MX Bikes Official Forum

Mods => Track Editing => Topic started by: Mace-x on May 28, 2015, 12:33:42 AM

Title: Work in progress Tracks.
Post by: Mace-x on May 28, 2015, 12:33:42 AM
Show us your dirt!
I´m currently working on 2 tracks:

1-Lost lands for B3
Works well but i want to redo the textures, also now i can overshoot every jump with the 250f  :o
Gotta fix that.

2-No name sx track:
Based on my seattle 2009 for mxsim, base disp map is pretty decent for now, rides good.
(http://i.picpar.com/uMwb.jpg)

Doing a new workflow for heightmaps wich is way better (for me)
1-3d max, spline of the basic layout
2-edit the spline with all jumps and elevation changes (no cambers)
3-export heightmap
3-edit cambers/berms/ruts in ps

Image above is directly from 3d´s max  :)
Title: Re: Work in progress Tracks.
Post by: Mace-x on May 28, 2015, 07:01:12 AM
Yeh Yeh Yeh, have nothing to do tomorrow  ;D
So i´m working untill late, new layout, probably final this time.

Club_Mx(yeah, that´s how i decided to call it) 8)
(http://i.picpar.com/kOwb.jpg)

(http://i.picpar.com/lOwb.jpg)

The 250f Struggles but it can be done, it rocks to go full throttle and land butter smooth.
Despite the amounts of jumps the track is not too hard.
Title: Re: Work in progress Tracks.
Post by: teeds on May 28, 2015, 09:34:06 AM
Tasty Mace, bring it on  8)
Title: Re: Work in progress Tracks.
Post by: Ruubs on May 28, 2015, 10:30:25 AM
Don't we have this topic already?
http://forum.mx-bikes.com/index.php?topic=95.0

Ps. Looks cool Mace!
Title: Re: Work in progress Tracks.
Post by: 𝖙𝖋𝖈 on May 28, 2015, 10:50:27 AM
Definitely an interesting concept! Looking forward to seeing how it rides :)
Title: Re: Work in progress Tracks.
Post by: Mace-x on May 28, 2015, 06:58:38 PM
Thanks guys! heightmap is ready  :)

Ingame
(http://i.picpar.com/mQwb.jpg)

I´ll start with textures now.

@sandbiter
Damn, didnt notice, couldnt find it, maybe was too late xD
Title: Re: Work in progress Tracks.
Post by: Mace-x on June 02, 2015, 07:53:30 AM
(http://i.picpar.com/erxb.jpg)

Still learning terrain layers/normal maps  :)

Next is objects!  ;D

Edit:
Fuuuuu!! Redid everything!
Splits, Gates, Pits, Checkpoints, etc.
i still get respawned in the same spot

at the left of this screen
(http://i.picpar.com/zrxb.jpg)

i dont know why when i generate the surface i get this weird points, all the rest of the track is fine.
(what is this surface for?)

any help will be appreciated, it´s driving me freaking crazy!  >:(
Title: Re: Work in progress Tracks.
Post by: teeds on June 02, 2015, 11:56:59 AM
I know sweet FA about tack making Mace sorry, hopefully others will get you on track  ;D (i'll get my coat). That's some sweet chalky goodness right there, cutting will not pay on this one ;)
Title: Re: Work in progress Tracks.
Post by: PiBoSo on June 02, 2015, 05:15:19 PM
Quote from: Mace-x on June 02, 2015, 07:53:30 AM
i dont know why when i generate the surface i get this weird points, all the rest of the track is fine.
(what is this surface for?)

any help will be appreciated, it´s driving me freaking crazy!  >:(

The surface is not needed for dirt tracks.