MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on June 13, 2017, 09:56:15 PM

Title: Steam
Post by: PiBoSo on June 13, 2017, 09:56:15 PM

First day of Steam Direct, and I immediately paid 89 euro to get a brand new AppID  ;)

Title: Re: Steam
Post by: PiBoSo on June 13, 2017, 10:01:31 PM

Who's ready for MX Bikes on Steam?

I am!
(https://68.media.tumblr.com/b90ea891f25f1ea3dce343a29eb90bca/tumblr_nzbz3ePWmO1uzae1ko1_500.gif)
Title: Re: Steam
Post by: Rutjes on June 13, 2017, 10:07:43 PM
Nice!
Title: Re: Steam
Post by: Twitch135 on June 13, 2017, 10:11:21 PM
Hell yeah!  ;D
Title: Re: Steam
Post by: CSchmied986 on June 13, 2017, 10:19:11 PM
More players, here we come! Will that affect current GUID's?
Title: Re: Steam
Post by: PiBoSo on June 13, 2017, 10:19:40 PM
Unfortunately this doesn't mean MX Bikes will be released on Steam tomorrow, or next month...

(https://m.popkey.co/a7c4df/rOpd6.gif)
Title: Re: Steam
Post by: PiBoSo on June 13, 2017, 10:20:50 PM
Quote from: NorCal 986 on June 13, 2017, 10:19:11 PM
More players, here we come! Will that affect current GUID's?

The Steam version will have a different GUID.
Title: Re: Steam
Post by: 𝖙𝖋𝖈 on June 13, 2017, 10:31:08 PM
Hell yeah! I knew it was coming at some point, but good move ;)
Title: Re: Steam
Post by: BadStar on June 13, 2017, 10:50:46 PM
I have moneyz set aside for steam day! Even if its not "tomorrow" or "next month" but the month after that!  :P
Title: Re: Steam
Post by: GDUBMX on June 13, 2017, 11:38:02 PM
Well done piboso :D
Title: Re: Steam
Post by: CSchmied986 on June 13, 2017, 11:38:48 PM
Quote from: TFC on June 13, 2017, 10:31:08 PM
Hell yeah! I knew it was coming at some point, but good move ;)

Does that require re buying the game?
Title: Re: Steam
Post by: GDUBMX on June 14, 2017, 09:29:55 AM
Will we be able to convert our keys? Or will you issue us with a steam key?

Will non drm users be able to play online against steam users?

When can we expect the store page to pop up?

Also have you looked at steam workshop?

Lots of questions... :)
Title: Re: Steam
Post by: Daytrader on June 14, 2017, 01:12:53 PM
Been waiting for this to come to steam, and alot of people i talk to will also be happy.
EDIT: i guess there will be workshop support ? cheesr
Title: Re: Steam
Post by: PiBoSo on June 14, 2017, 05:08:29 PM
Quote from: NorCal 986 on June 13, 2017, 11:38:48 PM
Quote from: TFC on June 13, 2017, 10:31:08 PM
Hell yeah! I knew it was coming at some point, but good move ;)

Does that require re buying the game?

Not sure yet, but most likely there will be no need to purchase again.
Title: Re: Steam
Post by: PiBoSo on June 14, 2017, 05:10:42 PM
Quote from: GDUBMX on June 14, 2017, 09:29:55 AM
Will we be able to convert our keys? Or will you issue us with a steam key?

Will non drm users be able to play online against steam users?

When can we expect the store page to pop up?

Also have you looked at steam workshop?

Lots of questions... :)

Most likely it will be possible to get a Steam key using the standalone one.
Yes.
Ask Snappe  :P
There are no plans to support the Workshop.
Title: Re: Steam
Post by: PiBoSo on June 14, 2017, 05:11:11 PM
Quote from: Daytrader on June 14, 2017, 01:12:53 PM
EDIT: i guess there will be workshop support ? cheesr

There are no plans to support the Workshop.
Title: Re: Steam
Post by: GDUBMX on June 14, 2017, 05:28:01 PM
Hmm,

do you plan on having official Piboso stock servers with no mods on?

Would seem like a wise idea to support the workshop considering you have 99.9% of your games dependent on MODS.

Honestly, with zero singleplayer, zero championship mode, zero dedicated official servers, lack of base content. I dont think the hardcore will be enough to keep this game away from the very negative status.

Steam is relentless, although people here are amazing and will support the game and help out in everyway, i think as a developer you need to have alot more up your sleeve than you have already shown Piboso.

The general population will slam the game for have no content,boring unless you mod, no one plays online.. the same old stuff you see.

Honestly, imo this is the some of the base package you need..

17 supercross tracks
15 motocross tracks
dedicated servers which have auto-download required  mods systems in place
some kind of better singleplayer aspects (ideally AI) Trust me, there is a huge chunk of people you are missing out on by not having ai.
a championship/series mode where you can have points races etc.

i know the purists will say bullshit you dont need those things etc.. but this is steam, not a hardcore mx online game service with the exact niche you are trying to target.
Billy bob and joe bloggs will pick this up with the hopes of a realistic mx vs atv style game and be gutted they cannot race against anyone unless they go online, and have all the mods to be able to play that server etc, floods of threads on this site with people wtf'ing etc.

I want the steam success more than anyone but these are concerns of mine
Title: Re: Steam
Post by: Mace-x on June 14, 2017, 05:41:05 PM
Awesome!  ;D
i Hope steam helps getting more sales, good luck pibs!
Title: Re: Steam
Post by: BadStar on June 14, 2017, 07:52:30 PM
I can't wait bc I am excited for the money for pibs.. but, I know the people of steam are brutal to games. brutal!
(Trust me, coming from being called "Fan-Boy" on many many just for simple defense of a developer..if they game is not perfect your a F@66*T Fanboy!) lulz

I'm thinking workshop should be @ day1 with release unless you plan to provide a ton of content.

not to mention, the sim is community modded and steam workshop is a major attraction in that regard on steam. Steam players tend to not want to "leave steam and learn to install a mod".

either way.. woot!
Title: Re: Steam
Post by: PiBoSo on June 14, 2017, 08:36:40 PM
Why are you so obsessed with Steam reviews?
Who cares if MXB will receive 90% of negative feedback?
It's not meant to compete with MXvsATV or MXGP, and sell millions of copies. It is a simulator for a niche of connoisseurs.
Steam will just be an additional way to purchase and use MXB, for those that don't like standalone software and PayPal payments.
Title: Re: Steam
Post by: GDUBMX on June 14, 2017, 08:42:07 PM
Quote from: PiBoSo on June 14, 2017, 08:36:40 PM
Why are you so obsessed with Steam reviews?
Who cares if MXB will receive 90% of negative feedback?
It's not meant to compete with MX vs ATV or MXGP, and sell millions of copies. It is a simulator for a niche of connoisseurs.
Steam will just be an additional way to purchase and use MXB, for those that don't like standalone software and PayPal payments.


Thats fair enough and i totally get it and believe me i stand by you with your points and am one of those connoisseurs as you well know mate.

I simply want MXB to have success which can benefit you enough to work full time on motocross lol. We know its a gem and thats all that matters at the end of the day.

Honestly though, i think you should really consider the workshop. That would be a huge benefit..

What are your thoughts though with regards to extra base game content? (which is created by you and not our mods)
Title: Re: Steam
Post by: BadStar on June 14, 2017, 11:20:48 PM
Quote from: PiBoSo on June 14, 2017, 08:36:40 PM
Why are you so obsessed with Steam reviews?
Who cares if MXB will receive 90% of negative feedback?
It's not meant to compete with MXvsATV or MXGP, and sell millions of copies. It is a simulator for a niche of connoisseurs.
Steam will just be an additional way to purchase and use MXB, for those that don't like standalone software and PayPal payments.

Yea, I like your response to our concern.

We are just passionate and want success..

#fanboy


Edit: All in all, F the reviews and jerks... but steam workshop on a "mod/community" driven game may really be something to consider
#backseatdev
#lol
Title: Re: Steam
Post by: Rutjes on June 15, 2017, 01:04:46 AM
I have to agree with the guy above about Steam Workshop. If you put the game on Steam, you have to add Workshop support (and get rid of the mismatch errors, use dummies?).
Title: Re: Steam
Post by: CSchmied986 on June 15, 2017, 07:58:20 AM
MX vs ATV has good reviews and is trash..... This game being a success will surely bring frustration and haters. As long as people buy the game and support the financial ability for the game to grow, I don't care if every review is negative, and I don't think anyone who is already here cares either! The people who are already looking for this type of game will love it, and those who aren't, will hate it. I personally would much rather play a game where the community released most of the content, rather than just playing what the developer gives you. I think the current 'included' tracks, plus the Vegas track, will be more than enough for anyone who is going to like this game anyways.  8)
Title: Re: Steam
Post by: Snappe on June 15, 2017, 03:03:47 PM
Quote from: GDUBMX on June 14, 2017, 05:28:01 PM
Honestly, imo this is the some of the base package you need..

17 supercross tracks
15 motocross tracks
dedicated servers which have auto-download required  mods systems in place
some kind of better singleplayer aspects (ideally AI) Trust me, there is a huge chunk of people you are missing out on by not having ai.
a championship/series mode where you can have points races etc.

Many AAA games don't have anywhere near this many tracks.
But, with funds, more tracks will come. Even without funds I'll make as many tracks as possible.

Auto download... Possible, but the server owner would need to consider the bandwidth requirements of this.

Single player isn't planned, and we're for sure not going to shoehorn it in to try and please the average Steam gamer.

Quote from: Rutjes on June 15, 2017, 01:04:46 AM
I have to agree with the guy above about Steam Workshop. If you put the game on Steam, you have to add Workshop support (and get rid of the mismatch errors, use dummies?).

Workshop isn't required... And it's a lot of work to implement. Instead we're trying to make mod installation a easier.
Title: Re: Steam
Post by: PiBoSo on June 16, 2017, 08:54:58 PM

http://store.steampowered.com/app/655500/

(https://68.media.tumblr.com/43ddeb780895e3bb7e4b3a50de996e3c/tumblr_nna22bNQtw1s94lfqo8_400.gif)
Title: Re: Steam
Post by: Ruubs on June 16, 2017, 08:57:59 PM
Awesome Pibs and Snappe!
Title: Re: Steam
Post by: Asdrael on June 16, 2017, 09:10:40 PM
I think I beat GDUB at being the first one to follow on Steam ;)
Title: Re: Steam
Post by: GDUBMX on June 16, 2017, 09:26:26 PM
hahah :D nice one Piboso and Snappe, so cool to see :D

Yeah i noticed Asdrael.. :) i created some threads though haha

(https://i.gyazo.com/fba344b35898e6f3d51dc7410c876177.png)
Title: Re: Steam
Post by: CSchmied986 on June 16, 2017, 09:36:16 PM
How long before the games are able for purchase on Steam?
Title: Re: Steam
Post by: BadStar on June 16, 2017, 10:02:08 PM
Quote from: GDUBMX on June 16, 2017, 09:26:26 PM
hahah :D nice one Piboso and Snappe, so cool to see :D

Yeah i noticed Asdrael.. :) i created some threads though haha

(https://i.gyazo.com/fba344b35898e6f3d51dc7410c876177.png)

Glad you created a couple threads.

I added one to a link of my steam profile that has some video's already posted :)


I forgot about VR support.. that will help on steam also!

*Followed
*on "Wish-list"
Title: Re: Steam
Post by: BadStar on June 18, 2017, 06:39:46 AM
This should be added to the vids on your store page!

https://www.youtube.com/v/WMEeXfD-ScU&t=6s
Title: Re: Steam
Post by: Bj Slice on June 23, 2017, 05:03:03 AM
Older games still get sales because of the game's workshop support. New games like this to come to steam will get even more sales than that of the old ones. A new customer will actually expect something more. A simmer will look for the stuffs that makes the game a simulator and different than the one they enjoyed. Even bigger games are starting to rely/relies on mods through the workshop.

I personally don't care about negative reviews because I am enjoying the game but they hurt the sales. A handful of MX and SX tracks and a good online experience will probably  get you more $$ rather than getting  returns after returns because of lack of contents and features. I would rather serve a well-cooked simple meal to a customer than serving the best food but lacks preparation.

I don't say that the game does not have some things to amaze customers, it does. I just feel it needs a bit more than what it currently has.

I am really excited for the release on steam. I wish this game success because that means we all will enjoy it more.
Title: Re: Steam
Post by: PiBoSo on June 23, 2017, 12:49:48 PM
Quote from: BadStar on June 18, 2017, 06:39:46 AM
This should be added to the vids on your store page!

https://www.youtube.com/v/WMEeXfD-ScU&t=6s

Thank you for the suggestion.
Done: http://store.steampowered.com/app/655500/MX_Bikes/
Title: Re: Steam
Post by: BadStar on July 01, 2017, 03:42:57 PM
Pibs/Snappe


Please consider making at least one true Super-Moto track for the steam release?!

An actual asphalt/dirt mix with true street and motocross sections!

If physics are still an issue, just make the dirt/motocross sections in the straights and leave the turns for the street..  almost as if someone dropped a dirt section over a couple straights on a road/kart track. or if dirt turns exist in the dirt section just make the banks good deep/high.

just and example of what I mean as far as a true supermoto mixed track

https://www.youtube.com/v/z15RD23lSH8&t=68s

You already have solid MX tracks and community made mx to prove to steam "modding" community that its very capable..
You are going to release a beautiful SX track and already some community made SX so the steam modding folks will see they can do SX as well.
We don't really see anything on the true Supermoto platform and would love a (I know it isn't as popular but will 100% be the reason for some sales)
Kinda like your enduro, thanks for having it! it was a big sell point for me.
Title: Re: Steam
Post by: BadStar on July 15, 2017, 01:14:27 AM
Congrats - hope this helps!

(http://i.imgur.com/GcQIUd0.png)     
Title: Re: Steam
Post by: digasro on July 17, 2017, 06:26:57 PM
i would have to agree.. making the downloading of mods easier/ simpler (or biting the bullet and going for Workshop compatibility)  would benefit your games ALOT, when steam goes live.. it could be the difference between people telling their friends to buy, or playing once or twice and asking for steam refund...
Title: Re: Steam
Post by: BadStar on July 18, 2017, 07:26:43 PM
Right. Krp will be a great learning lesson for piboso and steam.

Bugs/glitches
Refunds galore bc no ai
Workshop/missing
And so on

I will say a huge draw to his sims will be VR for steam
Title: Re: Steam
Post by: PizzaChet on July 18, 2017, 08:45:39 PM
I'd agree that no matter how hard it is to support Workshop, it's important to the community and quite possibly the success of this venture.
Title: Re: Steam
Post by: philiaN on August 04, 2017, 03:48:54 AM
So when it comes to the Steam release imo there should be some things be done.

1. General optimizations / Netcode

minimum of 25 rider smooth like your ghost rider better would be ~40 (i mean its necessary for all the piboso games)

2. the terrain feeling in dry and wet conditions

hard, soft, sand

3. new rider model with improved movement and animations

we have such beautiful graphics and than this rider model like he is straigt coming from the 80's  ;D (example how the rider model should more look like is attached)

4. atleast 350xf and 450xf update to OEM - better would be all the bikes

im sure asdrael would help here :)

5. server joining with auto download of the needed mods

steam workshop or piboso's mod thing it doenst care

Title: Re: Steam
Post by: pacopastor34 on August 04, 2017, 12:44:37 PM
Quote from: philiaN on August 04, 2017, 03:48:54 AM

5. server joining with auto download of the needed mods


+1
Title: Re: Steam
Post by: loinen on August 05, 2017, 05:10:10 AM
Quote from: pacopastor34 on August 04, 2017, 12:44:37 PM
Quote from: philiaN on August 04, 2017, 03:48:54 AM

5. server joining with auto download of the needed mods


+1

it looks like a problem for server due to size of mods.
i think the least thing which must be done is making the servers with modded content visible to client so he could know that some mods exist and he can google for them easily. people bought KRP and complain about not enough content, i guess they do not even know about official site and forum, they just see default stuff, very very sad.
Title: Re: Steam
Post by: philiaN on August 05, 2017, 10:32:28 AM
i dont meant that you have to download it from the server. if you joining a server with mods and you dont have them, it should be automatic downloaded through the launcher/workshop whatever..
Title: Re: Steam
Post by: GDUBMX on August 05, 2017, 11:39:11 AM
This is why a workshop style utility is essential.
Title: Re: Steam
Post by: loinen on August 05, 2017, 05:31:23 PM
Quote from: philiaN on August 05, 2017, 10:32:28 AM
i dont meant that you have to download it from the server. if you joining a server with mods and you dont have them, it should be automatic downloaded through the launcher/workshop whatever..
i'm talking exactly about autodownload as not a simple task as it may seem to implement and support by dev. And minimal solution imo should be allowing default guys to see modded servers and their content so they could find it manually at least.
Title: Re: Steam
Post by: pacopastor34 on August 06, 2017, 10:56:29 AM
Quote from: GDUBMX on August 05, 2017, 11:39:11 AM
This is why a workshop style utility is essential.

Totally agree, I think if you have a Mod friendly game should have Mod friendly multiplayer... It's essential. For example, rFactor2 works very good with the workshop.