MX Bikes Official Forum

Mods => Plugins => Topic started by: HornetMaX on October 01, 2014, 11:02:44 PM

Title: MaxHUD plugin
Post by: HornetMaX on October 01, 2014, 11:02:44 PM
Hi all,
this plugin allows to put on screen a variety of widgets as show in the below images.

EACH WIDGET CAN BE CONFIGURED AND HIDDEN, YOU DO NOT HAVE TO USE THEM ALL.

For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.

      DOWNLOAD v2.2.0: (https://mega.nz/#F!dRsyARjI!ceFbX0UW01KgB93KY83hZA)  <<-- THIS if for GPB beta17, WRS beta14, KRP rel11 and MXB beta14

Love this stuff and you want to show that ? Have too much money at hand and don't knowe what to do with it ? Donations are welcome  8)
PM me when donations are done, so that I can keep a donors list HERE (http://forum.piboso.com/index.php?topic=6059.0).

(http://i.imgur.com/8qEORV3.png) (https://www.paypal.me/HornetMaX)




(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1dE9fbE00RzRRM1E) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1dE9fbE00RzRRM1E)(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1R2JXX180enc5Wjg) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1R2JXX180enc5Wjg)
(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1anVmSDM5b01yNjQ) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1anVmSDM5b01yNjQ)(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1YmJZUHYwTTZZZW8) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1YmJZUHYwTTZZZW8)

IMPORTANT: If you get a warning/error about missing dlls, or if nothing shows up once on track, install:
Title: Re: MaxHUD plugin
Post by: onlyonetone on October 01, 2014, 11:07:03 PM
Yesssssss. I was waiting for this.

Also, do you know of any way to have an icon of some sort pop up on screen when you're sitting? I started to code one and just couldn't get it to work.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 01, 2014, 11:22:58 PM
Quote from: onlyonetone on October 01, 2014, 11:07:03 PM
Yesssssss. I was waiting for this.
Not waited for too long I'd say :)

Quote from: onlyonetone on October 01, 2014, 11:07:03 PM
Also, do you know of any way to have an icon of some sort pop up on screen when you're sitting? I started to code one and just couldn't get it to work.
As far as I can see, MXB does not pass this info to the plugin, so I can't display it. Same goes for other inputs (like rider lean l/r and f/b, lean).

MaX.
Title: Re: MaxHUD plugin
Post by: Alibaskins on October 02, 2014, 07:50:44 AM
Thank you !
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 05, 2014, 12:13:45 AM
v1.9.3 out:

MaX.
Title: Re: MaxHUD plugin
Post by: Alibaskins on October 06, 2014, 07:16:33 AM
Just an example of Max HUD plugin in action :)

Thank you again Max for this plugin :)

https://www.youtube.com/v/ce4HP2Lj4C4
Title: Re: MaxHUD plugin
Post by: kmracing99 on October 07, 2014, 09:53:57 PM
Thanks MaX! but is there any way to just use it with the helmet interior?
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 07, 2014, 09:59:20 PM
Quote from: kmracing99 on October 07, 2014, 09:53:57 PM
Thanks MaX! but is there any way to just use it with the helmet interior?
Yes there is a way. All the individual widgets can be moved and switched on/off (most of them have a bunch of other options).

Out of curiosiy, did you se that line in the top post ?

Quote from: HornetMaX on October 01, 2014, 11:02:44 PM
For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.

I'm starting to think all the MX riders are red-blind maybe :)

MaX.
Title: Re: MaxHUD plugin
Post by: ExistentialEgg on October 08, 2014, 02:54:39 AM
I really like having some info on the screen but is there a way to toggle the entire plugin off and on?
And is there any possibility of being able to not have the helmet show up in 3rd person?
Thanks for this great little tool btw.
Title: Re: MaxHUD plugin
Post by: BOBR6 84 on October 08, 2014, 05:44:59 AM
Caps lock! Press caps lock.. Then you can switch on/off whatever you want..
Title: Re: MaxHUD plugin
Post by: ExistentialEgg on October 08, 2014, 05:49:18 AM
I'm aware of Capslock. I mean to toggle the entire plugin off and on once you have the things you want. I have only a few things but I'd still like to toggle them off or on quickly while in the game. (for when you want to go back to full immersion with no HUD)
Title: Re: MaxHUD plugin
Post by: BOBR6 84 on October 08, 2014, 06:00:13 AM
I see what you mean now! Im not so sure, I think u have to drag the menu up.. I only use the split times in the corner..
MaX will tell you.. Unless he tells you to read the pdf file first lol :P
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 08, 2014, 08:41:41 AM
Quote from: ExistentialEgg on October 08, 2014, 05:49:18 AM
I'm aware of Capslock. I mean to toggle the entire plugin off and on once you have the things you want. I have only a few things but I'd still like to toggle them off or on quickly while in the game. (for when you want to go back to full immersion with no HUD)
Can you provide a concrete example on how you'd use this ?

MaX.
Title: Re: MaxHUD plugin
Post by: kmracing99 on October 08, 2014, 09:35:58 AM
I was wearing concrete sunglasses at the time, sorry!  :-[
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 08, 2014, 09:42:57 AM
Quote from: kmracing99 on October 08, 2014, 09:35:58 AM
I was wearing concrete sunglasses at the time, sorry!  :-[
;D

MaX.
Title: Re: MaxHUD plugin
Post by: ExistentialEgg on October 08, 2014, 04:04:24 PM
Quote from: HornetMaX on October 08, 2014, 08:41:41 AM
Can you provide a concrete example on how you'd use this ?

MaX.

Anytime I switch to 3rd person (in lieu of the helmet issue I mentioned). Caps Lock feels more like the configuration screen so it wouldn't be ideal if you merely wanted to disable the things you had chosen to be on the screen quickly. I was just curious if it would be possible to push Scroll Lock (as an example) and it toggles off and on the widgets you had configured via Caps Lock.

Or sometimes I want to know where I am on the track as far as the finish line but I don't want all that info on the screen the whole time because I enjoy the full immersion of an empty hud. So, I could tap Scroll Lock to get a quick peek at the track map.

And also if I wanted to take a quick screenshot. Instead of needing to go in and toggle each element off I could hit one key that hides my plugin layout.

I guess I'm the only person who would like that feature, idk. If possible I would definitely love if there was a way for the helmet to not show up in 3rd person (not sure if that info gets passed to the plugin).
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 08, 2014, 09:03:24 PM
Quote from: ExistentialEgg on October 08, 2014, 04:04:24 PM
Anytime I switch to 3rd person (in lieu of the helmet issue I mentioned). Caps Lock feels more like the configuration screen so it wouldn't be ideal if you merely wanted to disable the things you had chosen to be on the screen quickly. I was just curious if it would be possible to push Scroll Lock (as an example) and it toggles off and on the widgets you had configured via Caps Lock.

Or sometimes I want to know where I am on the track as far as the finish line but I don't want all that info on the screen the whole time because I enjoy the full immersion of an empty hud. So, I could tap Scroll Lock to get a quick peek at the track map.

And also if I wanted to take a quick screenshot. Instead of needing to go in and toggle each element off I could hit one key that hides my plugin layout.

I guess I'm the only person who would like that feature, idk. If possible I would definitely love if there was a way for the helmet to not show up in 3rd person (not sure if that info gets passed to the plugin).
Well, switching view (rider view --> 3rd person) is not something you're supposed to do frequently, so I don't see the justification there (and no, the plugin does not know if you're using rider view as the info is not passed).

The other use case (quick glance at some info) may make more sense, but I may have to figure out something smarter than the "scroll lock" trick.
I note this down somewhere in my todo list, in case.

MaX.
Title: Re: MaxHUD plugin
Post by: BOBR6 84 on October 08, 2014, 09:55:28 PM
Yeah its a pretty good idea actually.. Being able to toggle on/off each widget quickly.. Especially online!
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 08, 2014, 10:43:17 PM
Quote from: BOBR6 84 on October 08, 2014, 09:55:28 PM
Yeah its a pretty good idea actually.. Being able to toggle on/off each widget quickly.. Especially online!
The problem is that you'd need a bunch of keys for that (and possibly keys that do not interfere with keys typically used for MXB/GPB/WRS/KRP).

MaX.
Title: Re: MaxHUD plugin
Post by: BOBR6 84 on October 08, 2014, 10:56:40 PM
Thats true.. I only tend to use the split sector times so its not a problem for me to be honest..

Does your telemetry work for mxbikes?
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 08, 2014, 11:56:31 PM
Quote from: BOBR6 84 on October 08, 2014, 10:56:40 PM
Does your telemetry work for mxbikes?
It's not hard to make it work for MXB, but I was wondering if there's a real audience for that. Already in GPB it has few users, here in MXB it's likely to have even less. And to be honest I don't even know if you have telemetry on real MX bikes.

MaX.
Title: Re: MaxHUD plugin
Post by: arnzzz on December 12, 2014, 08:11:43 PM
This is a fantastic plugin :)

Makes hotlapping, so much more enjoyable being able to see proper time readouts.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 03, 2015, 08:21:06 PM
v1.9.5 out:

MaX.
Title: Re: MaxHUD plugin
Post by: teeds on May 05, 2015, 12:06:49 PM
This pukka plugin still works well in beta3, cheers for it Max.
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 05, 2015, 12:08:51 PM
Quote from: teeds on May 05, 2015, 12:06:49 PM
This pukka plugin still works well in beta3, cheers for it Max.
That's thanks to the exceptionally smart design of my code. And to the fact that there was no plugin interface change between beta2 and beta3, too :)

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 24, 2015, 01:16:28 AM
v1.9.6 out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 26, 2015, 09:35:18 PM
v1.9.7 out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 04, 2015, 04:54:54 PM
v1.9.8 out:

IMPORTANT:

MaX.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on July 04, 2015, 07:13:12 PM
Thanks MaX, and thanks for adding the helmet :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 06, 2015, 10:19:28 AM
Quote from: TheFatController on July 04, 2015, 07:13:12 PM
Thanks MaX, and thanks for adding the helmet :)
Thanks to you for sharing it with us all !

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 18, 2015, 04:22:59 PM
v1.9.9 out:

IMPORTANT: the rumble stuff has been tested on GPB only (and very briefly). Read the manual for the details (it saves you asking here and me replying "It's in the manual").

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 28, 2015, 12:01:33 AM
v1.9.9b out:

IMPORTANT:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 29, 2015, 11:52:06 PM
v1.9.9c out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 02, 2015, 12:28:45 PM
v1.9.9d out:

MaX.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on August 25, 2015, 01:24:28 AM
MaX, I took a break from MXB but recently tried out your latest version and it's great. Absolutely love the rumble! Good job and thanks.  ;D
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 25, 2015, 09:17:14 AM
Quote from: TheFatController on August 25, 2015, 01:24:28 AM
MaX, I took a break from MXB but recently tried out your latest version and it's great. Absolutely love the rumble! Good job and thanks.  ;D
To be honest I barely tried it with MXB (and WRS, KRP), but I'm happy to hear it seems to work fine.
If you/others here have any suggestion on how to better adapt the rumble to MXB, do not hesitate to put it forward.

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 20, 2015, 02:25:40 PM
v1.9.9e out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 28, 2015, 11:40:01 PM
v1.9.9f out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 31, 2015, 01:35:23 PM
v1.9.9g out:

MaX.
Title: Re: MaxHUD plugin
Post by: franckyto94 on March 01, 2016, 11:35:45 PM
Salut Max y aura t-il une mise a jour de ton  plugin pour la beta4 mx bikes ?? 
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 02, 2016, 12:39:30 AM
Quote from: franckyto94 on March 01, 2016, 11:35:45 PM
Salut Max y aura t-il une mise a jour de ton  plugin pour la beta4 mx bikes ??
Yes, it will be updated for MXB beta4.
I'm working on a couple of features that have been requested by GPB people: dots for other bikes on the track map (so that you can see where others are, with race numbers) and a kind of "radar" that shows bikes nearby your one.

I was waiting for GPB beta8 and MXB beta4 to come out to finish it up so that it will work with them (and with WRS beta8, not really with KRP, until KRP beta15).
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on March 02, 2016, 12:40:20 AM
Can't wait MaX..

Miss my rumble lol..
Title: Re: MaxHUD plugin
Post by: franckyto94 on March 02, 2016, 01:16:41 AM
ok thanks man good job  ;D
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 05, 2016, 12:14:39 AM
v2.0.0 out:
Title: Re: MaxHUD plugin
Post by: teeds on March 05, 2016, 01:26:35 AM
Awesome, thanks Max  :D
Title: Re: MaxHUD plugin
Post by: Mace-x on March 05, 2016, 01:41:17 AM
Never gave this a proper chance, i'll try it today, thanks Max  :)
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on March 05, 2016, 02:12:47 AM
Thanks MaX, have felt naked without it!
Title: Re: MaxHUD plugin
Post by: franckyto94 on March 05, 2016, 02:26:25 PM
thanks men ;D ;D ;D
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on March 05, 2016, 11:02:48 PM
MaX.. Before you tell me to read the damn PDF!

I can't get it to show up. I've put the right files in my mxb plugins folder (MaxHUD_MXB.dlo and MaxHUD_Data) but pressing Caps-lock in game does nothing. It's also not created the .ini in my PiBoSo folder which is in the usual place..

I've downloaded the vcredist_x86 but it just offers me repair or remove as I already have it. Tried repair and no luck. Side note, that the link you have in the documentation for the C++ redist doesn't work.

This was also a clean install of MXB, including the PiBoSo folder in documents.

Edit: after a good look around I think I'm the only one with this problem so it's obviously a local issue, just lost for ideas!

Any ideas?
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 06, 2016, 10:11:05 AM
Hi Fatty, my fault actually, I forgot to update that in the .pdf  :-[

You actually need  Microsoft Visual C++ 2013 Redistributable Package (x86) (https://www.microsoft.com/en-us/download/details.aspx?id=40784): once you press Download, select the x86 version "vcredist_x86.exe".

Can you tell me if it works with that ? I'll ninja-update the documentation.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on March 06, 2016, 10:13:16 AM
Oh awesome, didn't try the 2013 update so will try later and let you know. Busy day as mothers day and 3 mothers about including the Mrs so will check this evening.

Thanks MaX!
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on March 06, 2016, 11:52:51 AM
Managed to sneak away. All working great, thanks.
Title: Re: MaxHUD plugin
Post by: GDUBMX on April 08, 2016, 12:15:53 PM
Hey MaX,  have you guys over on gpb came up with anytype of replay overlay like you'd see in moto GP or motocross? A live run in order with track position,rider names and lap times etc? I wouldn't know where to even begin with this sort of thing, just wondered if you guys have brushed over this in the past and what your thoughts and problems with it were.  Cheers mate.
Title: Re: MaxHUD plugin
Post by: HornetMaX on April 08, 2016, 12:38:09 PM
Quote from: gdubmx on April 08, 2016, 12:15:53 PM
Hey MaX,  have you guys over on gpb came up with anytype of replay overlay like you'd see in moto GP or motocross? A live run in order with track position,rider names and lap times etc? I wouldn't know where to even begin with this sort of thing, just wondered if you guys have brushed over this in the past and what your thoughts and problems with it were.  Cheers mate.
You mean an overlay while spectating or an overlay while watching a saved replay ?

If it's the 1st one (overlay while spectating) it is surely doable thanks to changes PiBoSo has done to the plugin interface (after we requested the changes to do exactly this kind of things). So yes, it's in my todo list, likely the next thing I'll tackle. To be honest I'd like to wait for the next release of KRP to come out, as my plugin deals with all sims (GPB, MXB, WRS, KRP) and having the sims aligned interms of plugin interface makes my life a tad easier.

About where to start for this kind of things: you need to speak C/C++ and have some basic knowledge about programming. Nothing more.
Title: Re: MaxHUD plugin
Post by: philiaN on April 08, 2016, 01:06:39 PM
This sounds great.
Title: Re: MaxHUD plugin
Post by: PiBoSo on April 08, 2016, 01:59:54 PM
Quote from: HornetMaX on April 08, 2016, 12:38:09 PM
Quote from: gdubmx on April 08, 2016, 12:15:53 PM
Hey MaX,  have you guys over on gpb came up with anytype of replay overlay like you'd see in moto GP or motocross? A live run in order with track position,rider names and lap times etc? I wouldn't know where to even begin with this sort of thing, just wondered if you guys have brushed over this in the past and what your thoughts and problems with it were.  Cheers mate.
You mean an overlay while spectating or an overlay while watching a saved replay ?

If it's the 1st one (overlay while spectating) it is surely doable thanks to changes PiBoSo has done to the plugin interface (after we requested the changes to do exactly this kind of things). So yes, it's in my todo list, likely the next thing I'll tackle. To be honest I'd like to wait for the next release of KRP to come out, as my plugin deals with all sims (GPB, MXB, WRS, KRP) and having the sims aligned interms of plugin interface makes my life a tad easier.

About where to start for this kind of things: you need to speak C/C++ and have some basic knowledge about programming. Nothing more.

Plugins should receive data even with a loaded replay.
Title: Re: MaxHUD plugin
Post by: HornetMaX on April 08, 2016, 02:21:06 PM
Quote from: PiBoSo on April 08, 2016, 01:59:54 PM
Plugins should receive data even with a loaded replay.
I know, just not all the data.

Last time I checked at least, some callbacks were not effective during "offline" replay (e.g. EventInit, TrackCenterline, etc).
To be honest, I didn't check in the very latest betas (GPB b8 and MXB b4), as I don't really see the need for this kind of overlay in "offline" replay mode. But if it supported, I'll do it.
Title: Re: MaxHUD plugin
Post by: GDUBMX on April 08, 2016, 02:38:46 PM
Quote from: HornetMaX on April 08, 2016, 12:38:09 PM
Quote from: gdubmx on April 08, 2016, 12:15:53 PM
Hey MaX,  have you guys over on gpb came up with anytype of replay overlay like you'd see in moto GP or motocross? A live run in order with track position,rider names and lap times etc? I wouldn't know where to even begin with this sort of thing, just wondered if you guys have brushed over this in the past and what your thoughts and problems with it were.  Cheers mate.
You mean an overlay while spectating or an overlay while watching a saved replay ?

If it's the 1st one (overlay while spectating) it is surely doable thanks to changes PiBoSo has done to the plugin interface (after we requested the changes to do exactly this kind of things). So yes, it's in my todo list, likely the next thing I'll tackle. To be honest I'd like to wait for the next release of KRP to come out, as my plugin deals with all sims (GPB, MXB, WRS, KRP) and having the sims aligned interms of plugin interface makes my life a tad easier.

About where to start for this kind of things: you need to speak C/C++ and have some basic knowledge about programming. Nothing more.

Thanks mate the spectator overlay is exactly what I was on about, sounds brilliant. Is it something that could be attached to replays also?  I have no idea at all when It comes to programming or code, I can however make some mean enchiladas :)

Edit.  My post was a bit delayed with the 4g area I'm in,  that sounds promising Max.  Look forward to tracking your progression mate.
Title: Re: MaxHUD plugin
Post by: HornetMaX on April 08, 2016, 02:49:52 PM
Quote from: gdubmx on April 08, 2016, 02:38:46 PM
Thanks mate the spectator overlay is exactly what I was on about, sounds brilliant. Is it something that could be attached to replays also?  I have no idea at all when It comes to programming or code, I can however make some mean enchiladas :)
I've coded for less and I happen to like enchiladas, so a deal is definitely possible :)
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on April 08, 2016, 02:54:22 PM
I'll take some of those enchiladas please :D
Title: Re: MaxHUD plugin
Post by: GDUBMX on April 08, 2016, 06:25:19 PM
Haha man I love enchiladas, with fresh lime and the BEST hot sauce in the world..Cholula. mmm, well fats and Max if you guys are ever in my part of the world you are more the welcome to stop by for an ice cold corona with lime and enchiladas :) but back to the replay/spectator overlay, ive seen this is several games, more noticeably though was on a vrc pro live race on YouTube. Nice colours and animations just like a real TV broadcast. I'd love to help in anyway just let me know what I could do,  whether it be colour scheming or sitting and typing a load of names and numbers out.  Really look forward to this,  this would take our sims to another level.
Title: Re: MaxHUD plugin
Post by: HornetMaX on April 08, 2016, 09:40:18 PM
@gdubmix: I'll skip the corona (gosh guys, how can you drink that stuff ? I can't figure out how they are even allowed to call it beer) but I'm all in for the enchiladas. Offer noted down, even if my stint in Scotland has not impressed me too much so chances I'll fly by your place are thin. But who knows :)

More seriously, if you have a video that showcases what you'd like in terms of overlay, please send.
Title: Re: MaxHUD plugin
Post by: GDUBMX on April 08, 2016, 11:04:47 PM
haha man i bet your an ale drinker eh?;) will look forward to it mate, yeah scotland...  :-X

here's the classic running order, not like todays one. which is fine but i think the pre 14' one is better myself.
(https://i.gyazo.com/0032e03b2ff4bfd3b37cd210422cc104.png)
check your pm's Max. :D
Title: Re: MaxHUD plugin
Post by: HornetMaX on April 09, 2016, 06:48:59 PM
@gdubmx: OK, I see. I'd like to start with something simpler. A static display with positions and time gaps for the first 3 riders + yourself and the one immediately before/after you.
Then I coul dmove to rolling strings but I'd need some info from Piboso about font creation (http://forum.piboso.com/index.php?topic=3161.0 (http://forum.piboso.com/index.php?topic=3161.0)) in order to have proper rolling strings.
Title: Re: MaxHUD plugin
Post by: 2tfanatic on April 17, 2016, 09:52:42 PM
I'm seeing big black bars everywhere...
Title: Re: MaxHUD plugin
Post by: 2tfanatic on April 17, 2016, 09:59:24 PM
Nevermind, my fault.
Title: Re: MaxHUD plugin
Post by: GDUBMX on April 17, 2016, 10:15:32 PM
Quote from: HornetMaX on April 09, 2016, 06:48:59 PM
@gdubmx: OK, I see. I'd like to start with something simpler. A static display with positions and time gaps for the first 3 riders + yourself and the one immediately before/after you.
Then I coul dmove to rolling strings but I'd need some info from Piboso about font creation (http://forum.piboso.com/index.php?topic=3161.0 (http://forum.piboso.com/index.php?topic=3161.0)) in order to have proper rolling strings.
sounds awesome MaX, look forward to seeing it mate.
Title: Re: MaxHUD plugin
Post by: GDUBMX on June 01, 2016, 12:54:33 PM
First time I've used maxhud and what a great little feature this is.  Thanks Max.  Nice work
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on June 01, 2016, 01:36:34 PM
Quote from: gdubmx on June 01, 2016, 12:54:33 PM
First time I've used maxhud and what a great little feature this is.  Thanks Max.  Nice work

First time? Wow I thought you had it all along. When I reinstalled MXB I felt naked without it. Can't live without my rumble, or timing, or speedo, or radar online.. And occasionally helmet.. It adds so much.  ;D
Title: Re: MaxHUD plugin
Post by: GDUBMX on June 01, 2016, 01:44:09 PM
Yeah man,  a virgin!  What exactly does the radar do?  Also so I need xinput to gdt rumble to work? I would love a sit/stand indicator though. I know you can tell but a small visual hud like the gear counter would be cool.  How's things coming along with the replay overlay Max?
Title: Re: MaxHUD plugin
Post by: HornetMaX on June 01, 2016, 02:03:20 PM
Quote from: gdubmx on June 01, 2016, 01:44:09 PM
Yeah man,  a virgin!  What exactly does the radar do?
It shows the riders that are close to you (like in the blind spot). Mostly useful when riding in 1st person POV.

Quote from: gdubmx on June 01, 2016, 01:44:09 PM
Also so I need xinput to gdt rumble to work? I would love a sit/stand indicator though.
Yes, xinput needed (better to have it anyway, for other reasons). I even think it will come by default with GPB/MXB/WRS/KRP in the future releases.

I don't have the sit/stand info passed by MXB, so I can't show it.

Quote from: gdubmx on June 01, 2016, 01:44:09 PM
How's things coming along with the replay overlay Max?
In progress. The track map now works also when spectating (useful when live-streaming for example) and I've almost finished a small widget showing the standings and gaps (both while riding and while spectating).
Title: Re: MaxHUD plugin
Post by: philiaN on June 01, 2016, 02:05:34 PM
Sounds great!
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on June 01, 2016, 02:06:01 PM
Sounds great MaX!

The radar is perfect when racing, especially the edge of screen indicators.
Title: Re: MaxHUD plugin
Post by: GDUBMX on June 02, 2016, 08:46:49 PM
awesome max! are we able to see a preview of the overlay in action? also so you have made a sit/stand indicator, just needs to be approved by Piboso? thanks mate
Title: Re: MaxHUD plugin
Post by: HornetMaX on June 02, 2016, 10:54:58 PM
Quote from: gdubmx on June 02, 2016, 08:46:49 PM
awesome max! are we able to see a preview of the overlay in action?
Nope. But I'll ship something soon (I'd say in 2 weeks).

Quote from: gdubmx on June 02, 2016, 08:46:49 PM
also so you have made a sit/stand indicator, just needs to be approved by Piboso? thanks mate
No: as the game does not pass the sit/stand status to the plugin, I can't do it.
Title: Re: MaxHUD plugin
Post by: GDUBMX on June 02, 2016, 10:58:43 PM
awesome thanks mate. look forward to it.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 13, 2016, 10:43:32 PM
v2.0.1 (2016/07/13):
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on July 14, 2016, 01:05:23 AM
Great job MaX thank you! Looking forward to trying this out next race :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 22, 2016, 10:43:53 PM
V2.0.2 (2016/08/22) out:
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on August 22, 2016, 11:59:21 PM
Thanks for all the hard work as always MaX!
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 18, 2016, 04:35:43 PM
IMPORTANT: v2.0.2 has a bug that will make MXB crash when you load saved replays straight after having started MXB (thank sto Midbeck fo rfinding tis: http://forum.mx-bikes.com/index.php?topic=1269.msg18647#msg18647 (http://forum.mx-bikes.com/index.php?topic=1269.msg18647#msg18647)).

I've made a quick patch (v2.0.2b-MXB_ONLY) available at the usual Mega download link: loading a replay right after having started MXB should no longer crash (but you won't have any widget on screen). It still suffer from an MXb bug (that should be fixed in beta5): if you go to track (testing/racing) then back to main menu and load a saved replay, you'll have 3 widgets. HUDSpeed (ok) but also HUDStandings and HUDMap (with wrong track).

All should be fine once MXB b5 is out.


Title: Re: MaxHUD plugin
Post by: Midbeck on September 18, 2016, 06:01:16 PM
Great quick fix Max! Thanks for all the work :)
Title: Re: MaxHUD plugin
Post by: GDUBMX on September 22, 2016, 09:16:14 PM
just to clarify Fats, this is not the tv overlay mate. its just a live delta.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on September 23, 2016, 08:32:35 AM
Ah crap.. Yeah MaX just posted in the other thread. Sorry!
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 23, 2016, 08:50:07 AM
Quote from: gdubmx on September 22, 2016, 09:16:14 PM
just to clarify Fats, this is not the tv overlay mate. its just a live delta.
What do you mean exactly with tv overlay ?
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on September 23, 2016, 08:53:04 AM
I was under the impression it displayed who is in what position and what the gaps are, but as I've said I've not tried it out yet..

Maybe gdub is referring to the formatting?
Title: Re: MaxHUD plugin
Post by: GDUBMX on September 23, 2016, 09:53:08 AM
Yeah I mean a TV overlay like we discussed earlier on this year Max.  Remember I sent you some sample pics and you were going to have a go at coding a live TV overlay.
Title: Re: MaxHUD plugin
Post by: GDUBMX on September 30, 2016, 12:04:55 AM
Hey Max, got a problem with my max hud mate.

I reformatted my comp and installed mxb, and the maxhud. (updated all drivers so far and downloaded the c++ pack ) but it still doesnt work when i press caps.
it worked before i formatted? any ideas mate? cheers
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 30, 2016, 08:17:02 AM
Quote from: gdubmx on September 30, 2016, 12:04:55 AM
Hey Max, got a problem with my max hud mate.

I reformatted my comp and installed mxb, and the maxhud. (updated all drivers so far and downloaded the c++ pack ) but it still doesnt work when i press caps.
it worked before i formatted? any ideas mate? cheers
Check the 1st message of the thread (or the .pdf manual): most likely you miss the MS Visual C++ 2015 x86 Redistributable, just install it.
Title: Re: MaxHUD plugin
Post by: GDUBMX on September 30, 2016, 08:29:43 AM
haha stupid mistake!!! i kept choosing the 64 bit version! works perfect now. cheers mate
Title: Re: MaxHUD plugin
Post by: osmeralda on November 26, 2016, 01:07:31 PM
This is amazing. :D I downloadeed it so I could have gear indicator in first person but i don't even use it. Fell in love with the helmet and rumble! Thanks Max!
Title: Re: MaxHUD plugin
Post by: Bento on November 27, 2016, 05:08:21 AM
Quote from: osmeralda on November 26, 2016, 01:07:31 PM
This is amazing. :D I downloadeed it so I could have gear indicator in first person but i don't even use it. Fell in love with the helmet and rumble! Thanks Max!

FYI you can enable the gear indicator in first person via Settings>Simulation>Cockpit View section>Show HUD  :)
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on December 28, 2016, 10:19:47 PM
Hey MaX, I know it's the holidays so not trying to pester, but have you got plans to release a compatible MaXhud for b5? Really missing it :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 29, 2016, 02:25:42 AM
Quote from: TFC on December 28, 2016, 10:19:47 PM
Hey MaX, I know it's the holidays so not trying to pester, but have you got plans to release a compatible MaXhud for b5? Really missing it :)
It's baking :)

Slowly, as I was up in  the mountains (back now) and as I have one annoying Heisenbug (https://en.wikipedia.org/wiki/Heisenbug (https://en.wikipedia.org/wiki/Heisenbug)).
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on December 29, 2016, 09:10:31 AM
Awesome ;) well good luck, I did see the posts on the pib board about the fonts, looking forward to it :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 29, 2016, 10:03:05 AM
Quote from: geofanatec on December 29, 2016, 03:11:00 AM
Hope you made a more suitable seat/stand indicator :)
I can't (the plugin doesn't know when the rider is sitting/standing) and I wouldn't anyway, now that the indicator is implemented in MXB. Just a matter of fixing the MXB one (shouldn't be hard to find the appropriate .tga files and recolor them).

Quote from: TFC on December 29, 2016, 09:10:31 AM
Awesome ;) well good luck, I did see the posts on the pib board about the fonts, looking forward to it :)
Yeah, I've made the fonts used by the plugin configurable.
Now that I can use a monospaced font, I can eventually think about having "rolling text" on screen. Low-priority though.
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 29, 2016, 04:57:37 PM
V2.0.5 (2016/12/29) out:
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on December 29, 2016, 07:02:39 PM
Thanks MaX, looking forward to trying this later!
Title: Re: MaxHUD plugin
Post by: philiaN on December 30, 2016, 08:13:51 PM
like always well done Max, but there is a little bug. :/ There is no option to turn off the Lean Indicator
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 30, 2016, 08:38:05 PM
v2.05b (2016/12/30) out:
Title: Re: MaxHUD plugin
Post by: philiaN on December 30, 2016, 08:59:35 PM
one more :/ i cant turn off/(on) the general (complete hud)

**can someone check this too?
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 30, 2016, 09:07:12 PM
Quote from: philiaN on December 30, 2016, 08:59:35 PM
one more :/ i cant turn off/(on) the general (complete hud)
That's normal, albeit admittedly a bit surprising. I will avoid displaying the on/off button, to make this clear.

There's no option to turn it off completely, but I was pondering having an option (under "General) to switch between two configurations: one configuration would be the entire set of parameters of each widget (on/off status, position, all the other options).

This could be useful (for example) to have a setup for 3rd person view and one for 1st person, or one for riding and one for spectating/streaming, or one for joking around and one for racing etc.
Title: Re: MaxHUD plugin
Post by: philiaN on December 30, 2016, 09:41:07 PM
it wasnt a big deal for me, just thought that it was possible in b4 :)

btw. what do you need to improve the standings? more updates are needed for this. is it possible to get these informations by the checkpoints?
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 30, 2016, 10:35:19 PM
Quote from: philiaN on December 30, 2016, 09:41:07 PM
it wasnt a big deal for me, just thought that it was possible in b4 :)
In beta4 there was no "General" option in the plugin, so it definitely was not possible  :)

Quote from: philiaN on December 30, 2016, 09:41:07 PM
btw. what do you need to improve the standings? more updates are needed for this. is it possible to get these informations by the checkpoints?
They are updated when a rider crosses the finish line. That's decided by MXB.
I could put in place something that updates it in a more timely fashion (i.e. when a rider overtakes another), but it's a bit messy and I'd need to drop the gaps (time between riders).
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 04, 2017, 10:08:28 PM
Quote from: HornetMaX on December 29, 2016, 10:03:05 AM
Quote from: geofanatec on December 29, 2016, 03:11:00 AM
Hope you made a more suitable seat/stand indicator :)
I can't (the plugin doesn't know when the rider is sitting/standing) and I wouldn't anyway, now that the indicator is implemented in MXB. Just a matter of fixing the MXB one (shouldn't be hard to find the appropriate .tga files and recolor them).
If you look into misc.pkz you'll find "helpers/riderstand.tga", that's the .tga for the seat/stand indicator.
So basically go into your MXB folder, create a "misc/helpers" folder and put your own riderstand.tga in it.
Title: Re: MaxHUD plugin
Post by: Asdrael on January 24, 2017, 11:31:43 AM
Actually tried this for the first time, great tool. I'll keep it on for the Rumble and the Map, and use suspension Tools to help with setups.

If I may suggest two things:
- Rumble: could we get higher values for the min g force to trigger the rumble? 0.5g is low for MXB, i'd like to see this extended (like0.5; 0.75; 1; 1.5; 2 or Something).
- Suspensions: I'm guessing we can't get that in Replay otherwise you'd have it in already. So to make it flashier to read during gameplay, think you could add color codes (possibly with settings alongside?) Like first 50% is green background, 50-80 yellow; 80-100 red for each side?

Thanks a lot :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 24, 2017, 10:03:34 PM
Quote from: Asdrael on January 24, 2017, 11:31:43 AM
Actually tried this for the first time, great tool.

Took you a while ;)

Quote from: Asdrael on January 24, 2017, 11:31:43 AM
If I may suggest two things:
- Rumble: could we get higher values for the min g force to trigger the rumble? 0.5g is low for MXB, i'd like to see this extended (like0.5; 0.75; 1; 1.5; 2 or Something).
Let me explain how it works: you take the acceleration vector of the bike, pass it into a high-pass filter (i.e. each component of the 3d vector is low-pass filtered, at 1Hz) and then you take the magnitude of what comes out, let's call this M. Now you have to transform this scalar into a rotational speed signal for the rumble actuator of the joypad (I only use one of the two that are typically present), let's call this S.

The way it's done is that if M is equal to the threshold (e.g. 0.5g) then S is 0 (no rumble), if M is equal (or greater) to 1g then S = 1 (max rotation speed). Anything in between is linear interpolation.
If I allow you to crank the threshold up to 2g, what can I use as high point for the linear interpolation ?

Quote from: Asdrael on January 24, 2017, 11:31:43 AM
- Suspensions: I'm guessing we can't get that in Replay otherwise you'd have it in already. So to make it flashier to read during gameplay, think you could add color codes (possibly with settings alongside?) Like first 50% is green background, 50-80 yellow; 80-100 red for each side?
Hmm ... would it be really usefull ? it will change color very often in MXB, a bit of xmas tree effect.
What about just showing (somehow) when you're bottoming out (or close to) ?
Title: Re: MaxHUD plugin
Post by: Asdrael on January 24, 2017, 10:14:26 PM
Quote from: HornetMaX on January 24, 2017, 10:03:34 PM
If I allow you to crank the threshold up to 2g, what can I use as high point for the linear interpolation ?
Well, instead of scaling it [threshold - 1g] you could scale it [threshold - X times threshold]. I was under the impression that it was like this already, but tbh I quickly changed to the max threshold.

QuoteHmm ... would it be really usefull ? it will change color very often in MXB, a bit of xmas tree effect.
What about just showing (somehow) when you're bottoming out (or close to) ?

I'd be fine with simply a color when at 10% or less. Just to explain: I was trying to figure out when and how hard I was bottoming out on a track. Watching image per image replay gets tiring fast, and riding hard and trying to watch the indicator at the same time is difficult. I should try your telemetry tool, but I feel that's overkill :p
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 24, 2017, 10:22:24 PM
Quote from: Asdrael on January 24, 2017, 10:14:26 PM
Quote from: HornetMaX on January 24, 2017, 10:03:34 PM
If I allow you to crank the threshold up to 2g, what can I use as high point for the linear interpolation ?
Well, instead of scaling it [threshold - 1g] you could scale it [threshold - X times threshold]. I was under the impression that it was like this already, but tbh I quickly changed to the max threshold.
Honestly, I didn't do any tuning for MXB so yeah, it may not be very good.
I had a 2min test and with the threshold at 0.5g it already vibrates not that much ... if I put it at 2g it will vibrate extremely rarely (just a guesstimate, I'll try).

Quote from: Asdrael on January 24, 2017, 10:14:26 PM
I'd be fine with simply a color when at 10% or less. Just to explain: I was trying to figure out when and how hard I was bottoming out on a track. Watching image per image replay gets tiring fast, and riding hard and trying to watch the indicator at the same time is difficult. I should try your telemetry tool, but I feel that's overkill :p
I'll try to do something to highlight when bottoming.
Title: Re: MaxHUD plugin
Post by: Asdrael on January 24, 2017, 10:34:34 PM
That's great thanks.

The 0.5g setting is fine (albeit still a bit sensitive) for MX. In SX though, it's vibrating almost non stop, even in the berms. 2g will be too high most likely, buta good way to know when it's bottoming out :p

Thanks for all!
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 25, 2017, 11:48:36 AM
Quote from: Asdrael on January 24, 2017, 10:34:34 PM
That's great thanks.

The 0.5g setting is fine (albeit still a bit sensitive) for MX. In SX though, it's vibrating almost non stop, even in the berms. 2g will be too high most likely, buta good way to know when it's bottoming out :p
Well, knowing when bottoming out is not the intended usage of the rumble.
We've had a similar discussion on GPB when I first put the rumble feature out: some were very willing to have the thing vibrate when you lock the front wheel (or rear wheel).
I don't like the idea: it's some sort of artificial help (even if it compensates partially for the fact you're not sitting on the real bike).
Right now it vibrates "when the bike vibrates".

Which SX track can I test it on ? (I suck at MXB in general and at SX in particular).
Title: Re: MaxHUD plugin
Post by: Asdrael on January 25, 2017, 12:31:55 PM
To be honest, bottoming out a fork in MX can hurt. A lot. The thing is - when you bottom out hard, the g forces of the landing are transfered into your wrist and stop being dampened by the fork. Which is, imo, different from locking a wheel (which actually feels like a moderate decrease in g forces but that's beside the point).

If you want to test, try JS7 South. It's the most mellow of the SX tracks, yet it vibrates for example on the SX triple and when railing the berm after it.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 25, 2017, 01:20:37 PM
Quote from: Asdrael on January 25, 2017, 12:31:55 PM
To be honest, bottoming out a fork in MX can hurt. A lot. The thing is - when you bottom out hard, the g forces of the landing are transfered into your wrist and stop being dampened by the fork.
No doubt it can hurt, of course. But no doubt either that you can feel vibrations simply running over 5cm berms.
I would be against alowing it to rumble for one and not for the other.

Quote from: Asdrael on January 25, 2017, 12:31:55 PM
If you want to test, try JS7 South. It's the most mellow of the SX tracks, yet it vibrates for example on the SX triple and when railing the berm after it.
OK will do.
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 16, 2017, 10:00:14 PM
v2.0.6 out (2017/02/16):
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on February 16, 2017, 10:04:18 PM
Thanks MaX, looking forward to trying out the new rumble :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 16, 2017, 10:15:11 PM
Quote from: TFC on February 16, 2017, 10:04:18 PM
Thanks MaX, looking forward to trying out the new rumble :)
Din't play too much with the new settings. Let me know if they fare better than the previous ones (asdrael in particular had some grievance on SX tracks).
Title: Re: MaxHUD plugin
Post by: Asdrael on February 16, 2017, 10:17:19 PM
Sounds awesome. I'll give it a proper spin later tonight and let you know, thanks for the work on that !
Title: Re: MaxHUD plugin
Post by: Asdrael on February 16, 2017, 11:21:06 PM
Awesome work Max. Solves my issues with it. Just need to fiddle around a bit to find my settings but so far I'm enjoying not getting a massive rumble each time I take a berm. Ramps up much better now it seems. Using [0.5-4] x 50% right now as a basis and it's more subtle. Actually gives you a sensory feedback when you are pushing it too. Great! Thanks again!
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 17, 2017, 11:42:11 AM
Cool. Let me know if you think something needs to be tunes (e.g. lower/higher ranges for the parameters).
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 18, 2017, 12:09:58 AM
v2.0.6a out (2017/02/17):
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 19, 2017, 10:14:40 PM
v2.0.6b out (2017/02/19):
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 16, 2017, 07:58:33 PM
v2.0.7 out (2017/03/16):
Title: Re: MaxHUD plugin
Post by: Asdrael on March 16, 2017, 08:05:01 PM
Quote from: HornetMaX on March 16, 2017, 07:58:33 PM
v2.0.7 out (2017/03/16):

  • Updated for KRP beta16 and MXB beta6.
  • Show "Rumble if crashed" option in HUDRumbe only for GPB and MXB.

Much love, very sex.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 17, 2017, 09:06:18 PM
v2.0.7b out (2017/03/17):
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on March 18, 2017, 12:20:38 AM
Thanks MaX..

Just joined a server and had to quit straight away to download this. I know I've said it before but I can't play MXB without MaxHUD lol :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 19, 2017, 10:23:35 PM
Quote from: Asdrael on January 24, 2017, 11:31:43 AM
- Suspensions: I'm guessing we can't get that in Replay otherwise you'd have it in already. So to make it flashier to read during gameplay, think you could add color codes (possibly with settings alongside?) Like first 50% is green background, 50-80 yellow; 80-100 red for each side?
@Asdrael: I gave this a quick try, no joy.
I had something that is green when in range 20% - 80% of suspension length, then quickly turns red outside that range (tanh power !!).
Problem is that when you bottom out, the line I draw is very short (zero length when suspension is fully compressed), so the color-coding has little visual effect (no, really ? :) ).

What I could do is to add an additional symbol (e.g. a red square or circle) at the base of the suspension topping out (and no color coding of the drawn suspension).
As topping out is a short-lived event, I probably need to temporise the warning a bit (e.g. when you bottom out, I can show the warning and let it on screen for let's say 1 sec).

Thoughts ?
Title: Re: MaxHUD plugin
Post by: Asdrael on March 19, 2017, 10:38:36 PM
Thanks for the update

Your solution sounds good and is pretty intuitive. That's how clipping a track is shown when mixing audio. Clip - red warning that stays on for a bit (or until you click it off). I'd say 2s is plenty in our case.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 20, 2017, 10:01:35 PM
Quote from: Asdrael on March 19, 2017, 10:38:36 PM
Your solution sounds good and is pretty intuitive. That's how clipping a track is shown when mixing audio. Clip - red warning that stays on for a bit (or until you click it off). I'd say 2s is plenty in our case.

Just did this:

(http://i.imgur.com/wD0NRD7.jpg)

Warning stays on for 2 secs, threshold for warning can be configured 5-10-15-20-25%.
Title: Re: MaxHUD plugin
Post by: Asdrael on March 20, 2017, 10:03:28 PM
Awesome :) Add a 0% in the mix (or 0.1% if you can't have a 0 in your formula) and it's perfect. Thanks a lot!
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 20, 2017, 10:07:02 PM
Done. Will be in next release.
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 26, 2017, 05:11:34 PM
I have a bug Max if i use the Joypad function the game micro stutters, if i turn it off it stops.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 26, 2017, 06:14:35 PM
Quote from: GDUBMX on March 26, 2017, 05:11:34 PM
I have a bug Max if i use the Joypad function the game micro stutters, if i turn it off it stops.
Hmm weird, never noticed something similar ... more details ?
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 26, 2017, 08:05:30 PM
That's pretty much it mate to be honest, however I did have Rumble on at the same time. I'll try joypad on its own and see what happens mate.

If I have the joypad hud on the game micro stutters not like screen tearing, more like cpu throttling or something.. It's pretty odd

Windows 10 pro 64bit
Intel i5 4690k at 4.3ghz
16gb ram
Msi gtx 1060 6gb
Asus sabertooth mk2 z97 mobo
Ssd
Water cooled etc
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 26, 2017, 10:06:39 PM
Weird, just tried here (v2.0.7b) no issue.

Also, the code of HUDJoystick hasn't changed in a while, so it's a bit surprising ... at least v2.0.6 had exactly the same code.

Only thing I can try is to send you some sort of beta of the next version and you tell me if the problem is still there (in the next version there are some minor changes to HUDJoystick but they are just cosmetic ones, I don't expect them to make any difference).
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 26, 2017, 10:34:02 PM
Quote from: Asdrael on March 20, 2017, 10:03:28 PM
Awesome :) Add a 0% in the mix (or 0.1% if you can't have a 0 in your formula) and it's perfect. Thanks a lot!
On second thought, I'll make the min threshold equal to 1%. If the value if too small (or exactly 0%) then there's a higher risk to not detecting (due to sampling @50Hz).
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 28, 2017, 01:30:26 PM
@GDUBMX: any news ? Issue still there ? Can anybody else confirm ?
Title: Re: MaxHUD plugin
Post by: Asdrael on March 28, 2017, 01:54:42 PM
I don't have that particular issue, however, I sometime randomly have stuff not willing to show. I have to turn the panel in question off and on again to usually fix it. I have up to date stuff to, including the redis.
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 28, 2017, 02:39:23 PM
Quote from: HornetMaX on March 28, 2017, 01:30:26 PM
@GDUBMX: any news ? Issue still there ? Can anybody else confirm ?

Yep issue still there mate, every bike, every track with or without other elements. It's definitely a micro stutters like cpu throttling, only ever so slightly. The novice/casual pc user wouldn't even notice  I doubt but as an enthusiast and builder it bugs the crap out of me! Haha. Do you want a comparison video mate?
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 28, 2017, 05:05:06 PM
Quote from: Asdrael on March 28, 2017, 01:54:42 PM
I don't have that particular issue, however, I sometime randomly have stuff not willing to show. I have to turn the panel in question off and on again to usually fix it. I have up to date stuff to, including the redis.
When it happens, screenshot and short description and I can have a look.

Quote from: GDUBMX on March 28, 2017, 02:39:23 PM
Yep issue still there mate, every bike, every track with or without other elements. It's definitely a micro stutters like cpu throttling, only ever so slightly. The novice/casual pc user wouldn't even notice  I doubt but as an enthusiast and builder it bugs the crap out of me! Haha. Do you want a comparison video mate?
Yes, video if you can (but I don't know if it will be visible in the video). As an alternative, you could use software that logs fps (MSi afterburner allows this, surely others too) and do one lap with/without the offending widget activated. You can also PM/email me your MaxHUD.ini (and MaxHUD.log, if it is created).

Random questions:

P.S.
Normally I'm pretty sensitive to stuttering: I have a 120Hz screen and literally hate wild fps variations.
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 28, 2017, 06:40:16 PM
I only have Rumble and standings on, as I mentioned above even with the other elements switched off there is still a stutter. And as stated in a previous post this is not a vsync issue and I don't drop and frames. It's not a deal breaker as I don't really use that element anyway I was just testing.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 28, 2017, 09:29:22 PM
Quote from: GDUBMX on March 28, 2017, 06:40:16 PM
I only have Rumble and standings on, as I mentioned above even with the other elements switched off there is still a stutter. And as stated in a previous post this is not a vsync issue and I don't drop and frames. It's not a deal breaker as I don't really use that element anyway I was just testing.
OK. But I was more after a different info.
You said that standings ON, joypad OFF works fine while standings ON joypad ON stutters.
Question: does it stutter with joypad OFF and any other widget/widget combo ON ?
E.g. Joypad OFF + all other widgets ON = stutter or not ? And setting Joypad ON (so all ON) ?

This is just a try to figure out if the problem is localised in the HUDJoypad widget code or not.
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 28, 2017, 10:16:07 PM
Quote from: HornetMaX on March 28, 2017, 09:29:22 PM
Quote from: GDUBMX on March 28, 2017, 06:40:16 PM
I only have Rumble and standings on, as I mentioned above even with the other elements switched off there is still a stutter. And as stated in a previous post this is not a vsync issue and I don't drop and frames. It's not a deal breaker as I don't really use that element anyway I was just testing.
OK. But I was more after a different info.
You said that standings ON, joypad OFF works fine while standings ON joypad ON stutters.
Question: does it stutter with joypad OFF and any other widget/widget combo ON ?
E.g. Joypad OFF + all other widgets ON = stutter or not ? And setting Joypad ON (so all ON) ?

This is just a try to figure out if the problem is localised in the HUDJoypad widget code or not.

Haha we'll get there mate.. :)

This is what I try to use every session:
Stutters with joypad on
Stutters with joypad on and standings on
Stutters with joypad, standings and Rumble on

Only stutters when joypad is on and that's it. Everything else works fine without joypad on.

If I attempt to use anything with joypad it stutters. Keep everything on and turn joypad off, stutters goes away.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 28, 2017, 11:51:08 PM
Weird weird weird ... can you send me the .ini and the .log ?
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 29, 2017, 10:13:27 AM
https://www.youtube.com/v/TV7NHye8ggc

Youtubes bad compression may make it difficult but you can see it.
If you look carefully, when joypad is on and im turning if you look at those toyota tough blocks they jolt to the left over and over. Once off, everything is smooth. 60FPS while recording, no drops at all.

log:
MaxHUD v2.0.7b - 29 Mar 2017, 08:54:47
@Startup - 29 Mar 2017, 08:54:47
    Game        = MXB
    szSave path = C:\Users\Tortu\Documents\PiBoSo\MX Bikes\
    Save path   = C:\Users\Tortu\Documents\PiBoSo\MX Bikes\
    Data path   = C:\Program Files (x86)\MX Bikes\plugins\MaxHUD_data\
    Ini file    = C:\Users\Tortu\Documents\PiBoSo\MX Bikes\MaxHUD.ini
    Log file    = C:\Users\Tortu\Documents\PiBoSo\MX Bikes\MaxHUD.log
    Log level   = 2
    Sprites / Fonts : 21 / 5 (2f + 3v)

   Widget creation ...
      LiveGapBase done !
      LiveGapBase done !
      Helmet done !
      Timing done !
      LiveGapBar done !
      Speed done !
      Fuel done !
      Map done !
      Radar done !
      Standings done !
      Inputs done !
      Joypad done !
      Rumble done !
      Suspensions done !
      Lean done !
      General done !
@END Startup
@RaceEvent - 08:55:00
@END RaceEvent
@RaceAddEntry - 29 Mar 2017, 08:55:14
@END RaceAddEntry
@EventInit - 29 Mar 2017, 08:55:14
@END EventInit
@TrackCenterLine - 29 Mar 2017, 08:55:14
  Segs = 26 (11S + 15A), 914.87m
  FL =      11.50, ST =       0.00
    S0 =     316.39
    S1 =     621.28
  HUDMap ACL segs = 101
@END TrackCenterLine
@RaceSession - 29 Mar 2017, 08:55:14
@END RaceSession
@RaceAddEntry - 29 Mar 2017, 08:55:14
@END RaceAddEntry
@RaceCommunication = 29 Mar 2017, 08:55:14
@END RaceCommunication
@RunInit - 29 Mar 2017, 08:59:46
@END RunInit
@RunStart - 29 Mar 2017, 08:59:46
@END RunStart
  @RaceVehicleData: new iRaceNum = 84
  @Draw: new iDrawState = 0
@RunSplit - 29 Mar 2017, 09:04:32
@END RunSplit
@RunSplit - 29 Mar 2017, 09:04:59
@END RunSplit
@RunLap - 29 Mar 2017, 09:05:31
@END RunLap
@RunStop - 29 Mar 2017, 09:05:38
@END RunStop
@RunStop - 29 Mar 2017, 09:05:43
@END RunStop
@RunStart - 29 Mar 2017, 09:05:44
@END RunStart
@RunStop - 29 Mar 2017, 09:06:20
@END RunStop
@RunStop - 29 Mar 2017, 09:08:05
@END RunStop
@RunDeinit - 29 Mar 2017, 09:08:09
@END RunDeinit
@EventDeinit - 29 Mar 2017, 09:08:11
@END EventDeinit
@RaceDeinit - 09:08:11
@END RaceDeinit
@Shutdown - 29 Mar 2017, 09:08:18
@END Shutdown


.ini

[MaxHUD]
_ini_version=2
active=1
sample_rate=50
notify_events=0
log_level=2
[HUDGeneral]
_ini_version=1
_pos_x={0.200000,0.200000,0.200000}
_pos_Y={0.200000,0.200000,0.200000}
_pos_linked=1
_optlinked=1023
_profile=0
font_fixed={0,0,0}
font_variable={2,2,2}
[HUDHelmet]
_ini_version=1
_enabled={0,1,1}
_optlinked=1023
show_helmet={1,1,1}
top_offset={0,0,0}
bottom_offset={0,0,0}
visor_color={0,0,0}
visor_shade={1,1,1}
vibrate={1,1,1}
helmet_rotation={0,0,0}
helmet_rotation_factor={4,4,4}
helmet_rotation_inverse={0,0,0}
[HUDTiming]
_ini_version=1
_enabled={0,1,1}
_pos_x={-0.157639,-0.157639,-0.157639}
_pos_Y={0.223148,0.223148,0.223148}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
_color_light=[255,230,230,230]
_color_dark=[255,140,140,140]
_color_fast=[255,0,128,0]
_color_slow=[255,0,0,128]
size={1,1,1}
mode={1,1,1}
split_hold={2,2,2}
show_background={1,1,1}
[HUDLiveGapBar]
_ini_version=1
_enabled={0,1,1}
_pos_x={0.233333,0.233333,0.233333}
_pos_Y={0.000000,0.000000,0.000000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
_color_bar_slow=[150,0,0,128]
_color_bar_neutral=[150,230,230,230]
_color_bar_fast=[150,0,128,0]
_color_text_slow=[255,0,0,128]
_color_text_neutral=[255,230,230,230]
_color_text_fast=[255,0,128,0]
size={1,1,1}
bar_scale={2,2,2}
split_hold={2,2,2}
downsample={0,0,0}
show_background={1,1,1}
[HUDSpeed]
_ini_version=1
_enabled={0,1,1}
_pos_x={0.420000,0.420000,0.420000}
_pos_Y={0.170000,0.170000,0.170000}
_pos_linked=1
_optlinked=1023
_color_lowrpm=[150,0,0,0]
_color_highrpm1=[150,0,128,205]
_color_highrpm2=[150,0,0,128]
_color_back=[255,140,170,180]
size={1,1,1}
use_miles={0,0,0}
hide_speed={0,0,0}
show_thrbrk={1,1,1}
show_background={0,0,0}
[HUDFuel]
_ini_version=1
_enabled={0,1,1}
_pos_x={0.910667,0.910667,0.910667}
_pos_Y={0.050000,0.050000,0.050000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
_color_light=[255,230,230,230]
_color_dark=[255,140,140,140]
size={1,1,1}
show_background={1,1,1}
[HUDMap]
_ini_version=1
_enabled={0,1,1}
_pos_x={0.866667,0.866667,0.866667}
_pos_Y={0.200000,0.200000,0.200000}
_pos_linked=1
_optlinked=1023
_color_track=[255,128,0,0]
_color_back=[200,0,0,0]
size={1,1,1}
rotate={0,0,0}
range={0,0,0}
show_racenums={1,1,1}
show_range={1,1,1}
show_background={1,1,1}
[HUDRadar]
_ini_version=1
_enabled={0,1,1}
_pos_x={0.033333,0.033333,0.033333}
_pos_Y={0.400000,0.400000,0.400000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
_color_marker_far=[0,0,200,200]
_color_marker_near=[255,0,0,128]
size={1,1,1}
mode={2,2,2}
range={4,4,4}
markers_size={1,1,1}
markers_fadefov={0,0,0}
show_background={1,1,1}
[HUDStandings]
_ini_version=1
_enabled={0,1,1}
_pos_x={-0.166667,-0.166667,-0.166667}
_pos_Y={0.820000,0.820000,0.820000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
_color_you=[255,0,200,200]
_color_others=[255,230,230,230]
_color_ahead=[255,0,0,128]
_color_behind=[255,0,128,0]
size={0,0,0}
gaps={0,0,0}
show_names={0,0,0}
show_background={0,0,0}
[HUDInputs]
_ini_version=1
_enabled={0,1,1}
_pos_x={0.033333,0.033333,0.033333}
_pos_Y={0.740000,0.740000,0.740000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
size={1,1,1}
input_device={0,0,0}
steering_axis={0,0,0}
steering_angle_scale={4,4,4}
show_background={1,1,1}
[HUDJoypad]
_ini_version=1
_enabled={0,1,1}
_pos_x={1.058667,1.058667,1.058667}
_pos_Y={0.928000,0.928000,0.928000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
_color_front=[150,180,180,180]
_color_dots=[255,128,0,0]
size={0,0,0}
input_device={1,1,1}
stick1_hor={0,0,0}
stick1_ver={3,3,3}
stick2_hor={8,8,8}
stick2_ver={7,7,7}
trigger_1={4,4,4}
trigger_2={5,5,5}
show_values={0,0,0}
show_background={1,1,1}
[HUDRumble]
_ini_version=1
_enabled={0,1,1}
_optlinked=1023
xinput_device={0,0,0}
rumble_strength={4,4,4}
rumble_threshold={2,2,2}
rumble_range={0,0,0}
rumble_crashed={0,0,0}
[HUDSuspensions]
_ini_version=1
_enabled={0,1,1}
_pos_x={-0.166667,-0.166667,-0.166667}
_pos_Y={0.880000,0.880000,0.880000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
size={1,1,1}
show_infos={0,0,0}
show_background={1,1,1}
[HUDLean]
_ini_version=1
_enabled={0,1,1}
_pos_x={0.300000,0.300000,0.300000}
_pos_Y={0.775000,0.775000,0.775000}
_pos_linked=1
_optlinked=1023
_color_back=[200,0,0,0]
_steer_scale=1.000000
_slip_scale=1.000000
size={1,1,1}
show_steer={0,0,0}
show_slip={0,0,0}
show_background={1,1,1}

https://mega.nz/#!8gtGSbqT!Ml7JJE07o_RerKQ883TYBs5HvUdRJoDIbSxJVCquvAg < Packaged
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 29, 2017, 01:58:02 PM
Can't see a lot going on in the video but I seem to be bale to download only the 30fps version, I'll check at home.
I even asked a colleague to do a blind test (look the video and tell if there's stuttering or not, without knowing if the HUDJoypas was active or not): he detected some stutternig, but got it wrong on 2 cases out of 5 (saying there was stuttering when HUDJoypad was off)..

One thing: from your .ini I see that you have configured HUDInputs (that you don't use on-screen) to use your first joypad (index 0) while you have configured HUDJoypad to use your second joupad (index 1).

[HUDInputs]
... ... ...
input_device={0,0,0}

[HUDJoypad]
... ... ...
input_device={1,1,1}

[HUDRumble]
... ... ...
xinput_device={0,0,0}


That's weird, normally you should set the same input device for both widgets.

Also, if you use rumble then it means you have an XInput joypad, so you should set that as input device in both HUDInputs and HUDJoypad.
In the options of each widget you typically have 8 DirectInput joypads (1-8), followed by 4 XInput ones (some may be disconnected).

If you only have a XInput joypad conncted to your PC, use the 1st XInput device as input device for HUDInputs and HUDJoypad.
[You are already doing it for HUDRumble, as it can only see XInput devices and not DirectInput ones.]

You can change this from the menu (that should give "input_device={8,8,8}" in the .ini, I guess, for both HUDInputs and HUDJoypad).

Totally not granted it will make any difference but worth a try.
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 29, 2017, 02:41:01 PM
Sorry mate, I thought I had edited this post. Weird is right, I switched my overclock back to stock speed and the stuttering seems to have gone? Weird I know but I must of had some kind of unstable settings although it blitzed through stress tests and benchmarking no troubles.  Either way it's gone for now haha. Will check out those inputs though mate for sure. Thanks for this great app and your support Max. Much appreciated mate
Title: Re: MaxHUD plugin
Post by: Asdrael on March 29, 2017, 02:47:06 PM
Saw that you are using Watercooling on your setup. I'm guessing CPU and/or GPU. Don't forget that WC those units effectively lowers the airflow within the case, resulting in cooling issues for the RAM and possibly MB chipset(s), as they are usually very near the CPU and benefit from its fan(s). WC is great for OCing the CPU, nice for the GPU (if you have a full block covering chip+memory), but can be an issue for OCing the RAM if not compensated by case fans. I gave up on WC once the new copper blocks started appearing (and one tube link broke on my tank scaring the shit out of me).
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 29, 2017, 02:56:11 PM
Cool. I was about to send you an early version of the next reelase of theplugin just for testing, now you'll have to wait like the others :)
Title: Re: MaxHUD plugin
Post by: GDUBMX on March 29, 2017, 04:10:11 PM
Haha you still can mate :) I'm beta testing about 4 different projects for people at the moment why not make it 5!
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 30, 2017, 03:42:39 PM
Quote from: GDUBMX on March 29, 2017, 04:10:11 PM
Haha you still can mate :) I'm beta testing about 4 different projects for people at the moment why not make it 5!
Yeah ... why not. But still not :)
Title: Re: MaxHUD plugin
Post by: GDUBMX on April 01, 2017, 09:04:31 PM
anyway to change font colour of the standings element max?
Title: Re: MaxHUD plugin
Post by: HornetMaX on April 02, 2017, 11:03:53 AM
Quote from: GDUBMX on April 01, 2017, 09:04:31 PM
anyway to change font colour of the standings element max?
Look in the MaxHUD.ini file, the _color_* stuff.

If you find a nice combo let me know :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on June 19, 2017, 11:35:07 PM
v2.0.8 out (2017/06/19):
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 23, 2018, 07:48:12 PM
V2.0.9 (2018/01/23) out:
Title: Re: MaxHUD plugin
Post by: GDUBMX on June 16, 2018, 09:09:24 PM
woould this work on beta 8 yet max?


edit: no it didnt
Title: Re: MaxHUD plugin
Post by: HornetMaX on June 16, 2018, 09:51:52 PM
Quote from: GDUBMX on June 16, 2018, 09:09:24 PM
woould this work on beta 8 yet max?


edit: no it didnt
Even less chances than usual, given that beta8 is the 1st beta (across all PiBoSo sims) that is x84 instead of x86.

Good news, I've recompiled everything as it seems to work just fine with really minor changes.

I may push some stuff out in the next days.
Title: Re: MaxHUD plugin
Post by: HornetMaX on June 16, 2018, 10:43:17 PM
V2.1.0 out(2018/06/16)
No changes for GPB, WRS and KRP.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on June 16, 2018, 11:14:18 PM
Awesome HornetMaX, thanks very much! As usual MXB wasn't the same without my timings :D
Title: Re: MaxHUD plugin
Post by: Saemon No Jyo on June 17, 2018, 10:38:29 AM
Thank you very much.

The vibration of the controller makes MX Bikes very fun. :)
Title: Re: MaxHUD plugin
Post by: Asdrael on July 13, 2018, 03:28:37 PM
Thanks again for the update!

Just wondering - and sorry if I missed it - how do you calculate the suspensions travel % ? I'm surprised it shows less than 100% even when in the air, and thus wonder if you can go below 0% or something.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 13, 2018, 06:49:43 PM
Quote from: Asdrael on July 13, 2018, 03:28:37 PM
Thanks again for the update!

Just wondering - and sorry if I missed it - how do you calculate the suspensions travel % ? I'm surprised it shows less than 100% even when in the air, and thus wonder if you can go below 0% or something.

I just normalize the susp length to the susp max travel, hence it should always be 0-100%. Guess only PiBoSo can answer this (why it doesn't reach 100%).
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 16, 2018, 06:08:51 PM
V2.1.1 out(2018/07/16)No changes for MXB and KRP.

I've added a PayPal donate button in the 1st post 8)
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 29, 2018, 08:43:06 PM
V2.1.2 out(2018/08/29)
No changes for GPB, WRS and KRP.
Title: Re: MaxHUD plugin
Post by: Asdrael on September 01, 2018, 01:23:07 PM
Thanks a lot!
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on September 05, 2018, 08:53:18 PM
Thanks MaX..

I'm sure enough people use this it's a shame not many have replied and thanked.

One bug I noticed in this latest build - Not sure if it's MXB or MaX hud - If you're riding with rumble on and the session ends taking you to the pit, the rumble doesn't stop and just runs continuously.

Thanks again, I feel naked without it.
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 05, 2018, 11:23:57 PM
Quote from: тғc on September 05, 2018, 08:53:18 PM
Thanks MaX..

I'm sure enough people use this it's a shame not many have replied and thanked.
Thanks !

I'm a lazy dog myself so I can't complain :)

Quote from: тғc on September 05, 2018, 08:53:18 PM
One bug I noticed in this latest build - Not sure if it's MXB or MaX hud - If you're riding with rumble on and the session ends taking you to the pit, the rumble doesn't stop and just runs continuously.
Hmm that definitely shouldn't happen, I'll have look.

Temporary workarounds (bad ones, I know): go to track again and it should  stop, or use the .exe that comes with the plugin to stop the rumble (it's included in case MXB crashes while rumbling, happened to me once with GPB and only solution was reboot, hence the .exe).
Title: Re: MaxHUD plugin
Post by: Umpossible on September 06, 2018, 03:22:24 AM
Thank you for the Plugin! It's incredible and really improves the racing experience
Title: Re: MaxHUD plugin
Post by: Twitch135 on September 06, 2018, 04:59:15 PM
Haven't tried this yet. I should soon. Thanks for the work HornetMax
Title: Re: MaxHUD plugin
Post by: iNsane | WW on September 06, 2018, 05:25:49 PM
I'm using it since i first rode about it and actually never thought about saying anything.

But honestly, thanks for that awesome plugin Max! And for the continous support and updates you're bringing to us to actually make it possible to use your awesome piece of code! :)
Title: Re: MaxHUD plugin
Post by: Asdrael on December 02, 2018, 04:28:03 PM
It's always the same.

New beta. I'm like woohoo new stuff. Play a while, notice the improvement, the pitfalls. Update the OEM pack, play a while.

"Hmmm something is missing".

"Hoh yay THE plugin."

Thanks Max <3
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 02, 2018, 04:30:23 PM
This time I didn't even need to update anything :)
Title: Re: MaxHUD plugin
Post by: Asdrael on December 02, 2018, 04:34:39 PM
Gotta say, the Rumble is the best part for me (threshold 1, 4 range). With lean help off, it makes it for a lot of gratification when you hit berms hard as hell :p
Title: Re: MaxHUD plugin
Post by: iNsane | WW on December 02, 2018, 04:38:38 PM
Quote from: HornetMaX on December 02, 2018, 04:30:23 PM
This time I didn't even need to update anything :)

just your first post, from MX Bikes beta9 to beta10 :p
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 02, 2018, 04:44:44 PM
Quote from: iNsane | WeekendWarriors on December 02, 2018, 04:38:38 PM
Quote from: HornetMaX on December 02, 2018, 04:30:23 PM
This time I didn't even need to update anything :)

just your first post, from MX Bikes beta9 to beta10 :p
Ah right. No free lunch :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on April 11, 2019, 08:09:01 PM
V2.1.3 out (2019/04/11)
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 08, 2019, 04:49:35 PM
V2.1.4 out (2019/05/08)
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on August 10, 2019, 03:09:52 PM
MaX, are you planning on updating MaXHUD to the latest beta? I miss it.. :(
Title: Re: MaxHUD plugin
Post by: teeds on August 10, 2019, 05:28:00 PM
The latest version of the game and maxhud work fine for me.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on August 10, 2019, 05:48:41 PM
Unfortunately for me it seems like MaXHUD thinks I'm running a higher resolution than I am. Half of it is off the screen and the rumble doesn't work.
Title: Re: MaxHUD plugin
Post by: 74med on August 12, 2019, 08:03:25 PM
Hi,
I had the same problem as you.

Solution: With your mouse, spam left click on the left and right edges of your screen (the mouse leaves the frame, this is no problem) and brings the various elements of the hud where you want, you just have to catch them.

Everything is working.
Sorry for my English google translation.
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 13, 2019, 09:13:34 AM
Quote from: тғc on August 10, 2019, 05:48:41 PMUnfortunately for me it seems like MaXHUD thinks I'm running a higher resolution than I am. Half of it is off the screen and the rumble doesn't work.
Hi all,

yes an update is needed as PiBoSo has done a change in MXB that impcts the screen coordinates.
Sorry I'm a bit late on this: holidays + I no longer receive notifications from PiBoSo forums.

And my adsl box at home has been fried by a storm so it may take another week or two.

Quote from: 74med on August 12, 2019, 08:03:25 PMSolution: With your mouse, spam left click on the left and right edges of your screen (the mouse leaves the frame, this is no problem) and brings the various elements of the hud where you want, you just have to catch them.

Alternative (but annoying) solution: manually editing the MaxHUD.ini file you can see the X and Y position of each widget.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on August 14, 2019, 07:28:53 AM
Good to know MaX. Thanks 👍
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 18, 2019, 03:23:04 PM
V2.1.5 out (2019/08/18)
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 11, 2019, 11:13:16 PM
V2.1.6 out (2019/09/11)

Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on September 12, 2019, 09:36:10 PM
Thanks MaX :)
Title: Re: MaxHUD plugin
Post by: JumPerr on October 11, 2019, 08:52:22 PM
its this working for Beta 12 ?
Title: Re: MaxHUD plugin
Post by: teeds on October 12, 2019, 12:29:53 PM
Yes...
Title: Re: MaxHUD plugin
Post by: philiaN on October 16, 2019, 09:55:34 PM
Hi Max

1. Do you think you could advance the current standings for replay to this:

(https://i.gyazo.com/6e6570451b27690b7f6c013bf5ae5a0d.jpg)

No worries i dont assume that it is for free, pls pm me for more infos.

2. I can't get in touch with Alibaskins, do you know how i can reach him. It's about the Best Laps Service.

Thanks
Title: Re: MaxHUD plugin
Post by: Niko Mouk on November 11, 2019, 10:46:27 PM
Good job dude.
Title: Re: MaxHUD plugin
Post by: Ponza on November 20, 2019, 05:45:56 PM
good stuff, thanks dude
Title: Re: MaxHUD plugin
Post by: onthelow on December 15, 2019, 10:01:25 PM
Im having trouble getting it to work I downloaded it but there isnt any file labeled "plugins" I went into the game and pressed caps lock to try and get the menu to pop up as the pdf said there must be something obvious im missing if anyone can help
Title: Re: MaxHUD plugin
Post by: BlizzardDUCK on December 23, 2019, 11:55:05 PM
Quote from: onthelow on December 15, 2019, 10:01:25 PMIm having trouble getting it to work I downloaded it but there isnt any file labeled "plugins" I went into the game and pressed caps lock to try and get the menu to pop up as the pdf said there must be something obvious im missing if anyone can help

Go to your program files, not your document files.

That being said, I can't get it to give me a .ini file. I have the Microsoft Visual C++ 2017 Redistributable Package files but its still not working.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 03, 2020, 09:51:52 PM
V2.1.7 out (2020/01/03)

Happy New year all !
Title: Re: MaxHUD plugin
Post by: GDUBMX on January 03, 2020, 10:53:58 PM
thank you max! happy new year mate
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on January 03, 2020, 11:17:49 PM
MaX, I'm having trouble with timing in the latest MXB beta..

I'm not sure it's a MaX hud problem but since MXB doesn't give us a way to view real time timing it's the only thing I can see.

When you cross where the centerline is joined it instantly shows you about -60 or more seconds behind your previous lap. It doesn't do this all the time but I get it all the time on Ironman and on a few other tracks too.

Am I the only one?
Title: Re: MaxHUD plugin
Post by: teeds on January 04, 2020, 12:59:45 PM
Same here Fats, get the same problem on JS7 as Ironman, something's changed game side.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on January 04, 2020, 02:17:57 PM
I've had it on stock tracks too.. Washington I think from memory but not every lap. Maybe club too..

Either way, I've been over it with PiBoSo and think he said as far as he can see everything game side is OK.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 04, 2020, 03:45:20 PM
Quote from: 𝖙𝖋𝖈 on January 03, 2020, 11:17:49 PMMaX, I'm having trouble with timing in the latest MXB beta..

I'm not sure it's a MaX hud problem but since MXB doesn't give us a way to view real time timing it's the only thing I can see.

When you cross where the centerline is joined it instantly shows you about -60 or more seconds behind your previous lap. It doesn't do this all the time but I get it all the time on Ironman and on a few other tracks too.

Am I the only one?
Hmm I'll have to look into that.
There was a change in the output plugin structures that I missed (my bad), back on 19th Oct (so I guess it was for beta12).

Questions:
1- It's a regulat track (no straight ryhtm) right ? I didn't do any change for straight rythm so it may screw up badly.
2- It's only the latest version (2.1.7) ? 2.1.6 doesn't have the problem ?

If you can post a link to the track where it shows more often that would also help.
Title: Re: MaxHUD plugin
Post by: teeds on January 04, 2020, 03:57:03 PM
Nice 1 Max, cheers

1/. Yes happens on normal MX tracks. Happens every lap on Ironman, as soon as you've set a lap and about 5-10 secs after crossing the finish line the timer gives you a 50 odd sec lead that gradually counts down until the last sector I think it is, then you get normal timings in the last sector that match lap times as you cross the line. http://forum.mx-bikes.com/index.php?topic=2894.0 << Track link.

2/. I'm not sure exactly what version I had before today, but downloaded the latest as I didn't seem to have 2.1.7 and installed it, no change for me.



Title: Re: MaxHUD plugin
Post by: HornetMaX on January 04, 2020, 05:45:34 PM
OK. Could you post some screenshots showing the issue ? Just to be sure I understand it correctly.

Also, if it happens on a shorter/easier track that would help too :)
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on January 04, 2020, 06:08:49 PM
I'm not home but thanks Teeds for that! MaX if nobody has I'll get a short video tonight, unless you check the track and experience the same issue with the gap. It happens specifically on Ironman when you cross the point the centerline was joined.
Title: Re: MaxHUD plugin
Post by: teeds on January 04, 2020, 06:42:51 PM
Just been testing and it isn't linked to the sector at all. I went slower than usual and the timer seems to just count down like i'm standing still and bike speed seems to be unrelated. The timer ran out and gave me normal times way sooner than usual as I was going slowly while taking screen shots.
The screenshots in this pdf are in order top down, you can see the gap I get and bear in mind i'm going way slower than the ghost. The time synced up between page 8 and 9. From page 9 it's normal timings, I can gain and loose time again.

https://sealey.iweb-storage.com/s/IjVlMTBjY2U0MWI0Mjg0Yjg4Y2NlMGM5MSI.eO5iqc3K0xueM6BgcDxAerIPBM0 (https://sealey.iweb-storage.com/s/IjVlMTBjY2U0MWI0Mjg0Yjg4Y2NlMGM5MSI.eO5iqc3K0xueM6BgcDxAerIPBM0)
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 07, 2020, 06:52:33 PM
Thanks teeds and tfc, I think I've seen it happen twice on my side: I'll need to take a look (not sure when though).

Long shot: the track's centerline has non-consecutive sections very close to each others (like a long straight then a tight 180deg u-turn and then another long straight parallel and close to the 1st stright): maybe this confuses my code that tries to determine where you are on the centerline (a float between 0.00 and 1.00) from your actual X-Y position. Just specualting, I don't even remember how I wrote this code  :P  :P  :P
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on January 07, 2020, 07:24:53 PM
Haha well I hope you can fix it I love MaX hud 😁

I tried rebuilding the centerline with no luck btw.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 13, 2020, 10:42:43 PM
I had a look and, as far as I can see, the problem is not in my code.

I've found some weird data being passed by MXB to the output plugin: in a nutshell, the "position" of the bike along the centerline (what PiBoSo calls fPos in his plugin interface, a float between 0 and 1) has a very weird jump back (something like you're 1515m down the track and then for a few tenths of sec you go back to 196m and after that you're back to 1919m).
This confused my livetiming (well, no wonder :) ).

I've created a bug post for PiBoSo (here (http://forum.mx-bikes.com/index.php?topic=3143.0)), let's wait for some feedback from him.

P.S.
I haven't received a forum notification (e.g. when somebody posts something in this thread) in ages, so I may not be super reactive answering this (guess it's something like gmail blacklisting the forum for whatever reason).
Title: Re: MaxHUD plugin
Post by: teeds on January 14, 2020, 12:05:13 PM
Thanks for looking at this Max, really appreciated.

Over to Pibs now then I guess.
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on January 14, 2020, 01:32:54 PM
Thanks for this MaX, hopefully a fix is incoming.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 15, 2020, 01:59:48 AM
I guess you've seen PiBoSo comment in the bug thread so yeah ... let's wait for the fix.

To be honest I could try to put in place a workaround in my code, but it's such an ugly one I'd prefer to wait for the proper fix from PiBoSo.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 23, 2020, 09:38:13 PM
V2.1.8 out (2020/01/23)
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on January 23, 2020, 10:52:57 PM
Thanks Max!
Title: Re: MaxHUD plugin
Post by: teeds on January 24, 2020, 10:14:00 AM
Awesome, cheers Max.
Title: Re: MaxHUD plugin
Post by: JNS47 on March 11, 2020, 07:41:50 PM
First of all, thanks for the plugin, pretty useful!

I'm not sure if I have the latest version or if the bug got already reported, but live gap bar on testing keeps running when you pause (press escape). Or not exactly running, it freezes as it should and if you resume, the time you had it paused gets added.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 15, 2020, 09:13:31 PM
Quote from: JNS47 on March 11, 2020, 07:41:50 PMI'm not sure if I have the latest version or if the bug got already reported, but live gap bar on testing keeps running when you pause (press escape). Or not exactly running, it freezes as it should and if you resume, the time you had it paused gets added.
This comes from the fact that MXB internal timing reported to the plugin has a bug(*): it has been reported a long time ago (years) but it is still unfixed. Due to that, in order to have reliable timing info in the plugin (what is used for the livegap stuff), I use Windows precise timer, which of course is unaware of the game being "paused".
Handling the pause state in the plugin would be a bit messy, so I didn't do it: the plugin livegap stuff will be off if you "pause" (as you reported).

All this won't happen if MXB timing was fixed.


(*)
The MXB (and GPB, RS, KRP) timing problem only affects the timing reported to the output plugin (i.e. the lap times MXB reports are correct). What happens is that the timing info in the calls to RunTelemetry tend to drift over time (multiple laps).
If I recall correctly, the problem may come from the way the integration time steps are summed (due to finite precision).
I think I even provided PiBoSo with a link to a more accurate way to do the summation (in case this was the origin of the issue).
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 06, 2020, 04:40:36 PM
V2.2.0 out (2020/05/06)
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on May 06, 2020, 07:17:07 PM
Oooh Max, thank you very much!

Can I make a request for the next release? Would it be possible to disable the helmet if in 3rd person? I frequently change from 1st to 3rd and keep having to turn the helmet on and off.

Thanks again!
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 06, 2020, 11:08:39 PM
Quote from: 𝖙𝖋𝖈 on May 06, 2020, 07:17:07 PMOooh Max, thank you very much!

Can I make a request for the next release? Would it be possible to disable the helmet if in 3rd person? I frequently change from 1st to 3rd and keep having to turn the helmet on and off.

Thanks again!
Hi, no I cannot do that: the plugin has no idea if you're 1st or 3rd person.

But that's why I've created the profiles: you can have (for examples) one for 1st person and one for 3rd person.

It's harder to explain than to use :)
Each profile has the on/off status of each widget. Additionally, you can choose for each widget:
Bottom line: you can have 3 different setups of the widgets and switch between the 3 clicking on the "P1" / helmet button.
Title: Re: MaxHUD plugin
Post by: Niko Mouk on May 07, 2020, 08:11:02 AM
Thank you for the update Max !
Title: Re: MaxHUD plugin
Post by: 𝖙𝖋𝖈 on May 07, 2020, 08:31:41 AM
Quote from: HornetMaX on May 06, 2020, 11:08:39 PM
Quote from: 𝖙𝖋𝖈 on May 06, 2020, 07:17:07 PMOooh Max, thank you very much!

Can I make a request for the next release? Would it be possible to disable the helmet if in 3rd person? I frequently change from 1st to 3rd and keep having to turn the helmet on and off.

Thanks again!
Hi, no I cannot do that: the plugin has no idea if you're 1st or 3rd person.

But that's why I've created the profiles: you can have (for examples) one for 1st person and one for 3rd person.

It's harder to explain than to use :)
Each profile has the on/off status of each widget. Additionally, you can choose for each widget:
  • if its position is the same in each profile or not (the "pin" button)
  • if each widget parameter is the same in eah profile or not (the "link" button)
Bottom line: you can have 3 different setups of the widgets and switch between the 3 clicking on the "P1" / helmet button.

Understood, and appreciate it! I'll set them up :)
Title: Re: MaxHUD plugin
Post by: okwes on July 05, 2020, 03:59:06 PM
Would it be possible to have the live timing go further than 9:59.99 for one lap? I'm wanting to use this for Enduro, where the lap time will be over 1hr
Title: Re: MaxHUD plugin
Post by: iNsane | WW on July 05, 2020, 09:55:22 PM
hey Max, while we are testing Erzberg which was the reason MXB got support for +50 Checkpoints, the plugin makes the game laggy as hell.
Someone with AMD setup got 15 fps, I had 30-40. Removing MaxHUD resolved the issue, AMD has 80 fps and I with everything maxed out suddenly have 80-100 fps.

Is this anything you can resolve? I think it's due the amount of CPs. Erzberg has around 400ish.