The first bike is a 350F. Just the one bike, for the moment.
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Quote from: giopanda on February 11, 2014, 11:16:07 AM
the helmet cam stays pretty much parallel to the terrain while we see the bike 'swinging' left and right at the bottom of the screen, compared to mxsimulator where the camera position and angle are stricly bonded to the rider that is strictly bonded to the bike.
how will mx bikes handle this?
Quote from: bc45 on February 11, 2014, 02:01:09 AM
Everybody needs to go into this forum and game open minded. Not prejudge people that you may know of from the mxs forums by their past experiences or doings. For one, everyone deserves a fresh start coming into this new game. Also, If you want the forums to be "better" than the mxs forums, talking about other people that were supposedly "bad" in other forums (Not accusing anybody) isn't going to start this community off clean. Keep doing this and it will lead straight downhill from there.
So all I'm saying, is have a little respect, and try to be nice to everyone! It's not too hard
Quote from: al167 on February 07, 2014, 11:49:19 AMIt's possible, there's an insert flash button.
would be cool to be able to embed youtube vids in the forums too
Quote from: Motoboss on February 07, 2014, 01:10:35 PM'Show unread posts since last visit' at the top of the page?
Also its no big deal but the threads that have new posts be highlighted so you can automatically see whats been commented on..
Quote from: gdubmx on February 05, 2014, 01:44:41 PM
where will I be able to find a rider template for MXB when its out? Do you release a "stock" template we can then edit?
Quote from: Sandbiter on February 03, 2014, 04:21:34 PM
Pib or Snappe, could you please tell me a bit more about addings objects to a track? I saw a post somewhere that it's within a text document, but wouldn't it be very difficult to get all the objects on the right places?
I'm thinking of making a sort of GNCC track, with a forest. But if I can't get all the tree's around the track, exactly where I want them, then it's a pretty big problem for me.