when i render the bike from blender through fbx2edf and start the game to see, it shows up like shadows are inverted. The side that is meant to be lit is blacked out while the other sides are colored. Any help is appreciated.
I'm not looking at it presently, nor am I in a place I can look... but in FBX2EDF there should be a tick box that says recalculate normals or something like that. I had that issue once and that seemed to fix it.
I worked i think, but still so much darkness in the model. Going to try and adjust the colors i used and see if i can fix it that way, first ever blender model so probably something within that workarea. Thanks anyways though :)