MX Bikes Official Forum

Mods => Other => Topic started by: PiBoSo on November 21, 2017, 01:17:01 PM

Title: Rider model templates
Post by: PiBoSo on November 21, 2017, 01:17:01 PM
RIDER TEMPLATE FILES
http://www.mx-bikes.com/downloads/mxb_rider_templates.zip (http://www.mx-bikes.com/downloads/mxb_rider_templates.zip)


When importing the skeleton FBX file in 3dsmax, please make sure to not convert the bones to dummy.

The boots template shows how to use script files to export all LODs in a single EDF file, saving disk space.


CONVERSION TOOLS
http://www.kartracing-pro.com/downloads/ct.zip (http://www.kartracing-pro.com/downloads/ct.zip)


When exporting the FBX file from Blender, please make sure that the Primary Bone Axis is set to "X Axis" and the Secondary Bone Axis is set to "-Z Axis".
Title: Re: Rider model templates
Post by: PiBoSo on December 10, 2019, 01:03:47 AM

Template updated to edit the "gfx.cfg" file to fix the shadows and to show the boots in the onboard views, too.
Title: Re: Rider model templates
Post by: PiBoSo on September 27, 2021, 01:12:10 AM
Rider templates updated to add the rider model and skeleton.

First post updated to add a link to the conversion tools, that have been moved to a separate download.
Title: Re: Rider model templates
Post by: Lancer2004 on September 30, 2021, 09:47:57 AM
HOLY DEAR GOD YES!!!!!!! THANK YOU PIBOSO!!!!!! The gear game is bouta be so much better
Title: Re: Rider model templates
Post by: pay2021 on October 04, 2021, 01:55:32 PM
Finally!

Is there any export script example?

I try straight importing skeleton and the mesh, apply the skin modifier, in blender the character works super fine, but in game the bones had another orientation so the result is a snake.

I will try re done the skeleton from 0.

Title: Re: Rider model templates
Post by: PiBoSo on October 04, 2021, 10:57:48 PM
Quote from: pay2021 on October 04, 2021, 01:55:32 PMFinally!

Is there any export script example?

I try straight importing skeleton and the mesh, apply the skin modifier, in blender the character works super fine, but in game the bones had another orientation so the result is a snake.

I will try re done the skeleton from 0.



When exporting the FBX file, please make sure that the Primary Bone Axis is set to "X Axis" and the Secondary Bone Axis is set to "-Z Axis".
Title: Re: Rider model templates
Post by: pay2021 on October 05, 2021, 01:13:34 AM
Quote from: PiBoSo on October 04, 2021, 10:57:48 PM
Quote from: pay2021 on October 04, 2021, 01:55:32 PMFinally!

Is there any export script example?

I try straight importing skeleton and the mesh, apply the skin modifier, in blender the character works super fine, but in game the bones had another orientation so the result is a snake.

I will try re done the skeleton from 0.



When exporting the FBX file, please make sure that the Primary Bone Axis is set to "X Axis" and the Secondary Bone Axis is set to "-Z Axis".

Huge thanks!!!! It works!!

A tip?

When you aply the skin modifier to "automatic weight" it don't apply 1.000 weight to all mesh/bones, you have to re-paint yourself to apply 1.000 weight (to the corresponding parts) , and voila!!

Amazing! Thanks again!!!

edit: news, you dont need all the time re-paint the skin, the default modifier works pretty well.