@Piboso could you give us a little Status report? How is is going so far?
Progress is steady, but not as linear as hoped.
Starting to work on netcode is like opening a can of worms.
Bugs pop up everywhere, even not related to multiplayer, and need to be addressed before going further.
There isn't much else to write, unfortunately... You already know the daily development log ;)
Taking this opportunity to say thanks, I like what I see in the progress thread. Fixing bugs and issues before expanding the game sounds lovely, keep it up :)
+1 To what Asdrael has said. Love seeing bug fixes happening and know it will pay off in the long run for all projects :)
Quote from: TheFatController on November 03, 2016, 01:23:46 PM
Love seeing bug fixes happening and know it will pay off in the long run for all projects :)
^^ That.
Nice job Piboso, keep squashing!
Done so far:
Added instant 'in place' reset. You don't have to wait for the track to be clear now.
Added offline place marker / reset to marker functionality
Air control tweaks
New track (Winchester)
Many small fixes/tweaks/improvements
Oculus Rift CV1 support
+terrain rendering at distance
+The suspensions simulation has already been greatly improved, and the bounciness problem is almost completely gone. The fix will be integrated in Beta5.
+all the general stuff (Daily development Beta 5)
Todo for b5: (wip - status?)
New rider animation (scrub)
New rider animation (kickstart)
grip tweaks (tyre grip)
physics improvements
___
Netcode + Beta 5 = Steam?
Many of us wants to see MXB on Steam and at this moment and current state it would be definitely the wrong time!
But, when MXB is stable in offline mode and multiplayer with the new improvments so far done from beta 5 it could be possible to think about it!
In my opinion the best thing about steam would be the Workshop! So, that all Mods (Bikes, tracks, (skins)) you need to get on the server can be downloaded via the workshop.
And the best part is that Mods you've subscribed will be automatically updated if they changed.
Would this be possible to implement in mxb? This would be the easiest solution to make the game beginner friendly. Or you have to get all mods from the server (performance issues?)
Quote from: philiaN on November 27, 2016, 10:17:14 AM
Done so far:
Added instant 'in place' reset. You don't have to wait for the track to be clear now.
Added offline place marker / reset to marker functionality
Air control tweaks
New track (Winchester)
Many small fixes/tweaks/improvements
Oculus Rift CV1 support
+terrain rendering at distance
+The suspensions simulation has already been greatly improved, and the bounciness problem is almost completely gone. The fix will be integrated in Beta5.
+all the general stuff (Daily development Beta 5)
Todo for b5: (wip - status?)
New rider animation (scrub)
New rider animation (kickstart)
grip tweaks (tyre grip)
physics improvements
___
Netcode + Beta 5 = Steam?
Many of us wants to see MXB on Steam and at this moment and current state it would be definitely the wrong time!
But, when MXB is stable in offline mode and multiplayer with the new improvments so far done from beta 5 it could be possible to think about it!
In my opinion the best thing about steam would be the Workshop! So, that all Mods (Bikes, tracks, (skins)) you need to get on the server can be downloaded via the workshop.
And the best part is that Mods you've subscribed will be automatically updated if they changed.
Would this be possible to implement in mxb? This would be the easiest solution to make the game beginner friendly. Or you have to get all mods from the server (performance issues?)
You can add HTC Vive support, too.
The kickstarter animation will not be integrated in Beta5. It's not as simple as it may seem.
There still is a little hope for the tearoff animation, though.
Workshop integration sounds like a lot of work, and it would be restricted to Steam users only... It might be better to have a dedicated platform :-\
Quote
Workshop integration sounds like a lot of work, and it would be restricted to Steam users only... It might be better to have a dedicated platform :-\
Why not have all of the players through steam? I agree it would be a lot more user friendly to just click "add" and you would have the mod in game. Now theres always somebody asking why won't it work and there's a small filename mistake, or have the file in a wrong place. And it can be confusing to change .pkz to rar and move the files from there.
I can't comment on the work load but it's probably alot but it would be worth it. It would also give exposure for the game and that I think is what the game needs. It isn't easy stumble and find this unless you're specifically searching for it.
(sorry 'bout the grammatical errors :D)
Im guessing it will be a while until B5? Cant wait to use my Oculus! Thanks for the hard work!
Quote from: NorCal 986 on December 02, 2016, 08:26:49 PM
Im guessing it will be a while until B5? Cant wait to use my Oculus! Thanks for the hard work!
Apologies for the wait.
Yes, it will take a while. At the moment work is in progress to try to fix as many multiplayer issues as possible.
Using GP Bikes for debugging because the road physics is more solid and there is a bigger community, making it easier to test.
Am I right that self emission objects are possible in beta 5? I guess I read that somewhere.
Does this mean we can also make lights on our bikes for an enduro bike for example?
I assume brake lights are possible already, since I've seen GPB have those if I'm not mistaken.
Quote from: Sandbiter on December 04, 2016, 09:42:26 PM
Am I right that self emission objects are possible in beta 5? I guess I read that somewhere.
Does this mean we can also make lights on our bikes for an enduro bike for example?
I assume brake lights are possible already, since I've seen GPB have those if I'm not mistaken.
Self emission will be added for the track only. It is meant for night races.
Bike lights are not planned at the moment.
Quote from: PiBoSo on December 05, 2016, 01:21:21 AM
Quote from: Sandbiter on December 04, 2016, 09:42:26 PM
Am I right that self emission objects are possible in beta 5? I guess I read that somewhere.
Does this mean we can also make lights on our bikes for an enduro bike for example?
I assume brake lights are possible already, since I've seen GPB have those if I'm not mistaken.
Self emission will be added for the track only. It is meant for night races.
Bike lights are not planned at the moment.
Alright! Thanks for the answer. :D
"fixed the suspension frequency and critical damping calculation"
This sounds like you're on to something. It did seem to have an out-of-control oscillation in the suspension sometimes. Is that true at all?
It may be "only" the computation of these quantities for display purposes (i.e. nothing to do with game physics).
Aye. Gotcha. Thanks. It's pretty cool to have a possible holiday mini-update in the works. Kinda excited.
Not really a question, but rather a thank you - I really like how b5 came out (physics and stability wise, I don't think I've cored yet beside deformation bug), and I'm really happy to see the spam "working on netcode" in the daily dev thread. Keep it up, future is bright! I can already say that online activity increased significantly with b5.
Quote from: PiBoSo
* MXB: started integration of the secret control
Has anyone found this yet? It was added.
Quote from: Sandbiter on January 04, 2017, 12:18:52 PM
Quote from: PiBoSo
* MXB: started integration of the secret control
Has anyone found this yet? It was added.
No one found it yet? Really? :o
It isn't a well hidden secret :P
MX Bikes -> Settings -> Input 2
The default key is "G".
Quote from: PiBoSo on January 04, 2017, 12:34:31 PM
Quote from: Sandbiter on January 04, 2017, 12:18:52 PM
Quote from: PiBoSo
* MXB: started integration of the secret control
Has anyone found this yet? It was added.
No one found it yet? Really? :o
It isn't a well hidden secret :P
MX Bikes -> Settings -> Input 2
The default key is "G".
what does it do, ive been hitting it and cant actually see anything happen? haha
Hahaha I found!
You have to try on a jump! :D :D
Quote from: Maatth4 on January 04, 2017, 12:44:50 PM
Hahaha I found!
You have to try on a jump! :D :D
lol
(https://s28.postimg.org/x5jl8hujx/screen010.jpg)
Hoping this boot has a collision box on its own ;)
Quote from: PiBoSo on January 04, 2017, 12:34:31 PM
Quote from: Sandbiter on January 04, 2017, 12:18:52 PM
Quote from: PiBoSo
* MXB: started integration of the secret control
Has anyone found this yet? It was added.
No one found it yet? Really? :o
It isn't a well hidden secret :P
MX Bikes -> Settings -> Input 2
The default key is "G".
I actually found something with lots of question marks in the settings menu, but it didn't work. Luckly people found out it works in the air! Pretty cool.
Haha awesome, I know it's goofy but I can't wait to give this a try ;D
i really would love to be able to make and import animations to the game, we´d have the most stylish game ever! (including fmx, even without scores ;D)
Waiting for your backflip can can mace :)
I'd love to see a new rider model with better looking gear and boots and that doesn't wear the 80s leather..
Haha for some reason that 15 year old Asdrael comes to mind again.... Take my hand we'll make it I swear.... Hahaha
The landing though :P
https://www.youtube.com/v/Cx5537EdmZM
Hahaha ahhhhhh nicely done mate. :)
Quote from: gdubmx on January 04, 2017, 12:49:08 PM
Quote from: Maatth4 on January 04, 2017, 12:44:50 PM
Hahaha I found!
You have to try on a jump! :D :D
lol
(https://s28.postimg.org/x5jl8hujx/screen010.jpg)
I knew I wasn't crazy. In the controls file there is a "trick" key that has to be mapped manually using the text file... the only problem is that it defaults back to unmapped after any in game setting is changed. I was able to do a few knack knacks like in the photo but wasn't able to recreate how exactly I did it. Was there any special technique that you used? do you press the key in the air or on the ramp and does it require any other inputs to perform a trick?
I guess I didn't have it mapped correctly, now for some reason the "U" button does tricks.
Haha just hit G in mid air
https://www.twitch.tv/philian89/v/112077133
roundhouse kick incoming?
Quote from: Wedgewood on January 04, 2017, 06:31:45 PM
I knew I wasn't crazy. In the controls file there is a "trick" key that has to be mapped manually using the text file... the only problem is that it defaults back to unmapped after any in game setting is changed. I was able to do a few knack knacks like in the photo but wasn't able to recreate how exactly I did it. Was there any special technique that you used? do you press the key in the air or on the ramp and does it require any other inputs to perform a trick?
No need to manually edit the text file. It is possible to set the control in MX Bikes -> Settings -> Input 2
Come on pibs, you know it would be awesome to have some custom animations, imagine the possibilities! ;D
Braaap!
(http://i.picpar.com/1qjc.jpg)
* GPB / MXB: completed the work on the onboard view, and revised the external view, too
can we have a preview of all 3 cameras?
Not a question, just a heads up to those who don't keep up with the pib forum.
http://forum.piboso.com/index.php?topic=4641.msg71321#msg71321
Looks like pib may be close to fixing the issue where using deformation online causes cores. Happy days ;D
Quote from: TFC on February 27, 2017, 09:31:09 AM
Not a question, just a heads up to those who don't keep up with the pib forum.
http://forum.piboso.com/index.php?topic=4641.msg71321#msg71321
Looks like pib may be close to fixing the issue where using deformation online causes cores. Happy days ;D
ONE problem has been fixed. There may be others unfortunately :-\
Please don't get your hopes too high.
So thanks a lot for fixing the issue that was preventing Deformation from being used online. I can't stop raving about how fun it is and how it improves multiplayer experience.
Now with that being said, I think I saw on the PiBoSo forums that your immediate focus was to get KRP released officially. That's great and I support this fully even tho I don't give a damn about Karts :P But do you know what's next? I mean, is it time to for us to beg for smoother netcode again? The constant warping with 50+ ping is tiring, and the gravity bug... "interesting". I hope you'll made this your second priority, just after KRP being released. Gotta say the current state of the game in terms of physics and modability is stellar - chassis flex and engine mapping... rawr.