MX Bikes Official Forum

Mods => Paints => Topic started by: conceptgraffmxs on January 29, 2017, 05:17:58 PM

Title: Release Full Graphic Kit KXF By Conceptgraff
Post by: conceptgraffmxs on January 29, 2017, 05:17:58 PM
hey guys i release new full graphic kit for kxf

(http://img11.hostingpics.net/pics/744792screen094.jpg) (http://www.hostingpics.net/viewer.php?id=744792screen094.jpg)
(http://img11.hostingpics.net/pics/963868screen095.jpg) (http://www.hostingpics.net/viewer.php?id=963868screen095.jpg)

thanks all guys for this bikes :D
LINK DOWNLOAD : https://mega.nz/#!lMMxxQBK!7Cdl_GB_p-8a7uMJ-b07ySWmntdC8z-53fFX3PfWXvc
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: Yann on January 29, 2017, 05:20:43 PM
Yeah man ! looks great
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: StoneRider on January 29, 2017, 06:31:51 PM
soo beautiful...
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: Skunkie132 on January 29, 2017, 08:33:14 PM
Nice man, sick job as always.
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: HornetMaX on January 31, 2017, 08:34:59 AM
Err ... it's nearly 80MB for a single skin ?!
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: conceptgraffmxs on January 31, 2017, 11:36:57 AM
Quote from: HornetMaX on January 31, 2017, 08:34:59 AM
Err ... it's nearly 80MB for a single skin ?!

graphic kit and bike is 4K in the folder :

__bike
__bike norm
__wheels
__stand
__
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: HornetMaX on January 31, 2017, 11:46:14 AM
Quote from: conceptgraffmxs on January 31, 2017, 11:36:57 AM
Quote from: HornetMaX on January 31, 2017, 08:34:59 AM
Err ... it's nearly 80MB for a single skin ?!

graphic kit and bike is 4K in the folder :

__bike
__bike norm
__wheels
__stand
__

And ? I'm not sure we do need the .tga to be 4K.
Don't get me wrong, it looks very nice on the images (will try later in game), but if a single skin is 80MB, it may become a problem.
If you have a race with 10 riders each with his own skin ...

P.S.
Also, why do we have kxf/kxf_n.tga + seat/seat_n.tga ?
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: conceptgraffmxs on January 31, 2017, 01:08:12 PM
Quote from: HornetMaX on January 31, 2017, 11:46:14 AM
Quote from: conceptgraffmxs on January 31, 2017, 11:36:57 AM
Quote from: HornetMaX on January 31, 2017, 08:34:59 AM
Err ... it's nearly 80MB for a single skin ?!

graphic kit and bike is 4K in the folder :

__bike
__bike norm
__wheels
__stand
__

And ? I'm not sure we do need the .tga to be 4K.
Don't get me wrong, it looks very nice on the images (will try later in game), but if a single skin is 80MB, it may become a problem.
If you have a race with 10 riders each with his own skin ...

P.S.
Also, why do we have kxf/kxf_n.tga + seat/seat_n.tga ?

I did not see when I did that size was 4K in my psd :) I do not know why the seat is apart it's stoned who has to adapt the model for the game
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: pacopastor34 on January 31, 2017, 08:00:28 PM
@HornetMax, Normal maps are inside the .pnt because conceptgraffmxs changed some shapes(I guess) it's not necessary to put the normals inside .pnt unless you had modified.
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: HornetMaX on January 31, 2017, 10:48:03 PM
Quote from: pacopastor34 on January 31, 2017, 08:00:28 PM
@HornetMax, Normal maps are inside the .pnt because conceptgraffmxs changed some shapes(I guess) it's not necessary to put the normals inside .pnt unless you had modified.
I'm fine with the normals, but why we have kxf.tga and seat.tga ? They seem to be almost identical.
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: pacopastor34 on January 31, 2017, 11:34:07 PM
Quote from: HornetMaX on January 31, 2017, 10:48:03 PM
Quote from: pacopastor34 on January 31, 2017, 08:00:28 PM
@HornetMax, Normal maps are inside the .pnt because conceptgraffmxs changed some shapes(I guess) it's not necessary to put the normals inside .pnt unless you had modified.
I'm fine with the normals, but why we have kxf.tga and seat.tga ? They seem to be almost identical.

My fault, when I exported the very first bikes I was so noob and stupid and I didn't know that spec map must be in the alpha channel. The bike should be exported again with the correct shd code and just 1 texture...
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: HornetMaX on February 01, 2017, 08:35:00 AM
Quote from: pacopastor34 on January 31, 2017, 11:34:07 PM
My fault, when I exported the very first bikes I was so noob and stupid and I didn't know that spec map must be in the alpha channel.
OK, makes sense now. The size would be much more reasonable if there's no need for the dupe files and the normals (and that even if one decides to keep the 4K).

In game it does look beautiful :)
Title: Re: Release Full Graphic Kit KXF By Conceptgraff
Post by: StoneRider on February 03, 2017, 04:50:04 AM
My pc died... im waiting for New pieces and i will make à huge update for it guys