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May 03, 2024, 02:41:43 PM

News:

MX Bikes beta18j available! :)


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Messages - philiaN

526
Track Editing / Re: High Point 2017 - WIP
November 01, 2017, 06:23:49 AM
beta 02 uploaded
527
Track Editing / Re: High Point 2017 - WIP
November 01, 2017, 01:06:42 AM
I just found out that you can "triple" the jump at 12:48

So i will redo this again :)
528
General Discussion / Re: Daily development (MXB related)
November 01, 2017, 12:47:32 AM
* MXB: tuning and debugging of the animations
529
General Discussion / Re: 250F's or four fiddys !
November 01, 2017, 12:47:05 AM
Yea the 250 are def. easier to handle! As a beginner you can turn on traction and brake help in the settings -> simulation. It helps alot. I'm also riding since 2 weeks with these little helpers and i was riding since beta3 without it, but atm it feels way better.. iam pretty sure in b7 i will turn it off again
530
Track Editing / Re: High Point 2017 - WIP
November 01, 2017, 12:41:15 AM
Its now on google drive! Sorry i thought that file-upload is malware free :/ Never had the .exe download

Quote- I feel like the base layout (hills etc) should be higher, are you sure you didn't mess up the scaling there?

It should be correct but i will check it again

Quote- Some ruts are too low and don't grab your tires at all. I think people will avoid those and it won't generate any deformation. Others are perfectly fine though.

The ruts are at a super early state (v02, just corrected once the opacity) :D but i quite liked them. so it was good enough for the beta. i want that some ruts are more like "little helpers" they wont give you too much grip - but will help you to get your line.

Quote- The longest triple (not really uphill) has a wierd kick. You might want to revise the take off (at 5:00 in your video).

Yes i know that it has a weird kick :D it's like the v10 of it and still not like i want it, but it helps if you try some different suspension settings.

Quote- there is a downhill that currently has like two rollers, before you go uphill and then take a left to the former finish table. Normally, you could double those from the outside line but it's currently impossible (video, 5:20)

Ohh, ok i thought the whole time that its impossible to jump it :D But at 7:20 it's clear that it can be done :) I will change it!
Quote
- I think you are missing 2 rollers in the rollers section?

Actually its 4 "big" rollers and then on the straight there are 4 "small and wider" rollers

Quoteexcept for that one damn tripple that i cant seem to make it over

Yea, dont know if that is possible to jump on a 250 :/ havent saw any 250 footage - but even the some pros on the 450 aren't jumping it. so i guess its super hard on the 250
531
Track Editing / Re: 2017 rd2 SX Track Heightmap
October 31, 2017, 06:09:39 AM
I will go to bed now, but when you are on come discord and i will setup everything :)
532
Track Editing / High Point 2017 - WIP
October 31, 2017, 06:08:29 AM
BETA v01 - WIP

Downloadlink: https://drive.google.com/open?id=0BwkVCs_TRhy5bm84TTJBa1VJbHM

https://www.youtube.com/v/V6DpOrQJ8EE
533
No that shouldn't be the problem, i have 3 working keys on the same email + paypal
534
* MXB: misc tasks
535
Hey if you are sure that you have both registered and still getting this error:

Please send an email to support@mx-bikes.com including first name, last name and email address as they appear in the PayPal receipt.
536
* MXB: completed support for goggles paints and boots modding

* MXB: integrated more paints

* MXB: misc tasks
537
* MXB: more work to support goggles paint and boots modding

* MXB: integrated new boots and helmet paints
538
Other / Re: upcoming models
October 28, 2017, 12:58:04 AM
bike animations are planned? proper dirt textures? allowed to paint the bike?
539
* MXB: more work to support goggles paint and boots modding
540
Track Editing / Re: Pictures of the tracks!
October 27, 2017, 08:55:05 PM
But isnt that more like a problem of downscaling ? :D If you had started the mask project with 1k it should be fine ?