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Mods => Tracks => Topic started by: 𝖙𝖋𝖈 on June 08, 2016, 10:14:54 PM

Title: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 08, 2016, 10:14:54 PM
Did you think I was done with just uploading Glen Helen?  ::)

I made this while waiting for Helen to compile various times. Promised I'd make it for a couple of people way back in Beta 2 and here it is!

http://www.mxb-central.com/thursday-night-motocross/

It's a real amateur track but that's great. It rides fantastic on the 450, the 250, the 125 and the pitbikes. The fun for me is how fast you can go once you learn where to scrub, where to seat bounce and stay low, you can really improve laptimes this way here.

Google Earth was kind enough to have all the jumps from the 2015 layout in 3d, so making a replica was incredibly easy and quick using Google Earth as a reference to build in L3DT. I can guarantee that this is 100% 1:1 scale, making it all the more fun to ride. The track is generally pretty easy with three do-or-die sections. For reference please see: https://www.youtube.com/watch?v=syopQMGXYYw

Hope you guys enjoy it! Looking forward to racing it online with you all.  8)

(http://www.mxb-central.com/wp-content/uploads/2016/06/track_image1.jpg)
(http://www.mxb-central.com/wp-content/uploads/2016/06/track_map1.jpg)
Title: Re: Thursday Night Motocross 2015
Post by: Docfumi on June 08, 2016, 10:33:06 PM
Dude you've earned a well deserved break, take the night off I'll slip you a fiver and you can take the
ol' girl to a picture show.  ;D ;D

THANKS FATS!!!!!!   :)
Title: Re: Thursday Night Motocross 2015
Post by: Wedgewood on June 08, 2016, 10:38:36 PM
Two in one day!...  It feels like Christmas at the Wedgewood household!  Thanks again Fats.
Title: Re: Thursday Night Motocross 2015
Post by: ZATOX02 [FR] on June 08, 2016, 11:02:56 PM
Thanks again Fats for this second release of the day  ;D
Title: Re: Thursday Night Motocross 2015
Post by: MxFelix on June 08, 2016, 11:10:09 PM
Fats on Fire!  :D
Thank you and keep up the good work :)
Title: Re: Thursday Night Motocross 2015
Post by: PizzaChet on June 08, 2016, 11:15:40 PM
Thank you so much for this! I want to donate to your wonderfulness, if you could show me the way.

(http://i132.photobucket.com/albums/q17/red1holla/Decorated%20images/Gifs/f0b7c7baabe2886f210b.gif)
(https://media.gq.com/photos/559fceeedab0df6312e26270/master/w_800/giphy%20(1).gif)
Title: Re: Thursday Night Motocross 2015
Post by: ChrisK on June 08, 2016, 11:25:25 PM
 :D love it
Title: Re: Thursday Night Motocross 2015
Post by: philiaN on June 09, 2016, 12:34:01 AM
Yeah its really awesome!!
Title: Re: Thursday Night Motocross 2015
Post by: StoneRider on June 09, 2016, 12:51:09 AM
YEEAAAAAAAAAAHH <3 <3 <3
Title: Re: Thursday Night Motocross 2015
Post by: nickuzick on June 09, 2016, 12:53:28 AM
Amazing! My new favorite track
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 09, 2016, 01:04:21 AM
oh wow, I missed this!! 

You're a legend and we shall tell stories of your great deeds to our grandchildren!
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 09, 2016, 01:28:37 AM
I took a look to the forum while I was waiting map.bat and suddenly 2 new tracks! oh no! I can't believe it!
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on June 09, 2016, 03:10:16 AM
Awesome Fats,  will test this beast out in the morning.
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on June 09, 2016, 06:17:17 AM
Quote from: geofanatec on June 09, 2016, 05:18:08 AM
Again, does this mean Forest for racing won't happen next week? 8)

Geo,just saw this and thought of you man lmao
(http://i.imgur.com/E06ktx6l.jpg)
Title: Re: Thursday Night Motocross 2015
Post by: Mace-x on June 09, 2016, 06:28:18 AM
Fats, this is fantastic, love the different lines, the roughness of some parts of the track and everything, this think on a 2 strokes is freaking magic, and those textures! <3

Thanks for all the hard work mate!  :)
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on June 09, 2016, 07:32:19 AM
My 400mb replay buffer cause this track to crash on load up  :-\
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 09, 2016, 09:42:30 AM
Can't imagine how a 500 should ride there. I love this track man. I'm counting hours to get home from work and play again. It's absolutely amazing.
Title: Re: Thursday Night Motocross 2015
Post by: Paradox28 on June 09, 2016, 10:19:11 AM
yet another badass track. This one is tons of fun.  Nothing too complex but its a variety of lines and is probably a really good learning ground for new riders, as well.  I'd like it if there were some inner berms put in a couple spots but thats just personal preference!
Title: Re: Thursday Night Motocross 2015
Post by: Braap570 on June 09, 2016, 10:19:30 AM
Awesome guys.  Will test it all Later :) best community!  Best guys - thx 4 everything
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 09, 2016, 10:27:17 AM
Thanks all.. The replies to this make it all worth it :D

PizzaChet: I don't have a donate button, you're probably at least the 10th person to ask me! I don't do this stuff with money in mind and my content will always be 100% free even if / when others start charging. Times are tough right now though, another reason I wont be able to make as much stuff so I will look at setting up a donate button later. If someone wants to buy me a beer I shouldn't say no :)

Geo: Never change lol

gdub: Wow.. Why the hell do you have a 400mb replay buffer  :o  :D.. I have a 20mb replay buffer and it's enough to capture two full laps on Glen Helen and then some. Maybe try 40mb?.. You could probably ride for 40 minutes and still be able to view the start of your session with 400!! Nothing on this track is 4k, everything is as low quality as I could manage while still making it look nice. My goal was to have a track that looked great but still rode well online.

Thanks again guys!  ;D Looking forward to racing this one in the GTX series.
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on June 09, 2016, 10:45:21 AM
Lol oops, whats your replay buffer look like then mate?
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 09, 2016, 02:27:44 PM
Fats.. donating to you guys is not about the money for us either..it's about buying you a coffee/lunch/beer any chance we can get!!

I can never afford to donate much but I really do like to throw down a few bucks to the creators who have worked hard so they can kick back and have a free pack o smokes and drink or whatever on the house while I ride in circles with a massive grin.. :)

So donate tabs are not about the money, if it were u would charge. We don't have to donate to u, so please put the tab up..oh and other creators please do the same.

And I can't believe I have to go to work, these new tracks make it Beta7 for me right now. Ftw!
Title: Re: Thursday Night Motocross 2015
Post by: PizzaChet on June 09, 2016, 06:34:38 PM
Quote from: TheFatController on June 09, 2016, 10:27:17 AMIf someone wants to buy me a beer I shouldn't say no :)
That's exactly what I had in mind. Buying you a pint or two in appreciation. It's surreal riding around my home track!
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 09, 2016, 06:46:11 PM
Hopefully it's a decent replica! I know the tracks OK but for the environment I tried to pick out the key features ;)
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 09, 2016, 07:51:39 PM
Quote from: PizzaChet on June 09, 2016, 06:34:38 PM
It's surreal riding around my home track!


Oh man.. your so lucky!!
Title: Re: Thursday Night Motocross 2015
Post by: PizzaChet on June 09, 2016, 08:43:31 PM
There used to be Indycar racing there as well as IMSA prototypes and ALMS. Now it's a shell of it's former self with very few events held worth going to.  :-\ :'( :-[ ??? >:( :(
(http://i920.photobucket.com/albums/ad50/pizzachet/MxSign.jpg)
Title: Re: Thursday Night Motocross 2015
Post by: HornetMaX on June 10, 2016, 08:33:22 AM
Quote from: TheFatController on June 09, 2016, 10:27:17 AM
gdub: Wow.. Why the hell do you have a 400mb replay buffer  :o  :D.. I have a 20mb replay buffer and it's enough to capture two full laps on Glen Helen and then some. Maybe try 40mb?.. You could probably ride for 40 minutes and still be able to view the start of your session with 400!! Nothing on this track is 4k, everything is as low quality as I could manage while still making it look nice.
In GPB I usually run with 1GB replay buffer :)

Keep in mind that the replay size is proportional to the number of riders: if it's 10MB when you're alone, if you're online with 10 riders it will be 100MB.
And of course sometimes you want a replay of a whole race.

Not sure you comment about texture res was related, but replay size is unaffected by graphics (texture sizes, local client graphics settings and so on): essentially, a replay file just stores the position and status of each bike along time.
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 10, 2016, 09:31:42 AM
Geo, yeah to a certain extent but I like to think someone testing the track who might just have msm and not mess with setups can ride.

Also in this case I was determined to build this track using references instead of guessing and testing.

But yeah, all tracks are built with stock bikes and stock setups in mind ;)

MaX, not sure I understand the replay buffer. Gdub has been having trouble playing tracks with it set too high and others haven't, not sure why but we were putting it down to 4k textures.. Guess it could also be related to overall track file size maybe?
Title: Re: Thursday Night Motocross 2015
Post by: HornetMaX on June 10, 2016, 09:48:44 AM
Quote from: TheFatController on June 10, 2016, 09:31:42 AM
MaX, not sure I understand the replay buffer. Gdub has been having trouble playing tracks with it set too high and others haven't, not sure why but we were putting it down to 4k textures.. Guess it could also be related to overall track file size maybe?
Some people have crashes (systematically or randomly) depending on the replay buffer size, but also on the bike/track used, your actual hw configuration and MXB/GPB settings etc.
It's not even sure that, assuming that everything works fine with a replay buffer of 20MB and you have the crash at let's say 100MB, setting it a 200MB will make you crash too (but it could be).

Likely, somewhere there's a memory corruption that causes a crash or not depending on the exact memory layout. Worst kind of bug ever to debug.
The replay buffer affects this because it's very likely fully allocated at startup, so its size changes the memory layout.
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on June 10, 2016, 10:50:30 AM
Weird. I know one time when geo sent me the 1gb replay from gtx  rd1
It just crashed every time I tried to load it,  probably the same issue then.  Hopefully these issues can get fixed.

Edit:

We should have a big session on this track tonight! 20 man gates..  Yeaaaahhh!
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 10, 2016, 11:15:00 AM
Quote from: gdubmx on June 10, 2016, 10:50:30 AM
We should have a big session on this track tonight! 20 man gates..  Yeaaaahhh!
Before or after The MX1 race?

Edit: I miss you on yesterday's race!! Will you race tonight?
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on June 11, 2016, 07:22:58 PM
Hey guys,  anyone is free to join me and fats tonight on Tnmx for a decent session!  Be around 9-10pm UK time if you wanna join. Hopefully the gtx servers are back up and hopefully teeds will add the rmz to the Mxb servers :)
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 11, 2016, 07:28:44 PM
Seeing as no-one is racing tonight would be nice to see a good turn out!
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 11, 2016, 07:44:46 PM
Quote from: gdubmx on June 11, 2016, 07:22:58 PM
Hey guys,  anyone is free to join me and fats tonight on Tnmx for a decent session!  Be around 9-10pm UK time if you wanna join. Hopefully the gtx servers are back up and hopefully teeds will add the rmz to the Mxb servers :)

me!
Title: Re: Thursday Night Motocross 2015
Post by: MxFelix on June 11, 2016, 08:15:43 PM
Shit! I don't have time today  :(
Title: Re: Thursday Night Motocross 2015
Post by: ChrisK on June 11, 2016, 08:20:17 PM
im watchting england-russia, after that im ready
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on June 11, 2016, 09:11:11 PM
 OK chances are I'll be running late..  The joys of having 3 sons who all decide to piss about before bedtime!   >:(
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 11, 2016, 09:23:05 PM
Wish I could join u but it's only about 2:30pm here and my g/f is dragging me all over town.. :-\

Won't be home for a bit.
Title: Re: Thursday Night Motocross 2015
Post by: PizzaChet on June 11, 2016, 10:14:20 PM
I've been downloading stuff trying to get all up to date so I can try to join a server again. After the 29th I'll have way more free time and want to see how fast some of yall are.
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 11, 2016, 10:27:31 PM
Will be on more like 10 UK time, just having dinner...
Title: Re: Thursday Night Motocross 2015
Post by: PizzaChet on June 12, 2016, 12:13:58 AM
I have the required bikes pack(thanks for the high-speed d/l!) and now have all the tracks from MXBC!
Is there anybody...out there? Answer:6. That was fun racing until it finally cored. That was easy getting on and people came and went many times before it crashed.
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 14, 2016, 05:08:58 PM
Hey Fats and anyone else who knows more about TNMX irl..


There are 2 sections that throw red flags up for me in my mind as to being realistic or not..but I really don't know the real life set up vs mxb so please help me understand!

The first in question is the 2 small tables on the back,  how do the 250's and 450's handle this? Does anyone actually clear the 2 small tables? I am seeing everyone land flat on top and curious to know if that will be a "game" advantage.

The 2nd is the Small table with the big table.. it seems that you can only either roll the small table and clear the big.. or go as fast as possible and land flat on top of the big table, which seems like another "game" advantage. (referring to the section after the long right hand turn)

What I mean by game advantage is that, the game is allowing us to do this but is not realistic and will require everyone to attempt this type of jump or get lost in the wind bc its so much faster to land far and flat on these tables?

Any chance on shortening the gap from the small table to the large so we can make it to the landing ramp or make the approach much more rough so you have to roll the first table?

Awesome track btw, one of my favs.. this is just question and conversation.. Thanks again!!
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 14, 2016, 05:30:26 PM
Totally get your points here, and these two sections were the main reason I would have rather finished the 2014 / 2013 (can't quite figure out which) layout. Where the table table after the finish line is there was a step down and where the table table double is there was a double table triple. But all evidence of that layout seems to be void on the internet these days! Decided to go with the very latest layout mainly to keep up with the times but also because Google Earth seems to show all the jumps in 3d which helped with placement.

Please don't take the following the wrong way, I did a lot of research when building this track so had it all from memory, and in case others have similar concerns it makes sense for me to post this:

See this video and see how the 450's ride it https://www.youtube.com/watch?v=syopQMGXYYw

Referencing the video:

1:04 Doesn't slow up enough and cases the table - table after finish line lol..

2:40 Starts hitting the small table to big table top now the pack has spaced out a bit and continues to do so.

3:14 Hits the table - table after finish line.

All of this is easily possible on the 450, when testing I was hitting the table - table after finish line every lap, and the small to big table top landing. The small to big table top landing is doable on the 250 but it's a real leap of faith, you have to rail the corner all the way up and down just like the guy does in the video to maintain speed. I kind of like having this kind of jump in the track as it's risk / reward. I messed it up the other night and ended up finishing last!

The table-table after finish line is probably doable on a 250f with the right setup, but you'd have to nail the corner perfectly. I've come very close, landing back wheel on the top and front wheel on the downslope sending me over the bars, but the risk of sliding out the berm or coming up short just isn't worth it in a race.

Watch this video https://www.youtube.com/watch?v=CGJCJ0Bf8wM < This is from the 2016 opener, lots of mixed class riding throughout the video so not sure what is what.

2:30 riders take the inside line over the roller and take each table in the table - table after finish. I did this one lap online the other night and had the fastest lap of that race.

2:49 Not sure what class this is but this guy catches some serious air on the table - table after finish and lands on the flat top of the 2nd table. Guessing it's MX2 or he was just going too slow, either way a fast line for MX2, a case in MX1 lol.

Hope that helps, I had the same concerns when making the track but the fact you can hit the same lines on the same bikes just reinforces my belief that this is a true 1:1 replica! 8) My opinion is that the track is about as technical as it gets in MXB right now, slow lines, fast lines, fast lines that look slow, braking bumps, tight sections, having to slow up is something lots of guys are not used to in games!

Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 14, 2016, 05:40:59 PM
Indeed!! Not taking the wrong way at all, I was hoping for information exactly like you have posted, so thank you!!

I actually love technical, the more the better. I am a sim nerd.. DCS a-10's for example.. so I love the challenge. I just wanted to make sure that the guys who don't "slow up" are not taking advantage of the "game' aspect and making us all take advantage as well. Since it is actually a challenging leap on the 250's irl but doable (as I do most laps) then I am happy to continue the decision to make the leap or not!!

Thx for the good info, it helps me enjoy it bc I am a realism nerd/snob :)
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 14, 2016, 05:44:34 PM
I really love that track, but I'm having problems in testing mode. I get core always I play, sometimes at the first lap, sometimes at lap 4 or 5. I know it's because of the graphics. It happens to me always with your tracks. I think my graphic card can't manage your tracks and the game get core error. I use to play all the games that I want without problems, only low fps(24,25fps) if the graphics quality are in Ultra or sometimes with High. But with this game get core instead of having fps issues. I don't want to put the graphics in low!!!

Does this track use 4K textures?

It's my favorite track and I can't play without issues.
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 14, 2016, 05:46:53 PM
Hey Paco, for now the graphics actually don't look to bad with a few options lowered until the beta gets better optimized.

Turn off things like 3d grass and reflections etc.. keep textures high and see how it goes.. just keep tweaking until core's reduce.. doubt you have to "lower" too much..



Edit* I wonder.. since things like collision and deform make online play crash easy (hopefully fixed later), I am curious what else we can disable for now to make everything work better without sacrificing graphics.. I get rare core's with everything on max but I understand all of our hardware is diff. I turned 3d grass, reflections, shadow to off just to help make sure I don't core in an online event.  So, I'm curious to know if things like dirt building on goggles being disabled until further optimizations would help people avoid the memory bottle neck that causes the core. I would hate to see it go, but also particle's behind the rear wheel good be an issue also? (spoken like a true amateur)
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 14, 2016, 05:54:33 PM
Quote from: BadStar on June 14, 2016, 05:46:53 PM
Hey Paco, for now the graphics actually don't look to bad with a few options lowered until the beta gets better optimized.

Turn off things like 3d grass and reflections etc.. keep textures high and see how it goes.. just keep tweaking until core's reduce.. doubt you have to "lower" too much..

Since the first Red bud race I keep 3d Grass and reflections off. I can test in the rest of TFC tracks. I said this happened in all TFC tracks but actually it doesn't happen in the rest of them since I turned off the reflections and 3d grass.

I don't know what happens with TNMX. It was love at the first sight with that track but I can't play without a core!!! haha.  :(
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 14, 2016, 05:59:02 PM
Yea, tnmx has a lot going on in a small space.. so maybe that means having to turn off another setting or two for tnmx nights.
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 14, 2016, 06:05:22 PM
Quote from: BadStar on June 14, 2016, 05:59:02 PM
Yea, tnmx has a lot going on in a small space.. so maybe that means having to turn off another setting or two for tnmx nights.

True, I am going to tweak all the options for a bit. I want to be ready for the TNMX nights.
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 14, 2016, 06:10:38 PM
Collisions don't cause crashes, but when a player rubber bands or lags all over you're liable to get knocked the **** out! lol..

We were racing on Forest in the early days of Beta 4 and geo was about 20 feet ahead of me, he lagged / rubber banded back, hit me, knocked me off and carried on happily haha :D

Sure collisions will be run with better netcode ;)
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 14, 2016, 06:21:29 PM
Quote from: TheFatController on June 14, 2016, 06:10:38 PM
Collisions don't cause crashes, but when a player rubber bands or lags all over you're liable to get knocked the **** out! lol..

We were racing on Forest in the early days of Beta 4 and geo was about 20 feet ahead of me, he lagged / rubber banded back, hit me, knocked me off and carried on happily haha :D

Sure collisions will be run with better netcode ;)
hahaha, you made me remember that bugs when I just had bought the game and I was testing the online. Suddenly you were riding and someone appeared there from nowhere and hit you.
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 14, 2016, 06:27:09 PM
Quote from: pacopastor34 on June 14, 2016, 06:21:29 PM
Quote from: TheFatController on June 14, 2016, 06:10:38 PM
Collisions don't cause crashes, but when a player rubber bands or lags all over you're liable to get knocked the **** out! lol..

We were racing on Forest in the early days of Beta 4 and geo was about 20 feet ahead of me, he lagged / rubber banded back, hit me, knocked me off and carried on happily haha :D

Sure collisions will be run with better netcode ;)
hahaha, you made me remember that bugs when I just had bought the game and I was testing the online. Suddenly you were riding and someone appeared there from nowhere and hit you.

Haha yup, don't need that in GTX!
Title: Re: Thursday Night Motocross 2015
Post by: BadStar on June 14, 2016, 06:33:50 PM
ahh... I forgot about that!
Title: Re: Thursday Night Motocross 2015
Post by: PizzaChet on June 14, 2016, 06:47:27 PM
Quote from: BadStar on June 14, 2016, 05:08:58 PM...anyone else who knows more about TNMX irl....the game is allowing us to do this but is not realistic and will require everyone to attempt this type of jump or get lost in the wind bc its so much faster to land far and flat on these tables?
In real life, those two tables are usually a double with a high lip on the first jump. Also, in real life the start/finish is the jump after crossing the start straight. There's usually about 4 or 5 different layouts run throughout the season.
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 14, 2016, 07:00:20 PM
I found that, very hard to find a consistent layout! Still, a good tech track, very sx-ish, translates very well to mxb!
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 14, 2016, 07:03:43 PM
Quote from: TheFatController on June 14, 2016, 07:00:20 PM
I found that, very hard to find a consistent layout! Still, a good tech track, very sx-ish, translates very well to mxb!

Finally I can play more than 4-5 laps turning down texture quality and I would say that track is the most addictive ever done. Thank you, is the kind of track I love. It's nice to go full throttle over the outside berms. Congratulations again master.
Title: Re: Thursday Night Motocross 2015
Post by: Paradox28 on June 15, 2016, 06:11:52 AM
Best track made for the game so far....well, and Glen Helen, too!  As for the tables and such...after the finish line jump, I can only flat land the second tabletop even on a 450 taking the outside berm and running 3rd/4th gear.  I could PROBABLY land on the downside but its way too inconsistent to really try.  The set after the long right hander, I basically roll the first then jump table, double.  I can flat land on the top of that big table too but it feels kind of cheesy to me.
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 15, 2016, 10:31:29 AM
You should be able to make the table - table in 2nd on the 450.

As for cheesy yes, I kind of agree, but it's a line that was used in real life and is definitely faster than slowing up. ;)
Title: Re: Thursday Night Motocross 2015
Post by: pacopastor34 on June 15, 2016, 11:49:57 AM
I love those do or die sections. Quite hard but very fun. It's hard to keep on lapping without a crash in the tabletop before the leap with 250f (if you want to land flat on the tabletop).
Title: Re: Thursday Night Motocross 2015
Post by: Paradox28 on June 21, 2016, 08:54:35 AM
so whats some times you guys are hitting.  Fastest I've gone on my 450 is 1:18..thats doubling the first table section and jumping to flat on the big one after the right hander.  I don't think it matters much which way you do the first two tables, though.
Title: Re: Thursday Night Motocross 2015
Post by: 𝖙𝖋𝖈 on June 21, 2016, 10:20:45 PM
1:18 is pretty good, I guess on a track like this the difference between a lap and a fast lap is a lot smaller. I've had a 1:16 but normally run 1:17 - 1:19 average on the 450.
Title: Re: Thursday Night Motocross 2015
Post by: Paradox28 on June 22, 2016, 04:57:04 AM
i hit a 1:17.5 last night on a real hot lap
Title: Re: Thursday Night Motocross 2015
Post by: nickuzick on November 20, 2017, 09:30:34 AM
Sorry to bump an old topic but does anyone have a download link that isn't through mxbc? Central downloads at 10 kb/s and stops mid way. Any help is appreciated.
Title: Re: Thursday Night Motocross 2015
Post by: GDUBMX on November 20, 2017, 10:52:39 AM
Search forum for synnnncccbaccccckkk. Not sure why it's called that but that night help you. At work at the moment sorry I couldn't help out more.
Title: Re: Thursday Night Motocross 2015
Post by: john_710 on November 20, 2017, 08:33:24 PM
Quote from: nickuzick on November 20, 2017, 09:30:34 AM
Sorry to bump an old topic but does anyone have a download link that isn't through mxbc? Central downloads at 10 kb/s and stops mid way. Any help is appreciated.

https://www.dropbox.com/sh/2l1t0jdg291wlkt/AAAw1ahgEdxZPTWXROdu7icaa?dl=0