGP
Post by: conceptgraffmxs on May 14, 2020, 11:15:42 AM
Quote from: giopanda on April 23, 2020, 02:59:10 PM
Quote from: conceptgraffmxs on April 23, 2020, 02:23:25 PMI take your comments into account Giopanda I will try to improve this rating on my next track :)

little update after a lot of laps offline:
track erosion is very visible after only one lap, so i guess it was disabled on the server maybe?
so the only concern for now is the monotony of the texture, but the more i ride this track the more i like it!
did you used a single soil type for the whole track?

and one last thing: where are the trackside cameraaas!?!


I have to finish the camera they have been forgotten and for adhesion I use a mixture of soil soft soil and sand
Title: Re: 2017 KEGUMS MXGP
Post by: WellsMX524 on May 20, 2020, 02:27:32 AM
Nice job importing this track.  As always, this track is immersive visually and plays great!
Title: Re: 2017 KEGUMS MXGP
Post by: MaxouuSXF on November 01, 2020, 12:35:21 PM
Trop cool !
Title: Re: 2017 KEGUMS MXGP
Post by: frazz333 on February 04, 2021, 10:18:25 PM
i cant use mega.nz, is there any way you could put it on mediafire please?
Title: Re: 2017 KEGUMS MXGP
Post by: Mcervantes3221 on February 05, 2021, 10:03:44 PM
Concept, thank you, this track is georgous.  Can't wait to try it.
It's so exciting seeing how everything keeps looking better and better.
I'm new here so just trying to understand and not trying to upset anyone but I see this childish stuff going on and it's very sad. It reminds me of teenage girls that would let their friends wear their clothes and when the friend would thank them and tell them they got a lot of compliments the girl says "well did you make sure to tell them they were my clothes!!!???"
  Yeah i did
"Well did you give them my first and last name cause theres several girls at our school with my first name. Plus if you don't use my first name it's not admissible in court and this is the fashion court of life!!!???"
  I'm brand new to the pc world, I've always been a console player where we would have to pay for every track and bike and rider gear as dlc. We are so lucky and blessed to not only have a game this amazing but to have the ability to create all the content we want and get it all for free!!! I've only spent maybe 3 hours playing this game because I wanted to learn gimp and how to create content so I could contribute. Now that doesn't give me the right to go make sure everyone else is doing the same as I am and hold everyone to my standards.  I haven't seen a post by piboso where he deputized certain people, giving them authority to question people and make sure they do things a certain way. Maybe I missed the post and maybe piboso could make deputy badges for his deputies to put in their profile picture so everyone knows they are officers of the law 👮‍♀️
Now to ruubs and big smooth one,
I am not mocking you in any way whatsoever! I'm just trying to make this lighthearted and funny.  My bikes would not be where it is today without you! My goal is just to remind everyone that we are all on the same team working towards a common goal. When I release content I could care less about people giving me credit if they use some of my work. Now that's just my preference and I know it is important to some people and that's cool. I just wanted to ask why do people care about that so much? Is it the pat on the back or is it about money through donations on here. People should get rewarded for their hard work. I'm dead broke right now but as soon as I can I will donate to our main content creators that I download from.  But that doesn't mean I can question everyone else to make sure they donate like I do right? Don't answer that it's rhetorical.
Or is this questioning in this post more have to do with being like the situation with pay2021 using milestones stuff and creating copyright issues? Or atleast people saying he did.  I'm just trying to understand.
Lastly while I'm learning the game I wanted to have multiple ghosts since we don't have a.I. Yet.  And I wanted them to look like the ama racers in real life. So since we don't have many of those I've been adding the super cross style font numbers to bikes others have made to make them look like that. So I wondered when I'm finished should I upload Incase others would like to do the same or Incase people want to ride replica bikes. Ofcourse I would say in the posts that all credit goes to original creators and not to me. 
But after seeing how sensitive some people are on here I think maybe just keep it to myself.  Since I have some of the major content creators in here, will you guys please let me know if I should do that or not?

Thanks and sorry for the Novel and verbal diarrhea 🤣💩
Title: Re: 2017 KEGUMS MXGP
Post by: Mcervantes3221 on February 07, 2021, 01:14:04 AM
Hey frazz,
Have you already the free download amount mega gives you?
Cause after I used my free download amount up on mega I found they will give you a bunch more just for connecting an email or phone number or a bunch of other things. 
Hope this helps.
Title: Re: 2017 KEGUMS MXGP
Post by: storken on February 10, 2021, 05:48:32 PM
Quote from: Mcervantes3221 on February 05, 2021, 10:03:44 PMOf course I would say in the posts that all credit goes to original creators and not to me. 
But after seeing how sensitive some people are on here I think maybe just keep it to myself.  Since I have some of the major content creators in here, will you guys please let me know if I should do that or not?
Typically it goes as if you give the original creator the credit that's deserved it's ok. As long as you're not spreading private content. If it's out in the public with the understanding it'll be build upon, it's fair game.

What went wrong here in a short explanation is that I made the original heightmap. I spent far more time on it that what's healthy... The agreement of the series organizers where this was first hosted was a 2 party consent to be used for allowing the content to be used/build upon further. What happened was that the first party gave consent, I was never consulted or asked what I thought. Upon that, I didn't even have credit in it. Then seeing a bunch of other people that probably spent far less time on it being credited sort of sucked.

If I'd gotten "thanks to wahlmat/storken/kristoffer (any name, don't care which) for the original heightmap" I'd be fine. So to me it wasn't as much teenage girl fight as someone didn't show up for the group project until the last day, created the coverpage and got the credit for all 250 pages. I know "converting" a track takes more effort than that, but I was still bummed to be overlooked since I've never said no when someone's asked me to build upon my work.

Hope that makes sense. Despite all, I'm really happy to see the tracks live on past what the did in mxs :)
Title: Re: 2017 KEGUMS MXGP
Post by: SATCHSQUASH49 on December 19, 2023, 05:10:09 AM
can we get another upload of this track? i had to reset my pc and miss this track so much and it was so fun so if we could get a reupload i would really appreciate it!!!