Kraken Berg Hare Scramble (aka Erzberg)Welcome to the Kraken Berg! I love the Erzbergrodeo and other hard enduro type events. I took it into my own hands to make an enduro track instead of waiting on one of the big gaming companies or some other modder to do it for me. This track took me just over 7 months to complete. I would estimate that I worked, on average, about 30 hours per week on it over that time - so it was pretty much like a second job for me. While MX Bikes doesn't have perfect physics for hard enduro, and there are still some bugs in the game, I think that this is a great start and it will get even better. If you guys like this - let Piboso know so we can get more enhancements to the engine to support these large maps and enduro type riding.
Thanks again for trying out the Kraken Berg. Please be sure to read all of the information below.
Current Status and TODO:- Released version 1.0 - July 12, 2020
- Released 2020 final version - Nov 28, 2020
About:- Course based on the 2019 edition of the real course. Contains all checkpoints other than the one were they go out to the ski resort - that was too far out of the map boundaries to increase the map size.
- 3.6 km x 3.6 km
- 1300 meters elevation change
- Most of the course is very close to 1:1 scale. I was working from old satellite data so not everything is perfect and there are some areas that aren't as steep or long as the real location.
- final course is over 40 km long
- 4K height-map
- Initial height-map work done in World Creator 2
- Detailed work done in L3DT
- Objects done in Blender. Object texturing done with Substance Painter and Photoshop
Riding Tips:- Use track marker if in testing mode to set you back to where you want for testing sections and lines.
- Use separate brakes - combined brakes makes the rear lock up and you can't control as well when going down hill - or adjust the strength of your back brakes if using combined.
- Use 20mm on front brake setting.
- You can lock up back brakes and counter lean if the bike starts swinging one way down the hill.
- Use first gear on downhills, blip throttle to get engine braking back if you lock up the back brakes and auto-clutch engages.
- Try standing or sitting on different hills with different gear selection
- Full throttle doesn't always work the best when going up hills
- Speed wobbles on hills usually happen when front end gets light and it is off camber - try different things to combat this until physics are better - slow down, find better line, lean forward or try to tap brakes before front end gets too light.
- Stuck in a tree or rock? Use the long reset until you get out. If you see someone stuck in an object, DO NOT GET STUCK YOURSELF or you will both be stuck and get the "Track Not Clear" message forever.
- A full lap will only count if you cross the splits at CP9 and CP18. There are over 450 checkpoints on the centerline to check for course cutting. Stay within the flagging, stay on the trails, stay within the rock gardens and you will probably not have a hard time avoiding penalties. Penalties are severe - miss an actual flagged checkpoint and that will be a 10 minute penalty. Missing checkpoints on the centerline will gain you 30 or 60 second penalties for each one missed (you can't see them so stay on the trail).
- Did you remember to top off the fuel tank?
Known Issues:- Texture and mask draw in is bad - this is just how the game engine is - hopefully Piboso can fix someday.
- Texture flickering/z-fighting - the size of this map seems to make z-fighting really bad, especially where objects contact the terrain or faces are close together. The numbers on the rider's jersey even flicker
- Physics on rock objects are not great - have to use WLLCONC because TRK object physics are not correct - will hopefully be fixed someday and we'll be able to do more harder rock obstacles.
- No support of true point-to-point courses with open centerlines. Hopefully this will be fixed someday - currently have to continue course on after the enduro-cross arena back to the start area to finish the lap.
- 3D grass performance - there is no 3D grass on this map as it takes too long to build with it, and performance was really bad when tested
- Rider should dab more with both feet with obstacles like rocks.
PLEASE READ:
You may not have a good enough system to run this map - I do not apologize. So don't complain if you can't run it - save some money and upgrade your system. Or complain to PiBoSo to add some more features such as LOD for track objects and other performance enhancing features.
If you are getting bad FPS, first thing to try is lowering your draw distance. If that doesn't work, then you can turn down texture quality and all of the other settings.
MAX HUD:
Max HUD has been updated for performance issues - if you still have poor performance follow these instructions --> Max HUD affects performance on this map - if you are using AMD cards or lower spec Nvidia cards then uninstall Max HUD and check your performance - you can simply rename the max hud plug-in with file extension ".bak" so it will not load. You can then change it back to enable for other tracks.
Post your system specs and performance once you do try it and I'll add to the list below to help others know if they can run it smoothly or not.
Tested GPU Performance:- GTX 660Ti | 30-60 FPS on all low settings
- RX 460 | 40 - 80 FPS - Min settings with Max HUD uninstalled
- RX 560 | 40 - 80 FPS - Max settings with Max HUD uninstalled
- GTX 1070 | 70 - 120 FPS on medium draw distance, 2x anti-aliasing
- GTX 1080 | 100+ FPS - All high settings
- RTX 2060 Super | 130 - 160 FPS - All high settings
- RTX 2070 Super | 130 - 160 FPS - All high settings
Are you a YouTuber?
If you want to make a video with commentary on this track, why don't you contact me before hand so you can get some facts about it so you don't ramble on with conjecture about how things were done or why.
Donate to the Track Building Fund
If you enjoyed playing this map feel free to contribute a donation! You are not obligated to give any modder anything but a thank you - but if you would like to send me something to put towards the next custom track that I do it would be appreciated.
CLICK HERE TO DONATE (https://paypal.me/resolutekraken)
Download:
Mega (https://mega.nz/file/DQ90QK6K#gbPXQpg_haYKlbTrmcDHKP69pQvjd3UaV86mCaWmKew)
MediaFire (http://www.mediafire.com/file/c3smiiqko99f0ru/Kraken_Berg_2020_-_Install.zip/file)
PLEASE READ THE README FILE!!!
Kraken Berg | CP25 to Finish Gameplay
Kraken Berg | CP23 to CP25 Gameplay
Kraken Berg | CP18 to CP23 Gameplay
Kraken Berg | CP16 to CP18 Gameplay
Kraken Berg | CP13 to CP16 Gameplay
Kraken Berg | CP10 to CP13 Gameplay
Kraken Berg | CP8 to CP10 Gameplay
Kraken Berg | CP6 to CP8 Gameplay
Kraken Berg | CP4 to CP6 Gameplay
Kraken Berg | CP2 to CP4 Gameplay
Kraken Berg | Start to CP2 Gameplay
Reveal Trailer:
Thanks:
- DoluTattoo - building models and textures
- Danky - building models and textures
- TFC for advice and tutorials
- Niko for assets and tutorials
- GioPanda for assets
- Ruubs, GreenLennux, JayRobbo, OkWes for testing and enduro enthusiasm
- iNsane for testing and getting Enduro bikes ready!
well, very nice project !
Cant wait to try it out!
Wow cant wait!
hell ya! this is going to be amazing and hopefully opens to door to even more enduro tracks
This is gonna be Epic! Nice work.
I'm so stoked. Can't wait for the release!
Exact track I wanted in the game! I cant wait to try it!
niceeee
Oh boy cant wait to meet it in June!
so sick!
I can't wait :D
Updated first post with First Look Trailer video. Work continues!
Looks amazing :D
it's gonna be so fun ! amazing project man
Can't wait! Thank's for doing this <3
to sick. cant wait
Updated main post with new gameplay video of Start to CP2.
WOW!!! Amazing :)
Wait that video goes to cp 2 and you expect it to be around 500 CPs? damn bro.. dedication :D
Quote from: giuliano199 on April 01, 2020, 07:43:48 PMWait that video goes to cp 2 and you expect it to be around 500 CPs? damn bro.. dedication :D
No, there are only 26 flagged checkpoints on the course. It needs the ability to add 500 checkpoints in the track editor to set the course and timing penalties for cutting. The game only supports 50 right now.
Updated main post with link to CP2 to CP4 video. I have to say with Beta 14, the physics improved a lot for enduro riding. Average players should be able to make up up most hills now :P
Your doing great man. Need more tree roots and logs to get over :D
Quote from: Jimbo on April 13, 2020, 08:19:56 PMYour doing great man. Need more tree roots and logs to get over :D
Yeah, I'll probably add some more near the end of the project. As it is, a lot of people will have problems trying to make it up some of the hills :P
Quote from: Resolute Kraken on April 13, 2020, 09:16:53 PMQuote from: Jimbo on April 13, 2020, 08:19:56 PMYour doing great man. Need more tree roots and logs to get over :D
Yeah, I'll probably add some more near the end of the project. As it is, a lot of people will have problems trying to make it up some of the hills :P
Thats hard enduro for ya. Supposed to be the hardest race right?
Main post updated with CP4 to CP6 gameplay video. Course is complete to CP18. Still looking to release in June.
Favorite portion so far. Love the woods, makes me excited for some more GNCC-style tracks.
Looking great, can't wait to ride it!
You know what would be cool?
If you set it to all sand, ride it like 50 times and save it as default groove.
That would be a real challenge!
Quote from: giopanda on April 30, 2020, 05:37:51 PMLooking great, can't wait to ride it!
You know what would be cool?
If you set it to all sand, ride it like 50 times and save it as default groove.
That would be a real challenge!
Yeah, might give that a go. The problem with deformation on this track is the resolution. It is 4K heightmap and size is 3600x3600 so resolution is low for deformation.
That's what I thought but at least you won't have such a 'smooth' surface
Updated first post with CP6 to CP8 gameplay video.
Updated first post with link to CP8 to CP10 gameplay video.
First post updated with CP10 to CP13 gameplay video. Currently working on CP15 of 27.
First post updated with CP13 to CP16 video.
course finished!!!!!! cant wait to race this track looks insane great work.
I did a test run on the complete course. It took me 1 hour and 41 minutes to complete - this is with lots of practice. I used 7.9 liters of fuel on the GasGas 250 4T.
CANT WAIT TO SHRED IT 8)
It'd be awesome to see twice as many rocks in Carl's Diner as well as several uphills, if the game physics allow it. But GODDAMN this looks INSANE. I can't wait to ride it.
Good job mate, an incredible amount of work has gone into this you can tell. Looking forward to the finished thing although I never get an hour to myself these days let alone 2 - 3 😄
Thanks guys - it is getting closer. Can't wait to move on to an "easier" project!
First post updated with link to CP16 to CP18 video.
Main post updated with current status and TODO list.
Can't wait to make a video edit of this track
Updated main post with riding tips, known issues, and tested GPUs in preparation for release within a few weeks.
Updated main post with video link for CP18 to CP23. Added warning about PC specs.
i already know peopel are going to speed run it lol
If you need help testing id love to help yall out! Discord is Nullity#3303.
Updated main post with info about Max HUD and AMD performance - good news!
updated main post with CP23 to CP25 gameplay video.
I see the server online and I get so hyped to ride this...........
Discovering the roads and trails with them mates, packed with something to eat and to drink in the backpack and mentally preparing for the hardest challenge that we're about to conquer soon.
(https://cdn.discordapp.com/attachments/378568443592704000/729807116591693894/mxbikes_2020-07-06_23-11-55.png)
were gettin so close boys!
can you release the track please !
Quote from: stoo on July 11, 2020, 11:02:43 AMcan you release the track please !
i wish it would be that easy
Quote from: stoo on July 11, 2020, 11:02:43 AMcan you release the track please !
you just delayed the track by one week ...!
Quote from: stoo on July 11, 2020, 11:02:43 AMcan you release the track please !
good job buddy, got too wait another week now :)
Just ban him . I dont know why you would ask when he already has a release date in the first post. Idiots
you talk to who, little shit, I'm not your friend me, and I'm free to say what I want on the forum, you're not the king here, and if you have the problem with me, I would be delighted to teach you a little dance, pick up shit!
Quote from: stoo on July 12, 2020, 09:41:22 AMyou talk to who, little shit, I'm not your friend me, and I'm free to say what I want on the forum, you're not the king here, and if your a problem with me, I would be delighted to teach you a little dance, pick up shit!
Settle it on the track later today.
Sorry for trash talking here but i dont know why he come here just for insulted me, i see on the first post you have changing the description after my message.
Thanks for your work man.
Asking to release track !
Modding games takes time , they release when its ready be patient like everyone else
Quote from: stoo on July 12, 2020, 10:07:44 AMSorry for trash talking here but i dont know why he come here just for insulted me, i see on the first post you have changing the description after my message.
Thanks for your work man.
why he was rude : everytime someone says something abt the track, it will be delayed. something i cant say, re*****
Quote from: stoo on July 12, 2020, 09:41:22 AMyou talk to who, little shit, I'm not your friend me, and I'm free to say what I want on the forum, you're not the king here, and if you have the problem with me, I would be delighted to teach you a little dance, pick up shit!
hes also free to say what he wants, chill out
Track released! I hope that everyone likes it. There are still some problems with endless synching for some people - including myself sometimes when connecting to servers to play it. I may work at making a "lighter" version of the map with less trees and objects to see if that helps. Hopfully Piboso can fix the synching problems soon.
One thing that works for a couple of us - turn down your graphics settings all the way to low, including the resolution before you try to connect to a server. Then, once you have connected successfully, turn them back up.
How am I supposed to re fill my bike?
Hey, that's pretty good!
Thank you so much for your time on this project.
It's really nice to ride enduro on a real map.
Can't wait to see a server full :)
Thanks again! Great job.
Updated main post with link to Discord to post fastest race laps.
Super cool map, where did you found your fern assets ? would you share them on the assets thread ? Thanks great work man
Excited to ride this! Been waiting since your first post. I just have to figure out why the map has no ground currently, i went wrong somewhere.
Quote from: BeardedKraken on August 13, 2020, 06:30:25 PMExcited to ride this! Been waiting since your first post. I just have to figure out why the map has no ground currently, i went wrong somewhere.
Follow the instructions in the readme.
B15 Update: You can now uncheck the "Lock to Bike" option!
I took a quick spin and everything seems to work the same as before physics wise. Updates said that slow-speed physics where "fixed" but I'm not sure what that means. Still see some speed wobbles on some hills.
Updated to final build for 2020. I've made some changes and finished some things that I didn't have time to do for the first release:
- Modified a few hills. Some are harder, some are easier, most are the same.
- Added alternate rain textures.
- Additional sky domes - game will rotate between them each time you load the track.
- Replay cameras for the entire course (400+ cameras).
- Water at start area.
- Logs added to various trails.
- Various route arrow fixes.
- Some more route flagging.
- Added RESS banners.
- Added RESS logos to white flagging.
- Updated CP banners with RESS logo.
- Updated Action Arena bleacher end graphics with new art.
- Updated track image with new art.
- Fixed some floating objects.
- More trees/bushes added on CP11 hill.
- Pit/start area mask - if you long reset in the start area (anywhere until the Arch) it will spawn you back at your pit box instead of halfway to CP2.
- Holeshot line.
- Registered track for stats.
- 3D crowds with sound affects.
- Adjusted a couple of CP lines to be more forgiving for cuts.
- Adjusted splits to be much larger - especially split 1 at CP9 were if you launched down that hill you could miss the split entirely and your lap wouldn't be counted.
I hope that everyone enjoys the update - please read the RTFM in the download!
you're a madman. great stuff reso
was extreme fun to hang around with y'all on the track!
Riding around with couple mates is the best there. The update is as always extremely great stuff and adds so much realism to it, even that I still hate hearing myself yelling at me, it creates such an unbelievable atmosphere! :D
Forgot to add gas in the garage. Ran out at checkpoint 25 around an hour and 40 minutes. Pushed it the rest of the way since i was so "close" and anded with 2 hours and 42 minutes XD
Quote from: dylan44frisch on December 19, 2020, 09:24:41 PMForgot to add gas in the garage. Ran out at checkpoint 25 around an hour and 40 minutes. Pushed it the rest of the way since i was so "close" and anded with 2 hours and 42 minutes XD
Lol! That happened to us during testing - everyone ran out of gas during a race!