MX Bikes Official Forum

Mods => Other => Topic started by: Ruubs on November 13, 2016, 05:41:06 PM

Title: Custom rider model and animations talk
Post by: Ruubs on November 13, 2016, 05:41:06 PM
While I was working on Southwick I had my first encounter with the marshalls and it's files. It seems like it has a normal model, just like every other track object (.EDF). It also has a .ANM file which, I guess, are for the animations. Now I've been trying to find out if we are able to replace these models and/or animations. I couldn't find a whole lot, but I've found something!

I couldn't find much using google. I also assume the .ANM file is Piboso specific and can't really be made by the community. I hope I am wrong and that we can make our own animations, because that'd be awesome. The only thing that looked promising to me was this: http://gillius.org/cg3/anmfile.htm

When googling on 'GP Bikes custom animations' I found this topic though: http://forum.piboso.com/index.php?topic=3337.0

It seems like that we are able to make our own animate-able models. We need a rigged model for that. Unfortunately Manu has some problems with his own models. I'd love to try it as well, since I've lowpoly human models that are rigged.

If we'd try and make our own rider model / marshall models we'd need the names of the bones from the original rider model / marshall model. Does anyone have any clue how all the bones are called? I couldn't find them in the .EDF or .ANM files.

BUT on the GP Bikes topic Ptrshpt says that Piboso has linked all the rider leaning (so front / back and left / right) to the rider animation. So that means that it's a lot more difficult to get a rider in game while keeping the same rider physics. I'm curious if it even is possible to do. Why did Piboso link the physics to the animation?

I've searched around on the GP Bikes forums as well and saw a completely different theory (http://forum.piboso.com/index.php?topic=1291.msg16671#msg16671). The posts states that the rider model doesn't have bones in game. Here's the quote.
Quote from: Klax75 on July 11, 2014, 01:47:46 PM
I've animated things and rigged things before in the past.

And honestly I don't think you need a rigged model. You'd need the rider model, and then rig it yourself. Do your animations and put it back in the game.

Since animations are pre-set, they aren't calling up any "bones". So if I hit the button to raise my riders hand. GP Bikes is just calling up a out put animation of my riders hand raising up. The are no bones in the rider in GP Bikes.

When I would animate, my rigged model was only used for animation and adjustments. But I could out put the same model with animations without the rigged bones. That is all that GP Bike's is doing. The rider isn't actually on the bike, it's just a visual reference to where the invisible weight distribution sphere is moving around on the bike. So if I move my riders body left, GP Bike moves the invisible sphere to the left, then call's up, the canned animation of the rider moving left. Same when the rider falls off the bike, it calls up a canned animation that is exactly the same, he falls on his butt then raises a hand to his head.

You'd need the rider model, rig it the way you want. Do your animations, then out put those animation. When you out put a animation the rigged bones do no come with it.

Would be kind of pointless having a fully rigged model with bones, then using canned animations in GP Bikes. Since GP Bikes is using the saved animations, not the actual bones of the model to move it.

The only thing GP Bikes has to know is where your hands are attached to the bike and where your feet are attached to the bike, when in game.

Another way to look at it is. When I am making a new paint for a bike. My Photoshop file may have 100 layers in it, different masks, different layer values. My layers and folders in side my Photoshop file could be named whatever. But when I save it as a Targa it flattens it out, I can no longer adjust anything because the layers are gone. But my out put file looks the same as my Photoshop.

A animation out put file would be similar. I just need the rig for adjustments. Once the animation is out put, the rig and or bones does not need to be with the model anymore.

Where as a rag doll model, you would have a very basic set of bones. So the model can interact with it's environment. But we don't have that in GP Bikes. :)
I still have hope that it actually is possible to make our own rider model / animations. At least for the marshalls.

What are your thoughts?
Title: Re: Custom rider model and animations talk
Post by: GDUBMX on May 31, 2017, 09:26:04 PM
Anyone made any head way with this? id love to see some actual real fox instinct boots.. hahah :D
Title: Re: Custom rider model and animations talk
Post by: Jibbz on April 25, 2020, 12:17:45 PM
No news about this "project" in 2020?
Title: Re: Custom rider model and animations talk
Post by: Ruubs on April 25, 2020, 12:39:03 PM
Quote from: Jibbz on April 25, 2020, 12:17:45 PMNo news about this "project" in 2020?

There is some recent news actually.
Thanks to the latest tools, it is possible to create new models and animations.

The best choice is to use your own skeleton so you dont depend on Piboso's models and animations. However, you need to know how each animation is named. You will also need to modify the rider gfx.cfg to set the names of the bones correctly. AFAIK, this is all done using 3ds max 2010 and Piboso's export plugins.

I haven't tried it myself yet because I have been busy with other projects, although Manu did make a new rider model for GPB. You can find his Discord here: https://forum.piboso.com/index.php?topic=6923.0

Pictures from Manu himself, casual and female rider model:
(https://cdn.discordapp.com/attachments/592504922747043863/686300214084108322/unknown.png)
(https://cdn.discordapp.com/attachments/592504922747043863/686308399956492366/unknown.png)
Title: Re: Custom rider model and animations talk
Post by: Jibbz on April 25, 2020, 03:10:31 PM
Oh, that's quite nice! Is it worth trying for a beginner in 3D?

I don't have much time to spend on it but im quite interested about how it works.

I feel like the current rider needs a bit of a update regarding the proportions and the "realistic" feel...

Thanks for the quick answer
Title: Re: Custom rider model and animations talk
Post by: Ruubs on April 25, 2020, 03:34:23 PM
I'm not sure how difficult it is to get a rider model + proper animations in game, although I can imagine it being a difficult task, especially since there is 0 documentation about this.

Manu has told me that the whole process is too long to explain, although I'm sure if we have specific questions he'd help us out.

If I were to begin with this myself, I'd start with trying to add new marshals, as I think that'd work the same as the rider, but not as hard to implement due having way less animations and not having to worry about physics.
Title: Re: Custom rider model and animations talk
Post by: Jibbz on April 30, 2020, 02:57:44 PM
Alright thanks for your thoughts and sharing your experience.

I hope someone will try to work on something like this, im curious about how far can it go...
Title: Re: Custom rider model and animations talk
Post by: dolutattoo on May 07, 2020, 01:06:10 PM
Hi guys,

Here is what i was able to find in the game files :

Do not take care about the hierarchy, i didnt found any parenting thing, just names and file titles.
Sorry for the french comments ("-- comments")


####################################
Rider MXB research - Animation files :
#####################################

rider_stand.anm = profile menu idle (background scene)
rider.anm = leaning sitting
rider2.anm = leaning sitting back
rider3.anm = leaning sitting forward
rider4.anm =  leaning standing forward
rider5.anm = leaning standing back
rider6.anm = leaning standing forward
rider7.anm = throttle
rider8.anm = torso lean sitting
rider9.anm = right foot start
rider10.anm = Raise Arm
rider11.anm = LookBack Left Sitting
rider12.anm = Look Left
rider13.anm = detach left
rider14.anm = Nac Nac
rider15.anm = Look Up Left
rider16.anm = leaning sitting jump
rider17.anm = leaning sitting back jump
rider18.anm = leaning sitting forward jump
rider19.anm = torso lean standing
rider20.anm = no feet an standing
rider21.anm = tearoff an standing
rider22.anm = Dab Left

####################################
Rider MXB research - Bones names research in rider_stand.anm (idle animation in background scene) :
#####################################

 Point01

 riderRIG_Root

 riderRIG_Pelvis -- bassin

 riderRIG_LeftHip -- hanche gauche
 riderRIG_LeftKnee -- genou
 riderRIG_LeftAnkle -- cheville
 riderRIG_LeftToe -- ??????????
 riderRIG_LeftKneeTwist -- torsion genou gauche
 riderRIG_LeftHipTwist1 -- torsion hanche gauche 1
 riderRIG_LeftHipTwist2 -- torsion hanche gauche 2

 riderRIG_RightHip -- hanche droite
 riderRIG_RightKnee -- genou droit
 riderRIG_RightAnkle -- cheville droite
 riderRIG_RightToe -- ??????????
 riderRIG_RightKneeTwist -- torsion genou droit
 riderRIG_RightHipTwist1 -- torsion hanche droite 1
 riderRIG_RightHipTwist2 -- torsion hanche droite 2

 riderRIG_Spine1  -- colonne vertebrale 1
 riderRIG_Spine2  -- colonne vertebrale 2
 riderRIG_Spine3  -- colonne vertebrale 3
 riderRIG_Spine4  -- colonne vertebrale 4

 riderRIG_Neck1 -- cou 1
 riderRIG_Neck2 -- cou 2

 riderRIG_Head -- tete

 riderRIG_LeftCollar -- collier

 riderRIG_LeftShoulder -- ├ępaule
 riderRIG_LeftElbow -- coude
 riderRIG_LeftWrist -- poignet
 riderRIG_LeftThumb1 -- pouce 1
 riderRIG_LeftThumb2 -- pouce 2
 riderRIG_LeftThumb3 -- pouce 3

 riderRIG_LeftPink1
 riderRIG_LeftPink2
 riderRIG_LeftPink3

 riderRIG_LeftIndex1
 riderRIG_LeftIndex2
 riderRIG_LeftIndex3

 riderRIG_LeftMiddle1
 riderRIG_LeftMiddle2
 riderRIG_LeftMiddle3

 riderRIG_LeftRing1
 riderRIG_LeftRing2
 riderRIG_LeftRing3

 riderRIG_LeftElbowTwist1
 riderRIG_LeftElbowTwist2

 riderRIG_LeftShoulderTwist1
 riderRIG_LeftShoulderTwist2

 riderRIG_RightCollar
 riderRIG_RightShoulder

 riderRIG_RightElbow

 riderRIG_RightWrist

 riderRIG_RightThumb1
 riderRIG_RightThumb2
 riderRIG_RightThumb3

 riderRIG_RightPink1
 riderRIG_RightPink2
 riderRIG_RightPink3
 
 riderRIG_RightIndex1
 riderRIG_RightIndex2
 riderRIG_RightIndex3

 riderRIG_RightMiddle1
 riderRIG_RightMiddle2
 riderRIG_RightMiddle3

 riderRIG_RightRing1
 riderRIG_RightRing2
 riderRIG_RightRing3

 riderRIG_RightElbowTwist1
 riderRIG_RightElbowTwist2

 riderRIG_RightShoulderTwist1
 riderRIG_RightShoulderTwist2

 riderRIG_armour
Title: Re: Custom rider model and animations talk
Post by: pay2021 on June 26, 2020, 05:21:28 PM
I can do this, I'm actually testing, but you probably don't want to see the results  ;D
Title: Re: Custom rider model and animations talk
Post by: Manu on June 27, 2020, 10:39:52 AM
Quote from: dolutattoo on May 07, 2020, 01:06:10 PMHi guys,

Here is what i was able to find in the game files :

Do not take care about the hierarchy, i didnt found any parenting thing, just names and file titles.
Sorry for the french comments ("-- comments")


####################################
Rider MXB research - Animation files :
#####################################

rider_stand.anm = profile menu idle (background scene)
rider.anm = leaning sitting
rider2.anm = leaning sitting back
rider3.anm = leaning sitting forward
rider4.anm =  leaning standing forward
rider5.anm = leaning standing back
rider6.anm = leaning standing forward
rider7.anm = throttle
rider8.anm = torso lean sitting
rider9.anm = right foot start
rider10.anm = Raise Arm
rider11.anm = LookBack Left Sitting
rider12.anm = Look Left
rider13.anm = detach left
rider14.anm = Nac Nac
rider15.anm = Look Up Left
rider16.anm = leaning sitting jump
rider17.anm = leaning sitting back jump
rider18.anm = leaning sitting forward jump
rider19.anm = torso lean standing
rider20.anm = no feet an standing
rider21.anm = tearoff an standing
rider22.anm = Dab Left
There are still more names for animations. You have only named the one in the first row. Each .anm contains more than one animation. You will have to search for the names of the animations that are close to the keyword "point01"
Title: Re: Custom rider model and animations talk
Post by: pay2021 on June 27, 2020, 04:33:25 PM
trying

(https://cdn.discordapp.com/attachments/655090729495953410/726262493898604554/20200626232505_1.jpg)
Title: Re: Custom rider model and animations talk
Post by: pay2021 on June 28, 2020, 08:40:57 PM
Quote from: Manu on June 27, 2020, 10:39:52 AM
Quote from: dolutattoo on May 07, 2020, 01:06:10 PMHi guys,

Here is what i was able to find in the game files :

Do not take care about the hierarchy, i didnt found any parenting thing, just names and file titles.
Sorry for the french comments ("-- comments")


####################################
Rider MXB research - Animation files :
#####################################

rider_stand.anm = profile menu idle (background scene)
rider.anm = leaning sitting
rider2.anm = leaning sitting back
rider3.anm = leaning sitting forward
rider4.anm =  leaning standing forward
rider5.anm = leaning standing back
rider6.anm = leaning standing forward
rider7.anm = throttle
rider8.anm = torso lean sitting
rider9.anm = right foot start
rider10.anm = Raise Arm
rider11.anm = LookBack Left Sitting
rider12.anm = Look Left
rider13.anm = detach left
rider14.anm = Nac Nac
rider15.anm = Look Up Left
rider16.anm = leaning sitting jump
rider17.anm = leaning sitting back jump
rider18.anm = leaning sitting forward jump
rider19.anm = torso lean standing
rider20.anm = no feet an standing
rider21.anm = tearoff an standing
rider22.anm = Dab Left
There are still more names for animations. You have only named the one in the first row. Each .anm contains more than one animation. You will have to search for the names of the animations that are close to the keyword "point01"

this are the ones i find

rider_stand.anm profile menu idle (background scene)
rider.anm leaning sitting Head lean sitting
rider2.anm leaning sitting back head lean sitting back
rider3.anm leaning sitting forward head lean sitting forward
rider4.anm leaning standing forward head lean standing forward
rider5.anm leaning standing back head lean standing back
rider6.anm leaning standing forward head lean standing forward
rider7.anm throttle
rider8.anm torso lean sitting
rider9.anm right foot start right foot stop left foot start left foot stop both feet start both feet stop
rider10.anm Raise Arm Frustration Celebration Sitting Celebration Standing Complaint Standing
rider11.anm LookBack Left Sitting LookBack Left Standing LookBack Right Sitting LookBack Right Standing
rider12.anm Look Left Look Right
rider13.anm detach left detach right slide
rider14.anm Nac Nac
rider15.anm Look Up Left Look Up Right
rider16.anm leaning sitting jump Head lean sitting jump
rider17.anm leaning sitting back jump head lean sitting back jump
rider18.anm leaning sitting forward jump head lean sitting forward jump
rider19.anm torso lean standing
rider20.anm no feet an standing
rider21.anm tearoff an standing
rider22.anm Dab Left Dab Right
Title: Re: Custom rider model and animations talk
Post by: pay2021 on June 29, 2020, 12:48:24 PM
more, 3 animations for now, working helmets, working boots (re-done), hands follow bars

(https://cdn.discordapp.com/attachments/655090729495953410/726829211322679387/20200628130024_1.jpg)

(https://cdn.discordapp.com/attachments/655090729495953410/726829209426853898/20200628125941_1.jpg)

(https://cdn.discordapp.com/attachments/655090729495953410/726829203005112320/20200628125447_1.jpg)

(https://cdn.discordapp.com/attachments/655090729495953410/726829200513695764/20200628125354_1.jpg)
Title: Re: Custom rider model and animations talk
Post by: GreenLenux on June 29, 2020, 02:47:09 PM
Wow looks dope man!
Title: Re: Custom rider model and animations talk
Post by: pay2021 on July 02, 2020, 12:39:14 PM
I have it working VERY DECENT, all the basics animation works, the hands follow bars, leaning front back, sitting, look back, detach, even the nac nac works, the rider is perfectly playable right now.

But! i have some issues, like dab left dab right, i cant make it work and is look like there are transitions betwen animations or maybe is the lenght, i have some "cuts" betwen them, maybe is the way of the animation is, i wish to know if they are correlatives in the poses, for example. rider4.anm "leaning standing forward", have 60 frames the rider start stand frame 0 then go foward frame 60, the next one is rider5. anm "leaning standing back", same, rider standing then go back, the next is AGAIN "leaning standing forward", here is, this should be the inverse as the first one? beacuse is to make the rider back to the pose? why is repeated?

Another one is the Dab, i made one animation, rider starts stand then dab to right, frame 0 to 30 then dab to left, frame 31 to 60, this won't work at all, the rider do not dab at all, but the files, the sintaxis, the scripts, the paths, looks fine.

Those are the only issues, if i can solve that, the rider is actually ready, and i complete the knowlege of make a custom rider.

I try to make a clip so everybody can see the progress.
Title: Re: Custom rider model and animations talk
Post by: GreenLenux on July 02, 2020, 02:32:25 PM
You're super fast, can't wait to see how it looks in-game!
Title: Re: Custom rider model and animations talk
Post by: Grimoire on July 02, 2020, 04:51:07 PM
this is just ripped from sx3
Title: Re: Custom rider model and animations talk
Post by: pay2021 on July 02, 2020, 05:34:35 PM
Quote from: Grimoire on July 02, 2020, 04:51:07 PMthis is just ripped from sx3

If it's so easy, why didn't you do it before?
Title: Re: Custom rider model and animations talk
Post by: PizzaChet on July 02, 2020, 05:55:35 PM
That was more likely aimed at your theft of intellectual property, not the "hard work" you put into lifting someone else's hard work they received compensation for. Here you are about to freely distribute it. It's not a moral dilemma here, but it could be a legal one if certain eyes are trained on this. That is all.
Title: Re: Custom rider model and animations talk
Post by: pay2021 on July 02, 2020, 06:01:32 PM
Quote from: PizzaChet on July 02, 2020, 05:55:35 PMThat was more likely aimed at your theft of intellectual property, not the "hard work" you put into lifting someone else's hard work they received compensation for. Here you are about to freely distribute it. It's not a moral dilemma here, but it could be a legal one if certain eyes are trained on this. That is all.

Not again, i dont gonna distribute something, i making a exercise, if i can make work this i can make work ANY rider model who some great 3d artist will model, wich is the original purpose of the thread.
Why people dont see that? instead of doing of police. I never gonna undesrtand that.
Title: Re: Custom rider model and animations talk
Post by: GreenLenux on July 02, 2020, 07:04:39 PM
Quote from: PizzaChet on July 02, 2020, 05:55:35 PMThat was more likely aimed at your theft of intellectual property, not the "hard work" you put into lifting someone else's hard work they received compensation for. Here you are about to freely distribute it. It's not a moral dilemma here, but it could be a legal one if certain eyes are trained on this. That is all.
I kinda agree with Pay. He uses SX3 model, but it's more of a "proof of concept". He managed to find how to import a model and rig it to the animation. Then, people will make awesome custom 3D model!
Title: Re: Custom rider model and animations talk
Post by: iNsane | WW on July 02, 2020, 07:50:32 PM
imo it's fine to use an available and good model to test this. No one else managed to come so far as pay came, as long as it's for testing purposes it seems good enough.
Can't wait to see more!
Title: Re: Custom rider model and animations talk
Post by: holtergeist on July 02, 2020, 08:01:38 PM
good job pay keep up the great work. this is going to lead to some baddass stuff and i think you know it!
Title: Re: Custom rider model and animations talk
Post by: CBM Racing on July 02, 2020, 08:47:16 PM
Quote from: pay2021 on July 02, 2020, 06:01:32 PM
Quote from: PizzaChet on July 02, 2020, 05:55:35 PMThat was more likely aimed at your theft of intellectual property, not the "hard work" you put into lifting someone else's hard work they received compensation for. Here you are about to freely distribute it. It's not a moral dilemma here, but it could be a legal one if certain eyes are trained on this. That is all.

Not again, i dont gonna distribute something, i making a exercise, if i can make work this i can make work ANY rider model who some great 3d artist will model, wich is the original purpose of the thread.
Why people dont see that? instead of doing of police. I never gonna understand that.
Just keep doing your thing buddy. There's always going to be someone that doesn't like it for whatever reason most of the time they don't even know why! It's just the Internet where all the Trolls live!
Title: Re: Custom rider model and animations talk
Post by: PizzaChet on July 02, 2020, 10:44:24 PM
I didn't say I was going to report him. I was just pointing out why someone else wouldn't like the extraction of those models especially since they can't be easily retrieved without special tools. I disagree with profiting from such work. If you don't understand IP laws, then just say that. If you don't understand theft, then you need help.
Title: Re: Custom rider model and animations talk
Post by: PiBoSo on July 03, 2020, 01:43:43 PM

Please don't post screenshots of ripped content on the official forum, even if nothing is released.
In addition to being morally questionable, they could get me in trouble.
Title: Re: Custom rider model and animations talk
Post by: pay2021 on July 03, 2020, 05:07:23 PM
Quote from: PizzaChet on July 02, 2020, 10:44:24 PMI didn't say I was going to report him. I was just pointing out why someone else wouldn't like the extraction of those models especially since they can't be easily retrieved without special tools. I disagree with profiting from such work. If you don't understand IP laws, then just say that. If you don't understand theft, then you need help.

Are you calling me theft? i pay for every game i have, maybe is reverse engineering with communnity tools wich are free and for the community, such a thing is very normal in the internet, but theft?

"profiting from such work" works in both ways.

Quote from: PiBoSo on July 03, 2020, 01:43:43 PMPlease don't post screenshots of ripped content on the official forum, even if nothing is released.
In addition to being morally questionable, they could get me in trouble.

God speaking. Done sir.


BTW. do you have animations.txt to see wich animation uses which bone? i having troubles with lean animation :)
Also im lost with animation lenghts, if a put a static pose for 60 frames works smoother than use 1 single frame.
TBH i have various questions.
Title: Re: Custom rider model and animations talk
Post by: 𝖙𝖋𝖈 on July 03, 2020, 07:17:02 PM
I'm pretty sure if you make money off someone else's work, it's theft..   :-\
Title: Re: Custom rider model and animations talk
Post by: ziggy on July 04, 2020, 03:56:16 AM
Slapping a Fox logo on a bike paint is considered theft to some of these people. At this point maybe we should ask for permission from Honda, Yamaha, etc if it's ok for us to use their logos on bike paints before we release a bike skin...  ::)
Title: Re: Custom rider model and animations talk
Post by: hvpmvp on July 05, 2020, 01:00:03 AM
Quote from: ziggy on July 04, 2020, 03:56:16 AMSlapping a Fox logo on a bike paint is considered theft to some of these people. At this point maybe we should ask for permission from Honda, Yamaha, etc if it's ok for us to use their logos on bike paints before we release a bike skin...  ::)
lol what, making a bike skin and completely ripping someone else's model without permission are way different.
Title: Re: Custom rider model and animations talk
Post by: pay2021 on July 06, 2020, 07:09:09 PM
Quote from: 𝖙𝖋𝖈 on July 03, 2020, 07:17:02 PMI'm pretty sure if you make money off someone else's work, it's theft..   :-\

Of course it is!! wich is not my case, i recived like 100 bucks in donations in 10 years of modding, but, people buy games because of my mods, i know because they tell me, but thats ok...
Title: Re: Custom rider model and animations talk
Post by: PizzaChet on July 07, 2020, 05:42:49 PM
Pay2021 you have proven you need help. In the same post, you say PiBoSo is God. He said it's ripped content then you say it isn't theft. That is a cry for help. Is it a language thing? That would be a convenient excuse.
Title: Re: Custom rider model and animations talk
Post by: pay2021 on July 10, 2020, 05:20:14 PM
Quote from: PizzaChet on July 07, 2020, 05:42:49 PMPay2021 you have proven you need help. In the same post, you say PiBoSo is God. He said it's ripped content then you say it isn't theft. That is a cry for help. Is it a language thing? That would be a convenient excuse.

In fact, English is not my native language, anyway I just wanted to test the rider model, I apologize if it bothers someone, it was not my intention to do it, really, I just wanted to test that
Title: Re: Custom rider model and animations talk
Post by: WestSideWill763 on July 10, 2020, 05:34:24 PM
pay you should work on a rider with freeriding gear sets like real clothing flannels hoodies shorts kneepads jeans something with different textures or layouts then the basic pro rider look then I don't think you'd have so many people complaining about you ripping content cause it'd be original so no one can complain.
Title: Re: Custom rider model and animations talk
Post by: 𝖙𝖋𝖈 on July 11, 2020, 12:48:37 AM
have you thought about trying to collaborate with a modeler here? I know there are a few people here who are good at modelling and would rather see something purpose built rather than ripped.
Title: Re: Custom rider model and animations talk
Post by: ziggy on July 14, 2020, 05:53:17 PM
Quote from: hvpmvp on July 05, 2020, 01:00:03 AM
Quote from: ziggy on July 04, 2020, 03:56:16 AMSlapping a Fox logo on a bike paint is considered theft to some of these people. At this point maybe we should ask for permission from Honda, Yamaha, etc if it's ok for us to use their logos on bike paints before we release a bike skin...  ::)
lol what, making a bike skin and completely ripping someone else's model without permission are way different.

Are they though buddy? You are ok with someone ripping a logo someone put time and effort into creating? Then why do you care so much more about someone linking a bunch of vertices together? Make it available on the internet and it will be used. Pib has the ability to delete things he thinks will put him in a sticky place. He doesnt need any more white knights bud there are plenty here.
Title: Re: Custom rider model and animations talk
Post by: PiBoSo on July 14, 2020, 10:23:21 PM
Quote from: ziggy on July 14, 2020, 05:53:17 PM
Quote from: hvpmvp on July 05, 2020, 01:00:03 AM
Quote from: ziggy on July 04, 2020, 03:56:16 AMSlapping a Fox logo on a bike paint is considered theft to some of these people. At this point maybe we should ask for permission from Honda, Yamaha, etc if it's ok for us to use their logos on bike paints before we release a bike skin...  ::)
lol what, making a bike skin and completely ripping someone else's model without permission are way different.

Are they though buddy? You are ok with someone ripping a logo someone put time and effort into creating? Then why do you care so much more about someone linking a bunch of vertices together? Make it available on the internet and it will be used. Pib has the ability to delete things he thinks will put him in a sticky place. He doesnt need any more white knights bud there are plenty here.

First of all, copyright and trademark are two very different concepts, but you're confusing them.
Secondly, "white knights" are not only welcome, but also needed, because I don't have the time and skills to check if every 3D model and texture in every mod has been stolen. Therefore, community help and self-regulation is essential.
Title: Re: Custom rider model and animations talk
Post by: ziggy on July 14, 2020, 11:16:35 PM
Quote from: PiBoSo on July 14, 2020, 10:23:21 PM
Quote from: ziggy on July 14, 2020, 05:53:17 PM
Quote from: hvpmvp on July 05, 2020, 01:00:03 AM
Quote from: ziggy on July 04, 2020, 03:56:16 AMSlapping a Fox logo on a bike paint is considered theft to some of these people. At this point maybe we should ask for permission from Honda, Yamaha, etc if it's ok for us to use their logos on bike paints before we release a bike skin...  ::)
lol what, making a bike skin and completely ripping someone else's model without permission are way different.

Are they though buddy? You are ok with someone ripping a logo someone put time and effort into creating? Then why do you care so much more about someone linking a bunch of vertices together? Make it available on the internet and it will be used. Pib has the ability to delete things he thinks will put him in a sticky place. He doesnt need any more white knights bud there are plenty here.

First of all, copyright and trademark are two very different concepts, but you're confusing them.
Secondly, "white knights" are not only welcome, but also needed, because I don't have the time and skills to check if every 3D model and texture in every mod has been stolen. Therefore, community help and self-regulation is essential.

Let's play out a scenario Pib. You get caught up in an issue where someone ripped a model and used it to make a profit which is what this thread is about...
You are going to go in and tell the "courts" you don't have the time and skill to regulate your profitable business against copyright and trademark issues? Then you are going to explain to them how your community of "needed" white knights failed in protecting you? Good luck with that ::)
Title: Re: Custom rider model and animations talk
Post by: iNsane | WW on July 14, 2020, 11:20:39 PM
what a pointless discussion.
Title: Re: Custom rider model and animations talk
Post by: PiBoSo on July 15, 2020, 09:50:16 AM
Quote from: ziggy on July 14, 2020, 11:16:35 PM
Quote from: PiBoSo on July 14, 2020, 10:23:21 PM
Quote from: ziggy on July 14, 2020, 05:53:17 PM
Quote from: hvpmvp on July 05, 2020, 01:00:03 AM
Quote from: ziggy on July 04, 2020, 03:56:16 AMSlapping a Fox logo on a bike paint is considered theft to some of these people. At this point maybe we should ask for permission from Honda, Yamaha, etc if it's ok for us to use their logos on bike paints before we release a bike skin...  ::)
lol what, making a bike skin and completely ripping someone else's model without permission are way different.

Are they though buddy? You are ok with someone ripping a logo someone put time and effort into creating? Then why do you care so much more about someone linking a bunch of vertices together? Make it available on the internet and it will be used. Pib has the ability to delete things he thinks will put him in a sticky place. He doesnt need any more white knights bud there are plenty here.

First of all, copyright and trademark are two very different concepts, but you're confusing them.
Secondly, "white knights" are not only welcome, but also needed, because I don't have the time and skills to check if every 3D model and texture in every mod has been stolen. Therefore, community help and self-regulation is essential.

Let's play out a scenario Pib. You get caught up in an issue where someone ripped a model and used it to make a profit which is what this thread is about...
You are going to go in and tell the "courts" you don't have the time and skill to regulate your profitable business against copyright and trademark issues? Then you are going to explain to them how your community of "needed" white knights failed in protecting you? Good luck with that ::)

Ripped models can get me in trouble even if no profit is made.
Your scenario is missing the point, that is to create an healthy community so that no one will go to court.
Title: Re: Custom rider model and animations talk
Post by: ziggy on July 15, 2020, 11:54:00 PM
Quote from: PiBoSo on July 15, 2020, 09:50:16 AMRipped models can get me in trouble even if no profit is made.
Your scenario is missing the point, that is to create an healthy community so that no one will go to court.

If you were worried about these ripped models you would have deleted pays images of it by now. My point and responses were related to supporting a healthy community as well as supporting this guy who is attempting to bring content to your game... Instead, you are here sticking your neck out with the people that want to bash him. 🥱 TFC had the professional response you should have noted instead of getting involved.