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Mods => Tracks => Topic started by: тғc on September 08, 2016, 10:51:09 AM

Title: JS7 Compound by TFC and Asdrael
Post by: тғc on September 08, 2016, 10:51:09 AM
Here is the James Stewart Compound for MX Bikes!

(https://i.gyazo.com/fe6403ea9b43831a2d4242b82fea0d1f.png)

I sent Asdrael a PM about starting this project on July 7th, so being as this is September 8th this project is almost 2 months in the making to the day.

Complete with a National Loop, SX South (Clay) and SX North (Sand). Additionally, a Free Practice version is included, allowing you to practice on whatever track you fancy.
We hope you will enjoy the track as much as we do – and as much as we enjoyed working on this project for the last two months together.

DOWNLOAD HERE (https://mega.nz/#!IBw1XTDJ!rtKWaoxrhqBQ2ZUsN19fSarHgnI4qULxdsRbLIslqhY)
(MXBC Link possibly coming soon)

A lot of time and effort has been spent to make it as rideable, enjoyable and realistic as possible, while keeping it fairly low on computer requirement (heightmap and masks are 2049). All layouts come with their set of marshals and cameras. If you run with deformation, it will add a bit of challenge but is largely manageable. Plus, it looks pretty cool due to the use of different texture layers.

Free Practice Layout
The base track. It's built using a combination of the National, SX South and SX North centerlines. Practicing and falling should allow you to reset properly as long as you were somewhere close to the actual tracks. A few weird resets are still possible but should be extremely rare. Couple of laps of National, bit of try-harding on the SX North... up to you!

National layout
As it says, the national loop. Intended for lap times and races. 40 bikes pit, 2x20 start gate

 
Two different SX tracks have been included in the compound. Please treat them as practice tracks to enjoy them even more. Fast lines do exist, but each track has a ton of different options to practice different skills every lap. Try a full lap using only the inside lines for example! No tough blocks on both tracks.

SX South (Clay - Easy) ~ 50s laptime.
This is the easier of the two and should be considered as a stepping stone to SX. It is very forgiving, flows well, and does not require any special technique to complete fully. Based on the 2015 layout. 20 bikes pit, 2x10 start gate.
 
SX North (Sand - Hard) ~ 1min laptime.
This one is the opposite. It is brutal and unforgiving, and should be attempted only when running lap cleanly on SX South can be considered easy if you want to avoid frustration. Throttle control, seat bouncing, break sliding, you’ll need it all to run fast laps. Based on the 2016 layout. 20 bikes pit, 2x10 start gate.

The compound

The scale is as close to 100% as was sensible. The dimensions are scaled up ever so slightly but were not talking much, and all in the interest of making it both a realistic replica and a fun track to ride.

Personally, this is the first track where I've made the objects in Blender and have managed to get trees with alpha working 99% - There are a couple of errors but they are barely noticeable. All objects are 100% original, made and textured by myself and probably took about as long as the national track heightmap!

Asdrael and myself have slaved over all aspects of this track, and it's a real labor of love. I couldn't have brought the national track to it's standard without his input and I'd like to think I helped out on the supercross tracks, although he is miles ahead of me in that area at least I could ride them well enough to properly test them! Textures were a shared job on the whole as they bounced back and forth changing a little bit each time and all credit has to go to Asdrael for the race data, cams, layouts, deformation, marshals and track imagery.. He is far more organised than me  ;D

The Skydomes are borrowed from GP Bikes. I tried to reach out on the GPB forum to find out who made them but nobody came forward. Since they're used on quite a few GPB tracks I assumed they are just available..

The screenshots you see below have no 'background.edf' in the folder. Personally I like to run this track without it, as the trees are already intended to provide enough background. Running the track without it allows you to take better screenshots from above the horizon point of view.

I don't know about Asdrael, but this is going to be my last contribution to Beta 4.

So from both of us, we hope you guys enjoy it! Looking forward to riding it online with you all.

https://www.youtube.com/v/Sb1wyobucBY

(https://i.gyazo.com/6c950adf7cf655e1c0f18371989ef2a6.jpg)

(https://i.gyazo.com/6526bf760b7cc210309c9f0aedbfcb78.jpg)

(https://i.gyazo.com/a883cfbac4fa04e01401f98e8a50d7d3.jpg)

(https://i.gyazo.com/385e7384868623df84400e10b1f1e2be.jpg)

(https://i.gyazo.com/9d2477891770f1027abaa94febe254f8.jpg)

(https://i.gyazo.com/cb408032b6600a06af26274fc6569587.jpg)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 08, 2016, 10:58:48 AM
Aaanndd... it's out  ;D

I'm really glad TFC and I came together for this on his own initiative. It was a great experience teaming up with this cool dude. As he said, and even if he came up with the National and me with the SXs initial drafts, we had enough back and forth that we can consider this whole compound a real team effort. Except the Blender effort, this is all his. /hatsoff.

So all in all, happy building it, and even more pleased with how it turned out - I hope you guys will enjoy it as much as we do. Just don't fall in the trap of spending more time trying to make nice screen shots insteaf of riding it ;) Hope to see you online!

(hoh and don't pussy out, enable deformation at least in offline play. Even in SX it's very doable!).

- PS: if you want the game to get more traction in the MX gaming community, it's up to us now to try to make cool youtube videos out of all the material we now have. hinthint.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: teeds on September 08, 2016, 11:36:31 AM
Looks the biz guys, thanks very much for your excellent work.

 :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: nico_ktm19 on September 08, 2016, 01:30:22 PM
Omg, this is cool to see the stewart's track in MXB thanks !
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Borke on September 08, 2016, 03:26:35 PM
Ohhh yeeeees this is so fun, thanks guys .
Title: Re: JS7 Compound by TFC and Asdrael
Post by: philiaN on September 08, 2016, 04:11:16 PM
nice national track  ;)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 08, 2016, 07:01:09 PM
Well I hope you guys will enjoy it after putting some laps in.

@ the server host - I think it would be better to put up the Free Practice layout instead of the National layout so people have proper resets when they try to do the SX tracks. Free Practice layout start line and split lines are the same as National, only the centerlines makes a detour through the SX. No checkpoints there either, so runing the national loop on the free practice layout will give your proper lap times. Thanks for hosting it though :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on September 08, 2016, 07:36:55 PM
Phil, the sx tracks are a work of art too.. Practice on south, 250, mid soft, 52 gearing.

Thanks for hosting teeds :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: GDUBMX on September 08, 2016, 07:54:23 PM
(http://www.quickmeme.com/img/8c/8c28becfb86adc92dc0a24fe392463beee2a20b0f81086bfadda55b1b76d6ee1.jpg)

YES!!!! thanks boys!! this for sure my re entry back into the game :D
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Braap570 on September 08, 2016, 11:53:00 PM
Same Here, was awesome to Put some laps on it today. :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Mace-x on September 09, 2016, 01:26:56 AM
Wow!
I love this game so much, this track is fantastic!  8)

2 questions:

-Why didnt you guys made some more detailed track textures (like paleta or glen helen)?

-This is the lastest layout?

sorry if i bothered with those questions, track is freaking awesome guys!
would be nice to see the previous layout (mx vs atv one) to make some comparison  ;D
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on September 09, 2016, 06:41:05 AM
Good questions Mace..

1. We didn't want to over do it here, or under-do it. The compound is complex as far as surfaces go, with at least three different types of sand / soil visible, all with very unique details. If I was to texture it as I have previous tracks firstly the masks would have taken a huge amount of time, they would have had to be 4k, and we would have needed to use more layers to get the deformation to work. I'm also not sure I could have really made them work or done the track justice by drawing on ruts over actual heightmap ruts such as in the sand sections.

We wanted deformation working here as Asdrael does it well with his tracks and loads of people request it from me every time I've made a track in the past.

We we're also not sure how this track would turn out performance wise. Originally the heightmap was 4k to accomodate the sx tracks, but we were able to downsize it to 2k once complete without losing too much detail. I wasn't happy with The textures on Glen Helen compared to Paleta as they were downsized to 2k. The overall idea is that this track needed to be optimised for online so there you go :)

2. This layout is the latest as far as Google maps and YouTube goes. Its very hard to find current footage as even videos uploaded recently are of older layouts, only one or two vids show the latest and although this might have changed now it's the best we could hope to do.

See https://youtu.be/CZRj93wxInI - Freestone ride day.

I'm also fairly sure that even the layout from the latest MVA Supercross is ancient, I don't think it's changed since MVA Alive and there have been several iterations of the JS compound since then.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 09, 2016, 08:09:52 AM
As TFC said, the goal was to have it playable online for everyone to try to push up activity. The 4K initial verison we had was very laggy on some computers so we decided to drop to 2K and go with simpler textures, trying to giv eit a "just pampered" look.

As for the layout, regarding the SX, I messed up :p We decided to go with the Google Maps layout (2016 apparently). I open Google Earth, do the SXSouth, and then realize it's the 2015 version on Google Earth but the 2016 on Google Maps. Woops. Decided to go with it as we both liked the track and it was easy and forgiving enough, as the goal has been from the start to have an easy and a hard SX. Then decided to go with the 2016 SX North as it has a start lane and doesn't look as boring as the 2015 one.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: EdouardB on September 09, 2016, 08:11:29 AM
Hey guys (I'm Asdrael's brother).

To Mace: regarding the textures of the track, I tested earlier versions with more detailed textures. To be honest it was making my framerate go down (more than any other track ever) so I asked Asdrael if it was possible to get better framerate and they did a great job with that. I think this concern was legitimate because my PC is more or less a below average gaming PC (it was very high-end... 6 years ago) and we were sure other people were also going to run into problems.  The textures don't look any worse now and if anything, the track looks actually much better because since that early version TFC has added trees and everything.

To TFC: I never got to thank you "in person" so really, congratulations on this track, awesome job, I had fun testing it from the start and it kept getting better and better :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: StoneRider on September 09, 2016, 08:37:05 AM
epic track guys... a big big thanks to both of you. but for me, it's way too smooth and not challenging enough. the sx tracks are super great, but the mx is way too easy i think. it need to be more rough !
still a really fun track... we needed it :) tanks you guys
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on September 09, 2016, 10:05:54 AM
Thanks for the feedback all  :D

Gdub, damn you have the same 'spooky ghost' in your house too?  ;D

EdouardB, thanks man! Thanks for testing, also glad it turned out as well as it did!

Stone, thanks man :) it was a real 'how far do we take this' with the national, but we're both happy with how it turned out. Once you start to really push it you begin to notice just where you have to be smart to make up time and it does get harder, but the most important thing is that it's fun to ride :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: StoneRider on September 09, 2016, 10:53:24 AM
but the most important thing is that it's fun to ride :)

Agreed ! and you both just did this perfectly good job and thanks again guys :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: BadStar on September 10, 2016, 01:31:43 PM
Bravo! Thank you both!
Title: Re: JS7 Compound by TFC and Asdrael
Post by: stevo on September 10, 2016, 10:12:34 PM
nice job guys :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on September 10, 2016, 10:54:29 PM
Thanks all, and although I can't play until tomorrow night it's great to see that every time I've checked the servers page people have been online riding it!
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 10, 2016, 11:02:47 PM
Yes, nice to see the feedback and activity. We had a good session this afternoon already :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 11, 2016, 12:45:29 PM
Someone on YouTube  (Marcus Beasley) is making MXB videos somewhat regularly. I subbed to his channel to encourage him, and he's got a "first impression" video up on the Compound.

https://www.youtube.com/v/weVqisdNetw

I also posted a warm up lap on SXNorth in the Media section, shamelessly cross posting here:

https://www.youtube.com/v/EhZMXTChR_E
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Wedgewood on September 13, 2016, 12:11:48 PM
This is absolutely amazing.  I like everything about this map and hopefully by having more than one track it will gather a bit more online presence.  Thanks to everyone who was involved in making this,  your hard work and dedication are a credit to the game.  Adding content like this not only keeps this forum alive but also will help entice new players to give it a try.  Keep up the good work.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 13, 2016, 06:31:54 PM
Thanks for the nice feedback :)

It seems we are getting quite a few people on every night now including new faces. Just had a nice session in right now with Stonerider, EdouardB, teeds and Damien. Bit of SXN, bit of National.

Everyone is waiting for each other (at least on the national ;) ) and it's been a blast. It looks too friendly though, I ll start posting hotlaps videos to get people into competition more !

- netcode, collision and deformation rant -
Title: Re: JS7 Compound by TFC and Asdrael
Post by: BadStar on September 13, 2016, 08:05:37 PM
Too Friendly?? You and the rest of the crew got nothing on my bubbaish scrub  >:(
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 13, 2016, 10:00:44 PM
Logged on to record a hotlap, ended up racing 6 ppl. What the hell  ;D
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 16, 2016, 09:34:45 AM
SXN, SXS and National loop now registered.m (had forgotten to do it). MSM hotlaps should now show.

Not registering the Free Practice version.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on September 16, 2016, 10:23:12 AM
Whoops ;D good job mate..
Title: Re: JS7 Compound by TFC and Asdrael
Post by: GDUBMX on September 24, 2016, 09:06:11 AM
I saw laptimes posted somewhere for the national track but I can't find the post however..  I'm shocked how quick you guys are.  I can hit a 2.33 on the loop without crashing.. Where I'm losing up to 10 secs is beyond me haha
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on September 24, 2016, 11:47:38 AM
I saw laptimes posted somewhere for the national track but I can't find the post however..  I'm shocked how quick you guys are.  I can hit a 2.33 on the loop without crashing.. Where I'm losing up to 10 secs is beyond me haha

It's in the number signup therad in the GTXW subforums.

90% sure you are taking the outside line on the scrub!turns mounds and before the double / long double line. VERY inside is where it's at ;)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: GDUBMX on September 24, 2016, 12:51:43 PM
Yeah that's the worrying part..  I am taking insides just not the sand rut corner hahahah...  I'm in for a spanking!  Good thing is I'm consistent hopefully you balls out young guys will crash and leave old guys like me, geo and fats to battle it out at the front.  It's gonna be so fun  no matter what anyway :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 09, 2016, 10:07:02 PM
It is possible to get in fence of the house.....just fyi

Takes a lot though.

I got in and so did sandbiter :)
Was pretty fun to do! haha
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on October 09, 2016, 10:13:56 PM
Lol, it wouldn't be the same unless you could do these things :D

I remember getting out the fencing on the practice track!
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 10, 2016, 10:56:22 AM
I'm sort of bored atm. Exporting Southwick probably for the last time. Now I'm trying to find where I can get out of the tracks. I found another spot on JS7 compound to get to the house and I managed to get out of the forest track. I don't think it's possible to get out of the practice track anymore though. I'm curious how you did it Fats.

EDIT--
Found another on JS7 compound.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on October 10, 2016, 11:36:33 AM
There were a few spots but I haven't tried since beta 2.. You could get out half way round somewhere if I remember, might have to have a go later!
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 10, 2016, 12:21:09 PM
The practice track seems to have very tall fence collisions. The collisions are taller than the actual fence.

Got another spot ;D

I hope Geo will come online soon. I'm eager to tell him where haha
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 10, 2016, 12:43:27 PM
Haha.... Work now man.
What about later today? Southwick might be out later today too, so you have to put it on one of your servers haha :)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 10, 2016, 01:02:57 PM
Ya, but I can do that from work :)
Great! You can update the bike pack as well? Damien released his suzuki, but his old released one is still on the server which gives me a bike mismatch.

Usually on about 11 - 1 pm UTC
That's a little late for me today. I've got school tomorrow and at 11pm UTC (1am CET) I'm probably sleeping.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on October 10, 2016, 02:13:31 PM
Next time we tackle a compound we'll have to put some easter eggs in then and have some kind of contest linked to it. Such as, first one to find it gets his name hidden somewhere on the next track release or something, since you guys seem to be on a mission to break tracks and objects :p
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on October 10, 2016, 03:28:12 PM
Sounds like a plan Asdrael. I mean who knows.. Maybe I put an easter egg in the stewart compound somewhere :D

No no.. I didn't...

Or did I? ;D

Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 10, 2016, 04:02:37 PM
Sounds like a plan Asdrael. I mean who knows.. Maybe I put an easter egg in the stewart compound somewhere :D

No no.. I didn't...

Or did I? ;D
hmm
Haven't found any yet. I'll be online later. I'll find something.

Would've been awesome if you had a picture of stewart in his house haha
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on October 10, 2016, 04:12:00 PM
Hey I never said there was an easter egg anywhere.. But I do like the fact you guys are exploring ;)
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 10, 2016, 04:16:17 PM
I'm determined to find something. I don't care if there is anything or not. haha
Title: Re: JS7 Compound by TFC and Asdrael
Post by: GDUBMX on October 14, 2016, 07:37:03 AM
holy shit!!! so fast...
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 14, 2016, 08:56:41 AM
Sick Geo! Awesome riding. I don't understand how people get through that double and turn before the whoops.. I always mess up there if I don't go to the outside...
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on October 14, 2016, 09:10:32 AM
Same here Sandy.. Although if you cut in, ease off the throttle as you go up the launch, land at the very top of the landing ramp and lean back while braking you can shave some time there nicely, just can't do it every lap!
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 14, 2016, 10:21:19 AM
Same here Sandy.. Although if you cut in, ease off the throttle as you go up the launch, land at the very top of the landing ramp and lean back while braking you can shave some time there nicely, just can't do it every lap!
Hm alright. What brake do you use? I'm using my front brake 90% of the time. The other 10% i use front and rear.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: тғc on October 14, 2016, 10:39:52 AM
Both on one trigger.. Front brake heavily dampened so when I slam them on the front doesn't lock up.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: StoneRider on October 14, 2016, 10:50:09 AM
EPIC Geo !! :D can't wait to raaaaace !!!!!
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Sandbiter on October 14, 2016, 01:13:02 PM
Both on one trigger.. Front brake heavily dampened so when I slam them on the front doesn't lock up.
Okay thanks! :) I think I'll just stick with the setup I have for now. We'll see how it goes in the race!
Title: Re: JS7 Compound by TFC and Asdrael
Post by: StoneRider on October 14, 2016, 01:34:18 PM
btw.. for me, you're cutting the first turn and the sand one before the big double. You use the burm in the grass but this is a sandy flat turn...  And in the whoops too ! don't do it in the race man ! that's not cool :(
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on December 22, 2016, 04:32:03 PM
After testing a bit, I'm happy to see that the National and both SX are perfectly ridable with b5 physics on a stock MSM250F. Pfiu, didn't want to redo everything :p
Title: Re: JS7 Compound by TFC and Asdrael
Post by: Asdrael on December 29, 2016, 10:45:49 PM
Currently running on a GTX server, DL the track in the OP to see it in the server list.
Title: Re: JS7 Compound by TFC and Asdrael
Post by: cl00b on April 05, 2017, 12:26:07 PM
Hi

Can anyone tell me the track id`s for setting up a server with these maps ??

greets cl00b
Title: Re: JS7 Compound by TFC and Asdrael
Post by: teeds on April 05, 2017, 12:39:56 PM
As with all tracks, just look in your tracks folder and use the name on the folders to set that track in a server ini file. To set a different track layout look in a track folder to see the different layouts available (you'll see sub folders with layout names) and set one of those in the "track_layout =" in the ini.