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May 05, 2024, 08:31:27 PM

News:

MX Bikes beta18j available! :)


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Messages - Snappe

61
Quote from: Sandbiter on April 23, 2019, 05:08:05 PMServers should have the option for race only

You mean like Quick Race mode?
62
Quote from: kickasspeanut on April 23, 2019, 10:59:06 AMi think the limited amount of tracks is still a massive limiting factor, especially for people like me who enjoy turning laps solo to improve at the game.

How many tracks is enough? There are a lot of quality tracks made already. Too many to count!

Unfortunately a lot of the links in the Tracks section are broken, and mxb-mods.com is missing many of them  :(
63
Support / Re: cant start the game
April 15, 2019, 06:46:02 PM
Strange... I have Avast and that's never happened!
64
Suggestions and wishlist / Re: Dark Mode forum?
April 11, 2019, 06:38:58 PM
I've made a dark mode, you can activate it in your forum profile.
Let me know if you find any problems!
65
Support / Re: Beta 10 keeps crashing
December 17, 2018, 07:41:33 PM
Yeah it sounds like you might be using an old bike setup
66
Quote from: Asdrael on December 11, 2018, 10:24:59 AM
It could be a bit more smooth, but locking it would make going uphill and downhill... "interesting".

Indeed
67
Suggestions and wishlist / Re: rotating objects
December 10, 2018, 03:58:31 PM
Completely missed this topic somehow, sorry!

It's a good idea! I'm not sure if the clouds would work as well as you'd like... But for things like windmills planes ferriswheels etc it would be an elegant simple solution and would add some life to tracks for sure. We'll see what we can do.
68
Bug Reports / Re: Slicks on dirt = great!
November 28, 2018, 02:52:47 PM
You can increase knobsFactor to give more traction once the tyre is spinning up - this is why Dx1 is reduced.
Increasing bulldozingFactor gives more lateral grip when the tyre is sliding. So Dy1 can be reduced.
However! We are going to be changing the tyre code a bit so don't spend too much time tweaking at this stage.

And yes the SM tyres are too good on dirt currently
69
Tracks / Re: Overpass Mx v1
November 08, 2018, 07:16:03 PM
heh yeah I just tested it, all good.
Track is ace!
70
Tracks / Re: Overpass Mx v1
November 08, 2018, 02:43:14 PM
You can just copy background.edf from the example track into your own track folder, it would look better than being black  :)
71
Tracks / Re: Overpass Mx v1
November 08, 2018, 12:23:26 PM
Why no background?  :o
72
Track Editing / Re: TrackED & Objects Starter Pack
November 01, 2018, 05:11:02 PM
Quote from: iNsane on November 01, 2018, 01:15:07 PM
Theoretically I could share MXGP Pro Assets but I dunno If someone wants them

Please no.
We plan to release an asset pack, and we plan to improve TrackEd to make object placement easier.
73
Support / Re: License Key entry
October 17, 2018, 06:22:56 PM
Quote from: Twitch135 on October 16, 2018, 07:49:04 PM
If you don't have that file, then it will ask you for the key once you start the game if I remember correctly.

Correct. If it doesn't ask for a key on startup then it's unlocked.
74
To host a session you might have to allow UDP ports 54200 and 54210 in your router/hub firewall.
75
Track Editing / Re: Drone scanned Tracks for MX Bikes ?
September 27, 2018, 05:15:28 PM
We'll be working on the lean angle thing asap.

As for these drone scans... They are just awesome, but I just don't understand how the whole thing works. It seems to be a subscription but... What do I get? Do I have to buy a drone? Do I have to hire someone else who has a drone?

Sandbiter I tried WW Ranch in MXS, but the scale seems too big.

I'd be super interested to get some scans into MXB. If anyone knows of a way then let me know!