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Mods => Bikes => Topic started by: CSchmied986 on April 04, 2016, 06:57:43 AM

Title: Ended topic
Post by: CSchmied986 on April 04, 2016, 06:57:43 AM
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Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: Braap570 on April 04, 2016, 07:08:43 AM
Great stuff dude! Cant wait to Play mxb again when im heading Home in 2 months.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: pacopastor34 on April 04, 2016, 10:04:20 AM
It was a pleasure!!!!! Can't wait to see all the people flying in paleta with this amazing bike. ;D ;D ;D
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: nico_ktm19 on April 04, 2016, 11:09:56 AM
Thanks dude, bike is really pretty  :)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: pacopastor34 on April 04, 2016, 03:30:03 PM
Geo, it will be available in gtx servers for the next race?
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: pacopastor34 on April 04, 2016, 03:48:54 PM
Mmmmm. I'm going to change of manufacturer for the next race... :)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: GDUBMX on April 04, 2016, 03:54:52 PM
Nice release but what happened to the engine and exhaust quality, they look really blurry and quite poor. Also there is no front sprocket and the front fork rake angle looks like you've rode into a wall and bent them haha.  It's seems too close to the bike and too upright?
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 03:57:58 PM
wow it looks really great in game this time !! and the Geom seems really good too ! it want to wheelie all the time and the front end is a bit slipery i find. but with some good setups... thanks again guys :)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 04:03:06 PM
Quote from: gdubmx on April 04, 2016, 03:54:52 PM
Nice release but what happened to the engine and exhaust quality, they look really blurry and quite poor. Also there is no front sprocket and the front fork rake angle looks like you've rode into a wall and bent them haha.  It's seems too close to the bike and too upright?

for me the front fork is fine. It's more the crf that look like a bobber ^^. and for the poor quality of the general skin, i think it come from the norm and his alpha canal with the spec. and may be the size of the targa file. it seems too small and loose quality. cuz the original model is just soo precise
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 04:07:33 PM
Okay i just look at and it's a norm problem guys. the size is fine but there is no spec on the alpha canal of the norm. i can fix it and i will :)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 05:00:01 PM
Here is the norm. Just unpack your paint replace the kxf_n.

http://www.mediafire.com/download/fwh8bnfb9ykee53/kxf_n.rar

(https://i.gyazo.com/8788ce238f8fd43ca0f5a21c1384081c.jpg)

And Gdub, finaly, may be your right about this fork... x)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: 𝖙𝖋𝖈 on April 04, 2016, 05:21:55 PM
Also.. how come the side of the bike that's in shadow is the lightest and the side of the bike in the light is darker? ???
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: GDUBMX on April 04, 2016, 05:30:37 PM
Looks alot better, thanks mate.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 04, 2016, 05:33:22 PM
i personally love the rake angle because it is very stable and can corner tighter than xf bikes. (IMO)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 04, 2016, 05:46:20 PM
Quote from: TheFatController on April 04, 2016, 05:21:55 PM
Also.. how come the side of the bike that's in shadow is the lightest and the side of the bike in the light is darker? ???
Ya I wonder how that could be?
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 05:49:45 PM
Quote from: MotoStar on April 04, 2016, 05:46:20 PM
Quote from: TheFatController on April 04, 2016, 05:21:55 PM
Also.. how come the side of the bike that's in shadow is the lightest and the side of the bike in the light is darker? ???
Ya I wonder how that could be?

cuz of the spec map. it's even lighter on the other side.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 06:15:31 PM
the mud layer have a problem to

(https://i.gyazo.com/56d2c7b69f9099a3f7d54b0648e6232d.jpg)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 07:30:12 PM
just put the rake angle to 26 and it's a lot better. and it's also better good looking.

Does anyone can tweak his own geom on a models and still play online ?
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 07:58:16 PM
Quote from: geofanatec on April 04, 2016, 07:35:37 PM
No, it has to match.

Well, has to match what is on server at least.

Be better for Motostar to get the mud right, fix normals in skin, and consider the rake change and re-upload.

+1

I can help with the mud layer and stuffs... :)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 04, 2016, 08:29:32 PM
Stone would you be interested in fixing these problems? Beyond what is there i am totally lost.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 08:30:29 PM
Quote from: MotoStar on April 04, 2016, 08:29:32 PM
Stone would you be interested in fixing these problems? Beyond what is there i am totally lost.

i'm on it
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 04, 2016, 08:34:09 PM
Thanks brotha! Do you need the spec map? And sorry everyone for the issues, im really trying get it right!
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: Wedgewood on April 04, 2016, 08:43:53 PM
I've only ridden the 250 so far but it's an awesome bike with tons of power.  Really stable in flat turns but I can't seem to get it to ride a berm on the bowl turns.  Can't wait to see the updated model.  Great job, Motostar, keep up the good work.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 04, 2016, 08:50:30 PM
Thank you! I think your problems in the bowl turns are because right now the bike turns sharper, so you cant lean down all the way or he'll wash out.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: ChrisK on April 04, 2016, 09:06:20 PM
like the bug mud mor then the original one :) Looks more realistic for me
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 04, 2016, 09:08:14 PM
Quote from: ChrisK on April 04, 2016, 09:06:20 PM
like the bug mud mor then the original one :) Looks more realistic for me

where do you ride mate ?? on a aches track ?? ^^
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: GDUBMX on April 04, 2016, 10:53:26 PM
(https://i.gyazo.com/1a1c006d4d673f5806a6aacbd0503f62.png)
the engine and exhaust still look pretty poor quality compared to the rest of the bike, even after i downloaded and added that new norm. i have to point our perhaps it has something do with the incredibly small engine part of the template?
(https://i.gyazo.com/ccf0ba1d32f16eae3d64be9f08da2204.png)

perhaps because the textures are so small to begin with they just stretch right out and look bad? compared to the size of pibosos engine skin this is tiny.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 04, 2016, 11:13:44 PM
Yea it's because of the small parts. The stock bikes have their own part template. On sim the small part were not an issue but are on here  :-\
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: PiBoSo on April 04, 2016, 11:18:14 PM
Please note that textures are not limited to 2048x2048.
It is possible to use 4096x4096, too ( and don't have to be square, by the way ).
This also applies to paints: the resolution of the replacement texture can be different than the original / template one.

However, it's NOT a good idea to have everything on one texture. This way, it's not possible to have a separate, proper shader for each bike part.
A single texture also means not enough detail.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits
Post by: CSchmied986 on April 04, 2016, 11:44:11 PM
Originally the textures were 4096 but the Pak files were almost 20mb each and I was afraid it would slow people's computers too much. :-\
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 05, 2016, 12:10:23 AM
Quote from: NorCal 986 on April 04, 2016, 11:44:11 PM
Originally the textures were 4096 but the Pak files were almost 20mb each and I was afraid it would slow people's computers too much. :-\

You'll have to do different packs. one with the bike and his stock graphics, and then a pack for each team's paint. But i tried, this is definetlly better in 4096x4096.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 05, 2016, 12:39:27 AM
Ya ill probably switch them back to 4096 and people lag with that they can unpack and re size the TGA's
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 05, 2016, 12:58:43 AM
i think the geom is fine with the rake angle to 26 and the mud layers are on the way
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: CSchmied986 on April 05, 2016, 02:06:04 AM
Now i just need to figure out how to install the mud layers. Oh and all of the bike pak files did have the norm.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: Paradox28 on April 05, 2016, 03:34:30 AM
the 250 is great to ride...feels like I can actually charge the track on it even with a default setup vs. the stock MSM 250.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: Wedgewood on April 06, 2016, 12:01:38 AM
Quote from: wedgewood on April 04, 2016, 08:43:53 PM
I've only ridden the 250 so far but it's an awesome bike with tons of power.  Really stable in flat turns but I can't seem to get it to ride a berm on the bowl turns.  Can't wait to see the updated model.  Great job, Motostar, keep up the good work.

I realize now that I wasn't able to hold on through the bowl turns because of a bug with "testing" and not any fault of this bike.  I tried the bike again today online and didn't have any handling problems, as a matter of fact it rode amazing.  For some reason when I play on "testing" I get almost no traction and the game stutters and lags.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: 𝖙𝖋𝖈 on April 06, 2016, 01:00:24 AM
wedgewood, is that because you have deformation enabled in testing? If so, and you're playing any of my tracks, the texture layers aren't set up for deformation meaning you won't see a change. Try hitting 'Reset Track'.

I don't run deformation locally as it's not available online which is what my content is currently designed for.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: pacopastor34 on April 06, 2016, 02:34:03 AM
Kawi is coming again
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: Yamaha285 on April 06, 2016, 02:40:52 AM
Quote from: pacopastor34 on April 06, 2016, 02:34:03 AM
Kawi is coming again

New mud files??
Chris was telling me something like that but is there more changes?
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: Wedgewood on April 06, 2016, 02:41:18 AM
Fats I did turn deformation off but didn't reset the track afterwards, maybe I'll try that to see if it helps.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: pacopastor34 on April 06, 2016, 03:05:51 AM
New mud layers made by StoneRider and double size textures. Corrected normal map and stock graphics by default. And I removed handguards.
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: StoneRider on April 06, 2016, 03:35:39 AM
and some modifications to the geom file :)
Title: Re: 2016 MotoStar Kawasaki 250/450/SM +3 other graphics kits!
Post by: Yamaha285 on April 06, 2016, 03:41:13 AM
Quote from: pacopastor34 on April 06, 2016, 03:05:51 AM
New mud layers made by StoneRider and double size textures. Corrected normal map and stock graphics by default. And I removed handguards.

Awesome thank you. I know Chris loved them handguards but i was not so much set on them. Thank you for helping him out on this.

Quote from: StoneRider on April 06, 2016, 03:35:39 AM
and some modifications to the geom file :)

Sweet. Bike rides amazing as it was. Thanks for all your work on this as well man we appreciate it from both of you guys!
Title: Re: Ended topic
Post by: DudeeliteMX on May 22, 2016, 02:43:26 AM
why is this topic ended? i want the skin ! :D where is download link?