MX Bikes Official Forum

Mods => Bikes => Topic started by: pacopastor34 on March 27, 2016, 07:40:25 PM

Title: Community thoughts about ripped models
Post by: pacopastor34 on March 27, 2016, 07:40:25 PM
Hello everyone!

Here is the 2013 Suzuki RMZ 250/450 1.0 :D :D :D

I just converted it from another MX game... and made some minor fixes. I have not a template yet. I will upload the textures soon, feel free to make your template guys!

The SM version will be avaliable soon.

Hope you enjoy it!

(http://i65.tinypic.com/2poz3iw.jpg)

Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: Fangel on March 27, 2016, 07:57:45 PM
Awesome man! Thank you. Downloading right away. Could you do the community a favor and upload to http://www.mxb-central.com/ (http://www.mxb-central.com/)?
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: StoneRider on March 27, 2016, 08:16:21 PM
This is the xf dyno right here. aaaaand i think this bike is from MXGP game. i don't think this work this way... can't you at least do your own Dyno for the bike ? :) If pib's accept it in the game i'll work on a psd for it :) cuz i got to admit it... it looks pretty damn good in game
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: GDUBMX on March 27, 2016, 09:12:34 PM
wow amazing thanks!! this is from MXGP though right?
the graphics look terribly poor quality but its so cool to have a rmz! thanks again mate.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: pacopastor34 on March 27, 2016, 10:44:57 PM
The 250 has its own dyno. If you open it in engineed you can see the changes from the 250xf but i didn't rename it.

The textures from MXGP are very bad but I am working in my own CR500 and another bike for GPbikes. It's too much work for me now reunwrap the textures for higher quality version of the textures.

I just testing the conversions from MXGP.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: Midbeck on March 27, 2016, 11:51:48 PM
Is this really allowed? To convert models from another game to ours? Not trying to kill the hype, i love new models. Just wondering.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: StoneRider on March 28, 2016, 12:02:11 AM
yes me too and if this is allowed, i can help you with textures :)
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: 𝖙𝖋𝖈 on March 28, 2016, 12:31:49 AM
It's absolutely 100% not allowed.. Whether it's noticed or cared about is another story. A moral grey area - If the community is presented with a bike model they're going to ride it, if they disagree with the source strongly enough they won't.

I'm not condoning it in any way, it's just fact.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: Midbeck on March 28, 2016, 12:37:39 AM
Quote from: TheFatController on March 28, 2016, 12:31:49 AM
It's absolutely 100% not allowed.. Whether it's noticed or cared about is another story. A moral grey area - If the community is presented with a bike model they're going to ride it, if they disagree with the source strongly enough they won't.

I'm not condoning it in any way, it's just fact.

Same here, I just don't want it to backfire on the community as a whole.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: StoneRider on March 28, 2016, 12:39:05 AM
well, if we follow this, we don't have rights to make replicas neither. no rmz, no yzf, but only xf or whatever. a bike from an game developed by a big society like milestone.... i dunno. just my opinion.

btw the weight and horses that shows in game is sames as the xf. And the feeling as well. i didn't compare the files but there is surely a bigger difference between 09crf's and xf than this bike and xf. just my feeling. :)
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: GDUBMX on March 28, 2016, 01:22:41 AM
Although I love Suzuki,  I to cannot condone this rip. Please do the right thing and delete this thread mate.  We don't want the whole community and piboso team to be labelled as cheats and thieves. Sorry mate.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: 𝖙𝖋𝖈 on March 28, 2016, 01:33:36 AM
StoneRider, I was referring to the act of extracting a model from another game, not using a brand.

Generally speaking there's nothing companies like Suzuki can probably do if we put their logos on a 3d model and give it away, and why would they want to? Any advertising is good advertising and the fact their brand has been used is at no loss to them..

But pulling a model from a big developers game could have more immediate implications. Read the disclaimer text at the start of any game and you will read something along the lines of intellectual property and usage. I could be wrong, and the worst case is you'd probably be politely asked to take down your content, but hey.

Again, not condoning this or pushing for it to be removed, just highlighting the important points.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: Vortex_Damien on March 28, 2016, 02:09:55 AM
Just got home and was excited when i saw this!.. sadly while the model itself is great.. and not just because i am modeling the bike as well, so my opinion might sound biased.. Extracting a bike from a major game title, hell anyone's work without their permission is wrong and why not spend the time to make it? so much more rewarding in the end! i agree with everyone in this thread that this should be taken down, not being rude to you, go for it cant wait for future models from you, but getting a model that isnt your's without their permission isnt the route to go if you are trying to get a bike in game . ( thanks geo :P cant wait to get it done myself )
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: pacopastor34 on March 28, 2016, 08:33:51 AM
Hi guys. I just read all your comments. This evening I will close that topic but I have a few questions. Is this not the same than Gpbikes? I think there are some bikesets for Gpbikes that are just conversions from SBK and MotoGP. Let me know if not. Is legal to use the logos of bike manufacturers for paints? Is legal use brands in my own bike model from the CR500 that I made from scratch?I have some doubts about that legal issues before remaining my projects. I have no moral doubts about it because I don't wanna make money of that. It's only for fun.

Thank u guys for your comments!

Regards!

PD: Vortex_damian: I'm working in my own models as you can see in another topic. I have no problem getting them to the game. I just converted the RMZ because I saw people doing it in Gpbikes and that wasn't a problem for the community.
And a BIG BIG BIG RESPECT for all you modellers, skinners and players!
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: MotardMatt on March 28, 2016, 12:25:57 PM
ripping is bad mmmkay but Damiens model, now that is a thing of art!
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: pacopastor34 on March 28, 2016, 01:35:13 PM
Ripping is bad here but no in GpBikes?

Of course Damian RMZ its art, art and work. I know so much costs modelling a bike. I am a modeller, amateur and bad modeller but a modeller.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: Midbeck on March 28, 2016, 01:55:40 PM
Quote from: pacopastor34 on March 28, 2016, 01:35:13 PM
Ripping is bad here but no in GpBikes?


Im not active in the GPBikes community so i wouldn't know. Ripping is always bad.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: Mace-x on March 28, 2016, 03:33:18 PM
Well, ripping is bad and you should ask the creator for permission, if i where the one who did the bike i´d be happy to see it in another game as long as credit is given, he´s not taking any credits for the bike, only the conversion, lots of games uses converted cars/bikes from major companies.

There´s no way of asking the person who modeled that bike if it would be ok to use it in this game, even if they wanted to, they would risk being fired for allowing that, i have the idea that if a content is used with respect is not bad to use, mx sim guys use objects that i made long time ago all the time and i´m happy with it, the tracks look good and my objects are there, instead of in my HDD using space.

Other thing is ripping the content and using it to "Create" your bike, use parts, textures and stuff and then call it your bike, that is ripping and bad use of content and certainly i would not allow that, unless i´m asked first.

There, it may not be a popular opinion but that´s how i think of my work, if people are interested i did a good job, if they want to use it even better and, if they want to rip it, is because it´s even better, i would lie saying that if my work got ripped and other people took credits for it i wouldnt be mad but, if it used to it´s funcion (Being a bike/object or whatever.) i would be totally ok as long as credits are given, wich Pacopastor gave here.

There... i might be hated now...  ;D
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: 𝖙𝖋𝖈 on March 28, 2016, 03:40:52 PM
Not at all mace, I completely agree but I also think it's for the community to decide. If gpb are ok with it, it doesn't automatically mean everyone here will be.

I don't see it being a problem being available as people can make their own choices to use it or not, but for legal and or moral reasons depending on the source, I won't allow anything ripped from elsewhere to be hosted on MXB Central with my knowledge.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: Mace-x on March 28, 2016, 03:55:20 PM
I think that is ok to keep content from other games outside MXB, it´s awesome to have a person that really cares about content and the quality of them, thanks for doing such a great job with MXB fats  :)
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: pacopastor34 on March 28, 2016, 04:31:51 PM
Well. Since the very first time I decided to buy that game I wanted to be an active part of a community. I'm working on mods since the first time I played the game, I'm coming  from Mxsim where I made bikes but never released due to lack of time and motivation.

I want an organised community, I want to be able to enter in all servers with all the bikes and play with all the people. I don't want to  split the community between supporters and detractors of ripped models.

I really appreciate Fat's work with MXBC, rc, geofanatec, mace-x and all who made something for a fantastic game as MXB is.

At that point I decided to take down the links and close this topic.

Ripping is very bad guys, don't try it at home! 8)

PD: I keep working on CR500 and more content.
Title: Re: Community thoughts about ripped models
Post by: Mace-x on March 28, 2016, 05:42:03 PM
Good to see, cant wait for that Cr500!  ;D
Keep it up!
Title: Re: Community thoughts about ripped models
Post by: Docfumi on March 28, 2016, 09:01:53 PM
Cool bike mod, glad I got it  ;D The line in the sand will be crossed but to what end?
Who's to say? I think it is up to the Admins. to lay down the laws around here and the
MODDER should follow his/her laws. When we as a community start policing what other
people do as far as there work goes we only hurt ourselves. Someone just released a bunch
of logos to which he has no rights and I am sure they are not scratch made, is that also stealing?

Where do we draw that F%$KING line?

Thanks again for the mod and the effort.
Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 28, 2016, 09:42:18 PM
I'm almost done importing Jay's 2016 KXF, but in MX Simulator my team paid for the model and template so that is why I feel I have the right to, but I will still give Jay credit.
Title: Re: Community thoughts about ripped models
Post by: Vortex_Damien on March 28, 2016, 09:44:05 PM
Quote from: MotoStar on March 28, 2016, 09:42:18 PM
I'm almost done importing Jay's 2016 KXF, but in MX Simulator my team paid for the model and template so that is why I feel I have the right to, but I will still give Jay credit.
I would still ask jay if it is alright to import the model as it still is his model.. i assume you paid for the Mx Simulator version of the model. that is just me though..
Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 28, 2016, 09:49:23 PM
Quote from: Vortex_Damien on March 28, 2016, 09:44:05 PM
Quote from: MotoStar on March 28, 2016, 09:42:18 PM
I'm almost done importing Jay's 2016 KXF, but in MX Simulator my team paid for the model and template so that is why I feel I have the right to, but I will still give Jay credit.
I would still ask jay if it is alright to import the model as it still is his model.. i assume you paid for the Mx Simulator version of the model. that is just me though..
I understand that, but I think about it like buying and unlocking a iPhone. Either way I will never release the template as to not interfere with him selling more copies, butt do intend to mention it to him.
Title: Re: Community thoughts about ripped models
Post by: Braap570 on March 29, 2016, 03:28:55 AM
I just hope that it will not Start like mxs.  Since you have to Pay for every Model, the community grows more and more to ppl who just want to make some money...  Not everyone but many.
So i think ripping without asking isnt good. If you got permission i dont have anything against it. But im interested what piboso would say about it. Can piboso get in danger if ppl put e.g. Models of mx vs atv or mxgp ingame?! 
Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 29, 2016, 04:09:33 AM
No he can't get in trouble because 'he' is not putting any of that content up. But yes I agree about charging for bikes, and since my team paid for this model, I am going to upload it. I was never told I could not, just that I cannot give the PSD out.
Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on March 29, 2016, 01:53:16 PM
+1 for donations only.
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on March 29, 2016, 02:10:39 PM
+7 for donations only. It's in our hands that bikes market won't happen. I don't know if that expression exists in English. Correct me if I am wrong.lol  ???  ::)
Title: Re: Community thoughts about ripped models
Post by: grimm on March 29, 2016, 04:28:56 PM
Quote from: pacopastor34 on March 29, 2016, 02:10:39 PM
+7 for donations only. It's in our hands that bikes market won't happen. I don't know if that expression exists in English. Correct me if I am wrong.lol  ???  ::)


Makes perfect sense to me, if the community doesn't charge for models/paints/tracks, there isn't a market to deal with in the first place.

+1 on donations. I get rather put off of gaming having to pay for content (haven't played GTA5 in ages due to it) and unless it changes something drastically about the sim/game, I don't see a point in going the extra distance to have it. Assetto Corsa has had a modding community charging for tracks for the past year or so and I just don't see a point in paying over and over and over just to have eye candy tracks. The default tracks and cars are phenomenal, and new content is always really cool, but at the cost they ask for it, I would as soon just fire up rFactor and run the same courses with a less visually stunning experience.

On the other hand, you put up a donation link, I'll happily buy you a beer/tea/coffee for the effort you put into making amazing content. I know it might sound stupid that I would rather be given the option to donate than to pay for content, but it seems more friendly to ask for contribution to the effort you put in than to strait up say, "My time is worth X amount of dollars, if you want what I made, pay me for it.". I get it, I really do, but at the same time, if you're not a big developer or someone highly skilled in what you do, there is a good chance that people will pay far more than the time, effort, and product are truly worth, creating a crappy "pay to play" experience and putting people off from wanting to participate. If there is a racing series you have to BUY a bike for, and BUY tracks for, all to compete at a totally amateur level, it'll create a niche market in a huge hurry.

Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 29, 2016, 06:15:51 PM
I agree, I was one of the first people on MX Simulator in 08, and nobody ever charged for downloads until recently and ask some crazy prices. But no, if there is a paid for model you won't have to buy it to go on a server, typically you are paying for the PSD and the ability to make graphics for that model.
Title: Re: Community thoughts about ripped models
Post by: rc4187 on March 29, 2016, 06:59:35 PM
I actually debated this with myself before I released bikes. I was even very hesitant to put a donation link up... but at the end of the day, I figured if I could get a sandwich out of my effort in the mods, then why not? I do not think they should go to paid for mods. I feel the donation link is harmless as it is not required to donate if you do not wish to.

None of my mods will ever go paid for.

Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 29, 2016, 07:30:37 PM
I agree with the donations! Because if you work hard for the community, eventually some people will step up, and if not the. Hopefully they'll make bikes or tracks or help in some way!
Title: Re: Community thoughts about ripped models
Post by: Jose Reina on March 30, 2016, 06:37:41 AM
Quote from: Docfumi on March 28, 2016, 09:01:53 PM
Cool bike mod, glad I got it  ;D The line in the sand will be crossed but to what end?
Who's to say? I think it is up to the Admins. to lay down the laws around here and the
MODDER should follow his/her laws. When we as a community start policing what other
people do as far as there work goes we only hurt ourselves. Someone just released a bunch
of logos to which he has no rights and I am sure they are not scratch made, is that also stealing?

Where do we draw that F%$KING line?

Thanks again for the mod and the effort.

+1
I copied a suit of Troy Lee Desing - DC and gloves !!!! I'll have to remove the link?
And I see many Skins with trademarks which think they are not agree in that we copy and no one has asked permission ... and the creator of the designs also has been working on them and now we copy.
I do not understand very well because some things if you can copy and others not.
Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on March 30, 2016, 08:56:23 AM
Jose, we are not talking about branding, we are talking about someone else's 3d model.

Quote from: Jose Reina on March 30, 2016, 06:37:41 AMI do not understand very well because some things if you can copy and others not.

There is a huge difference between recreating and ripping. Copying a helmet, bike or rider gear design by recreation is what community content is all about.. Ripping a model from a company or another person without permission is stealing.

I'd not be replying if it didn't bother me but it does. It's such a simple concept to understand.

As to whether it's acceptable or not, if PiBoSo doesn't make an official statement then I guess it is, then it's down to the community to use what custom content they want to given what's available.
Title: Re: Community thoughts about ripped models
Post by: GDUBMX on March 30, 2016, 09:22:43 AM
i happily donated to RC for his Pitbike model and all the beta test models he's made thus far. Plus id donate to a modeller if they were cool with people creating skins for it. ive met guys in the past that want to release bikes to the community but dont want people making skins for it, i never really figured out why? imo if i create a really good model that looks superb id want to see loads of different skins for it to see what could be done and to give beginners a chance at learning how to skin.
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on March 30, 2016, 09:40:14 AM
 I'm totally agree with gdub is saying,why dont let people to make skins for a model? It's amazing to look what others can make with your model. Sometimes as a modeller I am tired of skinning or I am overfocused on polygons vertex and edges and its very helpful that others make some skins for your bike. The best way to have good content is being collaborative.

About your comment, Jose, we was taking about rip from people models or company models, I don't consider the same for both ways. I'd never rip a modder bike. But with companys as milestone I don't care  so much. Actually they earn enough money for their work. But I won't rip any model for the moment because I think it is not necessary at the moment. We will have a few models in the next days. Jays Kxf through Motostar, Rc's crf, Cr500 and the amazing Damien's RMZ...
Title: Re: Community thoughts about ripped models
Post by: Jose Reina on March 30, 2016, 01:53:48 PM
Pro Evolution Soccer, has no permission to use real player names, or the names of the teams, or marks on t-shirts ...
MXGP has paid rights to trademarks (yamaha, honda, suzuki, ktm etc etc and pilots) to put their names. Without those rights would have failed to make the game.
The difference is that MXBikes is not a game with so much publicity, not with so many users, there is no mark has said anything.
On the other hand ... is ilegan the worldwide selling counterfeit clothing, shirts, bags, etc etc are all copies and is not legal.

It is easy to understand, legal or illegal, ANY COPY IS ILLEGAL, whether whatever.
Now we will see that we do, if debating whether this can and this is not, or enjoy it all while we can.

If anyone MXGP says nothing about Paco model, let's enjoy it!
If someone else makes a new model, with all their work, we enjoy more!

PS: Piboso not have rights to put KTM, so has another name;)
Title: Re: Community thoughts about ripped models
Post by: PiBoSo on March 30, 2016, 02:48:01 PM
Quote from: TheFatController on March 30, 2016, 08:56:23 AM
As to whether it's acceptable or not, if PiBoSo doesn't make an official statement then I guess it is, then it's down to the community to use what custom content they want to given what's available.

Illegal conversion are not allowed on this forum.

However, there are two aspects to take into consideration:
1) we cannot check every release and investigate if it's completely or partly from another source and then contact the original author to ask if permission was granted
2) until bike modding is fully understood and debugged even on the tools side, it might be a good idea to give some leeway to let modders use existing models to learn how to integrate the bikes
Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on March 30, 2016, 02:52:10 PM
I'm still not sure you are grasping the fundamentals. Seeing as I run Central I figured it might be worth my time just making sure nothing I host is illegal, and it turns out it's not. It all comes down to 2 simple things.

1. User created content.

Fair Use Law: Let's take a Suzuki logo for example, although the same will almost certainly apply for a complete bike skin and in relation to MXB probably completely user made and free bike models.

A quick Google:

Quote
Portraying a logo in a fictional work would generally not be considered an infringement as long as the use doesn't confuse the viewer on who owns the logo's trademark. The use of trademarks in fiction is recognized as a means for enhancing realism in a story, though the movie industry has turned that around by not only seeking permission to use logos, but selling their use to the trademark owners as product placement. Use of a logo in a fictional work that disparages the logo owner can be ruled a trademark infringement, yet use of the logo in connection with a non-fictional work of criticism is fair use.

A logo cannot be used in a way to suggest an endorsement by the logo's owner where none exists. Putting the logo of the National Basketball Association on a product line of athletic shoes without licensing the logo first will bring a quick cease and desist order brought by the NBA. Selling T-shirts with the unlicensed logo of a rock band on tour is also an infringement of trademark, and might bring a quick visit from one of the band's roadies to stop the sales and confiscate the shirts.

So in short and in relation to custom skins, use the logo's to your hearts content as long as nothing is for sale, and even then you'd probably be OK (see models on 3d model stores with branded skins for sale)

2. MXGP model rip.

Start up MXGP on your console or PC and the first thing you will see is a disclaimer text and right at the top is:

QuoteMXGP - The Official Motocross Videogame © Published And Developed By Milestone S.r.l. All Rights Reserved.

So let's Google..
Quote
The phrase "All rights reserved" is often used in conjunction with a copyright notice. Today it has no legal significance. In copyright law, by default all rights are reserved; nothing may be done with a copyrighted work without explicit permission

Conclusion..

I'm not condoning it or trying to stop it. If you go back and read my posts I've been indifferent actually stating that it's down to the community to decide. What I have done is made an attempt to advise that actually skins are fine and ripped models are not, and if Milestone wanted to make a big deal out of it they are well within their rights.

I understand people want bike models, but to put up arguments that obviously have no foundation in truth only weaken the argument.

So from running MXBC, I'll do my best to make sure nothing uploaded infringes copyright or trademark. If you want to send an email to Milestone asking them permission, be my guest. Please, include my email in the return address so I can get a copy of the verdict.

While typing this I've seen PiBoSo has posted.. Thanks for clarifying  ;)


Title: Re: Community thoughts about ripped models
Post by: BadStar on March 30, 2016, 05:28:32 PM
I like donating. Especially when I finally get that XR someone has mentioned :) My donation rate will go much higher when the XR and some enduro tracks come around :)

Enjoy your sandwich rc..or maybe my donation was for starbucks who knows. Either way expect more for sure.

If u charge, I'll be more picky on content..if u donate option, I'll be more willing to throw down some $

Oh and fats, your a good dude, keep it up. Enough said.
Title: Re: Community thoughts about ripped models
Post by: BadStar on March 30, 2016, 11:33:00 PM
OK, here is my say on the matter! We all know how valuable my opinion is at $5.99/post (minimum "donation")


I do not think we can stop the community from charging for content.

but

I do think we can be the "part" of the community that strives to make high quality content and shares it, donation or not.

Obviously I will be on the donation side of this but I can't help but point out the obvious. I will appreciate your work more with the option to donate and WILL donate more than I would have paid you for it at all. Simple

TheFatController

Please put a donation tab on your work and anyone else who puts out content.. doesn't matter if its a sticker kit..its all for the better. You put out such quality tracks and I would like to support you a little here and there..please, thank you.
Title: Re: Community thoughts about ripped models
Post by: GDUBMX on March 31, 2016, 02:29:57 AM
The way I see it is,  I would spend 8 hours on a good skin for the community for free,  in return someone else has spent 8 hours on a new model to give to the community for free. See some of us simply make content in hopes that others will do the same and we all end of with good quality content for free. The reason we all spend hours on our simulators is because we love them,  Love sharing stuff, ideas, content. I personally love my Sims because I can totally personalise content to suit my needs which you would be otherwise limited through your generic game. We all want the same thing ultimately and that is to have lots of good content so we have a wide variety of choice. The way it's worked with this game/community the last 2 years has been great.  We all put in lots of hours work into projects so we can all enjoy each others projects. Example, I'd make 20 gear skins and upload in hope that someone else would make 20 helmet skins for me to download. Fats creates awesome tracks which in turn would motivate say Rc to create another new bike model. All of which is free. Yeah it's nice to be rewarded financially like anything but we all get something we want out of it. The minute people start dictating a price for something high quality or not,  I'd be put off by it and would be less likely to create content for the community. Ill donate it I feel the guy deserves it,  I certainly won't ever consider taking donations for skins cuz at the end of the day I want free content, I make mine free to expect free content in return.  Sorry to ramble on. I'm on a night shift and am barely awake Hahahahaha
Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 31, 2016, 03:24:59 AM
well first off, i like to spend more than 8 hours on a skin. second, making a real high quality model doesnt happen in 8 hours, it happens in 'hundreds' of hours, but I totally agree that i love to put work into something and see people appreciate it! Thats why i am releasing this Kawasaki to the community, and no offense to anyone but the models i will be uploading in the near future i.e. 2016 KXF and 2016 FE KTM are a bit beyond anything in this game yet. All im saying is that ask guys like 'cr' and other model creators, and making a skin/paint for the community and a model are not even in the same conversation. People just need to show respect for these models and modelers and not just say "well ill make a graphics kit so we're even", and if you think it is that easy than go create a new HQ model.
Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 31, 2016, 03:54:42 AM
Quote from: geofanatec on March 31, 2016, 03:46:24 AM
Thats why I said "the value is in the model", lol!
I totally agree geo! Hopefully once i get these models up (in the next 24 hrs i hope) y'all can get it on the servers! (if you're part of MXBC)
Title: Re: Community thoughts about ripped models
Post by: GDUBMX on March 31, 2016, 06:10:15 AM
Quote from: MotoStar on March 31, 2016, 03:24:59 AM
well first off, i like to spend more than 8 hours on a skin. second, making a real high quality model doesnt happen in 8 hours, it happens in 'hundreds' of hours, but I totally agree that i love to put work into something and see people appreciate it! Thats why i am releasing this Kawasaki to the community, and no offense to anyone but the models i will be uploading in the near future i.e. 2016 KXF and 2016 FE KTM are a bit beyond anything in this game yet. All im saying is that ask guys like 'cr' and other model creators, and making a skin/paint for the community and a model are not even in the same conversation. People just need to show respect for these models and modelers and not just say "well ill make a graphics kit so we're even", and if you think it is that easy than go create a new HQ model.
clearly you lack the capability of understanding an example of what I was referring to. Believe me I know better than anyone about the monumental amount of work between the two, honestly I'm not sure whether to be seriously insulted or amazed by the shear mental ineptness you are displaying. It's apples to oranges. I thought by my ridiculous times that it was obvious they were examples,  I apologize for not explaining in a better way. So are you making these models yourself or are you simply importing them? which of course is a task itself. 2ndly,  was the previous kx model an example of your work?  If so,  I'd have to point out the quality wasn't "beyond" anything we've seen. Pibosos and Rc's models are top notch.
Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on March 31, 2016, 11:02:44 AM
MotoStar, if releasing this KX is causing you so much grief that you feel the need to insult other model creators and talk down to people then please do us all a favor, don't release it, just keep it to yourself.
Title: Re: Community thoughts about ripped models
Post by: HornetMaX on March 31, 2016, 12:27:54 PM
Quote from: TheFatController on March 30, 2016, 02:52:10 PM
I'm still not sure you are grasping the fundamentals. Seeing as I run Central I figured it might be worth my time just making sure nothing I host is illegal, and it turns out it's not.
That's another reason why I don't personally like too much the idea of MXBC.

If people upload shady models to MEGA, that's their responsibility.
If you host them on MXBC, it's your responsibility. It can get messy pretty quickly (if the game gets big enough to attract attention).
Title: Re: Community thoughts about ripped models
Post by: Mace-x on March 31, 2016, 03:33:29 PM
Quote from: HornetMaX on March 31, 2016, 12:27:54 PM
Quote from: TheFatController on March 30, 2016, 02:52:10 PM
I'm still not sure you are grasping the fundamentals. Seeing as I run Central I figured it might be worth my time just making sure nothing I host is illegal, and it turns out it's not.
That's another reason why I don't personally like too much the idea of MXBC.

If people upload shady models to MEGA, that's their responsibility.
If you host them on MXBC, it's your responsibility. It can get messy pretty quickly (if the game gets big enough to attract attention).

Not at all, but it can get messy pretty quick so is nice to have such great guys behind the site.
The site is a host site, meaning it has no affiliation with the content on it and, if anyone puts a complain i´m sure the matter will be resolved fast and clean.
Just look at http://puremxs.com/ , site is shit, full of crap and ripped content and that´s not an issue for the site, it´s an issue for the players, try to look for something that works and looks good there, it´s a mess.

This game has a big problem with a good side , the problem is that is hard at first to import textures or models ingame and there´s lack of proper documentation, the good thing about that is that filters the crap skin makers and kids (Sorry kids, you are annoying in sims  ;D ).
Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on March 31, 2016, 03:40:47 PM
You got it Mace, and I hope it doesn't get to the stage where MXBC becomes flooded with crap!

MaX, I know what you're saying and this is just one of the reasons I've built it so the first 3 posts from an author need to be approved after being submitted. Me and or gdub look at each one and make sure as best we can that it's a genuine submission and not violating the terms of the site such as a rip. I think it's fair to say that someone who uploads 3 genuine items can most likely* be trusted from then on.

However, I reserve the right to pull the plug at any time. I'm not in it for money (you won't find a donate button for MXBC) just for a hobby, and for that reason alone if it's abused it will be gone.

* most likely, not indefinitely ;)
Title: Re: Community thoughts about ripped models
Post by: Braap570 on March 31, 2016, 06:14:23 PM
There is the online racing Problem too.
You need every Model which is online to get to the Server, right?!
So if it s like i think right now,  you would need every released Model. So if i have to buy stuff (which i maybe would not use just to Play online)  i would be out of this game (if my thoughts are wrong here just ignore it haha...
(I Know atm im not online or in the game cause im travelling through the us)...


Besides that: the buying things in mxs is crap: I asked someons for a price for a PDS. Then i asked a friend of mine if he can ask the same guy for the same PDS. To me the guy said 30 Dollars. To my friend to se same gear 35 which is ridiculous. I know you cant say that everyone acts like that but if you start here like mxs does, the community would change. And personally I like the "familiar" community right now  :)
I hope you can umderstand my bad english haha
Title: Re: Community thoughts about ripped models
Post by: GDUBMX on March 31, 2016, 06:34:28 PM
Quote from: Braap570 on March 31, 2016, 06:14:23 PM
There is the online racing Problem too.
You need every Model which is online to get to the Server, right?!
So if it s like i think right now,  you would need every released Model. So if i have to buy stuff (which i maybe would not use just to Play online)  i would be out of this game (if my thoughts are wrong here just ignore it haha...
(I Know atm im not online or in the game cause im travelling through the us)...


Besides that: the buying things in mxs is crap: I asked someons for a price for a PDS. Then i asked a friend of mine if he can ask the same guy for the same PDS. To me the guy said 30 Dollars. To my friend to se same gear 35 which is ridiculous. I know you cant say that everyone acts like that but if you start here like mxs does, the community would change. And personally I like the "familiar" community right now  :)
I hope you can umderstand my bad english haha
Understand you no problem mate,  I agree with you.  I'm not sure what is is about their community that makes some guys feel over important,its a shame cuz there is some good guys. But the charging for items like you said is a shame. This community has been great, everyone helps eachother and there isn't any of the attitude. We don't want to start a US Vs them debate nor to divide our community, we just don't want any similarities with them besides a motocross simulator.
Title: Re: Community thoughts about ripped models
Post by: HornetMaX on March 31, 2016, 07:52:33 PM
Quote from: Braap570 on March 31, 2016, 06:14:23 PM
There is the online racing Problem too.
You need every Model which is online to get to the Server, right?!
You only need the model that are "installed" on the server. No more.
Title: Re: Community thoughts about ripped models
Post by: PizzaChet on March 31, 2016, 08:51:28 PM
With that said, would it be easy to implement a "missing files" list after being denied access to a server with such content? To narrow down what you need.
Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 31, 2016, 09:12:18 PM
Quote from: geofanatec on March 31, 2016, 09:00:50 PM
In all my forum posts (and on website) I have DL files for what you need. Easy enough.

Be easier if it would just not do the whole "missing bike" thing in first place. I can see if you have a bike the server doesn't then it won't let you in and display the message it currently displays. BUT I don't see why you need ALL the bikes the server has and can't use the one you on?
I agree and disagree. Considering this game lets you completely modify and design a bikes geom/engn etc. i think thats a good idea, so you have every advantage as everyone else, and its only models so thats pretty easy to do because so far its really only the 09crf models and soon to be KXF models. Also, there are stock servers if you dont have or want to race with modded bikes.
Title: Re: Community thoughts about ripped models
Post by: Vortex_Damien on March 31, 2016, 09:41:47 PM
if there are any changes with any of the files the server will not let you in.
Title: Re: Community thoughts about ripped models
Post by: CSchmied986 on March 31, 2016, 10:26:17 PM
Well I think for a while good models will be rare, and at some point I think the server hosts will only put the highest quality models, but either way it should let you in and just show those people on default bikes. Hopefully that will come in further updates.
Title: Re: Community thoughts about ripped models
Post by: HornetMaX on March 31, 2016, 11:25:57 PM
Quote from: geofanatec on March 31, 2016, 09:00:50 PM
I can see if you have a bike the server doesn't then it won't let you in and display the message it currently displays.
No, if you have installed locally (on your PC) a bike that the server doesn't have, you can connect to the server (only with one of the server's bikes, of course).

Quote from: geofanatec on March 31, 2016, 09:00:50 PM
BUT I don't see why you need ALL the bikes the server has and can't use the one you on?
You need all the bikes because other riders may be using them. That's normal.

Quote from: PizzaChet on March 31, 2016, 08:51:28 PM
With that said, would it be easy to implement a "missing files" list after being denied access to a server with such content? To narrow down what you need.
It has been requested a bunch of times on GPB. No joy up to now.
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 06:07:19 PM
I might get hate for this, people might agree. But this has to stop. This isn't right. Have fun reading.

Is everyone still agreeing we shouldn't rip models from other games (ride 2 or MXGP for example)? I am. The guys developing these games will agree that it's not allowed to rip their files and put it in another game. Let alone having a donation button on a website full of ripped content.

After I saw that pacopastor34 released a couple of really well made bike models in a short amount of time, and him being vague on where the models came from (for both Mx Bikes and Gp Bikes), I started to wonder what the truth behind this all was.

I've thought about things, but didn't really want to invest my time into getting proof behind all this. After I saw the MXGP 3 trailer a few days ago I started to think about it again. Milestone is working really hard, and doing a great job on making games with good content. I as a wanna be game dev (and hopefully future game dev) am shocked that people are ripping models from another game (even after having a topic of a couple of pages saying it shouldn't be done).

The only suspect I have (at the moment) is pacopastor34. Pacopastor34 already ripped MXGP models previously, as seen in the first page of this thread. The community has come to a conclussion that it's not allowed to do this, and that we won't this this anymore. Pacopastor34 thinks differently though!

You should all know that I don't have a problem with pacopastor34 himself, neither with the content he creates (unless it's ripped). His upcomming track looks really cool, and I can't wait for it. I'm just trying to make it clear that ripping models from other games is not allowed and that we really shouldn't do this.

Here are a couple of posts from pacopastor34 on 'his' newly released bikes.
Quote from: pacopastor34 on January 01, 2017, 09:47:10 PM
I put a 3D model(with some textures and making some shaders) (Not made by me and not jay's model) and fitted in a 250xf geom tweaking some parts in order to be close as possible to the original 250xf because I noticed it has some husky and ktm measurements and engine data.
In order to don't fake the simulation I don't want to put "creative" values for change handling or match 3d with geom file.

Quote from: pacopastor34 on January 02, 2017, 08:29:30 AM
Quote from: Sandbiter on January 02, 2017, 01:21:23 AM
Thanks Paco! I love the look of these huskys. I wish I had one in real life.

Might be a good thing to give credit to the creator of the model btw. :)

Not in this case, the model creator is not important in this case. And he is not going to come here like in the "bikesgate". Haha.

Don't worry about that. This bikes came from the same place that all the Gpbikes come. The bikes heaven. Only the community knows where they come from. The first fight club rule is...

How is it not important who the model creator is? He's even laughing about it.
"This bikes came from the same place that all the Gpbikes come. The bikes heaven. Only the community knows where they come from." Good to know Gp Bikes is full of ripped content as well! I'm sure Piboso and Snappe are happy to hear this.

I know, he didn't say he made it. He didn't even make clear he converted it (at least not in the original post which contains the download link). He didn't mind giving ANY credit to the creators neither. And is he even trying to make money off of it (otherwise he wouldn't have a donation button on his website, would he?).

Releasing a ripped bike on his own is quite something already, isn't it? What about releasing the actual template files with that as well? That's what pacopastor34 did too. He released templates for the models (made by Milestone).

To gather proof I had to unpack files from Ride 2 and MXGP to look if the templates where the same. I didn't find all this by accident. I didn't rip anything. I've thought that pacopastor34 ripped from either game for some time now already and I finally took the time to look if my assumptions were true. I don't have the ride 2 supermoto files. That means that I don't have the husqvarna and ktm files. I can show the MXGP bike templates and ride 2 bike templates though. I'm sure that's enough proof to show that pacopastor34 is ripping from either game.

I put 'Rip' text all over the images. That way people won't be able to save these and use them for anything. I also used gyazo, that causes the image size to be wrong as well. I also didn't include the shadows layer on the template.
Original MXGP helmet model (not the Airoh Aviator which pacopastor34 ripped):
(https://gyazo.com/f33b3455c107b6681362a662599297a4.png)

'Pacopastor34' helmet:
(https://gyazo.com/e62da1c021c89d81caae0ee3db61620c.png)

Original MXGP bike model (not the Airoh Aviator which pacopastor34 ripped):
(https://gyazo.com/51fb83fe5bf1197508ec7a3274ba3281.png)

'Pacopastor34' bike:
(https://gyazo.com/9166eedb3c74dc1d5dc8d61e797ed19d.png)

As you can see, everything is skinned exactly the same. The UV technique used for both was the same as well. It's clear that pacopastor34 is still ripping models from other games. Not only for Mx Bikes, but also for Gp Bikes.

The following are the released models which are ripped from either Ride 2 and / or MXGP game.
http://forum.mx-bikes.com/index.php?topic=1431.0
http://forum.mx-bikes.com/index.php?topic=1494.0
http://forum.mx-bikes.com/index.php?topic=1458.0

And lastly some videos of Ride 2 and MXGP. This shows the models in it's original game.
https://www.youtube.com/watch?v=FKJ5l5A0pn0
https://www.youtube.com/watch?v=aGp8s5TsLrs
https://www.youtube.com/watch?v=R5U_ajCQfqM

Pacopastor34 most likely used a program which rips 3d models from games. I looked that up and found a couple. I'm not going to post those here because I don't want people to use those.

I doubt pacopastor34 is the only one doing this. Pacopastor34 is just unlucky that I've found out that he is one of the few that's doing it. We've got to stop this.
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 28, 2017, 06:35:43 PM
Man, do you think the fucking world doesn't know where the models come from? You're kind a bad Sherlock. 98% community content in GPBikes is a conversion of another game. And in MX-Bikes what I'm releasing are conversions of another game just for FUN purpose. I think you might be a person who really don't know what fun means. The ONLY purpose of spending 1235612346 hours of my life converting contents is to have fun with friends and the community. I make tracks by myself from scratch, heightmaps, textures, objects...and i'm so proud of. I don't need to lie anyone and I've never done that. The only reason that I didn't put where the models came from is because I think all the people know where the models came from. Stop acting like you have discovered the fucking WIKILEAKS. If you don't want to use the content that me or anyone else convert from another game, don't use it. But let the people be free and do whatever they want.

(https://media.giphy.com/media/VqKAYkG8PpOyk/giphy.gif)


EDIT:

I miss that one, you researching work deserved it.

(https://media.tenor.co/images/ddc18f037d922238cdb49200e76b5078/raw)+


Oh wait... I used gifs from another website! oh god...
Title: Re: Community thoughts about ripped models
Post by: StoneRider on January 28, 2017, 06:39:55 PM
mouahahaha sandy the justiciary. And what about you selling real brand replicas for more than 50$ to people ? i mean... not to millestone or whatever production. No, more than 50$, to people.

i prefere use ripped bikes from milestone than buy a bike 100$ from a scamer.

Quote from: pacopastor34 on January 28, 2017, 06:35:43 PM
let the people be free and do whatever they want.


and... Fuck you.
Title: Re: Community thoughts about ripped models
Post by: philiaN on January 28, 2017, 06:41:38 PM
Quote from: Sandbiter on January 28, 2017, 06:07:19 PM
We've got to stop this.

Nope.
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 06:48:37 PM
Quote from: StoneRider on January 28, 2017, 06:39:55 PM
mouahahaha sandy the justiciary. And what about you selling real brand replicas for more than 50$ to people ? i mean... not to millestone or whatever production. No, more than 50$, to people.

i prefere use ripped bikes from milestone than buy a bike 100$ from a scamer.
I've never sold any of my models. And if I ever will it won't include it's real brand name, neither any skins related to it's real one.

@Paco
I don't own GP Bikes. Neither did I ever look at what content is created for it or where it came from.

There's also no need to get mad at me. I'm not mad at Paco as I stated in my previous post. I'm just pointing out that he's ripping bikes from other games.
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 28, 2017, 06:50:31 PM
Quote from: Sandbiter on January 28, 2017, 06:48:37 PM
Quote from: StoneRider on January 28, 2017, 06:39:55 PM
mouahahaha sandy the justiciary. And what about you selling real brand replicas for more than 50$ to people ? i mean... not to millestone or whatever production. No, more than 50$, to people.

i prefere use ripped bikes from milestone than buy a bike 100$ from a scamer.
I've never sold any of my models. And if I ever will it won't include it's real brand name, neither any skins related to it's real one.

He didn't say you've done.
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 06:53:21 PM
Quote from: pacopastor34 on January 28, 2017, 06:50:31 PM
Quote from: Sandbiter on January 28, 2017, 06:48:37 PM
Quote from: StoneRider on January 28, 2017, 06:39:55 PM
mouahahaha sandy the justiciary. And what about you selling real brand replicas for more than 50$ to people ? i mean... not to millestone or whatever production. No, more than 50$, to people.

i prefere use ripped bikes from milestone than buy a bike 100$ from a scamer.
I've never sold any of my models. And if I ever will it won't include it's real brand name, neither any skins related to it's real one.

He didn't say you've done.

I'm pretty sure he did Paco.

Quote from: StoneRider on January 28, 2017, 06:39:55 PMAnd what about you selling real brand replicas for more than 50$ to people ?
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 28, 2017, 07:04:17 PM
Quote from: Sandbiter on January 28, 2017, 06:53:21 PM
Quote from: pacopastor34 on January 28, 2017, 06:50:31 PM
Quote from: Sandbiter on January 28, 2017, 06:48:37 PM
Quote from: StoneRider on January 28, 2017, 06:39:55 PM
mouahahaha sandy the justiciary. And what about you selling real brand replicas for more than 50$ to people ? i mean... not to millestone or whatever production. No, more than 50$, to people.

i prefere use ripped bikes from milestone than buy a bike 100$ from a scamer.
I've never sold any of my models. And if I ever will it won't include it's real brand name, neither any skins related to it's real one.

He didn't say you've done.

I'm pretty sure he did Paco.

Quote from: StoneRider on January 28, 2017, 06:39:55 PMAnd what about you selling real brand replicas for more than 50$ to people ?

Ok I didn't see that "YOU".

BTW I think your research investigation it's more like a conflict of interest. I didn't know you're modeling bikes. If you don't care about money I don't get the point where having good quality models for free with FUN PURPOSE it's bad for you. I only see it could be bad if your goal is to get any profit of your 3D models. If you are a good cg artist and the people want to buy your models or whatever let's do it .My goal is not to fuck your bussiness.
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 07:11:05 PM
This is not about me. This is about common sense and the fact that you're stealing from others.

Milestone never intended to make their models ripable. That's why they didn't release any mod tools. You're using programs to simply rip everything they've tried to make secure and you place it in other games and you release their files. I don't think that's what Milestone wants you to do, neither do I think Piboso and Snappe like what you're doing.

Honestly I understand what you're saying. It's good to have more content, it's fun to have this content and they've been imported into this game incredibly well, so good job on that. But ripping from another game (without that game giving any permission or releasing anything to be able to rip it) shouldn't be done.
Title: Re: Community thoughts about ripped models
Post by: StoneRider on January 28, 2017, 07:18:23 PM
it's like pirated movies. I work in the movie industrie and i do it myself. Everybody does and you know what ? it's good for the business cuz it's the best, free commercial EVER. producers thanks gods for piratage and streaming.

If you don't like it, don't use it.


And where is your KXF ?
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 07:23:13 PM
Quote from: StoneRider on January 28, 2017, 07:18:23 PM
And where is your KXF ?
On my pc collecting dust at the moment. I'm busy with other projects.
Title: Re: Community thoughts about ripped models
Post by: StoneRider on January 28, 2017, 07:24:47 PM
if you want to rip the game, you have to have the game. right ? i mean.. ok let's ask milestone what they think about it. how ridiculous it can be. And we can also ask to kawasaki if jay can sell a 250kxf. And let's ask AMA if we can ride in sx arenas ! or... we can just have fun and do what the fuck we want. FOR FUN. And never bring money in.
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 28, 2017, 07:29:26 PM
Quote from: Sandbiter on January 28, 2017, 07:11:05 PM
This is not about me. This is about common sense and the fact that you're stealing from others.

Milestone never intended to make their models ripable. That's why they didn't release any mod tools. You're using programs to simply rip everything they've tried to make secure and you place it in other games and you release their files. I don't think that's what Milestone wants you to do, neither do I think Piboso and Snappe like what you're doing.

Honestly I understand what you're saying. It's good to have more content, it's fun to have this content and they've been imported into this game incredibly well, so good job on that. But ripping from another game (without that game giving any permission or releasing anything to be able to rip it) shouldn't be done.

Man, piboso team made a good game and they are still working in it so good. The game allows mods, what the community do in their PRIVATE SERVERS is not their problem. And is not your problem. The people who owns servers is who decide which content is allowed in their PRIVATE SERVERS. So... train for the race. You need to get points in Paleta.
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 07:36:04 PM
Quote from: StoneRider on January 28, 2017, 07:24:47 PM
if you want to rip the game, you have to have the game. right ? i mean.. ok let's ask milestone what they think about it. how ridiculous it can be. And we can also ask to kawasaki if jay can sell a 250kxf. And let's ask AMA if we can ride in sx arenas ! or... we can just have fun and do what the fuck we want. FOR FUN. And never bring money in.

I'm not saying anything about Jay. I've no idea how he's selling them, I dont know if he has the rights to call it a kawasaki, I don't even know if you need the right for that. I don't know anything about selling replica bike models.

The Jay and sx arenas, or replicas in general is a whole other thing as well. This is about stealing content from someone.

Saying that we shouldn't give f*cks about ripping content from other games is like saying that noone should give a f*ck about someone stealing a car. If the car thief has fun we shouldn't care... let him have fun, right?
Title: Re: Community thoughts about ripped models
Post by: StoneRider on January 28, 2017, 07:39:34 PM
i don't give a fuck about stealing Millestone car, yeah. They fucked us every game they sell us. At least now, MXGP2 usefull ! lol

can't wait for MXGP3  ;D
Title: Re: Community thoughts about ripped models
Post by: StoneRider on January 28, 2017, 07:41:39 PM
why don't you make your own NORIP server and just, enjoy it by your own ?
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 07:43:38 PM
Not talking about a car 3d model. Was talking about real life.
If the thief is having fun we shouldn't care though.

I'm liking every MX game from Milestone so far. They're fun.
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 28, 2017, 07:48:43 PM
Quote from: Sandbiter on January 28, 2017, 07:43:38 PM
Not talking about a car 3d model. Was talking about real life.
If the thief is having fun we shouldn't care though.

I'm liking every MX game from Milestone so far. They're fun.

Stop crying, go to police. I didn't want to be rude but you're being so heavy with this. PM me if you have some problems but stop filling the forum with your ethics lesson. PLEASE.
Title: Re: Community thoughts about ripped models
Post by: StoneRider on January 28, 2017, 08:07:28 PM

(http://i.giphy.com/3o6ZtqyUuznYznPNSM.gif)
Title: Re: Community thoughts about ripped models
Post by: Mace-x on January 28, 2017, 08:59:46 PM
Sorry guys, i intend to be a game dev aswell and i see what´s the point behind sandy´s statements.
It´s not like we are ripping any game code, menus, ui, ideas or core stuff from milestone, i think that pirating their game is way worse than any rip able content, their game is what makes money for them, i have them all and love them aswell.
Paco is doing a pretty good job there, is not ripping it and doing stupid shit, he´s actually taking time to setup each thing correctly and releasing them with good textures, materials and normals, everything is being taken care of so thanks a lot for that, is not the same to rip and destroy content than rip something and make it look awesome.
Sorry but i will continue to use ´em.

Quote from: pacopastor34
Not in this case, the model creator is not important in this case. And he is not going to come here like in the "bikesgate". Haha.
I dont like this attitude tho, it´s a comment that can be taken as rude, on the other hand we dont have any fucking clue to who did the models in order to ask/thank/give credits so...
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 10:18:23 PM
I don't get why everyone doesn't mind the ripping models now. The first 5 pages everyone is agreeing that it shouldn't be done.

Now people are calling me a snitch, asshole and whatever.

My post wasn't to make pacopastor look bad, nothing like that. I just wanted to be clear because I feel like 90% of the time when I post something noone understands what I am saying.

Well, I'm done. Have fun stealing models for now. It's really weird how so many of you changed your mind in a couple of months..
Title: Re: Community thoughts about ripped models
Post by: Mace-x on January 28, 2017, 10:26:32 PM
If you readed my statement before i´m ok with it, as long as it´s done with respect, credits when due and quality that represents the awesome work that milestone did.

i´m against ripped content when people make bad use of it, as parts of skins/models and calling them their own, that´s me tho and i respect you sandy for the integrity you´re showing, i mean, that´s your opinnion and it´s a perfect valid one, well, by facts is more valid than mine..

i dont think you are a snitch or an asshole, if anything i respect you for everything you do in the community and you´re always a nice person so no issues there  :)
Title: Re: Community thoughts about ripped models
Post by: GDUBMX on January 28, 2017, 10:58:02 PM
Quote from: Sandbiter on January 28, 2017, 10:18:23 PM

My post wasn't to make pacopastor look bad, nothing like that.

Well Sandy, thats exactly what is looks like im afraid mate.
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 11:11:15 PM
Quote from: Mace-x on January 28, 2017, 10:26:32 PM
If you readed my statement before i´m ok with it, as long as it´s done with respect, credits when due and quality that represents the awesome work that milestone did.

i´m against ripped content when people make bad use of it, as parts of skins/models and calling them their own, that´s me tho and i respect you sandy for the integrity you´re showing, i mean, that´s your opinnion and it´s a perfect valid one, well, by facts is more valid than mine..
I totally agree that Paco did an awesome job importing the models. He really did.

Quote from: Mace-x on January 28, 2017, 10:26:32 PM
i dont think you are a snitch or an asshole, if anything i respect you for everything you do in the community and you´re always a nice person so no issues there  :)
Thanks Mace. Love you <3

Quote from: gdubmx on January 28, 2017, 10:58:02 PM
Quote from: Sandbiter on January 28, 2017, 10:18:23 PM

My post wasn't to make pacopastor look bad, nothing like that.

Well Sandy, thats exactly what is looks like im afraid mate.
I'm sorry. I just wanted to be clear, otherwise people wouldn't understand me again, because I seem vague at times it seems.
Unfortunately the internet doesn't express emotion, that's why people always tend to bitch at me...
Title: Re: Community thoughts about ripped models
Post by: Asdrael on January 28, 2017, 11:14:06 PM
Re-reading the first page of this thread makes it all the more funny.

If you chose to rip other games, at least have the balls to come out clean and say it at release, not when you get "caught". I for one had no idea the models came from MXGP and thought they came from some open access 3D database, like the Sketchup Warehouse (that actually has pretty cool things like the AMA stadiums in it, that I used, and mentioned). If those were kept for personal use, whatever, but it's posted openly on the official forums of a commercial game as user created content. I'd be surprised if PiBoSo din't nuke the threads now.
Title: Re: Community thoughts about ripped models
Post by: StoneRider on January 28, 2017, 11:27:47 PM
like he did on GP bikes ? it's about geo's servers. (and teeds) Not piboso's game
Title: Re: Community thoughts about ripped models
Post by: Ruubs on January 28, 2017, 11:35:04 PM
Quote from: StoneRider on January 28, 2017, 11:27:47 PM
like he did on GP bikes ? it's about geo's servers. (and teeds) Not piboso's game
Did geo know though?
If he did then it's a little different story haha.
Title: Re: Community thoughts about ripped models
Post by: PiBoSo on January 28, 2017, 11:47:35 PM
Personally I hate unauthorized conversions.
I immensely prefer scratch made models, even in case of inferior quality.
However, there is no way for me to patrol the forum for releases and know if they include ripped models or textures.
It would be nice for converters to at least write a big, red disclaimer: "These models / textures are ripped from a game"

Of course until Milestone's lawyers will send me a letter... It's still "MX Bikes Official Forum", after all...
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 29, 2017, 12:15:03 PM
Quote from: PiBoSo on January 28, 2017, 11:47:35 PM
Personally I hate unauthorized conversions.
I immensely prefer scratch made models, even in case of inferior quality.
However, there is no way for me to patrol the forum for releases and know if they include ripped models or textures.
It would be nice for converters to at least write a big, red disclaimer: "These models / textures are ripped from a game"

Of course until Milestone's lawyers will send me a letter... It's still "MX Bikes Official Forum", after all...

I did it in the first conversion, but after been involved on gpbikes community I decided to simply upload the bikes, say that the models are not made by myself and let the people think whatever they want. And I thought it was better to don't put any Milestone/MXGP2/MXGP references in the forum. If you recieve a letter, let me know. All will be removed directly. It's not my goal to cause troubles to you nor anybody else. I prefer, of course, to do all the content from scratch, but the sad truth is that I don't have the time to do it right now.

If the people would upload a scratch made model of a bike that I previously converted I would be glad to remove my converted bike.(I put much more value in a scratch made model than a converted bike, even if the model is not the best)

I can not understand why in GPBikes there's not a discussion like this when we are using those bikes... Maybe there are not bussiness interestings in the GPbikes community and the people just want to have some fun after work like me.


At the first 5 pages of the thread some people were against those models because they expected a lot of brand new bikes made by the community, but now we have two or three models and from those just one creator did it for the community,and the other one is selling a fucking template for 75$ each one.

Do you prefer to pay 75$ for something it's not completely done or out of date?(It's not an attack to anybody, it's just the sad truth)

Do you ask to the BRANDS what they think about a person who copy a bike model and is taking profit of it?

I am so close to the 30's and the only thing I want is to have some fun with friends with a GAME, It's not my intention to earn money and fame with those models.


PEACE AND LOVE TO ALL OF YOU

Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on January 29, 2017, 01:13:03 PM
Personally I'm sick of people using the argument of whether someone copying a decal, logo or design of a bike / track or whatever is as bad.

We're not debating the ethics of recreating this stuff because it's irrelevant, and using it as an argument is just an excuse.

You're talking about ripping content from a sold product and while it's a gray area one thing is very clear. You're probably ok doing it but the second you stand to make any gains from your actions you're breaking the law.

You're not selling them, I do think you need to be clear about where they came from, and I think you need to remove any PayPal donate buttons you might have. Even getting donations for the work you put in to ripping and importing is basically making money from their work, which if milestone feel like it will end you up in court. Trust me, it can happen and has happened before, just look into Square Enix..

Be sensible, keep it free, don't take donations, don't advertise it as yours or anonymous, be specific where it came from. If you're sure you want to supply us with these models then stand by you're decision and don't stoop to using distracting arguments ;)

I mean let's face it. We may as well use the bikes, As if there is any comeback it will only be on Paco ;D

(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRFDRjOCUhlALB3-XvbntHRi5LwZn8BZnZKvIcdSfpM8X-z2a_l8g)
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 29, 2017, 01:54:05 PM
Quote from: TFC on January 29, 2017, 01:13:03 PM
Personally I'm sick of people using the argument of whether someone copying a decal, logo or design of a bike / track or whatever is as bad.

We're not debating the ethics of recreating this stuff because it's irrelevant, and using it as an argument is just an excuse.

You're talking about ripping content from a sold product and while it's a gray area one thing is very clear. You're probably ok doing it but the second you stand to make any gains from your actions you're breaking the law.

You're not selling them, I do think you need to be clear about where they came from, and I think you need to remove any PayPal donate buttons you might have. Even getting donations for the work you put in to ripping and importing is basically making money from their work, which if milestone feel like it will end you up in court. Trust me, it can happen and has happened before, just look into Square Enix..

Be sensible, keep it free, don't take donations, don't advertise it as yours or anonymous, be specific where it came from. If you're sure you want to supply us with these models then stand by you're decision and don't stoop to using distracting arguments ;)

I mean let's face it. We may as well use the bikes, As if there is any comeback it will only be on Paco ;D

The donation button was asked to me by some people for the time I'm spending in general. Some people is close to me and we talk by discord almost daily and they know  how much time I'm spending and I NEVER asked anyone to pay a penny. The button wasn't there before and it's totally free to donate or no. But currently it's removed, I don't want any misunderstandings.


Edit: You're not talking about ethics. But I think you're the only one. The person who started the fire again its talking about that. Comparing what I did with stealing a car....oh man.
Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on January 29, 2017, 01:55:29 PM
Oh don't get me wrong, it's your choice, it's just advice. My post above is opinion only.
Title: Re: Community thoughts about ripped models
Post by: pacopastor34 on January 29, 2017, 02:44:20 PM
Quote from: TFC on January 29, 2017, 01:55:29 PM
Oh don't get me wrong, it's your choice, it's just advice. My post above is opinion only.

I got your advice and I think it was a good. That's why I remove the button. Thank you.
Title: Re: Community thoughts about ripped models
Post by: 2tfanatic on January 29, 2017, 04:22:26 PM
I don't care as long as i can ride it in the game.
Title: Re: 2013 SUZUKI RMZ 250/450 1.0
Post by: modxbiker on November 06, 2017, 01:31:47 PM
Quote from: Fangel on March 27, 2016, 07:57:45 PM
Awesome man! Thank you. Downloading right away. Could you do the community a favor and upload to http://www.mxb-central.com/ (http://www.mxb-central.com/)?
I will surely download this game for sure!
Title: Re: Community thoughts about ripped models
Post by: PizzaChet on November 30, 2020, 05:39:31 PM
Honestly, I love seeing models freely distributed. Especially after they were sold for ~$200 or more over at MX Simulator to some poor desperate kid that didn't know any better. There's enough high quality free content that for someone to say their time is worth more than the guy who gave away his work doesn't fly. I call it good kharma. The guy who originally made the model surely didn't pay the OEM for use of their brand. Did they?
Title: Re: Community thoughts about ripped models
Post by: hvpmvp on November 30, 2020, 09:46:12 PM
Quote from: PizzaChet on November 30, 2020, 05:39:31 PMHonestly, I love seeing models freely distributed. Especially after they were sold for ~$200 or more over at MX Simulator to some poor desperate kid that didn't know any better. There's enough high quality free content that for someone to say their time is worth more than the guy who gave away his work doesn't fly. I call it good kharma. The guy who originally made the model surely didn't pay the OEM for use of their brand. Did they?
...

I can tell you have never modeled anything in your life, or at least had it ripped and sent around without your permission.
Title: Re: Community thoughts about ripped models
Post by: PizzaChet on November 30, 2020, 10:37:12 PM
Quote from: hvpmvp on November 30, 2020, 09:46:12 PMI can tell you have never modeled anything in your life, or at least had it ripped and sent around without your permission.
No, you can't tell shit. Boy, what a poorly informed assumption. Apparently, you've always had selfish thoughts when creating. Try giving away something, see if it makes you feel good(that's a laugh!). Like I said, there's plenty of free, quality content. There's plenty of people that aren't vultures.
Title: Re: Community thoughts about ripped models
Post by: hvpmvp on December 01, 2020, 02:29:00 AM
Quote from: PizzaChet on November 30, 2020, 10:37:12 PM
Quote from: hvpmvp on November 30, 2020, 09:46:12 PMI can tell you have never modeled anything in your life, or at least had it ripped and sent around without your permission.
No, you can't tell shit. Boy, what a poorly informed assumption. Apparently, you've always had selfish thoughts when creating. Try giving away something, see if it makes you feel good(that's a laugh!). Like I said, there's plenty of free, quality content. There's plenty of people that aren't vultures.
LOL. To quote you, "what a poorly informed assumption" because I am literally in the middle of modeling a ton of bike parts to free release for sim.  Imagine you work super hard on something and are super proud of it, and want a little bit of compensation for it, so you charge people.  All the sudden you see tons of people using it when they didn't get it through you.  It's not an awesome feeling.  People like you are the ones that drive content creators away from games, even more disgusting that you actually advocate the stealing of others peoples' work :/
Title: Re: Community thoughts about ripped models
Post by: hvpmvp on December 01, 2020, 02:36:54 AM
sorry for the dp but... all I saw in your posts, pizzachet, was a lot of not thanking creators for releasing things and only pointing out negatives, also a distinct lack of models being released.  Maybe I didn't look hard enough tho? I would love to see your free models!
Title: Re: Community thoughts about ripped models
Post by: PizzaChet on December 01, 2020, 03:34:33 PM
I work in CAD/CAM all day. Why would I want to come home and not play? It's your choice to charge for your models, then use the honor system only to surely be disappointed when the inevitable happens. Get over yourself. There's still plenty of great free stuff. Why don't you go harp on those creators that are dragging you down by not charging?
Title: Re: Community thoughts about ripped models
Post by: StoneRider on December 01, 2020, 05:45:40 PM
Quote from: hvpmvp on December 01, 2020, 02:36:54 AMsorry for the dp but... all I saw in your posts, pizzachet, was a lot of not thanking creators for releasing things and only pointing out negatives, also a distinct lack of models being released.
Just charge your stuff far away from here dude. There is no debate. We don't sell stuff here. Period. If you don't like the way things are here, stay on sim and stop trying to explain to us how life's work. I'm getting tired of that "mods police" coming from sim. We don't come to sim's forum to say you're wrong to sell your shit right ? Do your thing and let us do our own. You're never gonna make a point here you're just wasting your time and ours.
Title: Re: Community thoughts about ripped models
Post by: iNsane on December 01, 2020, 06:06:50 PM
Title: Re: Community thoughts about ripped models
Post by: hvpmvp on December 02, 2020, 01:26:52 AM
When did I say I was being dragged down by any content creators? Don't get me wrong I love free releases, which you guys seem to think I don't for some reason.  Everything in life isn't free, and if you constantly hate on paid releases and turning away creators for charging for their work, this community will go nowhere.  I could honestly care less if this game had free or charged releases, doesn't bother me at all, what does bother me is people advocating for stealing other people's hard work.  Especially if it's from a smaller game like mx sim, where usually 1 person spends about a thousand hours making a model, although it's still an awful thing to rip from mxgp games.  I honestly just don't understand how you can defend stealing.
Title: Re: Community thoughts about ripped models
Post by: 𝖙𝖋𝖈 on December 02, 2020, 08:36:23 AM
I'm not trying to stir the pot here, but thought I'd put my two cents in for what it's worth.

1. The thread was originally about ripped content from games like MXGP and MESX. I think we can all agree that we can be a better community than a bunch of rippers and so far I think we've achieved that on the whole.

2. But now the conversation has turned to selling mods that's a different discussion all together right? My thoughts:

2 situations..

People buy bike models from developers like THQ (who earn millions) in the form of DLC so they can ride a real life brand in game and don't complain about having to buy them (tracks too)..

People spend thousands of hours crafting models in their spare time at home only to give them away for free to a community who are largely ungrateful and take high quality mods for granted..

I know who I would rather buy a bike model from simple as that 🤷‍♂️

(Although $200 is absolutely criminal)
Title: Re: Community thoughts about ripped models
Post by: hvpmvp on December 02, 2020, 03:11:24 PM
+1 tfc, and yeah I also agree paying $200 for 1 model in mxs is way too much.