MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on November 14, 2017, 10:03:05 PM

Title: MX Bikes beta7b
Post by: PiBoSo on November 14, 2017, 10:03:05 PM

MX Bikes beta7b available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

To update:
1) delete all unpacked PKZ files from the MX Bikes installation folder
2) launch the new installer
Title: Re: MX Bikes beta7b
Post by: PiBoSo on November 14, 2017, 10:08:45 PM
Release Notes
- this update is not mandatory, it should be backward-compatible with Beta7
- To minimize join lag, please make sure that the server administrator restricts the allowed bike categories as much as possible
Title: Re: MX Bikes beta7b
Post by: GDUBMX on November 14, 2017, 10:55:35 PM
Thanks mate, download first thing. :)
Title: Re: MX Bikes beta7b
Post by: Mace-x on November 14, 2017, 10:58:18 PM
A new beta patch that fast!
omg im in heaven, thank you pibs!  8)
Title: Re: MX Bikes beta7b
Post by: MotoSavage on November 14, 2017, 11:08:51 PM
mirror for download - https://drive.google.com/file/d/1gx7snKZIRsp9nMae-DuVAjL0orMpN4sL/view?usp=sharing
Title: Re: MX Bikes beta7b
Post by: Bj Slice on November 15, 2017, 01:52:15 AM
Thank you for this quick update!
Title: Re: MX Bikes beta7b
Post by: teeds on November 15, 2017, 10:15:53 AM
- To minimize join lag, please make sure that the server administrator restricts the allowed bike categories as much as possible

Thanks for the update. Things are getting a bit too big for 32bit boots me thinks  ;)
Title: Re: MX Bikes beta7b
Post by: HITCH on November 15, 2017, 07:22:39 PM
Thank you for this beautiful game that begins to take shape. It is a beautiful project, the community is at the top thanks to them for skins and mods.
Title: Re: MX Bikes beta7b
Post by: BadStar on November 15, 2017, 11:54:24 PM
Huge Thanks for a quick patch/update!!
Title: Re: MX Bikes beta7b
Post by: Alex on November 16, 2017, 12:50:35 AM
thankyou!
Title: Re: MX Bikes beta7b
Post by: Wedgewood on November 16, 2017, 12:54:20 AM
Thanks for the update.
Title: Re: MX Bikes beta7b
Post by: SwarleyRuiz on November 16, 2017, 11:20:42 AM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta7b.exe

I am sorry. Problems with the hosting. Yesterday it was cut when uploading beta7b.
Title: Re: MX Bikes beta7b
Post by: Twitch135 on November 16, 2017, 03:29:53 PM
Thanks for the patch Pib gonna download it this weekend
Title: Re: MX Bikes beta7b
Post by: PiBoSo on November 16, 2017, 10:11:23 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta7b.exe

Thank you!
Title: Re: MX Bikes beta7b
Post by: teeds on November 17, 2017, 10:05:15 AM
Noticed since b7 on some tracks that i'm familiar with, i'm now way over jumping what was possible in previous versions. For example Forest, Washington and last night noticed the same on MXBC Compound. Not sure if they share a common surface that's now maybe got less rolling resistance? On these tracks I'm having to brake for some jumps to make the subsequent turns that you could previously hit flat out and still have room to spare for the same turns.
Title: Re: MX Bikes beta7b
Post by: Asdrael on November 17, 2017, 11:12:10 AM
I agree Teeds. I have a feeling that there is less resistance moving forward, both on the ground and in the air (jumping), as if the aerodynamics got better. Not complaining though, it does feel better and brings 250f and 450f closer together, especially in SX.
Title: Re: MX Bikes beta7b
Post by: Skunkie132 on November 18, 2017, 07:30:52 PM
First off, congratulations on beta 7(b).
However it makes me feel alot less in control of the bike, I mean the guy already had spaghetti arms when it came to turning the bike around, but now it seems like he cant pull or push on the handle bars at all anymore, or is there a setting to change this?
Title: Re: MX Bikes beta7b
Post by: Asdrael on November 18, 2017, 09:26:45 PM
Been struggling since installing Beta7b.

Clean install (no mods, cleaning the Documents/Piboso as well). Reinstalled everything, re-DL mods, etc. I am stuck on Syncing towards servers. Even if I run my own, and in that case the log just states that my client disconnected.

Any suggestions?
Title: Re: MX Bikes beta7b
Post by: PizzaChet on November 20, 2017, 05:41:22 PM
Same here. Before and after d/l'ing OEM pack it froze up trying to go online with a fresh install on a new computer.
Title: Re: MX Bikes beta7b
Post by: тғc on November 22, 2017, 05:04:57 PM
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
Title: Re: MX Bikes beta7b
Post by: Twitch135 on November 22, 2017, 05:12:39 PM
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
I was playing unadilla with beta7b with no shiny mess or crashing issues.
Title: Re: MX Bikes beta7b
Post by: тғc on November 22, 2017, 05:17:47 PM
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
I was playing unadilla with beta7b with no shiny mess or crashing issues.

Then I am not sure what's going on.. some people have perfect normal map, some have shiny looking floor, some have crashes some don't.

The only link I can find and one I've just figured out is the difference between b7 and b7b.

Are your graphics up enough? In b7 I I turned stuff off the big normal disappeared.
Title: Re: MX Bikes beta7b
Post by: Twitch135 on November 22, 2017, 05:25:56 PM
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
I was playing unadilla with beta7b with no shiny mess or crashing issues.

Then I am not sure what's going on.. some people have perfect normal map, some have shiny looking floor, some have crashes some don't.

The only link I can find and one I've just figured out is the difference between b7 and b7b.

Are your graphics up enough? In b7 I I turned stuff off the big normal disappeared.
My graphics are all on High in game. I didn't do anything to the settings on my graphics card which is GTX1050ti. Not using fullscreen its in windowed. Probably doesn't have anything to do with it, but are the people who are having the issue using Syncshop? I'm not.
Title: Re: MX Bikes beta7b
Post by: тғc on November 22, 2017, 06:17:09 PM
No I'm not using it either.. But I got the shiny textures just by installing b7b.

I backed up my profile so will try adding it back. Maybe something in there is causing the problem.

On another note, my draw distance seems messed up in 7b too.. Specifically in relation to the normal maps both the big one and the tiled ones below.

It would be nice to have some input from PiBoSo or Snappe. Maybe one of you guys could test it out and see what it looks like for you..
Title: Re: MX Bikes beta7b
Post by: MotoSavage on November 22, 2017, 06:32:14 PM
No I'm not using it either.. But I got the shiny textures just by installing b7b.

I backed up my profile so will try adding it back. Maybe something in there is causing the problem.

On another note, my draw distance seems messed up in 7b too.. Specifically in relation to the normal maps both the big one and the tiled ones below.

It would be nice to have some input from PiBoSo or Snappe. Maybe one of you guys could test it out and see what it looks like for you..

Seemed like my draw distance rendering was a bit off after installing 7b as well(can see tiling weird). As well as the shiny ground on your track. At one point some of the textures wouldn't even load correctly for me on Winchester, but hasn't messed up like that since then
Title: Re: MX Bikes beta7b
Post by: john_710 on November 25, 2017, 04:00:23 PM
Thanks pib for the update!

odd problem though,when I start 7b it takes a long time to pop up on the screen.I checked out my task manager and it said mx bikes is using 100% of my disk (C:) Is there any thing I can do to fix it?
Title: Re: MX Bikes beta7b
Post by: BadStar on November 25, 2017, 08:05:14 PM
Thanks pib for the update!

odd problem though,when I start 7b it takes a long time to pop up on the screen.I checked out my task manager and it said mx bikes is using 100% of my disk (C:) Is there any thing I can do to fix it?

This is the same for me. Its not a game breaker just happens when launching the game, but still.
Title: Re: MX Bikes beta7b
Post by: JumPerr on November 26, 2017, 04:48:31 PM
Hi i have a problem i cant play this game

(http://www.bilder-upload.eu/thumb/0e6c91-1511715045.png) (http://www.bilder-upload.eu/show.php?file=0e6c91-1511715045.png)


(http://www.bilder-upload.eu/thumb/583d8f-1511715067.png) (http://www.bilder-upload.eu/show.php?file=583d8f-1511715067.png)
Title: Re: MX Bikes beta7b
Post by: Yamaha285 on November 26, 2017, 06:42:41 PM
Since B7 i have not been able to get online. Testing works fine. I see 3 guys online and my game crashes out during syncing every time. Whats the deal Here? I want to ride online but this is starting to frustrate me why it keeps crashing. Any ideas on what my problem may be?
Title: Re: MX Bikes beta7b
Post by: motopsycho87 on December 12, 2017, 09:23:20 PM
For once everything works perfect for me...  ;)
Title: Re: MX Bikes beta7b
Post by: Nico on December 14, 2017, 04:00:17 PM
So I would just like to share this so you know piboso. So the thing is that I went from like playing this game 3-4 hours everyday and even more sometimes but now im almost not playing it at all. There is only one reason and that is online, since Beta 7b came out online stopped working for me now im just stuck at syncing, its so annoying because I really like  this game but its not as fun in singelplayer. So I really hope your going to be able  to fix this. Im looking forward to get back in the grind and play online.

I do still love this game tho btw ;)


Title: Re: MX Bikes beta7b
Post by: motopsycho87 on December 15, 2017, 09:22:35 PM
Is anyone having the problem whereby you accelerate with auto shift on, and it hangs in gears for about 2/3 seconds too long?
Title: Re: MX Bikes beta7b
Post by: bassit on December 16, 2017, 02:14:09 AM
Is anyone having the problem whereby you accelerate with auto shift on, and it hangs in gears for about 2/3 seconds too long?

I play on auto too and assumed that is how auto gears are for the time being.

The rev limiter seems to be more of a speed limiter, you hit the rev limiter very quickly, stay on the limiter for 2 seconds and still make the jumps, although i did struggle to make 1 of the jumps on thursday night mx that i used to make without any problems.

I assume this is to account for the apparent loosening of traction that has been mentioned elsewhere.

Ill be using Badstars fix before i play next because it pretty unbearable listening to that rev limiter sound thats nearly always on.

This must be affecting more than just 2 of us?
Title: Re: MX Bikes beta7b
Post by: motopsycho87 on December 16, 2017, 12:17:01 PM
I've set the paddles on my steam controller to gear up / gear down. It's actually a lot better selecting the gear as a higher gear allows you to follow through a corner without fear of breaking out... bit more like real life....  :o
Title: Re: MX Bikes beta7b
Post by: bassit on December 16, 2017, 12:50:02 PM
I have tried changing up a gear manually, but if you do this whilst in auto most of the time it changes the gear back down.
Title: Re: MX Bikes beta7b
Post by: motopsycho87 on December 16, 2017, 01:02:54 PM
I've set mine to manual now, makes for a lot better riding to be fair.

Another issue I've got ATM is if I use some of the OEM bikes I get a shadow box over my view. Almost like a dialogue window that I cant seem to get rid of...
Title: Re: MX Bikes beta7b
Post by: Eularias on December 16, 2017, 02:47:15 PM
hey Psycho,

I had the shadow box occuring after several games/tracks only. A restart of the game fixes this for me, or did you try this already?

I've set mine to manual now, makes for a lot better riding to be fair.

Another issue I've got ATM is if I use some of the OEM bikes I get a shadow box over my view. Almost like a dialogue window that I cant seem to get rid of...
Title: Re: MX Bikes beta7b
Post by: motopsycho87 on January 10, 2018, 08:27:54 PM
Yeah, it goes if I restart the game, but it just annoys me to the point of not playing it again for that day  :P
Title: Re: MX Bikes beta7b
Post by: Wedgewood on January 10, 2018, 09:42:34 PM
An in game resolution change will also get rid of the box.  Still annoying to do though.