MX Bikes Official Forum

Mods => Bikes => Topic started by: StoneRider on December 26, 2016, 02:11:29 PM

Title: Beta 5 CRF
Post by: StoneRider on December 26, 2016, 02:11:29 PM
http://www.mediafire.com/file/bpcmjk5rbj2so3c/B5_Honda.zip

The Beta 5 version of the CRF with REV Limiter, norm fixed and many graphics

Quote from: StoneRider on May 10, 2016, 05:26:57 PM
EDIT NEW VERSION: Monday December 26

Here is the red one ! Just took the J4KAW's released bike and put it in our favourite game !

(https://i.gyazo.com/9b3b356d6e49ab748fac2e3df98e2a7f.jpg)

And here is the the original release where you can find the .PSD --> http://forum.mxsimulator.com/viewtopic.php?f=7&t=28538

Enjoy !!
Title: Re: Beta 5 CRF
Post by: john_710 on December 26, 2016, 03:00:44 PM
Awesome thanks dude!
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on December 26, 2016, 05:21:05 PM
Thanks stone ;)
Title: Re: Beta 5 CRF
Post by: MultiCOOLFRESH on December 26, 2016, 09:05:35 PM
Nice!
Title: Re: Beta 5 CRF
Post by: 2tfanatic on December 26, 2016, 10:58:53 PM
the physics of this bike are broke af...
Title: Re: Beta 5 CRF
Post by: StoneRider on December 27, 2016, 12:34:43 AM
Quote from: Rhyveeo on December 26, 2016, 10:58:53 PM
the physics of this bike are broke af...

(https://i.gyazo.com/e7202604e9a82447bc4ab4d82d549802.png)
Title: Re: Beta 5 CRF
Post by: 2tfanatic on December 27, 2016, 12:43:01 AM
No, really, they are...

The way the back tyre works is just horrible, can't even wheelie...
Title: Re: Beta 5 CRF
Post by: CSchmied986 on December 27, 2016, 12:54:38 AM
Thanks Stone! My favorite bike!
Title: Re: Beta 5 CRF
Post by: CSchmied986 on December 27, 2016, 02:05:12 AM
^^^Bike rides great! OH, FYI STONE, You did not put a rev limiter on the 450 ;)
Title: Re: Beta 5 CRF
Post by: Asdrael on December 27, 2016, 12:48:27 PM
Thanks for updating it Stone. Can't wait to try it tomorrow when I come back from the family vacations. Any chance you'll do the same to the other bikes so we can have the "official" b5 versions of your bike imports on servers? I'm feeling YZF this season...
Title: Re: Beta 5 CRF
Post by: StoneRider on December 27, 2016, 02:10:46 PM
i will for sure ! and i'll update the Husky too. Geo need to open the servs... :D
Title: Re: Beta 5 CRF
Post by: Mace-x on December 27, 2016, 02:26:45 PM
Cant wait, thanks a lot man!
Title: Re: Beta 5 CRF
Post by: 2tfanatic on December 27, 2016, 04:22:00 PM
Quote from: StoneRider on December 27, 2016, 02:10:46 PM
i will for sure ! and i'll update the Husky too. Geo need to open the servs... :D

Getting the Husqvarna back would be amazing, good work on that one!
Title: Re: Beta 5 CRF
Post by: Ruubs on December 27, 2016, 05:55:02 PM
Thanks stone! :)
Title: Re: Beta 5 CRF
Post by: Jose Reina on December 27, 2016, 08:18:05 PM
HI, thanks for the bike!!

On the 450, there is no audio file of the limiter ;)
Title: Re: Beta 5 CRF
Post by: AHappyDinosaur99 on December 27, 2016, 08:29:21 PM
Hey StoneRider absolutly stunned by your bike, the CRF 450 R is my dream bike especially the 2k16 model, is it possible that you can give me an obj file of the model because I want to learn some things in Blender and it would be amazing if you could do this :)
Title: Re: Beta 5 CRF
Post by: teeds on December 27, 2016, 08:36:35 PM
nicely done, ta  :)
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on December 27, 2016, 09:40:41 PM
Thanks Stone, just went to swap out my paints and noticed you included them all, thoughtful and appreciated :)
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on January 08, 2017, 11:24:34 AM
Still my favorite bike to ride!

Stone, any chance I can get the normal, reflection and spec maps from you for this?
Title: Re: Beta 5 CRF
Post by: StoneRider on January 08, 2017, 12:34:33 PM
Quote from: TFC on January 08, 2017, 11:24:34 AM
Still my favorite bike to ride!

Stone, any chance I can get the normal, reflection and spec maps from you for this?

It's all in the template man ! no reflection map but a specular map.
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on January 08, 2017, 02:13:49 PM
Ah ok awesome, thanks :)
Title: Re: Beta 5 CRF
Post by: StoneRider on January 08, 2017, 02:22:02 PM
btw.. make sure that the norm is good. It's inverted for MXS... don't ask me why ^^
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on January 08, 2017, 03:46:52 PM
Maybe mxs is backwards :p..

Norm seems fine to me, everything seems fine in game, just wanted to make some adjustments to some stuff, change seat, reduce shinyness in places, for a cool throwback paint ;)
Title: Re: Beta 5 CRF
Post by: StoneRider on January 08, 2017, 04:00:39 PM
can't wait to see it :)
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on January 08, 2017, 08:51:04 PM
Stone, made the whole template red, where is this black bit ???

(https://i.gyazo.com/d87fa765ce534119b56a1063a01e0aa5.png)
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on January 08, 2017, 10:11:39 PM
Also dude, sorry.. There is a weird overall shiny layer, looks almost like the whole bike is laminated!

What files did you originally use when you compiled? crf.tga, crf_n.tga and crf_s.tga ?

Thanks :)
Title: Re: Beta 5 CRF
Post by: StoneRider on January 11, 2017, 02:05:05 PM
Its because of spec map in the alpha channel of the norm. Try to use m'y last crf's normal map ! I fixed this.
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on January 11, 2017, 02:10:11 PM
Awesome. Where can I find it?
Title: Re: Beta 5 CRF
Post by: StoneRider on January 12, 2017, 06:39:43 PM
https://mega.nz/#!PkJDlSaI!3nUYqjUoRFrLtStUe6ZrR2_nzV4lUS7Cjs2Rhcc0h_w here is my normal map man :)
Title: Re: Beta 5 CRF
Post by: 𝖙𝖋𝖈 on January 12, 2017, 07:42:39 PM
Thanks mate :)