MX Bikes Official Forum

Mods => Track Editing => Topic started by: Ruubs on March 26, 2017, 09:31:19 PM

Title: Trees / shrubs object release
Post by: Ruubs on March 26, 2017, 09:31:19 PM
(https://i.gyazo.com/11d15c533df54e517a801335f0792365.png)

So here it is. The pack includes an .fbx file with 4 trees with trunk, 2 lowpoly trees and two shrubs (+ all the textures needed). Please be easy on them, don't use too much without knowing what you're doing.

https://www.mediafire.com/?pffm7k1qf119yqz
Title: Re: Trees / shrubs object release
Post by: 𝖙𝖋𝖈 on March 26, 2017, 11:11:00 PM
Awesome Sandy good job mate :)
Title: Re: Trees / shrubs object release
Post by: conceptgraffmxs on March 27, 2017, 12:29:26 PM
big big thanks !!!!!!!!!!!!!!!!!!!!!!!!!!!! :)
I also think soon make a pack obj public
Title: Re: Trees / shrubs object release
Post by: TizZz on March 30, 2017, 04:15:50 AM
hmmm and i am asking him trees for mxs since ages :)
Title: Re: Trees / shrubs object release
Post by: Ruubs on March 30, 2017, 08:32:55 AM
Quote from: TizZz on March 30, 2017, 04:15:50 AM
hmmm and i am asking him trees for mxs since ages :)
Actually not as long as them haha
Title: Re: Trees / shrubs object release
Post by: conceptgraffmxs on April 01, 2017, 12:53:40 PM
i have big bug collision with tree
Title: Re: Trees / shrubs object release
Post by: Asdrael on April 01, 2017, 12:58:09 PM
Damn Bobby how drunk are you? Colliding with a tree is normal :p

(jokes aside, no idea but thanks a lot for releasing this Sandy).
Title: Re: Trees / shrubs object release
Post by: conceptgraffmxs on April 01, 2017, 01:01:49 PM
non mais asdrael la collision me bloke jpeu rien faire apart retourner au stand et a 1 mettre des feuille ca me shoot direct
Title: Re: Trees / shrubs object release
Post by: Asdrael on April 01, 2017, 01:12:00 PM
Translating what Bobby said for Sandy:

"I can't do anything in game beside going back to the pits, I get punted by the leaves 1m away already".

So the question here is - how big is the collision box compared to the model? Also maybe there is a scaling issue between THT and HMF (not sure how it is for objects tho).
Title: Re: Trees / shrubs object release
Post by: conceptgraffmxs on April 01, 2017, 01:18:50 PM
Quote from: Asdrael on April 01, 2017, 01:12:00 PM
Translating what Bobby said for Sandy:

"I can't do anything in game beside going back to the pits, I get punted by the leaves 1m away already".

So the question here is - how big is the collision box compared to the model? Also maybe there is a scaling issue between THT and HMF (not sure how it is for objects tho).

oups sorry thanks for translating ads :)
Title: Re: Trees / shrubs object release
Post by: Ruubs on April 01, 2017, 03:01:48 PM
Well.. The leaves are just planes. Planes are big squares. These squares just have a texture on them. So if you put collisions on the squares you'll colide with them.

Do not put collisions on the leaves. Just on the trunk. That results in being able to ride through the leaves, but you'll still colide with the trunk.
Title: Re: Trees / shrubs object release
Post by: conceptgraffmxs on April 02, 2017, 07:07:08 PM
Quote from: Sandbiter on April 01, 2017, 03:01:48 PM
Well.. The leaves are just planes. Planes are big squares. These squares just have a texture on them. So if you put collisions on the squares you'll colide with them.

Do not put collisions on the leaves. Just on the trunk. That results in being able to ride through the leaves, but you'll still colide with the trunk.

thanks dude