MX Bikes Official Forum

Mods => Track Editing => Topic started by: philiaN on May 17, 2016, 09:31:40 PM

Title: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 17, 2016, 09:31:40 PM
So, maybe we can work together on this track?

I've done the Base Heightmap, Folder Setup and a Trackpath. So you can copy the folder "Hangtown" in your track folder, to see how it looks.

If you are working on the track, let us know, just write it in the comments.

Download Link:

http://www.file-upload.net/download-11642919/HangtownMX_v05.zip.html
http://www.file-upload.net/download-11643278/HangtownMX_v06.zip.html
http://www.file-upload.net/download-11645273/HangtownMX_v07.zip.html  (new)

Reference Video

https://www.youtube.com/v/HW8rDbdCrD4

Programs you will need (free):

Gimp 2.8, Earthsculptor/L3dt
Title: Re: Project: Hangtown 2015 - Open Source
Post by: Mace-x on May 17, 2016, 10:47:01 PM
Will give it a try tomorrow in the night, could be a fun project, cheers!  ;D
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 17, 2016, 10:47:26 PM
 - working on a new trackpath (2015) in Gimp 2.8 (free)

done

- updated all files
- deleted the .psd Projectfile
- Updated the Downloadlink

Todo: Update the Race Data in tracked (Centerline etc., not so important atm)

Next step should be terraforming.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: 𝖙𝖋𝖈 on May 18, 2016, 11:38:33 AM
Great start philiaN! Interested to see how it goes :) Will keep an eye on this thread and help out with any questions anyone might have.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 18, 2016, 02:29:35 PM
- working on the terraforming/bulldozing

1/4 done

- updated all files (Gimp Project must be updated with the new Hangtown_HM_TF_v001.png)
- new L3DT Terrain Folder in Projectfolder
- Heightmap updated (quick smooth)

Todo: Create a Overview of the Heightmap and name the Jumps/Berms as numbers.

done
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 18, 2016, 05:26:23 PM
Save your Jumps as Jump_Number_vXX.png into /misc/Jumps (= Jump_1_v01.png)
Save your Berms/Ruts as Berm_Number_vXX.png into /misc/Berms (= Berm_5_v01.png)
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 18, 2016, 06:55:42 PM
- working on the terraforming/bulldozing #2

done - maybe only some small fixes/changes

- all files updated (includes Gimp Project)
- Heightmap.raw updated (includes quick smooth)

Btw. All Terraform_Project versions saved without smoothing. Same for .png's. I only use the smoothtool for the Heightmap.raw, so you can test the updates ingame.

New Download v3

Corner 16/17 is now a stair, so its easier to build the ramp for it.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 19, 2016, 03:09:02 PM
- working on the terraforming/bulldozing #3

done

- made Terraform v004 and v005
- Track is v004 - Ramp 16/17/18 and 20 are just placeholders (must be improved)

Next Step: Jumps/Berms, hope that i get some help for it :)

Hangtown MX_v04 updated.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 19, 2016, 05:42:35 PM
- working on jump 1 and 2

canceled

todo:
markers for the jumps done

and correct values for l3dt and gimp (project size, bulldozer offset, opacity etc.) actually makes no sense :)

Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on May 31, 2016, 12:14:37 PM
@Fats how do you smooth your tracks?
your complete track is so damn clean. your jumps have a clean edge, perfect ramps - the overall quality is just on the highest level. if i use the smooth tool (horiz. scale 0.25, vertical 30(track height))  its too aggressive.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: pacopastor34 on May 31, 2016, 12:31:17 PM
Have you test the smooth tool? Test it with different sizes what it can do for you! I can make a twitch for you when I had free time.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: 𝖙𝖋𝖈 on May 31, 2016, 12:50:00 PM
I normally change the nCycles of smooth to get what I want. For example for jump faces I'll use nCycles: 5 and be patient with the gradients, making sure I go from left to right evenly. For edges I normally do nCycles: 10. Afterwards I'll use nCycles: 1 or 2 to smooth the hard edges.

1 = light smooth, 10 = heavy smooth and everything in between..

Patience and practice!
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on June 03, 2016, 09:51:13 PM
Ok we will start from the beginning guys, I removed all the stuff we dont need anymore.

This time Vortex will do the start (https://www.twitch.tv/racermx515/)

DL: http://www.file-upload.net/download-11642919/HangtownMX_v05.zip.html
Title: Re: Project: Hangtown 2015 - Open Source
Post by: Vortex_Damien on June 03, 2016, 11:21:59 PM
Spent time working on it.. its not final but what i have is a decent base ( what i have done )
(https://i.gyazo.com/6cc39d447468c33785653f4f89a84f65.jpg)
(https://i.gyazo.com/88b12e51ed3ea3ea773577bfbd61f236.jpg)
(https://i.gyazo.com/dd252cc5ebb3f0b3ab39836fdc973c9d.jpg)
(https://i.gyazo.com/c7aae53518ed0e0ae3e1c1891cab4c1c.jpg)
ill let philiaN update the log and links :P
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on June 03, 2016, 11:27:09 PM
DL http://www.file-upload.net/download-11643278/HangtownMX_v06.zip.html
Title: Re: Project: Hangtown 2015 - Open Source
Post by: BadStar on June 04, 2016, 05:21:31 PM
Very nice Vortex!
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on June 04, 2016, 05:26:43 PM
DL: http://www.file-upload.net/download-11645273/HangtownMX_v07.zip.html
Title: Re: Project: Hangtown 2015 - Open Source
Post by: ZATOX02 [FR] on June 04, 2016, 06:43:45 PM

the circuit is rather pleasant I met only one problem down the hill just before the finish there is a sort of staircase ( in the v7 )

desolated for translation google my English is not very good
Title: Re: Project: Hangtown 2015 - Open Source
Post by: pacopastor34 on June 04, 2016, 11:08:08 PM
Zatox,  do you know is just a work in progress?
Title: Re: Project: Hangtown 2015 - Open Source
Post by: StoneRider on June 05, 2016, 12:04:52 AM
i can make some textures for it !
Title: Re: Project: Hangtown 2015 - Open Source
Post by: ZATOX02 [FR] on June 05, 2016, 11:28:55 AM
Quote from: pacopastor34 on June 04, 2016, 11:08:08 PM
Zatox,  do you know is just a work in progress?
yes I know this is not the final version but I wanted to give him my feelings after testing this version if it can be useful or motivate him in his work.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: Yirka63 on December 07, 2016, 03:39:24 PM
Hi all, is this topic dead? Last link does not work :(

I am new into this game and trying to find as many track as possible.. Even not finished..
I am totally obsesed with MXB :D
Thanks Piboso for game.
Title: Re: Project: Hangtown 2015 - Open Source
Post by: philiaN on December 07, 2016, 06:44:44 PM
yep is dead :) sry