Hey hey!
Unadilla 2016 / 2017 (Unadilla B7b updated 23rd November).
It feels like I've spent more time on this than Red Bud. It's about as accurate as it gets without getting too obsessed about the off track areas.
In the interest of time, which I don't have too much of these days, I've really not put too much effort into the objects on this track. The off track is pretty basic, the pit area is plain with no tents and I've only modelled the main buildings. This doesn't take away from the experience at all though in my opinion, and I just wanted to get the track released instead of spending ages perfecting something that doesn't add to the ride.
Couple of cool things are the lake and the windows, as I learnt how to add the reflection shader with a custom environment map to track objects, and of course the track normal map which kind of mimics an off season dry / slightly ridden surface. The deformation get's hectic here.
Enjoy!
Updated version 23rd November 2017. Removed normal layer on top and added pitboards.
DOWNLOAD (Updated 23rd Nov) (https://mega.nz/#!BtcSRLyR!Bc06b2qNQ3NwZsgc22XFWtwOMir3zUQOLenQok0aOGg)
And remember, you can always buy me a beer (https://www.paypal.me/IkeStaines) for all my hard work ;)
(http://i68.tinypic.com/350jrrm.jpg)
Nice, thanks man :)
thank you so much mate!! really appreciate it!
I BOUGHT YOU A BEER MATE!! THANK YOU FOR ALL YOUR HARD WORK
Superb tfc. rides really well!!
Awesome Track TFC!!! Now that my PC is back up and running I think
its time to set up a new PayPal cause this dude needs a beer.
Cheers ;D ;D
i cant seem to play this online, just cores while loading. also are some textures shiny? i think my pc is dying...
Quote from: GDUBMX on November 21, 2017, 08:59:32 PM
i cant seem to play this online, just cores while loading. also are some textures shiny? i think my pc is dying...
First off thanks for the beer ;D
So what's with the shiny textures? I didn't have any problems there. Can anyone else confirm this? Maybe screenshot?
(https://i.imgur.com/BYBpMy5.jpg)
(https://i.imgur.com/ukpVbng.jpg)
Amazing track. I love it. Very good work, the lake reflections are really amazing. Your work always makes me happy man.
Thanks all :)
Anyone else having trouble with shiny track? gdub what are your graphics settings?
me too graphics all on high(est) - have to work now - can test different settings in like 8 hours :D
OK, I've tried on max graphics and don't have any issues..
Anyone else have a shiny track?
Everything is fine by me, and I've tried a few different graffix setups and all worx well
Quote from: тғc on November 21, 2017, 09:32:01 PM
OK, I've tried on max graphics and don't have any issues..
Anyone else have a shiny track?
Yeah I have that problem aswell in some parts of the track
ok so lets narrow this down, ive tried to connect to teed's server and just cant connect at all. can connect to all other servers, just not this track.
As for the textures, im using an MSI GTX1060 GB. ill see if its my drivers
Same here, works ok in testing but just crashes joining online.
I also can't connect to unadilla server
Well I restarted the server and it seems ok now?
cant wait to play it! amazing work once again man. thanks for releasing
Amazing track! The corners are so fun to pin it out of on the 2 stroke
I know this really doesn't belong here but now the server just gives Connection Timeout. With other servers it won't do this. how can I fix this or can I fix this?
For the record I run with all graphics up except for anisotropic filtering on 2, and antialiasing on 2. The rest is turned on or on max.
I don't have Beta 7b yet..
ahh well i do, will mess about again 2moro
May have to release a version of this track with no normal overlay..
Love the track TFC nice work. 8)
Looks like Christmas is early! Thanks Fat Santa!
Glad you're all enjoying it. I'm going to try and release a version tonight without the normal map overlay. That should get rid of shiny track some have and make track size smaller, and possibly smoother online.
Still, it works fine for me but I'd rather everyone can enjoy it without the little problems.
Quote from: тғc on November 22, 2017, 12:29:09 PM
Glad you're all enjoying it. I'm going to try and release a version tonight without the normal map overlay. That should get rid of shiny track some have and make track size smaller, and possibly smoother online.
Nice work, I had noticed the shiny dirt thing but was too busy ripping to let it bother me. ;D
I've turned down the deform a bit on that server as it seemed to chop up real quick.
Put it on my one of my servers last night but it would just crash our games upon loading.. I have a good pc that I built and run everything max. Should I turn down some settings or are there any other things I can do to fix it?
BTW: the track is sick TFC, awesome work man.
Quote from: MotoSavage on November 22, 2017, 02:52:56 PM
Put it on my one of my servers last night but it would just crash our games upon loading..
Got the same last night until I restarted the server, then it worked ok (for most).
question motosavage and teeds, which version you guys using beta 7 or beta 7b?
7B
I dont have any issues im using beta 7
OK..
I just installed Beta 7b, and voila, I have a shiny track...
Interesting, and annoying.
haha least we found a bug and an incompatiabilityitlyitlrlty with b7 and b7b @piboso
Quote from: teeds on November 22, 2017, 01:43:16 PM
Quote from: тғc on November 22, 2017, 12:29:09 PM
Glad you're all enjoying it. I'm going to try and release a version tonight without the normal map overlay. That should get rid of shiny track some have and make track size smaller, and possibly smoother online.
Nice work, I had noticed the shiny dirt thing but was too busy ripping to let it bother me. ;D
I've turned down the deform a bit on that server as it seemed to chop up real quick.
Yea and remember the new tyres deform much faster, which is sweet and more realistic..but of course if it causes a mess then its good we have control over the deform speed server side.
7b on server and 7b client for me.
Quote from: GDUBMX on November 21, 2017, 08:22:18 PM
thank you so much mate!! really appreciate it!
I BOUGHT YOU A BEER MATE!! THANK YOU FOR ALL YOUR HARD WORK
More beer has been delivered!
Quote from: BadStar on November 23, 2017, 01:15:10 AM
Quote from: GDUBMX on November 21, 2017, 08:22:18 PM
thank you so much mate!! really appreciate it!
I BOUGHT YOU A BEER MATE!! THANK YOU FOR ALL YOUR HARD WORK
More beer has been delivered!
Thanks mate.. kind of you! :)
Ok so i reinstalled beta7 and i still cant connect online and have shiny textures? i didnt touch my my docs folders though... what could it be in that folder causing this? i have latest drivers too.. would it be an idea to kill the track link untill this is resolved mate or can i republish my vid?
My opinion on the track:
(https://i.pinimg.com/736x/61/ae/12/61ae12b5fa2a13b3d1d54a03b8cb2412--borat-meme-movie-quotes.jpg)
.... beside the pitboards that you forgot to place ;)
Ahh damn it! I'll fix them in the next release.
Gdub, hopefully I'll have a new temp version tonight.
thanks bud, did you delete your docs folder when you reinstalled 7b mate? just wanna know if thats the issue here
Yes, I did delete my docs and let it overwrite. But I've put my old profile folder back in with no luck.
1st post updated with Unadilla B7b link.
thanks mate, testing in a minute. will report back
Update: Track works perfect now, tested on my server and i could connect no problem at all! awesome stuff, so is it some new technique used for that norm which doesnt like certain rigs?
No idea..
So, anyone gonna chuck it up on a server so we can make some ruts? :)
It'll be up soon :)
Up!
Awesome thanks teeds!
Really awesome details in the turns (and everywhere)..
no issues here with 7b (maybe its diff driver versions?)
nice work man :D
Happens on all tracks but is there any way making jump faces more resilient to rutting than the rest of the track? I think it could be fair to say that jumps are made of more compacted dirt and certainly not loose dirt on real tracks. Maybe it's already done but jumps still get nasty while the rest of the track can be very good to ride with the same deformations.
I'm having replay lag issues on this track with free roam cam and trackside cam. I just finished testing other tracks to see if the same thing happens, nope, just Unadilla is giving me the replay lag. Also the camera movement in free roam is very slow compared to the other tracks. I only tested the free roam cam and trackside cam. Anyone else experiencing this?
Quote from: teeds on November 28, 2017, 02:41:41 PM
Happens on all tracks but is there any way making jump faces more resilient to rutting than the rest of the track? I think it could be fair to say that jumps are made of more compacted dirt and certainly not loose dirt on real tracks. Maybe it's already done but jumps still get nasty while the rest of the track can be very good to ride with the same deformations.
It's not something I've given much thought to. To be honest I've complained about the ruts on jumps before but never thought about how to combat the problem.
I guess the problem occurs more on jumps because there is more pressure on the floor from the bike when hitting a jump face, but likewise as the suspension rebounds and the wheels start to get light on the lip, the deformation becomes less causing an abrupt stop. This gives me a major case of the noseys.
I can experiment with harder jump faces at some point. What I'd rather see though is some tweaking to the deformation rate when on an incline, as generally speaking inclines are made of sterner stuff anyway be that a man made jump face or a hill.
Well, if anyone was a bit inclined to try stuff out, I guess the inverse of the derivative of the heightmap would prove to be a nice top material layer... (or rather, the overlay of the partial derivatives for both X and Y). That would thin out everything that has an abrupt slope change, and keep everything that is flat-ish deep.
Something like this ( http://eat3d.com/forum/tips-tricks-and-free-videos/derivative-map-photoshop-actions ), you'd to turn G and B to whitescale and overlay those I guess...