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May 08, 2024, 04:03:17 AM

News:

MX Bikes beta18j available! :)


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Messages - GDUBMX

1531
Documentation / mxbikes.ini questions
October 18, 2014, 12:41:12 AM
Ok so Piboso ive been messing around with the replay buffer size and matter what i put the buffer is always about a 1:30s. here is my ini file settings, are they incorrect?

[HACKS]
ColorMipMaps = 0
NoPBuffer = 0
NoRenderToTexture = 0
NoPBO = 1
NoFBO = 0
NoHDR = 1
replay  = 1000000000000000000000000000000000000000
[windows]
compatibility=1
1532
Track Editing / Re: Track editing questions/help
October 16, 2014, 01:10:32 PM
This will be awesome. Good job Gio
1533
General Discussion / Re: key disabled
October 16, 2014, 12:17:12 PM
letting the team down :( thanks for NOT supporting the cause man..
1534
Paints / Re: Upcoming paints
October 15, 2014, 01:53:42 PM
Looks cool mate. Nice attention to detail with the little things.
1535
Track Editing / Re: Pictures of the tracks!
October 15, 2014, 12:17:18 PM
Ahh yeah! Man that looks sick!
1536
Bug Reports / Re: Low Fps
October 15, 2014, 10:03:25 AM
Yeh when you say low do you mean below 30? id say the obvious, update drivers etc etc but you've probably already checked all that.
1537
Suggestions and wishlist / Re: Steam Greenlight
October 14, 2014, 06:22:10 PM
Set up a PayPal.. Plus I'm now in the other side of the debate about having certain games on steam. They would take 30% of the sale leaving team piboso a little amount to progress with updates.  And snappe.. It would defo be a done deal if it did get greenlite! :)
1538
General Discussion / Re: Questions
October 13, 2014, 07:10:17 PM
Tried both snappe and get an error with the 3dsmax plugin way, the fbx2edf.exe crashes every single time I attempt to convert. I've give up on it now, if you want to give it a go you are more than welcome to just let me know and I can pm you the files. Cheers anyway mate.
1539
Off Topic / Re: Post your real life pictures here!!!
October 13, 2014, 01:06:15 PM



1st 2 are of my old KTM Exc 450
last one is of my old pitbike at our pitbike track :)
1540
General Discussion / Re: Questions
October 12, 2014, 05:53:55 PM
Quote from: janaucarre on October 12, 2014, 05:50:19 PM
Quote from: gdubmx on October 12, 2014, 05:41:38 PM
Piboso/Snappe, pardon me for asking but how can we turn a file into an EDF file? ive downloaded someones bike stand model and have permission to import into the game. Its a .blend file and i have 3ds max (i borrowed of a friend) im guessing that EDF is the file format in which the game reads and is not an actual model file format.

Hi,
You need to install the plugin for 3ds max in the plugin folder, you can download it at the webpage where you have download the game, after that make an export(in 3d) and choose the edf... format in the list below in the export window.
hey thanks mate, been trying to download those things but it comes up with this stuff: *
If compiled as C++, extern "C" must be added to declaration of functions to export
*/

typedef struct
{
   char m_szName[100];
   char m_szUUID[37];                  /* universally unique identifier */
   int m_iID;                        /* internal unique ID */
   char m_iNumAxis;                  /* number of axis */
   short m_aaiAxisRange[6][3];            /* min, max and center value of each axis */
   char m_iNumSliders;                  /* number of sliders */
   short m_aiSliderRange[6];            /* max value of each slider */
   char m_iNumButtons;                  /* number of buttons */
   char m_iNumPOV;                     /* number of POVs */
   char m_iNumDials;                  /* number of dials */
   char m_aiDialRange[8];               /* max value of dials */
} SControllerInfo_t;

typedef struct
{
   short m_aiAxis[6];
   short m_aiSlider[6];
   char m_aiButton[32];
   char m_aiPOV[2];
   char m_aiDial[8];
} SControllerData_t;

__declspec(dllexport) int Version()
{
   return 2;
}

/* called when software is started. If return value is not 0, the plugin is disabled */
__declspec(dllexport) int Startup()
{
   return 0;   
}

/* called when software is closed */
__declspec(dllexport) void Shutdown()
{
}

/* called every rendering frame. This function is optional */
__declspec(dllexport) void Update()
{

}

/* called when a control is queried */
__declspec(dllexport) void Reset()
{
}

/* called every few seconds to support hot plugging. The return value is the number of active controllers */
__declspec(dllexport) int GetNumControllers()
{
   return 0;
}

/* _iIndex is the 0 based controller index. _psInfo must be filled with controller info */
__declspec(dllexport) int GetControllerInfo(int _iIndex,SControllerInfo_t *_psInfo)
{

   return 0;
}

/* _iID is the unique controller ID. _psData must be filled with controller data */
__declspec(dllexport) int GetControllerData(int _iID,SControllerData_t *_psData)
{

   return 0;



Have no idea what all that means, are the links broken or do i need something else?
1541
General Discussion / Re: Questions
October 12, 2014, 05:41:38 PM
Piboso/Snappe, pardon me for asking but how can we turn a file into an EDF file? ive downloaded someones bike stand model and have permission to import into the game. Its a .blend file and i have 3ds max (i borrowed of a friend) im guessing that EDF is the file format in which the game reads and is not an actual model file format.
1542
Media / Re: 2nd week MXB screenie comp
October 12, 2014, 04:53:45 PM
1543
Suggestions and wishlist / Re: I want to help!
October 11, 2014, 08:06:34 PM
Now now children play nice..
1544
General Discussion / Re: [MxBikes] register key problem
October 10, 2014, 04:12:47 PM
Check for spaces before the key and make sure you don't have : before the key
1545
Track Editing / Re: SimpleSX Test
October 10, 2014, 08:36:34 AM
So I ran a couple of laps of this and another supercross track and IMO I feel that with this current build of the physics its just not possible to run on a technical track be it supercross or nationals. To me the bike isn't loose/reactive enough for tight twisty tracks/sections. Its a very strong possibility that I'm that crap and just can't be loose enough. I mean I cannot get on with Maryland at all, I just feel like I'm  trying to sail a boat round,the off cambers are a nightmare for me and when I fall on a hill.... I need a damn tow truck to get back going again lol. I can't wait to see where its gonna end up so we can rip tracks like giopandas nationals and tight sx tracks how there meant to be ridden.