MX Bikes Official Forum

Mods => Bikes => Topic started by: StoneRider on May 10, 2016, 05:26:57 PM

Title: 2016 Honda 250/450
Post by: StoneRider on May 10, 2016, 05:26:57 PM
EDIT NEW VERSION: Sunday May 29

Here is the red one ! Just took the J4KAW's released bike and put it in our favourite game !

(https://i.gyazo.com/9b3b356d6e49ab748fac2e3df98e2a7f.jpg)

250 --> http://www.mxb-central.com/2016-honda-crf250/
450 --> http://www.mxb-central.com/2016-honda-crf450/
And here is the the original release where you can find the .PSD --> http://forum.mxsimulator.com/viewtopic.php?f=7&t=28538

Enjoy !!
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 10, 2016, 05:29:36 PM
PS: the Kxf is going to have his last update and a YZF is allready in progress. really hope it's going to motivate more riders to race the geo's serie....
Title: Re: 2016 Honda 250/450
Post by: Scuzzy285 on May 10, 2016, 11:48:07 PM
downloading it right now i hope its fast enough to mess with the kawi and super exited for the yz
Title: Re: 2016 Honda 250/450
Post by: Mace-x on May 11, 2016, 03:42:50 PM
thanks mate!
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 11, 2016, 06:18:19 PM
OK. Soo, i just released a new, good looking and good riding(?) bike. It's not just another bike in this game. No. It's the third official bike release. (Not counting pit bikes) and after 24hours, i get... 2 reactions ? i mean... come on. Only one entry to the Damien's skin contest ? allready a cancelled race because only three people registered ? This is like, not motivating AT ALL. This game have the potential to be the best Mx Game ever. But for that, we need piboso to make this game his priority. But today, if i were him, it wouldn't be my priority for me too... I mean we are only a few to make content for this game and it's normal because it's hard and tough and it takes a lot of time... That's Ok. But we need a little effort to the gamers to just... be there i think. Be a lil more... motivating and suportive i guess.

Just to make it clear, i hope that you guys understood that i don't do this for glory or fame obviously.... if that was what motivates me i wouldn't be here at all i guess...^^
I just LOVE this game and want to help it as much as i can. For now, we are no more than 5 riders to race and you know what ? i think that's a shame. A real, big Shame with a BIG S.

Voila.
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 11, 2016, 06:19:27 PM
And thank you to Dave and mace X...  really hope you like it ;D
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 11, 2016, 06:53:58 PM
I know how you feel.. I haven't commented as I haven't tried it yet, and I'm sure that goes for others too.

Unfortunately this community has a habbit of going very quiet at times. Like you said we don't make things for glory, we make them for people, and when people aren't around to enjoy them or they just don't have the common courtesy to leave feedback what's the point?

I stopped making tracks in b3 for this very reason.
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 11, 2016, 08:23:15 PM
Quote from: TheFatController on May 11, 2016, 06:53:58 PM
I stopped making tracks in b3 for this very reason.

it can't go this way in the b4... seriously ? if we give up that's just dead until the b5. can't believe it... i wanna race
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 11, 2016, 08:25:40 PM
Quote from: StoneRider on May 11, 2016, 08:23:15 PM
Quote from: TheFatController on May 11, 2016, 06:53:58 PM
I stopped making tracks in b3 for this very reason.

it can't go this way in the b4... seriously ? if we give up that's just dead until the b5. can't believe it... i wanna race

It is what we make of it.. There wasn't anyone in b3 to make tracks for, so let's m ake b4 different.. How do we do that? No idea.  :-\
Title: Re: 2016 Honda 250/450
Post by: GDUBMX on May 11, 2016, 08:41:56 PM
awesome model Stone, i noticed you posted it on MXBC as i had a notification to approve it. just downloaded now and it looks really cool man, honestly great work! however... LOL
i have 1 small issue, the rear end traction when pulling away is insane haha i mean the thing wheelies like a drag bike!! :D gonna make a video for this one if you dont mind, sorry to hear about the lack of interest, like fats said. its just the way this forum goes mate, i know the general population is waiting for less "street bike" physics and fixed netcode. i dont see an issue myself with the physics but i know its alot of hang up for others. keep plugging away mate, thats what i do. i just create skins and share them with the main circle on here, pointless releasing stuff when there is no one to really enjoy it. It does seem the hype is dying down a bit though, personally i think this game could have at least 20 more stock tracks build by piboso. Yeah its our community n all but the learning curve is so steep for novices and expensive too. MXS had a big plus here as the editor made it easy to make tracks good or bad, i ride a track for a few hours then im ready for another, sadly the stock tracks on this game are pretty boring now and the nationals which Fats and Damo are building are very very time consuming.  2 years ago there was an influx of creators around ready and waiting with their software to start building but when Beta 1 dropped they all disappeared. only 1 of them came back but said the physics were so far off what they wanted that they wouldnt spend time creating content for a game they wont play. a big Shame too.
Title: Re: 2016 Honda 250/450
Post by: Docfumi on May 11, 2016, 10:30:20 PM
Cool bike, I have a hard time to keep the front wheel down but it really is a blast
to ride. I work a swing shift so even if I download something it may be a day or
two before I can try it. This was well worth the wait.

Thanks  ;D
P.S. can you do a version of the 2013 Suzuki RMZ 450, I still have the one from
PacoPastor34, I know, I know but it is just to much fun to ride like the 09crf450.

PPS. Can someone post a base setup for this bike. I think a lot of my problems
start with not knowing how to setup a dirt bike.
Title: Re: 2016 Honda 250/450
Post by: Mace-x on May 11, 2016, 11:22:40 PM
I havent had the chance to test it yet, that´s why i didnt let more feedback on it, will do later.
It´s a shame to see how this community is getting stuck, i dont know why but it´s sad. :'(
I´d love to get around and make more tracks but i dont think there´s enough interest on them to keep me interested in doing them, i enjoy making them so i do but as you say, without feedback and the community spirit it´s boring :(
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 11, 2016, 11:26:01 PM
well... let's keep trying hard i guess ! i don't want to give up now... it would be too sad. let's motivate each other idk.... x) it will come let's keep hope !

Thank you Gdub for your feedback.. :) for the traction, i tought i fixed that.. ^^ but i think i am used to the kxf and this is a real monster... LOL anyway, the best race sag setup for the CRF is about 70 on the fork and 110 on the shock. (not sure at 100% that it's the best setup but it's the more comfortable i found.) To reach that sag just tweak your preload button. You can also adjust your spring rate to your preferences. (same race sag is working really great with the kawi btw)

Docfumi, i'm not going to release any Suzuki bike until Damien vortex released his own modeled bike. He did it from nothing and i think that he deserve the "Suzuki exclusivity" ^^ i wait for it and suffer with you mate... but i think that he is on Glen helen for now i don't know. we'll have to be patient... :)
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 11, 2016, 11:58:33 PM
I really think the biggest issue is the netcode. Once b4 rolled in there were swarms of people online and shortly after they started disappearing one by one. Same thing happened to the racing, we had test races that were full, we had pitbike races that were full, and each week it seems like we have less competing in GTX.
Title: Re: 2016 Honda 250/450
Post by: pacopastor34 on May 12, 2016, 01:36:19 AM
I didn't comment because I'm very busy making a couple of track and giving the latest fixes to the KX(I keep waiting you for the official skin, haha. Good one.)

I have about 5 bikes converted for the game but Where is the people who claimed for my conversion of the Rmz? Maybe scared of milestone but no of a guy who model a bike for MXSim?

What's the difference between that bike and the RMZ that I Posted? Any bike could be converted in a couple hours from MXSim and MXGP2. Where is the thin line?

Maybe a double sword?


Edit: Good work Stone. I appreciate you spent time for that community. Try to model a bike, I think you have a lot of talent with graphic arts. Give it a try man!
Where is piboso saying Conversions without permissions are not allowed?

Half-joke half-truth guys. I don't want to hurt anyone.
Title: Re: 2016 Honda 250/450
Post by: Scuzzy285 on May 12, 2016, 02:08:30 AM
i had not commented due to me not being able to play but i just played and it is a great bike but the in air control is nothing like the other bikes it feels very stiff but overall its a great bike
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 12, 2016, 07:45:01 AM
Hey Paco i'm still wainting for the psd of the KX ! uhuh ! For the difference between your mxgp rmz and this bike, (not my bike) is that i don't take it from any game. There is a web site where a guys released the obj of the bike. Here is the line Paco :)
i will definetly try to mod one day. But i allready have a lot of work with my job and my too many other passions... and a not geek at all girlfriend (that's complicate things a lot obviously...^^)

i'm just going too keep make content for this game. Looking forward and don't loose hope. But please guys, don't leave me alone.....!  :'( :'( :'(  ;D
Title: Re: 2016 Honda 250/450
Post by: Paradox28 on May 12, 2016, 09:37:35 AM
I'm with Gdub as to why I just haven't played much of mx-bikes lately.  I get tired of running the same tracks and so I lose interest for a while.  That said, I gather that the track making for mx-bikes is pretty time consuming so its kind of an ebb and flow type of thing.
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 12, 2016, 09:47:38 AM
Track making is as time consuming as you want it to be. I could spend 3 hours and make something rideable with basic textures or I could spend a few weeks making sure every little bit of it rides perfectly on all bikes and looks as good as it rides..

There's no reason why more people can't make tracks, the first ones always a learning curve but after you know what you're doing it's pretty easy.
Title: Re: 2016 Honda 250/450
Post by: pacopastor34 on May 12, 2016, 10:04:13 AM
Quote from: StoneRider on May 12, 2016, 07:45:01 AM
Hey Paco i'm still wainting for the psd of the KX ! uhuh ! For the difference between your mxgp rmz and this bike, (not my bike) is that i don't take it from any game. There is a web site where a guys released the obj of the bike. Here is the line Paco :)
i will definetly try to mod one day. But i allready have a lot of work with my job and my too many other passions... and a not geek at all girlfriend (that's complicate things a lot obviously...^^)

i'm just going too keep make content for this game. Looking forward and don't loose hope. But please guys, don't leave me alone.....!  :'( :'( :'(  ;D

I'll send you asap. And I don't leave you alone but let me know when you have free time to do new contents man! Or a smoke Skype!!

Quote from: TheFatController on May 12, 2016, 09:47:38 AM
Track making is as time consuming as you want it to be. I could spend 3 hours and make something rideable with basic textures or I could spend a few weeks making sure every little bit of it rides perfectly on all bikes and looks as good as it rides..

There's no reason why more people can't make tracks, the first ones always a learning curve but after you know what you're doing it's pretty easy.

It's easy after watching geo tuts and your quick tips. My girlfriend hates you hahahahah. I'm spending so much time with the tracks. It's very very fun. Bulldozing 24/7.
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 12, 2016, 06:25:26 PM
Quote from: pacopastor34 on May 12, 2016, 10:04:13 AM
let me know when you have free time to do new contents man! Or a smoke Skype!!

always up for that dude !! i'm in a shooting sesh all the next week but after that, i'm off !!
Title: Re: 2016 Honda 250/450
Post by: Asdrael on May 12, 2016, 07:44:46 PM
Cool model, thanks for making it available for MXB!
Title: Re: 2016 Honda 250/450
Post by: ChrisK on May 12, 2016, 09:37:18 PM
thanks for the bike and thanks all who make this game better
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 14, 2016, 12:56:51 PM
I do like this bike, I spent some time on it yesterday and it's a lot of fun.. Am I right in thinking it has a custom engine? Part of me likes it when everyone's on the same bike as it's then down to skill on the track, I find the kxf and I think this too has a lot more torque..

One thing I love about rc's cr is that it has the standard 250xf power curve or engine or whatever, means I can use it when building tracks and am happily using it throughout the gtx series. I love the kxf and crf models you've imported I'm just not keen on using them as I find the torque both an advantage and a hindrance.

Thanks though, I'm not saying this to be difficult just giving honest feedback :) you've still done a great job importing them!
Title: Re: 2016 Honda 250/450
Post by: pacopastor34 on May 14, 2016, 01:16:27 PM
I made the first KXF engine and it had too much torque. The real KXF has a few less power than the rest but a few more torque. I think I put too much torque. I think it could be saved leaning forward and being smooth with the throttle but yes, too much Nm.

I noticed the hands in cockpit view doesn't match with the handlebars, you can set it up in the gfx. Are the mud layers working?
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 14, 2016, 02:57:09 PM
Fat i understand but i feel like the 250xf is a real snail compared to a real 250 bike. the kxf have to much torque for sure but i think the crf is just like it need to be. a 250 bike can easily blow up corners and wheelie. I feel like i just can't attack with msm bikes. and i wanted to do another power base for our bikes.  think it's a looooot more fun to ride with the crf than the xf.

Paco, i did my best for the hands. if you can do better... just send me the file ! :P

PS: the kxf is going to be update with a new engine and a new geom to be more gentle with beginers arms :) and i'm actually working on a 2016 125yz

I think it's great to have different bikes like in real life. everybody have his own riding style. some would like a aggressive and fast bike to attack, other would prefer a smooth bike to be good in corners and be consistant.
Title: Re: 2016 Honda 250/450
Post by: Mace-x on May 14, 2016, 04:42:49 PM
so a yz 125, kx 125, cr125 omfg!  :o
Fantastic!!
Title: Re: 2016 Honda 250/450
Post by: BadStar on May 14, 2016, 04:47:22 PM
Yea Fats, I am similar minded as you. I prefer the bike models to stay closer to the original mxb bikes.. If we find that one is "better" we will all be riding only that model and not touch PiBoSo's bikes or other modder's who have worked very hard. I love the kfx ability to throw whips its amazing, so physics are great to become better an better..but the power to me is scaled up a bit so I don't ride it.   On the other hand, I think it's not a bad idea to tweak the performance of the modded bikes..but if you find "the best" base line set up, I would hope PiBoSo would adopt it and that way it doesn't stay ahead of the pack and wash out everyone's good work.

I also 100% agree that all the bikes should not be "the same" and it is very realistic to find a preference in the bikes, so that is great! IRL, The bikes that compete with each other have only minor differences or they wouldn't compete together.


Stone, I honestly think you are right about the 250 needing to be tweaked a bit from the msm bike to simulate more realistic power..so great job at dialing that in! I just would hope PiBoSo would dial in the discovery as we go(after all, it is a piboso sim).. However, I think the 450 is scaled to a whole diff game lol (and should be dialed down a tad). I would like to see if you could make the 250x power band engage a bit harder, which would feel more like a 2smoker!!!


The new bikes you guys put out are amazing either way and are greatly appreciated!
Title: Re: 2016 Honda 250/450
Post by: GDUBMX on May 14, 2016, 06:22:36 PM
i have to agree with Badstar and Fats, imo they look nice but dont ride as good as the stock bikes or rc's models, i mean RC has hands down the best physics tweaks so far. i'll think they will be hard to beat, the kxf and crf dont turn as well and are way too torquey, especially when trying to climb glen helen hills. they have more low end torque than 450s! haha its probably just my shit riding.
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 15, 2016, 12:12:20 AM
just tell me guys. if you prefer the poor stock engine of the msm on all the bikes.... i will do it
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 15, 2016, 12:32:12 AM
but i really feel like the crf is the best bikes ever released on mxb. may be take time to get use to it and perhaps set all the bikes on the crf as a base. or, keep the msm engine. Just tell me
Title: Re: 2016 Honda 250/450
Post by: philiaN on May 15, 2016, 01:37:37 AM
It would be nice if we can have both!? One Stock (Races) and one modified version.
Title: Re: 2016 Honda 250/450
Post by: Scuzzy285 on May 15, 2016, 03:48:07 AM
i think everyone here is right in there own sense but in my own opinion i think everybike should have the same engine just tweaked for each bike/model and just change the way the bike handles but thats just my take on this situation not like it really matters but there ya go
Title: Re: 2016 Honda 250/450
Post by: Docfumi on May 15, 2016, 04:00:43 AM
I don't want to ride a Kawasaki if it has the same engine as a Honda,
what's the point of modding then? Why not just use skins for the MSM
Bike from PiBoSo?  :o

You don't spend 50 bucks on a Lobster diner in the hopes that it taste like Spaghetti!  ???
Title: Re: 2016 Honda 250/450
Post by: BadStar on May 15, 2016, 04:29:18 AM
Stone, I think you do an excellent job in tweaking the bikes and please continue.. I would recommend for now, release a version that is more consistent w/ PiBoSo's work(not exact of course) bc the sim is based around those bikes.. at the same time, this is a BETA and you never know, PiBoSo very well may take your tweaks and use what he likes (he should)..

Like I said, I think you are actually 100% correct that the 250msm could you some pep, and your crf/kxf have it! I just think that due to the game being based of the msm, the tweaks should not vary far away from origin too dramatically. Maybe one day piboso will beef up the 250 and in turn will allow you to do the same with your bikes.


Lets say the MSM's are a KTM... 

The CRF's could very slightly in whichever respects they do irl.. same with the YZF and so on.. (from what Ive read the YZF has more power all through the rpm range and the CRF has more stable turning capabilities etc.. so maybe this type of tweaking could be it..

Stone, you do an excellent job.. let's try and set a standard with the msm and go from there.. lets list the "qood/bads" of the msm and tweak the others around it.

So whatever the bads are, make the CRF make up for and lack in other places.. same with YZF/KXF/etc...

Just wait to turn your bikes into beast mode down the road when  all the other bikes have similar beast mode..

Like I said, KTM/CRF/YZF/RMZ/KXF would not compete if they were not very similiar irl, even with the noticeable differences between them!


Wow..rant, done.


ps. we are all very passionate simulator fans obviously. So please do not get discouraged over our opinions !!! We love the work!
Title: Re: 2016 Honda 250/450
Post by: Scuzzy285 on May 15, 2016, 07:07:19 AM
badstar you are very correct about the yz and crf comparison my yz always outruns the crf in the rpm area and my crf is very stable in the corners and stone you are doing an amazing job keep it up
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 15, 2016, 11:07:49 AM
I think everyone has a valid point. I guess I'm on the bench right now and was just offering personal feedback.

Paco, I'd be interested to know if the engines you've created are 100% replicas of real world data, or are they guess work? If you accidentally gave the kxf too much torque, I'm going for guess work.

I guess the msm engine is a 100% replica and I'm also guessing the geometry / suspension is the same. If the kxf and crf engines are exaggerated and the geometry is made so the bike rides as well / stable as possible then they have a massive advantage over the msm.

Again, not saying this to be difficult, just pointing out my concern with them.

Title: Re: 2016 Honda 250/450
Post by: pacopastor34 on May 15, 2016, 02:03:30 PM
Of course Fat. I tried to keep the engine as close as I've seen in the original dyno pictures. I can't remember if I put the original gearbox ratio in the KXF but in my KX I did it. But I think I put too much torque on the KXF , It haven't to be as msm. I think KXF only need a few less torque. Just that.
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 16, 2016, 06:00:50 AM
okay guys so i hear all of you here and try to take all you said in consideration. i will work again on all those engine and reupload all my bikes. i got a very busy week right now but the next week end would be good. The 2016 husky is on this way too... ;)
Title: Re: 2016 Honda 250/450
Post by: Scuzzy285 on May 16, 2016, 07:50:54 AM
okay stone im glad you are taking what the community said to make the bikes better and take your time
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 16, 2016, 08:48:01 AM
Sounds good! If you send me the zips when you're ready I'll swap the current ones out for the new ones so you can keep the same download counts, ratings, views and comments on central.

Looking forward to the husky!
Title: Re: 2016 Honda 250/450
Post by: BadStar on May 17, 2016, 05:50:07 AM
I missed this part of the thread for some reason....
Quote from: StoneRider on May 11, 2016, 06:18:19 PM
OK. Soo, i just released a new, good looking and good riding(?) bike. It's not just another bike in this game. No. It's the third official bike release. (Not counting pit bikes) and after 24hours, i get... 2 reactions ? i mean... come on. Only one entry to the Damien's skin contest ? allready a cancelled race because only three people registered ? This is like, not motivating AT ALL. This game have the potential to be the best Mx Game ever. But for that, we need piboso to make this game his priority. But today, if i were him, it wouldn't be my priority for me too... I mean we are only a few to make content for this game and it's normal because it's hard and tough and it takes a lot of time... That's Ok. But we need a little effort to the gamers to just... be there i think. Be a lil more... motivating and suportive i guess.

Just to make it clear, i hope that you guys understood that i don't do this for glory or fame obviously.... if that was what motivates me i wouldn't be here at all i guess...^^
I just LOVE this game and want to help it as much as i can. For now, we are no more than 5 riders to race and you know what ? i think that's a shame. A real, big Shame with a BIG S.

Voila.
Quote from: StoneRider on May 11, 2016, 08:23:15 PM
Quote from: TheFatController on May 11, 2016, 06:53:58 PM
I stopped making tracks in b3 for this very reason.

it can't go this way in the b4... seriously ? if we give up that's just dead until the b5. can't believe it... i wanna race

[Opinion/Rant/Praise]

I wasn't around long in b3 but long enough to really know the diff in b3 vs  b4.. I honestly think beta4 has been bringing a lot more attention/sales/community, even if it goes quiet for a bit. I feel that the beta3 physics with low content(tracks) was a combination for people to "wait" a bit on either purchase or involvement(mainly the physics issue).

I think due to the great improvement of the physics, more players have popped up. Which means more content is being created.. Youtube vids/track/bikes/skins are coming out more and faster on this version. There seem to be more tracks in the "making" now that everyone feels its worth the effort due to the quality that came w/b4.. I'm an example of this, I LOVED mxb, but struggled to ride with that slow speed issue etc. I immediately new this was my mx simulation when I watched the sick youtube vids that some of you guys make.. was an instant buy but the slippery/slow issue physics made me "wait" a bit.. beta 4 came out and all the sudden a week later I was doing whips and felt confident to compete..amazing diff!!

I return what little favor I can to the creative part of the community and PiBoSo by making a vid every so often and try to inspire the next guy to join us and get mxb!! I credit that to beta 4 fully and feel we really no longer have to worry about people dropping the game (or waiting) due to the bikes physics, but only content! If its content, I have a feeling that issue is soon to start decreasing while the content amount increases. I have also posted on supermoto/drz forums to talk about mxb and I believe it helps some. Just little things bc I can't due much else for us but ride!

With the rant over, I really just want to say to Stone/Fats (and all modders)..

**If you guys only knew how much I enjoy your tracks and bikes, you would never stop making them! It is true quality and very kind of you to share. I honestly LOVE the work you guys do, it makes the sim I really really love and enjoy 100k times better. I hope me and the other guys who really enjoy the mods and respect the efforts you put forward, help keep the motivation afloat!

I really think between b4/content/youtube, mxb is on the rise!


If It ever gets too quiet in here... please refer back to the **
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 17, 2016, 11:32:24 AM
It's good to know man, and I love the influx of new people recently, tracks bikes and helmets released and also the fantastic racing series geo has put together. It's the only reason I made Paleta v2, we are close with Glen Helen and I have heightmap and most of texture work done on Red Bud. Seeing people enjoy my content is one thing but seeing the community develop is so much better.

Everything I've ever done for MXB has been out of love for the game and the community, all I'm saying is if the community isn't there then things are half as good.
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 17, 2016, 07:30:57 PM
well badstar... motivation fully restored. Thank you man... :)
Title: Re: 2016 Honda 250/450
Post by: 74med on May 17, 2016, 10:13:42 PM
Thank you for sharing your work!!
I love this bike :)
Keep it up buddy !!
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 25, 2016, 12:12:07 PM
guys ! just for you to know, the 3D parts of 2016 yzf 450 250 125, ktm, husky, kawi and crf are all finished. just had to adjust geom and engn files to make them perfect. i think that it will be released in the week. Thank you all for the support and i'm really sorry about the rmz... i got one, but Damien is still working on his own and didn't released it yet. i wanted to wait for his bike because he did it entierly but it's very very long now and i don't know why. So let me guys know if you want me to release an rmz version or if you want to wait for damien's bike
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 26, 2016, 10:59:11 AM
it's almost finished ! tonight or tomorrow i release 5 bikes brands and 13 bikes.
yamaha 125 250 450
honda 250 450
kawa 250 450
ktm 250 350 450
husquy 250 350 450

all the bikes will be released with to stock msm engine to make sure that all bikes can easily compete eachother. The geom make a big difference by itself and think i that's enough. And that way, all the bikes are going to be used and there is no better bike than another, it's just about your taste and your feeling with the bike.

can't wait to release all this guys !!
Title: Re: 2016 Honda 250/450
Post by: philiaN on May 26, 2016, 11:15:19 AM
sounds great :))
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 26, 2016, 11:21:11 AM
Sounds awesome mate!
Title: Re: 2016 Honda 250/450
Post by: ChrisK on May 26, 2016, 11:33:33 AM
oh ya :D
Title: Re: 2016 Honda 250/450
Post by: GDUBMX on May 26, 2016, 03:42:29 PM
Well done stone.been looking forward to a yam!
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on May 26, 2016, 03:54:24 PM
Weirdly I'm also looking forward to the Husky.. And the KTM - You'd have thought I'd be sick of them but I still love the MSM's! 8)
Title: Re: 2016 Honda 250/450
Post by: nico_ktm19 on May 26, 2016, 04:11:07 PM
good news, can't wait !
Title: Re: 2016 Honda 250/450
Post by: Mace-x on May 26, 2016, 06:40:40 PM
Woah, fantastic!  ;D
Title: Re: 2016 Honda 250/450
Post by: StoneRider on May 29, 2016, 11:10:58 PM
Edit Sunday May 29  :) you'll have to redownload them
Title: Re: 2016 Honda 250/450
Post by: Asdrael on August 09, 2016, 05:13:20 PM
Does anyone have the template for this? Opening the bike folder using PaintEd only has the wheels, not the bike here.

It's becoming my favorite bike after a long time setting it up and I'd like to make my skin for it. I don't want to use Paco's base because hey, it's his.
Title: Re: 2016 Honda 250/450
Post by: 𝖙𝖋𝖈 on August 09, 2016, 05:26:54 PM
Not me, but +1on the favorite.. It's either this or the yzf at the mo..
Title: Re: 2016 Honda 250/450
Post by: StoneRider on August 09, 2016, 06:52:00 PM
https://mega.nz/#!C1xlwDDY!SThbNtkgaXDK_FoKkNGfe3bRxKmeua_l6zUXFsTMsrc

Here is the J4kaw's psd :)
Title: Re: 2016 Honda 250/450
Post by: Asdrael on August 09, 2016, 06:59:45 PM
Merci :)
Title: Re: 2016 Honda 250/450
Post by: RoyceSkylar on October 25, 2016, 01:57:41 PM
I love this Bike.
I have a Dirt bike, Recently designed my bike by the help of MXProDecals. It's looking good.

(https://static.wixstatic.com/media/a2f27e_46fa0dc09d044b97852a7a17287c7432.jpg/v1/fill/w_620,h_465,al_c,q_90,usm_0.66_1.00_0.01/a2f27e_46fa0dc09d044b97852a7a17287c7432.jpg)