Link updated. Note, track not designed to run in current beta. It works, but traction is meh. Will be updated sometime in the future with maybe a 2020 Helen.
https://mxb-mods.com/glen-helen-2015/
First off, I know it's been a long time coming and I hope you all enjoy it as much as you think you will. It's pretty graphically intensive so you may need to turn your graphics down if you're running a lower end machine. One thing that took a lot of time was optimising, and I don't think it could have been optimised any further, you'll just have to turn 3d grass off and loose the bushes if you're having problems.
It was a big project to take on, I think the hardest thing was getting detail into the berms and low jumps being as the overall heightmap height is so big, very low detail was easily lost.
It's 2k heightmap and 2k textures, should run OK online.
If you need to stop the flag animation you can do so by removing the .SCR file from the track folder, removing it wont affect being able to play online.
Credits go to:
TheFatController: Heightmap / Textures
Vortex_Damien: Objects / Heightmap / Testing
GDUBMX: Replay Cams / Testing
rc4187: Testing
Geofanatec: Testing
Mace-X: Testing
Massive thanks to all involved, all help, all testing, all made the difference. Sorry if I've forgotten anyone.
Have fun! 8)
Congrats guys, great effort! was a blast helping. cant wait for MillVille.... ;)
OMFG.. ;D ;D ;D ;D 8) 8) 8) 8) ::) ::) ::)
big thank you for all work performed and time pass over :o quickly tomorrow I can try your masterpiece !!
yaaay, thx for the birthday gift :)
Quote from: geofanatec on June 08, 2016, 09:38:55 PM
So.......we're gonna race Forest next week right? ;D
Bahahaha..funny!
Nice, thanks for this guys :)
Thank you for all of your hard work, to all involved.. :)
Quote from: geofanatec on June 08, 2016, 09:38:55 PM
So.......we're gonna race Forest next week right? ;D
Sounds about right, this is so all of us mere mortals have some time to catch up being as most of the usual gtx crew have had the track for a while... ;D :P :-X
omg! all Time waiting was worth it!
Big thanks!!!
.....sorry Boss I think it's called Helenitist, yeah you get it from being in the dirt to long. ;D ;D ;D
Thanks Fats and all the guys who made taking the night off fun again. 8)
Fats, this track is absolutely amazing! Thanks to you and everyone else involved for putting the time and effort in, your work is very much appreciated.
thank you fat, thanks for that much hours u spend your time for mxb.
but.....
i like the thursday night motocrsoss track more :D, this track with 5-10 Players omg..better then palleta !!!! ;)
Geo pls make a thursday night Motocross Server
Quote from: TheFatController on June 08, 2016, 09:22:23 PM
Credits go to:
TheFatController: Heightmap / Textures
Vortex_Damien: Objects / Heightmap / Testing
GDUBMX: Replay Cams / Testing
rc4187: Testing
Geofanatec: Testing
Mace-X: Testing
thank u all
Yhxx you all!!!!!!!! lol tonight i dont sleep 8)
just as expected :D
damn guys you are the best... made me forget the bike gate thank you !!!!
and now...
(http://memedad.com/memes/37584.jpg)
No man, I have to work tomorrow morning and i'm not going to sleep! noooooo.
I just did a couple turn OOOOOMMMMMMGGGGGGGG badass track!!!!!!! imagine a RACE on this track with more than 30 people online :o (best game ever :D)
Why I should left of calling you master Fat?
This track is absolutely amazing guys. Thank you for the hard work...it rides so well and is tons of fun using the different lines.
Glad you're all enjoying it! Shame I have to run it very low quality to get a decent frame rate, guess some of you probably have to do the same..
just tested the track a few mins ago ... it is great!
only issue i have is to get to the inside lines, but that because of my bad breaking skills :D
if i ride 3rd Person, the downhill breaking bumps are a Little bit confusing for me, because the camera moves with the bumps (can i make other camera Settings somehow?!)
Daaaaaaamn :o thank you !
Braap, yeah, it's tough to get a lot of detail into small berms and inside lines when the heightmap is so tall.. For example in supercross a berm is probably 20% of the overall height of the track, and here in Glen Helen a berm is probably .5% of the overall height.. If you know how heightmaps work you'll know that's a lot of lost detail!
yeah i dont understand a word of highmaps ... :P but it sounds very strange and difficult to make. but i just love the new tracks!
here is a flat track HM (http://i473.photobucket.com/albums/rr96/alberto167/a1displayers.jpg)
and here is a mx track with more level (http://www.mxtracks.us/mcm2/Tutorials/Dispmaps/page2images/FinishedDispMap.gif)
full white is the higher point and full black is a lower point.
So on a SX track the higher point will be the top of a triple for exemple. so you can easily see the berms and all the rest. on a track like GH with a big mountain like this, obviously, you can barely see the lil berms ... Good job again TFC that's GREAT with a big G.
NEW LINK? PLEASSE
Quote from: 7aroca gil on January 13, 2019, 08:33:29 PMNEW LINK? PLEASSE
Enjoy :) https://drive.google.com/file/d/1mP8DLnOrSTsP-KBuKlXrm2wmP82C_kiQ/view?usp=sharing
The link doesn't work? Leads to some random ad website.
Is there a new link?
https://mxb-mods.com/glen-helen-2015/ (https://mxb-mods.com/glen-helen-2015/)
anyone have a working link for this track ive been wanting to ride this since i got the game but the links have always been down. please can someone fix this somehow lol
74med has a bunch of tracks shared at the Google Drive link below, including Glen Helen 2015.
74med Circuits/Tracks (https://drive.google.com/drive/folders/1Dvm00PCDfNKtSIpazfW4EFMPGOi_LcD0?usp=sharing)