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Mods => Tracks => Topic started by: BadStar on May 08, 2016, 11:49:01 PM

Title: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 08, 2016, 11:49:01 PM
Want to go ahead and put this out there for anyone who wants more tracks to ride on.. and/or constructive feedback.

http://www.mediafire.com/download/m36co40wrlawsp9/The_Ridge_v0.5.zip

Missing objects & some textures (pickup truck/trees/highway)

IMPORTANT
*Use CLOUDY or RAIN for most immersion. (no background, so the fog and clouds help fill the void :)
*about a 1/4 mile of trail that spawns you backwards (may not notice)
*about a 1/4 mile or less of trail with no re-spawn (may not notice)
*trails will have directional type markers when I learn objects.. (2 long trail sections)
*very fun in 1st person!! (3rd person..not so sure)

SPAWN AREA
*Gravel Parking - near a 2 lane highway (highway is dirt bc I cant figure out the texture yet)
*Imagine a pick-up truck or two parked in the lot, lol.. (haven't figured out objects yet)
*Trail head - across road from start/parking

Builder Pros
If anyone becomes interested in helping me figure out how to texture the highway w/out turning the world white, I will be happy to share the original files with anyone. (same with objects)

Builder Newbs
If any new builders want to see how a newb did something, I will happily share the original files.

https://www.youtube.com/v/oTQiUlFwbxU
Title: Re: "The Ridge v0.5" Free-Ride
Post by: Mace-x on May 09, 2016, 01:10:59 AM
Love it!  ;D
Full freeride trails, Metal Mulisha style, track is sick man, thanks!
Damn, now i want to make a Freeride track too hahaha
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 09, 2016, 02:55:54 AM
Do it!!
Title: Re: "The Ridge v0.5" Free-Ride
Post by: PizzaChet on May 09, 2016, 03:33:23 AM
The Ridge? In Washington?
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 09, 2016, 03:36:38 AM
No, in my head.. lol.   

Apparently "The Ridge" is a common ORV park name.. maybe I should have went with something else..

Maybe v0.51 will have a new title.. as soon as I think of one, ha.
Title: Re: "The Ridge v0.5" Free-Ride
Post by: MUD on May 09, 2016, 08:22:32 AM
I like this trail, so tight ;D

I'll try and give some help on texturing and material layers

First The base layer doesn't need a thickness, all layers on top of it do.
All textures and masks must be a power of 2.

To create a mask it must be set to 8bit colours and saved as a 32bit image and should be a '.TGA'
you need to add an alpha layer
needs to be in greyscale

The RGB layers are completely ignored.
The Alpha Layer is the only one used

White = 100%, Black = 0%

For textures it affects the transparency/opacity (White = Visible, Black = Invisible)

For material layers it affects the thickness ( a layer with a thickness of 1.0 metre and the mask at 75% grey would make that area 0.75 metres thick)



Here's some sample code to help out.


Track.hmf
num_layers = 4

layer0
{
map = dirt_dark.tga
repetitions = 32
}

layer1
{
map = dirt_light.tga
repetitions = 32
thickness = 0.03
}



layer2
{
map = grass.tga
repetitions = 64
mask = mask_grass.tga
thickness = 0.01
}

layer3
{
map = asphalt.tga
repetitions = 32
mask = mask_asphalt.tga
thickness = 0.25
}


Track.tht
num_material_layers = 4

material_layer0
{
material = compact soil
}

material_layer1
{
material = soil
thickness = 0.10
}

material_layer2
{
material = sand
mask = mask_sand.tga
thickness = 10
}

material_layer3
{
material = asphalt
mask = mask_asphalt.tga
thickness = 0.25
}



Layer0 is the bottom and each layer after is on top of the previous.

For materials a few of the choices are: compact soil, soil, soft soil, sand, gravel, and asphalt. I think there are 5 or 10 others too.

Hope this helps.
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 09, 2016, 02:07:12 PM
Thx Mud! I'll have a closer look when I get off work.
Title: Re: "The Ridge v0.5" Free-Ride
Post by: PizzaChet on May 09, 2016, 04:08:35 PM
Quote from: BadStar on May 09, 2016, 03:36:38 AMNo, in my head.. lol.
Then name it Cranial Ridge MX Park. lol  :P
Title: Re: "The Ridge v0.5" Free-Ride
Post by: 𝖙𝖋𝖈 on May 09, 2016, 04:39:36 PM
Nice BadStar! Had a few rides on this track so far and really like the trails. Real fun!
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 09, 2016, 06:53:03 PM
Quote from: PizzaChet on May 09, 2016, 04:08:35 PM
Quote from: BadStar on May 09, 2016, 03:36:38 AMNo, in my head.. lol.
Then name it Cranial Ridge MX Park. lol  :P

Haha!


Thx Fats, your tutorials and others are the only reason I have gone this far!  I'll keep chipping away at it :)
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 09, 2016, 06:58:05 PM
All I want for objects is a pickup truck or two at the parking area...tree lines for the map ends and some tree's to scatter near the trails to make it feel more secluded.

Question: I notice in sketch up I can get objects from the "warehouse".. do these models work in game and are they a legitimate use of someone's objects or a "bad practice" so to speak?

I wonder if Piboso would share the objects since it's all for mxb? The trees and tree lines they use would be great.
Title: Re: "The Ridge v0.5" Free-Ride
Post by: 𝖙𝖋𝖈 on May 09, 2016, 08:03:00 PM
SketchUp objects from the object finder are free to use however nobody who makes objects for SketchUp uses textures that are to the power of 2 and although you can open the texture in an external editor and resize the texture file it then looses it's mapping. Also some of them are extremely over designed and not clean.

Far better off making your own!
Title: Re: "The Ridge v0.5" Free-Ride
Post by: pacopastor34 on May 09, 2016, 10:52:14 PM
Superfun! I can spend a whole day riding trails like that easily Good work Badstar!
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 09, 2016, 10:58:36 PM
Good to hear, Paco!  :)     




If I can teach my self to make objects and import them correctly, I would like to make some trials/enduro type trails.. nothing too technical because of the beta physics, but I am pretty confident we can handle some rocky paths, with random logs, etc..just need to be tactful on how to implement that with the physics.
Title: Re: "The Ridge v0.5" Free-Ride
Post by: bassit on May 14, 2016, 11:38:29 AM
I kind of expected this to be crap, partly from the look of the vid (i didnt watch it) and it being your first time, i was very wrong.

This track is seriously fun and has some great trails to ride, dude you have some natural abilty for this, some of the sections on the trails are fast and flowing,  just how it should be.

This track will get used more than most of the others, love it..

Thank you..
Title: Re: "The Ridge v0.5" Free-Ride
Post by: pacopastor34 on May 14, 2016, 01:19:15 PM
Quote from: bassit on May 14, 2016, 11:38:29 AM
I kind of expected this to be crap, partly from the look of the vid (i didnt watch it) and it being your first time, i was very wrong.

This track is seriously fun and has some great trails to ride, dude you have some natural abilty for this, some of the sections on the trails are fast and flowing,  just how it should be.

This track will get used more than most of the others, love it..

Thank you..

Totally agree with that. If you learn a bit more and put the proper textures and objects on them you can do some of the best tracks. I love freeriding. Just for fun. Braaaap.
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 14, 2016, 05:00:56 PM
Quote from: bassit on May 14, 2016, 11:38:29 AM
I kind of expected this to be crap, partly from the look of the vid (i didnt watch it) and it being your first time, i was very wrong.

This track is seriously fun and has some great trails to ride, dude you have some natural abilty for this, some of the sections on the trails are fast and flowing,  just how it should be.

This track will get used more than most of the others, love it..

Thank you..
Quote from: pacopastor34 on May 14, 2016, 01:19:15 PM
Totally agree with that. If you learn a bit more and put the proper textures and objects on them you can do some of the best tracks. I love freeriding. Just for fun. Braaaap.


Man, that's really cool to hear!!


I feel I have a good vision/feel for it, but no experience making.. at all! lol.  If I can ever figure out how to do the dang objects and backgrounds..ahhh!

I do love L3DT, thanks to Fats for sharing what he is using (apparently some hate l3dt)..I find it to be great.

Hopefully I have learned enough from making this track(still a wip) that my next project will be better.. I do think I need to not make any thing else until I learn to place objects and tree lines etc, bc it will never have the immersion I want and the finished feel.

You would think a single pickup truck, some tree's and facade tree lines would be easier but I find the track builder a billion times easier lol (may be due to simply not knowing what to do)
Title: Re: "The Ridge v0.5" Free-Ride
Post by: 2tfanatic on May 21, 2016, 05:50:30 PM
Very fun map to ride on, if the tracks where you ride on would be a bit more bumpyer that would be amazing!
Title: Re: "The Ridge v0.5" Free-Ride
Post by: BadStar on May 21, 2016, 07:34:59 PM
I plan to make it much more so, with other trail type obstacles..but I'm stuck on objects at the moment.. Which is kind of a bummer bc I can't seem to figure it out. Same happened with Terra forming, so maybe It will work it self out at some point.