MX Bikes Official Forum

Mods => Bikes => Topic started by: Jose Reina on February 25, 2017, 01:05:41 PM

Title: SuperMoto BikeMod v1.0
Post by: Jose Reina on February 25, 2017, 01:05:41 PM
(https://fotos.subefotos.com/82ea1a6c6387d4dc0d02a9cfac5522cbo.jpg)

SuperMoto BikeMod V1.0

Already here, the first definitive version of this SuperMoto Bikemod

Hello everyone!
I want to share with you the bikes I'm working on, a SuperMotard BikeMod.
All these bikes are extracted from the game Ride 2, and imported to MX Bikes.

This is the first definitive version v1.0.
The whole section of Physics is the same as the SM 450 of Piboso, which works very well.

In the future it is possible that I make some update regarding the physics or some mistake that I have forgotten (I hope not hehe)

I also recommend using the following settings:
Lean: 20
Stability: from 30 to 60. (if it is very complicated, raise it to 100).

I want to thank PacoPastor, without his help I could not have done this, and the other people that I have asked and they have helped me without problems. THANK YOU VERY MUCH.

Surely I forget something, but if I remember and I'll comment hehehe.

I hope you enjoy them and any opinion, advice or help are all welcome  ;)


How to install.
If you do not have any SuperMotar bikes, you should download the SuperMoto BikeMod v1.0

If you already had the Beta Version of SuperMoto Bikes, you only have to download the updates that are in this thread, of course in order of updating.
Extract the files (bikes and tires folder) into the MX Bikes root folder.

SUPERMOTO BIKEMOD v1.0  https://drive.google.com/uc?id=0Bx-AiEDnyjD6TjVfNm5tTjY0cG8&export=download
Also available in One-Stop Sync Shop (http://forum.mx-bikes.com/index.php?topic=1576.0)
Thanks to Geofanatec

SuperMoto Beta Updates:
UPDATE 1 BIKES FOR BETA TM SMM450/Yamaha YZF450/Suzuki RMZ450  https://docs.google.com/uc?id=0Bx-AiEDnyjD6bDdwT18tM2hGRDQ&export=download
UPDATE 2 BIKES FOR BETA APRILIA SXV450/KAWASAKI KXF450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6bElBQ29ZQV9FeFU&export=download
UPDATE 3 BIKES FOR BETA HONDA CRF450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6T1ZJSkRLUjN3VGc&export=download
UPDATE 4 BIKES FOR BETA Husqvarna FS450/KTM SMR450  https://mega.nz/#!f0BAhL6A!F3h6PbFGwhRPk96PC2x-HgpLf9N_J6apI02AFgsc_j4

These bikes work with the new flexion of chassis of the Beta 6, the rest of bikes will be updating them when I can

* If you have BikeMod Beta
   1- Install the Motorcycle Updated 1
   2- Install the Motorcycle Updated 2
   3- Install the Motorcycle Updated 3
   4- Install the Motorcycle Updated 4
   5- Play and enjoy

Templates TM SMM 450  https://mega.nz/#!OkwFTKxA!sHB6bATGroNPk5T64w8oSgEcYobqMGoCelrEcG9TEzg
Templates Yamaha YZF450  https://mega.nz/#!XxBSEQKI!PUwS5fKNN3rDQ84ZuHskfE-RgBojvwmkG9yYnICU_94
Templates Suzuki RMZ450 SM  https://drive.google.com/file/d/0Bx-AiEDnyjD6Z3ZGeWZnVmRMc0k/view
Templates Aprilia SXV and Kawasaki KXF  https://drive.google.com/uc?id=0Bx-AiEDnyjD6RkVYVTVPNHRta2c&export=download
Templates Honda CRF 450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6eVl4RGJjUXFuNGc&export=download
Templates Husqvarna FS450 and KTM SMR450  https://mega.nz/#!ysAEhC4I!9RJ6mfXxcfUr1LnQrtFQ2BY8_im7by6di3giUom6I6g

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)
Modify message

Title: Re: SuperMoto Beta
Post by: StoneRider on February 25, 2017, 02:04:52 PM
really nice man :) i'm really not into supermoto at all... but i can't wait for a flattrack mod...!!! :D
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 25, 2017, 02:57:16 PM
Your wait will be rewarded hahahahaha

Thanks  :D
Title: Re: SuperMoto Beta
Post by: MultiCOOLFRESH on February 26, 2017, 05:38:21 PM
Maybe I did something wrong, but the bikes do not show up in the game... I put them, as normal, in the bike folder, but nothing... Can you help me?
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 26, 2017, 06:49:00 PM
Quote from: MultiCOOLFRESH on February 26, 2017, 05:38:21 PM
Maybe I did something wrong, but the bikes do not show up in the game... I put them, as normal, in the bike folder, but nothing... Can you help me?

Yes... you musto choose in category, Supermoto ;)
Title: Re: SuperMoto Beta
Post by: MultiCOOLFRESH on February 26, 2017, 06:50:35 PM
Ohh, that explains everything :)
Title: Re: SuperMoto Beta
Post by: nuovaic on February 26, 2017, 10:23:20 PM
Absolutely great bikes Jose, very enjoyable!
Thanks.
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 27, 2017, 01:03:36 AM
Thank you ;)

I leave here a link with about 130 circuits for SuperMoto, are of GPbikes and KartRacingPro.


https://mega.nz/#!Dtw2xbjQ!rZ5ywmE2lEdEPw1cqUKBRCbeAG85LLBteHaqhoOP_7U
Title: Re: SuperMoto Beta
Post by: MultiCOOLFRESH on February 27, 2017, 03:56:29 PM
I love the bikes, do you upload the templates, when the bikes are done?
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 27, 2017, 04:00:40 PM
I have a lot of work still to do, but when I have them complete, I will also pass all the templates of the bikes.
But please understand that I have a lot of work with motorcycles because I want the best possible, and there are 8 motorcycles and many details, and the physical, and many things hehehe.
I hope they have patience that with time they will all be 100%, with their templates and everything.

I also have Yamaha and Suzuki, I have 2 other bikes, KTM and Huskbarna, when I have all these, update the mod and put the chain to all motorcycles;).
Title: Re: SuperMoto Beta
Post by: MultiCOOLFRESH on February 27, 2017, 04:43:13 PM
Sure, I am just so hyped, because I love your Sumos :)
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 27, 2017, 04:54:59 PM
Quote from: MultiCOOLFRESH on February 27, 2017, 04:43:13 PM
Sure, I am just so hyped, because I love your Sumos :)

hahaha Thank you very much, I'm also hype hahaha
Title: Re: SuperMoto Beta
Post by: grimm on February 27, 2017, 06:07:12 PM
This supermoto pack is soooo good. Even with the slight visual needs, the entire package is so well done (even if they are a conversion) and after figuring out the new "one stop sync shop" and getting all the gear, MXB actually looks like something from the Supermoto Des Nations series!


Thank you for all the hard work! I'll be enjoying these bikes every chance I get to play MXB.  :D

Ripping through Mid Ohio with the TM and a bunch of the new gear! It looks so fantastic! I am stoked to see this updated.  ;)
(http://i645.photobucket.com/albums/uu175/RatFighter/mxbikes%202017-02-27%2011-04-25-68_zps7dtal0hb.jpg) (http://s645.photobucket.com/user/RatFighter/media/mxbikes%202017-02-27%2011-04-25-68_zps7dtal0hb.jpg.html)
Title: Re: SuperMoto Beta
Post by: 2tfanatic on February 27, 2017, 06:20:57 PM
Thanks looks very nice, do you have the PSD file for the Aprilia SXV textures?
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 27, 2017, 06:48:42 PM
Quote from: Rhyveeo on February 27, 2017, 06:20:57 PM
Thanks looks very nice, do you have the PSD file for the Aprilia SXV textures?

If I have it, when I finish all the bikes I will upload it;)
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 27, 2017, 06:49:25 PM
Quote from: grimm on February 27, 2017, 06:07:12 PM
This supermoto pack is soooo good. Even with the slight visual needs, the entire package is so well done (even if they are a conversion) and after figuring out the new "one stop sync shop" and getting all the gear, MXB actually looks like something from the Supermoto Des Nations series!


Thank you for all the hard work! I'll be enjoying these bikes every chance I get to play MXB.  :D

Ripping through Mid Ohio with the TM and a bunch of the new gear! It looks so fantastic! I am stoked to see this updated.  ;)

I am glad you like it!
Title: Re: SuperMoto Beta
Post by: Jose Reina on February 28, 2017, 07:06:11 PM
I update the first post with a new version of the Mod.

I added four more bikes, and corrected a few minor mistakes I had.

Be still a beta, and I still have a lot of work to do, I hope the next version, is the final.

Thanks and I hope you enjoy them

Link here and in the first post  ;)

https://docs.google.com/uc?id=0Bx-AiEDnyjD6Wkt1eUlON0lMbnc&export=download
Title: Re: SuperMoto Beta
Post by: Mace-x on March 01, 2017, 10:31:23 PM
the bikes are awesome Jose, thanks a lot mate!  :)
Title: Re: SuperMoto Beta
Post by: Jose Reina on March 02, 2017, 12:35:36 AM
Thanks man ;)
Title: Re: SuperMoto Beta
Post by: nico916 on March 02, 2017, 01:10:17 PM
Hello, sorry but i put bikes in my bikes folder, but what can i do of "install & tyres"?
Thanks and sorry for bad english.....
Title: Re: SuperMoto Beta
Post by: Jose Reina on March 02, 2017, 02:55:14 PM
Quote from: nico916 on March 02, 2017, 01:10:17 PM
Hello, sorry but i put bikes in my bikes folder, but what can i do of "install & tyres"?
Thanks and sorry for bad english.....

Extract the Bikes and Tyres folder, inside the MX Bikes folder.
Only that.  ;)
Title: Re: SuperMoto Beta
Post by: nico916 on March 02, 2017, 09:02:03 PM
thanks, perfect bikes!!! :D
Title: Re: SuperMoto Beta
Post by: Jose Reina on March 06, 2017, 05:36:43 PM
(https://fotos.subefotos.com/dcd94f58b3a95c4d4a34e479066e6e05o.jpg)
Updated the motorcycle TM SMM 450 SuperMoto to version 1.

I have put the bike chain, adjusted all the geometries in the 3d and improved textures of the bike. The 3d of this bike and its textures are finished. I have also added two skins ;)

I also add the bike's templates so you can make your skins;)

The following bikes will update them when I finish them

UPDATE TM SMM 450 v1  https://mega.nz/#!HxQhCTAA!-amXR0LygX1luo0FoJyXlkbBTRkQbVqqbw4Cs7C-2yA
Templates TM SMM 450  https://mega.nz/#!OkwFTKxA!sHB6bATGroNPk5T64w8oSgEcYobqMGoCelrEcG9TEzg

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)
Title: Re: SuperMoto Beta
Post by: loinen on March 10, 2017, 10:51:46 PM
Thank you a lot!
Downloading..
And going to try it online.
Title: Re: SuperMoto Beta
Post by: Jose Reina on March 13, 2017, 05:26:22 PM
UPDATE
(https://fotos.subefotos.com/77688ce862b0f9a7dd3d30779d9c358do.jpg)

I update the TM SMM450 and Yamaha YZF450 bikes.

Adjusted the position of the pilot in both motorcycles, put the chain of the YZF, and adjusted of geometric in 3d and textures.

In the TM the wheel measurements have been adjusted.

Both bikes work properly and with the textures adjusted.

Add two skins to the Yamaha YZF450 and attached

UPDATE LINK HERE https://docs.google.com/uc?id=0Bx-AiEDnyjD6a3ZrQ0ZCZndPb00&export=download


Yamaha YZF450 TEMPLATES https://mega.nz/#!XxBSEQKI!PUwS5fKNN3rDQ84ZuHskfE-RgBojvwmkG9yYnICU_94

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)
Title: Re: SuperMoto Beta
Post by: teeds on March 13, 2017, 05:55:53 PM
GRoovey, cheers Jose.
Title: Re: SuperMoto Beta
Post by: Jose Reina on March 13, 2017, 08:31:10 PM
Thanks Teeds ;)
Title: Re: SuperMoto Beta
Post by: Jose Reina on March 17, 2017, 06:58:07 PM
(https://fotos.subefotos.com/de1d4345fb991126292b5fadae7c493bo.jpg)

Updated
Yamaha YZF450 SM, TM SMM450 SM and Suzuki RMZ450 SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Suzuki RMZ450 SM tuned in 3d geometries, improved textures, and set the bike chain.
Attached also the templates of the bike Suzuki RMZ450 SM

The three bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bike Link https://docs.google.com/uc?id=0Bx-AiEDnyjD6bDdwT18tM2hGRDQ&export=download

Templates for Suzuki RMZ450 SM https://drive.google.com/file/d/0Bx-AiEDnyjD6Z3ZGeWZnVmRMc0k/view

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
Title: Re: SuperMoto Mod || update 17-03-2017
Post by: GDUBMX on March 17, 2017, 08:59:41 PM
Thanks mate, will definitely grab these. Good job Jose
Title: Re: SuperMoto Mod || update 17-03-2017
Post by: Jose Reina on March 28, 2017, 12:52:11 PM
(https://fotos.subefotos.com/8dfdf46bd0017e8ac04228816bc91aa3o.jpg)

(https://fotos.subefotos.com/80e679719634be615b980161ec929e08o.jpg)

Updated
Aprilia SXV450 SM and Kawasaki KXF450 SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Aprilia SXV 450 SM and Kawasaki KXF 450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of each bike
Attached also the templates of the bike Aprilia SXV 450 and Kawasaki KXF 450

The bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

I added a Yamaha YZF 450 bike file, because it was wrong, it's just the gfx.cfg file, which is included inside the SM_Yamaha_YZF450 folder, you just have to replace it. Are the positions of the hands in the first person view ;)

Updated Bikes Link  https://drive.google.com/uc?id=0Bx-AiEDnyjD6bElBQ29ZQV9FeFU&export=download

Templates Aprilia SXV and Kawasaki KXF  https://drive.google.com/uc?id=0Bx-AiEDnyjD6RkVYVTVPNHRta2c&export=download

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
Title: Re: SuperMoto Mod || update 28-03-2017
Post by: teeds on March 28, 2017, 02:40:20 PM
Thx fella  :)
Title: Re: SuperMoto Mod || update 28-03-2017
Post by: loinen on March 28, 2017, 04:54:05 PM
supermoto is a specific niche in moto theme, unfortunately it doesn't look popular online (shame to those who pass by!) but i hope this mod will attract people.
this is fckn amazing! thank you very very much!
Title: Re: SuperMoto Mod || update 28-03-2017
Post by: Jose Reina on March 28, 2017, 06:17:54 PM
Thank you very much  ;)

I imagine that when there are mixed circuits (asphalt, sand and jumps), it will attract more people
Title: Re: SuperMoto Mod || update 28-03-2017
Post by: Jose Reina on March 29, 2017, 11:20:17 PM
(https://fotos.subefotos.com/82ea1a6c6387d4dc0d02a9cfac5522cbo.jpg)

Updated
Honda CRF 450SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Honda CRF 450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of the bike
Attached also the templates of the bike Honda CRF 450 SM

The bike are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bike Link  https://drive.google.com/uc?id=0Bx-AiEDnyjD6T1ZJSkRLUjN3VGc&export=download

Templates Honda CRF 450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6eVl4RGJjUXFuNGc&export=download

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
Title: Re: SuperMoto Mod || update 29-03-2017
Post by: loinen on March 30, 2017, 10:17:12 AM
Jose is unstoppable  ;D okay, downloading.. thanks a lot!
Title: Re: SuperMoto Mod || update 29-03-2017
Post by: Jose Reina on March 30, 2017, 04:11:16 PM
Hahahaha thanks.

Tonight or tomorrow I will finish the two remaining bikes to complete the Mod, then it will be finished!
Title: Re: SuperMoto Mod || update 29-03-2017
Post by: Jose Reina on March 31, 2017, 07:34:12 PM
(https://fotos.subefotos.com/9471bea44fb3837ca33094eed5684505o.jpg)

(https://fotos.subefotos.com/6e01be1e4ac38f035c2216ad3e43e7f5o.jpg)

Updated
KTM SMR 450 and Husqvarna FS450for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
KTM SMR450 SM and Husqvarna FS450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of each bike
Attached also the templates of the each bike
I also updated an Aprilia SXV file, fwheel_s.edf, because there was an error.

The bike are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bikes Link  https://mega.nz/#!f0BAhL6A!F3h6PbFGwhRPk96PC2x-HgpLf9N_J6apI02AFgsc_j4

Templates Husqvarna FS450 and KTM SMR450  https://mega.nz/#!ysAEhC4I!9RJ6mfXxcfUr1LnQrtFQ2BY8_im7by6di3giUom6I6g

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
Title: Re: SuperMoto BikeMod v1.0
Post by: Jose Reina on March 31, 2017, 07:46:03 PM
Yes, I'm updating the first post, to make it clear, it's Version 1.0 of the SuperMoto BikeMod
Title: Re: SuperMoto BikeMod v1.0
Post by: Jose Reina on March 31, 2017, 08:03:30 PM
SUPERMOTO BIKEMOD v1.0  https://drive.google.com/uc?id=0Bx-AiEDnyjD6TjVfNm5tTjY0cG8&export=download

Released first version of SuperMoto BikeMod v1.0

I have updated the first post, in which I explain the ways to install, in case someone had the Beta version, there is no need to download SuperMoto BikeMod v1.0

If there is any doubt, please tell me
Title: Re: SuperMoto BikeMod v1.0
Post by: 𝖙𝖋𝖈 on March 31, 2017, 08:24:18 PM
I don't really play Supermoto, not really interested, but just wanted to say great job on importing these bikes :)
Title: Re: SuperMoto BikeMod v1.0
Post by: Jose Reina on March 31, 2017, 08:31:20 PM
Thank you TFC, I appreciate it  ;)
Title: Re: SuperMoto BikeMod v1.0
Post by: pacopastor34 on April 01, 2017, 05:44:40 PM
THAAAAAANKS JOSE "PAKETE" REINA!!!! You made a good work importing all these bikes. Downloading!  ;D ;D ;D

Gracias tío! Vaya currazo!
Title: Re: SuperMoto BikeMod v1.0
Post by: Jose Reina on April 02, 2017, 11:47:52 AM
Quote from: pacopastor34 on April 01, 2017, 05:44:40 PM
THAAAAAANKS JOSE "PAKETE" REINA!!!! You made a good work importing all these bikes. Downloading!  ;D ;D ;D

Gracias tío! Vaya currazo!

Thank you for all the help you have given me!  ;)
Title: Re: SuperMoto BikeMod v1.0
Post by: Jose Reina on April 02, 2017, 11:48:42 AM
Quote from: geofanatec on April 01, 2017, 09:45:41 PM
Also now available from One-Stop Sync Shop (http://forum.mx-bikes.com/index.php?topic=1576.0)

Thank you for putting them in your One-Stop Sync Shop !!! I appreciate it!
Title: Re: SuperMoto BikeMod v1.0
Post by: Syd on April 02, 2017, 08:26:56 PM
Bikes are fantastic Jose! Thank you for the mod.

Will the SM server be updated?
Title: Re: SuperMoto BikeMod v1.0
Post by: 𝖙𝖋𝖈 on April 13, 2017, 09:00:33 PM
So what would happen if you made copies of all of these bikes and put on the MX wheels?

Surely we'd then have an enduro bike pack.. Right? ???
Title: Re: SuperMoto BikeMod v1.0
Post by: pacopastor34 on April 13, 2017, 09:16:10 PM
Quote from: TFC on April 13, 2017, 09:00:33 PM
So what would happen if you made copies of all of these bikes and put on the MX wheels?

Surely we'd then have an enduro bike pack.. Right? ???

And what about that TFC?

(http://www.arpem.com/imagenes/ficha/6/7/3/8/suzuki-rm-e-250.656738.jpg)
Title: Re: SuperMoto BikeMod v1.0
Post by: Jose Reina on April 14, 2017, 01:43:23 PM
Quote from: TFC on April 13, 2017, 09:00:33 PM
So what would happen if you made copies of all of these bikes and put on the MX wheels?

Surely we'd then have an enduro bike pack.. Right? ???

You can put mx wheels, but these bikes are not enduro, they are motocross with asphalt wheels, bone, they do not have brake lights, nor headlights. Supermotard motorcycles are converted motocross motorcycles for use on asphalt.

I would really like to make Flattrack, without front brake, or fender, for use in ovals of dirt, that could be a lot of fun. But for that I must do a good physics of tires that has a good index of sliding the rear wheel and enough grip on the front wheel.
Title: Re: SuperMoto BikeMod v1.0
Post by: Robert223 on August 14, 2017, 08:04:01 AM
I just downloaded mx bikes. Now I need to download supermoto mod and then what? Copy it where exactly?

Sorry for the question but I really don't know. lol
Title: Re: SuperMoto BikeMod v1.0
Post by: philiaN on August 14, 2017, 04:51:35 PM
Mx Bikes/bikes

you have to create the "bikes" folder
Title: Re: SuperMoto BikeMod v1.0
Post by: Robert223 on August 14, 2017, 10:01:17 PM
Quote from: philiaN on August 14, 2017, 04:51:35 PM
Mx Bikes/bikes

you have to create the "bikes" folder
Already done and it's working perfectly. Thanks.
Title: Re: SuperMoto BikeMod v1.0
Post by: Danish_Gamer_Toke on November 30, 2017, 03:54:32 PM
when i try to make a skin it only shows up with what i drew on it and not the logos i put on. how to fix?
Title: Re: SuperMoto BikeMod v1.0
Post by: Kenny154 on December 01, 2017, 02:40:10 PM
Damnnn Whos tm model is that. Clean as hell!
Title: Re: SuperMoto BikeMod v1.0
Post by: wimpsback on February 26, 2018, 03:29:25 PM
Love the bikemod, just feel like the mod is crazy big to load into a server? I can't seem to connect to a server using this bikemod. Maybe any other issues that i'm missing thats preventing me to connect? I was able to connect once but after that never again... When connecting to a server with just the default supermoto, it works fine. (btw i'm using LAA hack)
Title: Re: SuperMoto BikeMod v1.0
Post by: 2tfanatic on June 19, 2020, 11:16:18 PM
is this coming back some day ?
Title: Re: SuperMoto BikeMod v1.0
Post by: Dennisenge05 on June 06, 2022, 10:42:19 PM
can you get the crf and the kx in mega ?