Source code updated to the latest interface.
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Quote from: TT-R 125 on August 04, 2014, 05:08:03 PM
piboso What happened with the game mx bikes you are not talking about anything else ja and 4 months and the game was not released this game WHAT aconntecendo friend.
Quote from: juniormx11 on July 18, 2014, 09:13:37 AM
curious, i know and understand that the 'crew' behind the making of this game are confronting a little bit of conflict with the physics and what not, but, has there been any sort of beta release yet?
Quote from: gdubmx on July 16, 2014, 07:16:36 PM
Hey piboso,can we get an update on a potential release date please. Do you expect to release before Christmas or do you expect it to be early next year? I'm not asking for an exact date just more of a completion percentage. Cheers
Quote from: robinf36 on July 14, 2014, 09:50:42 PM
Will there also be a 3rd person camera?
Quote from: onlyonetone on July 14, 2014, 02:10:17 AM
Can't find the source but they did say the visor cam is for replays only as it would be difficult to ride that way. How ever I know for fact there will be a first person cam. And if its like gpb you can fully customize the position of the camera.
Quote from: Sandbiter on July 10, 2014, 06:59:29 PM
So I finnaly got the normal maps to work, but I've some weird problems with alpha channels now. It looks like I'm not able to use normal maps and alpha channels at the same time.
This is a simple cube with a green diffuse map on it and some black spots on the alpha channel. The settings I used for exporting FBX2EDF are 'Normals on recalculate and angle at 90'. Now the normal map works, but I see the other cubes behind the cube, which shouldn't be the case in some spots.
Quote from: frankie on June 27, 2014, 10:46:37 AM
I dont know if this question is ever asked before but how will we need to export the model so it could work in game? Like mxs?
Quote from: Madcowie on June 26, 2014, 06:43:05 PM
Yeah Nordic bought the title and by the looks of it and destroyed it. Having said that I will probably still play it as its abit of sit down relaxing fun on the couch rather than in the office on the PC.
Quote from: Madcowie on June 25, 2014, 09:46:56 PM
If Milestones game is bad, just think how crap this one is! My god these physics are terrible. You can land at 90 degrees and not fall off!
https://www.youtube.com/watch?v=B3qg_vhgflI
Quote from: JohnnyMac on May 16, 2014, 08:42:58 PMQuote from: PiBoSo on January 30, 2014, 03:26:42 PMQuote from: Mikey on January 30, 2014, 03:21:12 PM
How many rider stability settings will we be able to control?Quote
And will we be only able to play in 1st person or will there be a 3rd person camera?
There are 3 cameras: 2 onboard and 1 external.
QUESTION REGARDING EXTERNAL CAMERA:
I am into radio control dirt bikes. I have the ability, with a usb device, to use my 3 channel radio to be used as a basic xy game controller (steering, throttle, brake). My question is regarding the modding of the camera. In mxsim, just for testing I can mess around and run the bike in 3rd person with my radio, but the camera is 3rd person and not realistic to radio control. Would your external camera be able to be placed at a position and pitch/yaw to track the bikes movement like a stationary replay camera?
Quote from: Reaper on May 14, 2014, 04:35:06 AM
Oh god. To break it down for some people. Here ya go.
4. Direct PM message from Piboso ----> Feel free to post MX Bikes news on your website.
Quote from: Reaper on May 13, 2014, 05:53:38 AM
Facebook is gay. Anyways, I'm sure if Piboso didn't want photos to spread, then he wouldn't have posted any here in the forums. I think it will be good for the game. If it were me developing the game, I would spread the news as far as I could.
Quote from: ALEale on May 11, 2014, 10:31:33 PM
Hi Pib
just some questions...
Mx Bikes is based on OpenGL like GpBikes?
what's the problem to port GpBikes,MxBikes on DirectX? it's possible?
what's the joypad you're (you & Snappe) using to test MxB?
thanks