So, i tought we could share some of the stuff we are working on besides mx bikes right? ;D
I´m currently working on texturing this dude, the pic is ingame/Realtime ;D
(http://i.picpar.com/ptdc.jpg)
Sure, it´s for a game wich i am developing for my thesis.
and you were close, it´s unreal engine 4 ;D
the game it´s fuly written/designed altrought it will only feature a short level, there´s so much shit to do and i need to finish my studies this year :-X
Nice, looks made of rock/stone.
Looks good Mace!
(https://s29.postimg.org/oyt7cvmo7/untitled.png)
OMG damo i can't wait for this one
Looking good dude!
here is another one i did of our helmet model over at lcqstudios :D
(https://s28.postimg.org/6roxzqbxp/untitled_copy.png)
(https://cdna.artstation.com/p/assets/images/images/004/892/340/large/mauricio-castillo-highresscreenshot00000.jpg?1487024551)
Made in unreal in a couple hours, mostly to try the deferred decals feature ;D
That is super creepy mace lol ;D
That is super cool mace! maybe some feedback would be less specular then when it is now.. or maybe softer on it so the lights dont hit so sharply on the aliens, looks like white blurs instead of a wet surface .. but it still is really well made! gj and hope to see more
thanks guys, been wanting to do a cyberpunk scene for a while, might do that ;D
Yeah, the aliens model was simply a free model from turbosquid and it didnt had any maps, just diffuse and i made some math spec, metallic and roughness maps so they are quite basic haha.
thanks for the feedback, it´s greatly appreciated.
btw, the helmet you did was a render or realtime?
the one above is a render.. these however are realtime/ingame.. rider model me and leandro worked on
(https://scontent.ftpa1-2.fna.fbcdn.net/v/t1.0-9/16508845_1294712777281702_6540185904629259639_n.jpg?oh=4a144ac948958770f576622cb18c8e98&oe=594B7B2B)
(https://scontent.ftpa1-2.fna.fbcdn.net/v/t1.0-9/16711516_1294712773948369_2492791024641368707_n.jpg?oh=ba92e123aae8cb38fe559790b291c8ee&oe=58FF74F5)
(https://scontent.ftpa1-2.fna.fbcdn.net/v/t1.0-9/16681776_1294712530615060_4691378711432559741_n.jpg?oh=21d403f99a9fab26996de84d8f90d0f9&oe=59061ECF)
Now that is a rider model! Can he be imported to mxb? That's amazin Damo! Can't wait to play mate
Looking dope damo!
Quote from: gdubmx on February 14, 2017, 06:43:46 PM
Can he be imported to mxb?
nope, it cant :'(
and even if it where possible, they are for their upcoming game so i higly doubt they let him import it here
Cant wait to see some gameplay, keep it up guys!
Mace the unreal render looks so good!
Damien, all the content you shared from LCQ looks really dope. The game is really promising, as the people said, some point between MXsim/MXB and Reflex could be awesome.
(https://preview.ibb.co/cp2TY5/Render_Final.png) (https://ibb.co/hD7vD5)
click me ^^^
render of the lcq250 :D
far out that looks great damien. was wondering if there was a renders thread.
(https://s3.postimg.org/51by4hghf/kx12553.1.png)
Quote from: Alex on May 10, 2017, 05:18:46 PM
(https://s3.postimg.org/51by4hghf/kx12553.1.png)
Awesome
Looking good.. So are we going to be able to ride this bad boy any time soon?
Quote from: TFC on May 10, 2017, 07:57:41 PM
Looking good.. So are we going to be able to ride this bad boy any time soon?
thanks man. well i dont think i would be able to get it in game myself so if someone is keen to do it then that would be cool but im wondering because it is setup to mxs pivot points, does that matter? also the chain is made to fit jre's wheels which i really think should be put into the game because they are awesome.