MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on February 09, 2018, 02:54:19 PM

Title: MX Bikes beta8 WIP
Post by: PiBoSo on February 09, 2018, 02:54:19 PM

Changelog so far:
fix: race start checkpoints
fix: VR HUD
new: automatic rider sit helper
new: track day mode
new: trainer "lead" setting

There also are several fixes and improvements to the physics, that is going through considerable revision.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 09, 2018, 05:38:24 PM

"Track day" is an endless practice mode.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on February 09, 2018, 09:02:00 PM
Thanks Piboso, what exactly is the trainer lead setting? cheers
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 09, 2018, 09:16:24 PM
Thanks Piboso, what exactly is the trainer lead setting? cheers

Nothing fancy  :-[
The possibility to set the trainers a fraction of a second ahead, to follow the lines.
Title: Re: MX Bikes beta8 WIP
Post by: bcantrell1 on February 09, 2018, 09:32:48 PM
Nice Pib glad to see you are still putting some time into the game.

Any improvements towards the net code and the whole multiplayer fix?

Thanks!
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 09, 2018, 10:20:19 PM
Nice Pib glad to see you are still putting some time into the game.

Any improvements towards the net code and the whole multiplayer fix?

Thanks!

The plan is to test and debug multiplayer after Beta8 release, with the help of the community.
Title: Re: MX Bikes beta8 WIP
Post by: PizzaChet on February 10, 2018, 04:45:23 AM
Thank you.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 11, 2018, 12:08:30 AM

A lot of time has been spent tuning the bike suspensions data and also fixing the rider legs simulation.
Hopefully most of the "bounciness" is now gone:
https://www.youtube.com/v/b_1SDW_9pdI

The video also showcases the automatic sit helper.
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on February 11, 2018, 12:19:17 AM
Looking good.  :)
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on February 11, 2018, 02:02:56 AM
Pib that last video you posted looks amazing! 


Just my 2 cents, I care more about how the bike feels then playing online. I also like the idea umpossable had with his FLCS  series. Its great being able to participate with the community with out having to be online at the same time
Title: Re: MX Bikes beta8 WIP
Post by: Mace-x on February 11, 2018, 04:58:27 AM
yes!
i fucking hated the bounciness hahaha, always made me crash randomly, hope online gets fixed, thats everything this game needs right now.
then fix, document and simplify the mod toos and the games a hit!
Title: Re: MX Bikes beta8 WIP
Post by: Bj Slice on February 11, 2018, 09:32:31 AM
Thanks for the work pibs. Another thing to fix too is the steering lock or brake lock when you lose a tiny bit of traction. It can use a little lowering the lock  effect as it causes abnormal front end wash out and the same thing on the rear end. Thanks!
Title: Re: MX Bikes beta8 WIP
Post by: тғc on February 11, 2018, 10:22:59 AM
Looks promising.

Another thing that badly needs fixing is landing front wheel first. Sometimes it only takes catching the front wheel slightly first in a rhythm section or something and steering instantly locks and the bike does crazy 180 flips.

It's almost like the rider has no influence on the steering unless both wheels are in contact with the ground.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 11, 2018, 11:38:15 AM
Another thing that badly needs fixing is landing front wheel first. Sometimes it only takes catching the front wheel slightly first in a rhythm section or something and steering instantly locks and the bike does crazy 180 flips.

It's almost like the rider has no influence on the steering unless both wheels are in contact with the ground.

This is a known problem.
It also happens when doing a stoppie.
Title: Re: MX Bikes beta8 WIP
Post by: Umpossible on February 11, 2018, 01:09:38 PM
Love the video! Im excited to play beta 8 when its released! Any updates on new possible tracks included in the game, or maybe an easier way to make a track? I understand its probably not high on your list for the game but I feel that a constant flow of new tracks would help keep the community growing and interested.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 11, 2018, 06:16:01 PM
Love the video! Im excited to play beta 8 when its released! Any updates on new possible tracks included in the game, or maybe an easier way to make a track? I understand its probably not high on your list for the game but I feel that a constant flow of new tracks would help keep the community growing and interested.

The plan is to extend TerrainEd to be a visual tool.
However, as you wrote, at the moment it is not very high on the TODO list.
Title: Re: MX Bikes beta8 WIP
Post by: тғc on February 11, 2018, 06:19:10 PM
Do you have a rough ETA on b8?
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on February 11, 2018, 06:56:12 PM
Good to see progress being made.

If I may, I think you need to look harder into rider movement - his "stiffness" is really bad and actually puts more stress on the suspensions than needed. In your video, watch the rider go through the breaking bumps downhill at 0:45 or so. In this situation, the torso should barely be moving and the bike movement should be absorbed by the legs and arms, not shake the rider like a pupet.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 11, 2018, 07:14:15 PM
Good to see progress being made.

If I may, I think you need to look harder into rider movement - his "stiffness" is really bad and actually puts more stress on the suspensions than needed. In your video, watch the rider go through the breaking bumps downhill at 0:45 or so. In this situation, the torso should barely be moving and the bike movement should be absorbed by the legs and arms, not shake the rider like a pupet.

Please note that the rider animations don't perfect mirror ( actually, far from it ) the underlying physics movements.
Title: Re: MX Bikes beta8 WIP
Post by: тғc on February 11, 2018, 08:04:48 PM
Good to see progress being made.

If I may, I think you need to look harder into rider movement - his "stiffness" is really bad and actually puts more stress on the suspensions than needed. In your video, watch the rider go through the breaking bumps downhill at 0:45 or so. In this situation, the torso should barely be moving and the bike movement should be absorbed by the legs and arms, not shake the rider like a pupet.

Please note that the rider animations don't perfect mirror ( actually, far from it ) the underlying physics movements.

Asdrael is 100% right though, as many of us have pointed out in the past. Is there any way to loosen up the rider visually then? It's hard for us (and must be for you guys) to tell what's going on when the visuals don't match the physics.
Title: Re: MX Bikes beta8 WIP
Post by: NorCal 986 on February 16, 2018, 11:34:08 PM
2 things I would love to see is a stable front wheel & being able to lean a little further!  :-X
Title: Re: MX Bikes beta8 WIP
Post by: joao santos 17 on February 17, 2018, 02:25:46 AM
For sure
Title: Re: MX Bikes beta8 WIP
Post by: Umpossible on February 18, 2018, 10:36:24 AM
Do you have a rough ETA on b8?

Just gonna quietly bump this question 😂☝🏻
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 19, 2018, 11:33:45 AM
Do you have a rough ETA on b8?

Unfortunately there is no ETA at the moment.
The TODO list is still VERY long.

Nonetheless, hopefully release is not more than a few weeks away.
Title: Re: MX Bikes beta8 WIP
Post by: Wedgewood on February 19, 2018, 12:59:27 PM
Do you have a rough ETA on b8?

Unfortunately there is no ETA at the moment.
The TODO list is still VERY long.

Nonetheless, hopefully release is not more than a few weeks away.
Thanks for the update, Piboso.
Title: Re: MX Bikes beta8 WIP
Post by: bcantrell1 on February 20, 2018, 03:21:54 AM
Unfortunately there is no ETA at the moment.
The TODO list is still VERY long.

Nonetheless, hopefully release is not more than a few weeks away.


Hype? made it seem like forever. 2 weeks is not bad  ;)
Title: Re: MX Bikes beta8 WIP
Post by: Alex on February 20, 2018, 06:13:27 AM
hype. looks good
Title: Re: MX Bikes beta8 WIP
Post by: Umpossible on February 26, 2018, 09:38:21 AM
Love the video! Im excited to play beta 8 when its released! Any updates on new possible tracks included in the game, or maybe an easier way to make a track? I understand its probably not high on your list for the game but I feel that a constant flow of new tracks would help keep the community growing and interested.

The plan is to extend TerrainEd to be a visual tool.
However, as you wrote, at the moment it is not very high on the TODO list.

I had a thought about this, and I thought it would be amazing if there was a program like a Monster Energy Supercross The Game style track editor (but nationals as well). Like you create the track layout and then instead of preset jumps, you could create your own jumps and berms in SketchUp and insert them in where you want them.

Im not great with computers, so tell me if its not possible to make this program, but its just an idea.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on February 26, 2018, 10:11:57 PM
will the stability still be locked on %100 for b8 or are you just going to get rid of it altogether.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on February 27, 2018, 10:13:45 AM
will the stability still be locked on %100 for b8 or are you just going to get rid of it altogether.

The stability helper will still be locked at 100% for a longer while.
Title: Re: MX Bikes beta8 WIP
Post by: bassit on February 28, 2018, 08:41:42 AM
Is there any chance of us getting the fps indicator back please.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on February 28, 2018, 11:43:52 AM
Hey,

Been playing a few different moto games recently and decided to give mx bikes a go after a long break from it.

The biggest glaring issue I see right off the bat is the absolute lack of front end traction, very very frustrating.  Purely speaking on behalf of myself I find that as a  result and lack of confidence in the front end I am slower than what I should be.

I can't help but feel there need to be some major improvements to this game for it to be a success, considering you were planning a stean release here sometime soon. And believe me that if you drop a game on steam that people ain't happy with at release you are expected to patch almost instantly to redeem your reputation..

I hope this front end stuff is totally gone, the tyre grip in general is improved and of course the net code.
Title: Re: MX Bikes beta8 WIP
Post by: joao santos 17 on February 28, 2018, 08:05:53 PM
Very frustating for sure the Turn feel its messing me a lot we need more resistence or something ......seems to much ice skating the terrain need to feel more heavy when you Turn ...... Struggling a bit to explain myself sorry im portuguese
Title: Re: MX Bikes beta8 WIP
Post by: PizzaChet on March 01, 2018, 06:20:59 PM
Very frustating for sure the Turn feel its messing me a lot we need more resistence or something ......seems to much ice skating the terrain need to feel more heavy when you Turn ...... Struggling a bit to explain myself sorry im portuguese
I think you might be trying to say that the coefficient of friction coupled with the shear-plane angle values should be increased proportionally and more faithfully represented within the myriad simulacra.
Title: Re: MX Bikes beta8 WIP
Post by: BadStar on March 02, 2018, 12:20:48 AM
^Elon Musk plays mxb's!



and yep, agree on front end issues.
Title: Re: MX Bikes beta8 WIP
Post by: Wedgewood on March 02, 2018, 02:14:31 PM
Very frustating for sure the Turn feel its messing me a lot we need more resistence or something ......seems to much ice skating the terrain need to feel more heavy when you Turn ...... Struggling a bit to explain myself sorry im portuguese
I think you might be trying to say that the coefficient of friction coupled with the shear-plane angle values should be increased proportionally and more faithfully represented within the myriad simulacra.
I knew there was something off but just couldn't put my finger on it...
Title: Re: MX Bikes beta8 WIP
Post by: Alex on March 09, 2018, 12:01:43 PM
any updates or news on b8 pib?
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on March 09, 2018, 12:30:40 PM
any updates or news on b8 pib?

Development is progressing steadily, even if not as quickly as hoped.
VR support has been further improved and it is now possible to use VR tracking to move the rider.
Bike and rider animations have been fixed. The UI got a few fixes as well. Also, work has been done to support different code pages for translations.
It is now possible to combine the front and rear brake, while still being able to operate the rear one independently.
The automatic shift has been fixed.
But most of the work is on debugging and improving the physics. Unfortunately, there still is a lot to do.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on March 09, 2018, 12:34:28 PM
awesome thanks for reply. looking forward to it
Title: Re: MX Bikes beta8 WIP
Post by: teeds on March 09, 2018, 03:00:31 PM
VR support has been further improved and it is now possible to use VR tracking to move the rider.

Looking forward to trying this out, might need more fans though  8)
Title: Re: MX Bikes beta8 WIP
Post by: Wedgewood on March 10, 2018, 01:51:24 PM
Thanks for the update Pibs.  I can't wait for Beta 8.
Title: Re: MX Bikes beta8 WIP
Post by: Paradox28 on March 17, 2018, 04:53:42 AM
The overall lack of grip feeling is what led me away from enjoying the game. It doesn't seem like you are attacking the track as much as trying not to loop out or lose the front end every corner. 
Title: Re: MX Bikes beta8 WIP
Post by: lmuzillo on March 17, 2018, 07:30:36 PM
The overall lack of grip feeling is what led me away from enjoying the game. It doesn't seem like you are attacking the track as much as trying not to loop out or lose the front end every corner.
I could not have said it better, nail on the head!
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on March 24, 2018, 11:35:59 PM

Apologies for the lack of updates.

MX Bikes development was paused for a couple weeks to release a Kart Racing Pro update.
Work on MXB resumed this week, but unfortunately there still is a lot to do.

Some additional improvements have been integrated in the meantime:
- possibility to change the particles color for each track
- possibility to change the dirt on tyres color for each track
- transparent trainer
Title: Re: MX Bikes beta8 WIP
Post by: Amsoil on March 25, 2018, 08:34:59 AM
Hi piboso glad to see you are still actively working on the game as I feel it is the best mx game there is and graphics are lovely. Steam will hopefully bring this game to light.  Is it likely we will see deep ruts and berms that develop on the track with future updates ?
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on March 25, 2018, 01:51:18 PM
Hi piboso glad to see you are still actively working on the game as I feel it is the best mx game there is and graphics are lovely. Steam will hopefully bring this game to light.  Is it likely we will see deep ruts and berms that develop on the track with future updates ?
In case you didn't know you can adjust the deformation here is the thread on how to do it. http://forum.mx-bikes.com/index.php?topic=1971.0 (http://forum.mx-bikes.com/index.php?topic=1971.0)
Title: Re: MX Bikes beta8 WIP
Post by: Amsoil on March 25, 2018, 02:30:46 PM
Hi Twitch no i wasn't aware i could adjust this will give it a try :) Thank you.

Can any adjustments be made with the roost from the rear tyre?

Andy
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on March 26, 2018, 04:37:44 PM
Not sure on the roost adjustment. Sorry!
Title: Re: MX Bikes beta8 WIP
Post by: Alex on March 28, 2018, 01:11:04 AM
bring back daily dev thread please  8)
Title: Re: MX Bikes beta8 WIP
Post by: Wedgewood on March 28, 2018, 12:27:57 PM
Is there anyway to setup email notifications for the game updates just so we don't have to check the site regularly.
Title: Re: MX Bikes beta8 WIP
Post by: Rutjes on March 28, 2018, 03:53:19 PM
Is there anyway to setup email notifications for the game updates just so we don't have to check the site regularly.

Once a month  ;D
Title: Re: MX Bikes beta8 WIP
Post by: philiaN on March 29, 2018, 05:49:12 AM
little update

Anyway, work on post-processing effects already started ( actually, recently re-started... They were first implemented and then abandoned a long time ago ).
The x64 version will be created soon, and the plan is to add a multiplayer debug tool in May, to greatly reduce lag.
Title: Re: MX Bikes beta8 WIP
Post by: Wedgewood on March 29, 2018, 11:09:44 AM
little update

Anyway, work on post-processing effects already started ( actually, recently re-started... They were first implemented and then abandoned a long time ago ).
The x64 version will be created soon, and the plan is to add a multiplayer debug tool in May, to greatly reduce lag.

That's great news!
Title: Re: MX Bikes beta8 WIP
Post by: PizzaChet on March 30, 2018, 04:49:39 PM
Anyway, work on post-processing effects already started ( actually, recently re-started... They were first implemented and then abandoned a long time ago ).
The x64 version will be created soon
Exciting news! These features are sure to make this title stand head and shoulders above the only real competition you're up against, but only after the online and physics are fixed. Then, The World is Yours Chico...and everything in it! Brought to you by Cpt. Obvious.

(http://s3.amazonaws.com/rapgenius/tumblr_m5qsmpFKP71rsbtfso1_1280.png)
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 01, 2018, 07:22:19 PM
PizzaTroll
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 05, 2018, 04:45:43 AM
net code over physics for me. even if you get the physics perfect no one will play without online racing.
i often wonder if im getting my hopes up for this game.

 
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 05, 2018, 01:01:01 PM
even if you get the physics perfect no one will play without online racing.

Wrong.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 06, 2018, 01:34:03 AM
even if you get the physics perfect no one will play without online racing except for john


 
****
Title: Re: MX Bikes beta8 WIP
Post by: teeds on April 06, 2018, 11:09:42 AM
I'm with Alex, I think a good online experience is essential for success  :)
Title: Re: MX Bikes beta8 WIP
Post by: тғc on April 06, 2018, 11:10:24 AM
Especially when it comes to Steam..
Title: Re: MX Bikes beta8 WIP
Post by: Mace-x on April 06, 2018, 06:40:46 PM
Yup, Steam=Good online or die trying.
Title: Re: MX Bikes beta8 WIP
Post by: PizzaChet on April 07, 2018, 07:15:38 AM
The cool thing about Steam at the very least is the workshop. No more BS.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on April 07, 2018, 10:57:01 AM
The cool thing about Steam at the very least is the workshop. No more BS.

its a shame that the workshop feature is NOT going to be used though..
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 07, 2018, 11:22:38 AM
Let me get this straight, you would rather play a game with a good online mode and poor controls then play a game with good controls and no online?
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 07, 2018, 06:27:13 PM
Yes! Despite the physics and stupid frontend, this is still the most "free" and best game out.

But if I cant play online, and even if perfect physics.......it's all for nothing.

Not many happy with great game stuck in world of loneliness.

Shit.....this game doesn't even have AI to make lone playing fun. So online it all it has!!!!!!

Crappy physics and good online is better than current game/situation.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 07, 2018, 07:51:22 PM
Crappy physics and good online is better than current game/situation.

It would be better as long as the physics, while crappy, is somehow enjoyable or at least predictable.
But if you start racing, and the bike crashes unexpectedly and without warning, then competing properly becomes impossible.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 07, 2018, 10:27:29 PM
Crappy physics and good online is better than current game/situation.

It would be better as long as the physics, while crappy, is somehow enjoyable or at least predictable.
But if you start racing, and the bike crashes unexpectedly and without warning, then competing properly becomes impossible.

Sorry I'm new.

But as new it just seems you have very nice physics in other titles and still nothing good online?

Right now I think this is still best MX game, but just has nothing at all to offer??
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 08, 2018, 02:49:49 AM
Let me get this straight, you would rather play a game with a good online mode and poor controls then play a game with good controls and no online?

they are not poor controls to me at all.  im stoked on the physics i just think half the people who complain about it cant ride or just jump on a 450 and hold it gassed and complain about front end.

not sure if its my controller setup or only using 2 strokes but i dont get the whole 'front end' problem.
i see vids ALL the time where they complain about the front end  yet they dont even lean back while braking or they are standing up/sitting down the WHOLE time.

Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on April 08, 2018, 09:51:51 AM
Quite frankly, the physics are mostly good. It's just a few things:

- most people are simply bad and don't want to put in the effort. Now the thing is, do you want to lower barrier to entry by adding helps that actually help.
- the front tyre doesn't regrip once it starts sliding and locks. This was supposed to be fixed for Beta 8 apparently.
- afaik (beta 6-7), the stock bikes have a crap weight distribution front and rear, something like 40-60 where to should be around 51-49, as well as a wierd location in height for the center of mass. This CoM position is the most important difference between the OEM bikes and the stock ones, and when I did test I could feel a difference going 52-48 to 51-49 blind testing. It influences the behaviour on the bike braking, accelerating, sliding, turning, jumping, etc. And I'm pretty sure that if this is wrong (despite this http://forum.mx-bikes.com/index.php?topic=1553.0 ) most other "values" being used are wrong, even in the engine.

Honestly, you can model the physics as well as you can, if you feed it the wrong values, you'll get the wrong results.
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 08, 2018, 05:38:10 PM
Let me get this straight, you would rather play a game with a good online mode and poor controls then play a game with good controls and no online?

they are not poor controls to me at all.  im stoked on the physics i just think half the people who complain about it cant ride or just jump on a 450 and hold it gassed and complain about front end.

not sure if its my controller setup or only using 2 strokes but i dont get the whole 'front end' problem.
i see vids ALL the time where they complain about the front end  yet they dont even lean back while braking or they are standing up/sitting down the WHOLE time.


I never said "mx bikes has bad controls" I asked a question that you did not answer *****
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 08, 2018, 06:46:06 PM
poor controls

Seems to be exactly what you said?
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 08, 2018, 09:09:57 PM
poor controls

Seems to be exactly what you said?

Wrong account alex, Also still waiting on that kx and all those "upcoming models" you were posting lmao
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 08, 2018, 09:43:17 PM
(https://s18.postimg.org/worfwlfi1/ffb7a536ed03e94ccc4baf61094d7292.png)
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 09, 2018, 01:39:31 AM
Wrong account alex

(https://media.giphy.com/media/l2R03sHecxjJZrKYE/giphy.gif)

Seriously, I am new and just stating my opinion.

I am NOT Alex
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 09, 2018, 07:27:30 AM
so strange. dude is odd as fuck lol
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on April 09, 2018, 02:32:50 PM
While I do agree that online should be number one priority, I still want some changes in physics before starting to work on the online experience.

First of all, what people have been asking for since beta 1... A quicker rider! I don't know why the rider is still this slow after 7.5 betas! It's insane how frustrating it is that the rider takes, no joke, a couple of seconds to lean from one side to the other (not only front to back, also left to right). It's even more frustrating than the front-end wash outs. You HAVE TO speed that up or have a good reason why it is so slow @PiBoSo.

Second of all like everyone says the front-end washouts. It's very annoying, tho not quite unpredictable if you ask me. It just happens on moments it shouldn't. I hope fixing the washouts in corners will also fix the washouts on jump landings. If you land a little sideways your front-end washes out as well.

But please, for gods sake, make that rider 100 times faster.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 09, 2018, 11:06:25 PM
Think I saw somewhere PiB saying the animation is slow, BUT the actual physics of the movement are much quicker and so just because you don't see it, doesn't mean it isn't happening the way you want already?

Mess with the spring factor in rider file.......gets fun and can make bike bunny hop from rider movement 😉
Title: Re: MX Bikes beta8 WIP
Post by: HeWhoHordesManyPillows on April 10, 2018, 04:54:22 PM
I like all the changes and progress ! Good job Pib.

Any way to make the rider more animated i.e. Realistic ?
He feels very stiff when hitting bumps and landings.
Would love to see him get bucked around from hard landings or through the whoops when timed wrong. Also, legs legs legs, they should be the suspension for the rider, and should bounce and flex to reflect the body weight of the rider going through momentum and directional changes.
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on April 10, 2018, 05:43:03 PM
Think I saw somewhere PiB saying the animation is slow, BUT the actual physics of the movement are much quicker and so just because you don't see it, doesn't mean it isn't happening the way you want already?

Mess with the spring factor in rider file.......gets fun and can make bike bunny hop from rider movement 😉

TBF I remember Pibs saying that too. Weird that the animation is different than the actual physics, I can't think of any explanation for that, it has to be fixed.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 11, 2018, 12:37:44 AM
It's only visual?

Not saying the physics if rider don't need work, but why such a big deal?

Surely adding a rider that perfectly matches physics will only land us year or so more waiting.

Don't you play in first person anyway? Doesn't really matter much.

Seriously, you can adjust speed of rider by modding it and it doesn't seem to make vast vast difference, but that spring sure does
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 11, 2018, 04:04:04 AM
the rider movement has never even crossed my mind. but im guessing the people who dont like it play in 3rd person which is a no no anyways.

any updates for us pib?  ;D
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on April 11, 2018, 06:15:53 AM
the rider movement has never even crossed my mind. but im guessing the people who dont like it play in 3rd person which is a no no anyways.

any updates for us pib?  ;D

I play in first person. It's just annoying that the rider isnt as quick as he should be.
Title: Re: MX Bikes beta8 WIP
Post by: HeWhoHordesManyPillows on April 12, 2018, 05:23:30 AM
the rider movement has never even crossed my mind. but im guessing the people who dont like it play in 3rd person which is a no no anyways.

I play exclusively First Person on ALL and every game I can. Third person camera's annoy me. So I do not play Third Person games usually.
Watching Replays however, is an entirely different thing. I love to take screenshots and small gifs or videos of certain things in most if not all the games I play.
So yes, rider responsiveness and fluidity is Very important to me. If not, it breaks the immersion.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 12, 2018, 09:04:01 PM

Again, apologies for the lack of updates.
Some personal tasks slowed down development during the past week and a half.

This is the latest changelog, so far:
fix: race start checkpoints
fix: HUD in VR
fix: 3D grass in VR
fix: animated flags
fix: UI pull-downs
new: combined brakes support
new: automatic rider sit helper
new: option to link head tracking to rider movement
new: track day mode
new: trainer "lead" setting
new: helmet cam support

Also, a brand new tyre to ground collision code has been written and integrated.
This should give the front tyre more "bite" on the terrain, and make take off ramps more "neutral".
There still is some debugging and tuning to do, though.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 13, 2018, 12:42:31 AM
sounds awesome pib good work man.
cant wait!!!!
Title: Re: MX Bikes beta8 WIP
Post by: bcantrell1 on April 13, 2018, 01:31:32 AM
hell yeah,

glad to hear the front tire issue was looked at.
hope you have given thought to the online play issues as well.

Thanks pib
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on April 13, 2018, 03:20:38 PM

Again, apologies for the lack of updates.
Some personal tasks slowed down development during the past week and a half.

This is the latest changelog, so far:
fix: race start checkpoints
fix: HUD in VR
fix: 3D grass in VR
fix: animated flags
fix: UI pull-downs
new: combined brakes support
new: automatic rider sit helper
new: option to link head tracking to rider movement
new: track day mode
new: trainer "lead" setting
new: helmet cam support

Also, a brand new tyre to ground collision code has been written and integrated.
This should give the front tyre more "bite" on the terrain, and make take off ramps more "neutral".
There still is some debugging and tuning to do, though.

Sounds good.

Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 13, 2018, 09:04:59 PM
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?
Title: Re: MX Bikes beta8 WIP
Post by: тғc on April 13, 2018, 09:09:29 PM
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

All visual rider movements seem to suffer from a delay, even if it's only visual..

I still think the riders legs don't work hard enough. He doesn't seem to have any flexibility when hitting something that bucks the bike, he stays completely fixed as if he is stuck.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 13, 2018, 10:52:54 PM
Don't most games link physics to animation?

It does seem this is just purely animation and not linked to physics at all??
Title: Re: MX Bikes beta8 WIP
Post by: Wedgewood on April 13, 2018, 10:53:59 PM
It would also be nice to have the rider lose his footing and smack his chest off of the handlebars and momentarily lose the ability to steer after casing a jump.
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on April 14, 2018, 09:52:07 AM
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

I'm mainly talking about forward / backward movement, because I never use lateral movements. I do think that the lateral movement has the same issue as well.

Overall the rider is just way too slow, wether that's his animation or physics, it has to be sped up drastically.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 14, 2018, 05:22:42 PM
any chance could get the armature for rider so can start doing the weights?

Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 14, 2018, 09:36:45 PM
If you can't get a simple helmet in game then what good is much more advanced???
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 14, 2018, 09:46:38 PM
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

I'm mainly talking about forward / backward movement, because I never use lateral movements. I do think that the lateral movement has the same issue as well.

Overall the rider is just way too slow, wether that's his animation or physics, it has to be sped up drastically.

Ok.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 14, 2018, 11:44:00 PM
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

I'm mainly talking about forward / backward movement, because I never use lateral movements. I do think that the lateral movement has the same issue as well.

Overall the rider is just way too slow, wether that's his animation or physics, it has to be sped up drastically.

Ok.

Ok your gonna do it?

Or ok, I get it and don't care?

Or I care, but can't/wont?
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 15, 2018, 08:30:51 AM
If you can't get a simple helmet in game then what good is much more advanced???

fuck up geo. i have put all the helmets i have made in game so i dont know why you keep saying this shit.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 15, 2018, 01:39:38 PM
(http://mrwgifs.com/wp-content/uploads/2015/02/What-Would-You-Say-You-Do-Here-Audit-At-Office-Space.gif)
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 15, 2018, 01:46:43 PM
doesnt even make sense but okay.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 15, 2018, 05:05:44 PM
You have never seen the movie Office Space?

It actually makes perfect sense.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on April 15, 2018, 07:48:25 PM
Another alias? Haha Geo why bother come on this forum and post/troll if you hate it ands it's developers so much. You clearly love this game otherwise you wouldn't of deleted your other accounts then made a new one to post again hahah
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 15, 2018, 07:52:55 PM
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

I'm mainly talking about forward / backward movement, because I never use lateral movements. I do think that the lateral movement has the same issue as well.

Overall the rider is just way too slow, wether that's his animation or physics, it has to be sped up drastically.

Ok.

Ok your gonna do it?

Or ok, I get it and don't care?

Or I care, but can't/wont?

Work is already in progress to try to improve the rider movement.
It's not easy, though.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 15, 2018, 09:59:45 PM
Good to hear PiB!

Nothing easy about anything in game.

But ya gdub! You know I love it........just get pissed off (easily frustrated) and delete, go for while and then come again.

Not like don't make myself known here.

I don't hate it or developers, just a certain "thing" around here I do like to push buttons.
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on April 15, 2018, 10:42:38 PM
Work is already in progress to try to improve the rider movement.
It's not easy, though.
Great to hear! Thanks.
I understand it's hard. I am having trouble creating a first person controller in Unity myself! I'm getting there though.

Even though it is hard, it is needed.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 17, 2018, 05:41:02 PM

More changelog:
fix: automatic shift
fix: tyre dirt pickup on sand
fix: TrackIR support
new: trainer transparency
Title: Re: MX Bikes beta8 WIP
Post by: Jjok_17 on April 18, 2018, 12:02:11 AM
Even though its not at the top of the list, i appreciate the trainer transparency, when i was competing in the FLCS i was trying to use my teammates trainer but the opacity was to thick forcing me to disable it.
Title: Re: MX Bikes beta8 WIP
Post by: philiaN on April 21, 2018, 08:42:20 AM
I just hope that something like this will be the roadmap for the next beta's:

Beta8 (physics):
fix: front suspension
fix: gearing/transmission (more like b6 again)
new: tyre to ground collision code
= stable physics

Beta9: (x64)
new: 64bit version
= faster loading times and a stable game without crashes

Beta10: (netcode)
fix: improved netcode
= stable multiplayer/ without laggs with 20+ players

Beta11: more improvements
fix: stable multiplayer with 40+ players
fix: brake tap (air adjustments)
Title: Re: MX Bikes beta8 WIP
Post by: NorCal 986 on April 21, 2018, 04:55:28 PM
That would be a good goal. In my opinion, physics should be the #1 priority cause ever since B7 the game has seemed unplayable.
Title: Re: MX Bikes beta8 WIP
Post by: philiaN on April 22, 2018, 05:50:16 PM
One more thing: Maybe it would be better for beta8 if we only use the stock bikes?

i guess that would make alot easier.. mp, debugging and its easier for beginners..
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 23, 2018, 01:37:47 AM
Considering the OEMs are way way better than stock, why?

Those who care enough know how to get it all working online, imo.
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 23, 2018, 11:38:54 AM
Considering the OEMs are way way better than stock, why?

Those who care enough know how to get it all working online, imo.


How can he make the stock bikes better if no one uses them
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on April 23, 2018, 04:03:30 PM
I agree, and will try to leave more time between beta releases and OEM updates so people can give more feedback on the base game.

However, if the base bikes are as fundamentally flawed in the next beta as they are now (weight distribution and base settings), I am not sure it brings much. If a perfect engine is given wrong values to work with, the outcome will most likely feel wrong. (Not that the OEM are perfect ofc)
Title: Re: MX Bikes beta8 WIP
Post by: Mace-x on April 23, 2018, 08:23:33 PM
Any news piboso?
a tentative date, progress or any news?
im so sad about this game, i love it, i really do and i hate to see how its wasted, i do understand that piboso is really busy but man, its sad to see  :'(
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 24, 2018, 09:39:50 PM
Any news piboso?
a tentative date, progress or any news?
im so sad about this game, i love it, i really do and i hate to see how its wasted, i do understand that piboso is really busy but man, its sad to see  :'(

A lot of work is in progress on small, "internal", tasks. The changes, unfortunately, cannot be shown visually.
Small fixes and improvements to the user interface, race management ( lap times, flags, session restarts, ... ) and in general the "glue" connecting the various modules ( physics, multiplayer, graphics, ... ).
Unfortunately these tasks are taking forever. Apologies for the wait.

Overall, I guess it will come as no shock that Beta8 is, sadly, very late. Tasks are taking more time than expected and release is at least one and a half month past the planned date.

This delay is generating a snowball effect, forcing to postpone the Steam release, that was originally planned for the beginning of June.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 25, 2018, 12:12:14 AM
(https://media.giphy.com/media/TMw7rCt6GBvmU/giphy.gif)
Title: Re: MX Bikes beta8 WIP
Post by: PizzaChet on April 26, 2018, 09:14:32 PM
Not at all. It was laid out in plain, easy to read english with a pretty well defined timeline. It's called transparency. The world could use a bunch more of it.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 26, 2018, 10:16:07 PM
Maybe so. It was stated in very plain english everything was to be put on hold and fix netcode at one point, which did not result in much of anything and only lasted a month or so at most.

So maybe transparency and backing it up?
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 27, 2018, 12:33:58 PM
Your both clowns.
Title: Re: MX Bikes beta8 WIP
Post by: PizzaChet on April 27, 2018, 04:41:51 PM
Yesssss...I am. Would you like a ballooooon little boy?
(http://thehorrormoviesblog.com/wp-content/uploads/2015/12/6-chilling-quotes-from-serial-killer-john-wayne-gacy-730114.jpg)
Title: Re: MX Bikes beta8 WIP
Post by: philiaN on April 27, 2018, 08:36:58 PM
https://twitter.com/MX_Bikes
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 27, 2018, 10:02:15 PM
https://twitter.com/MX_Bikes

(http://i0.kym-cdn.com/photos/images/original/000/629/093/7e6.gif)
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on April 27, 2018, 10:51:30 PM
(https://i.gyazo.com/ce9af0b10e3ec16df7a4ed87bd2fec7e.png)
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on April 28, 2018, 09:30:13 AM
Well, that means Steam release will be the version with a completely new tyre model, the new "features" like transparent ghost, and no improvement on netcode?

I can't be optimistic for this one. I understand the need to release, but you'll be shooting yourself in the foot there.
Title: Re: MX Bikes beta8 WIP
Post by: тғc on April 28, 2018, 09:37:05 AM
A steam release with no netcode fix does seem like a recipe for failure..

If MXB really is the golden goose for PiBoSo then it should have a fully working online experience in v1. If it doesn't I'm concerned it will fail.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 28, 2018, 03:23:14 PM
(https://img.devrant.com/devrant/rant/r_505615_4Z4t2.gif)

Basically, you better just barely fix netcode before June 20
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on April 28, 2018, 03:30:03 PM
(https://media1.tenor.com/images/36ec4af75e8efda11aa6f15448f84ffd/tenor.gif?itemid=9950333)
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 28, 2018, 04:32:48 PM
without online racing it's just going to be a road to nowhere.
the physics are good enough to race with so it would be worth just putting in the hard work to get online happening.
i know its easier said than done but you have to look at the big picture here. A motocross simulator with no online racing? good luck...
twitter post looks awesome though.


Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 28, 2018, 05:44:39 PM

The release date is just a placeholder.
Title: Re: MX Bikes beta8 WIP
Post by: NorCal 986 on April 28, 2018, 07:09:40 PM
without online racing it's just going to be a road to nowhere.
the physics are good enough to race with so it would be worth just putting in the hard work to get online happening.
i know its easier said than done but you have to look at the big picture here. A motocross simulator with no online racing? good luck...
twitter post looks awesome though.

No, physics are not good enough, and in my opinion need to be the #1 priority. Example: Why have I played MX Simulator for 10 years, and can't play Supercross the game for 10 minutes? Even though the graphics are great, I instantly notice the terrible physics. If the physics were good and online play was bad, I know that would improve, but that's why I think a game's first focus should be on physics, rather than the ability to play with other people. First impressions are everything.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 28, 2018, 08:42:15 PM
Physics are good enough?

(https://media.tenor.com/images/333f489adf32d0be75c438641663853e/tenor.gif)

100% of Steam will be gone even if good enough physics. If you can't play online, you can't play.........pretty much bottom line. Now a first person shooter is different (many have fun stories), but not racing.


The release date is just a placeholder.

(https://media1.tenor.com/images/e071da1b97fcfb6081eec2eb6096697d/tenor.gif?itemid=4648661)

You have never done anything on time or what you say, why expect anything else?
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 28, 2018, 08:51:14 PM

Yesterday two big multiplayer bugs have been fixed.
The first one was hopefully the reason many had troubles switching from Beta7 to Beta7b.
The second one is a long standing one and caused a crash as soon as someone else went to track.

Also, now dirt layers can work on remote bikes, too.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 28, 2018, 08:59:59 PM

Yesterday two big multiplayer bugs have been fixed.
The first one was hopefully the reason many had troubles switching from Beta7 to Beta7b.
The second one is a long standing one and caused a crash as soon as someone else went to track.

Also, now dirt layers can work on remote bikes, too.

You do realize by fixing we mean stop the lagging? Get 20+ on track and run smooth.

Granted what you say helps, but doesn't solve this and only more can join and make it more laggy.
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on April 28, 2018, 09:04:40 PM
Get 20+ on track and run smooth.

Preferably 40.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 29, 2018, 09:23:34 AM
for sure there is some issues but you all make it out to be really really bad. if your front end keeps slipping out maybe try a different approach.
i bet the people who complain about the physics are only riding 450s
and i bet if i just jumped on a 450 irl and tried to cut laps like a pro i would eat shit straight away.
y'all forgetting its a sim.
mxs is NOT a simulator its an mx game with great physics.
in mxs nothing is to scale and you can hold it wide open through any set of whoops without even leaning back lol
maybe if you try ride carefully as if it were.....gee i dunno... A SIMULATOR then you will stop eating shit
maybe change your controller setup and start off on a 125.

Title: Re: MX Bikes beta8 WIP
Post by: john_710 on April 29, 2018, 11:40:14 AM

Yesterday two big multiplayer bugs have been fixed.
The first one was hopefully the reason many had troubles switching from Beta7 to Beta7b.
The second one is a long standing one and caused a crash as soon as someone else went to track.

Also, now dirt layers can work on remote bikes, too.

Thank you.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on April 29, 2018, 01:38:59 PM
You have never done anything on time or what you say, why expect anything else?

do you not get tired of constantly being negative? i know im tired of seeing it, You used to be a positive dude Geo but have just had this out right fucking rancid attitude towards Piboso since your 12th new profile on here. We understand your frustration but continuely acting like an entitled prick and trolling is patehtic.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on April 29, 2018, 07:03:31 PM
You have never done anything on time or what you say, why expect anything else?

do you not get tired of constantly being negative? i know im tired of seeing it, You used to be a positive dude Geo but have just had this out right fucking rancid attitude towards Piboso since your 12th new profile on here. We understand your frustration but continuely acting like an entitled prick and trolling is patehtic.

No, not really. I am just saying whats on my mind and how I feel. Better than being totally silent and not saying anything at all (dead community).
Title: Re: MX Bikes beta8 WIP
Post by: Alex on April 30, 2018, 03:28:44 AM
"Better than being totally silent and not saying anything at all"

not at all.

Title: Re: MX Bikes beta8 WIP
Post by: Wedgewood on April 30, 2018, 10:28:55 AM

Yesterday two big multiplayer bugs have been fixed.
The first one was hopefully the reason many had troubles switching from Beta7 to Beta7b.
The second one is a long standing one and caused a crash as soon as someone else went to track.

Also, now dirt layers can work on remote bikes, too.

That sounds great,  I look forward to seeing the new changes and hopefully we'll be racing online again soon.  Thanks for the update.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 30, 2018, 02:37:33 PM

The option to split the shock bump adjustment between slow and fast has been added.
Also, the garage dampers settings terminology has been changed from plain numbers to "clicks" and "turns". Also, now the adjustments starts from the fully closed position, like in real life. The opposite of what it was until Beta7.
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on April 30, 2018, 03:29:36 PM
Looks good.

Would it be possible to put the rider, in the garage window, at a more realistic position? So we can set the sag properly.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on April 30, 2018, 08:22:16 PM
Looking good guys, been playing mxb again recently and forgot how much fun is to be had. Can't wait for the next patch and hopefully some online racing again.

Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 30, 2018, 09:02:42 PM
Looks good.

Would it be possible to put the rider, in the garage window, at a more realistic position? So we can set the sag properly.

What position would be correct?
Please note that the current ( neutral ) position gives an almost perfect 50% front / rear weight distribution on the stock bikes.
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on April 30, 2018, 10:25:36 PM
Does it give 50/50 distribution for the rider's weight, or for rider+bike weight? Since the stock bike weight distribution is still wrong afaik.

In theory, the rider should sit at the "bottom" of the seat, where the curve is the deepest. Which, still in theory, should be directly above the footpegs. Then again, not sure how the weight is distributed on the rider model.

This was my message a while back on it, apparently I had messed up with some rider config files: http://forum.mx-bikes.com/index.php?topic=1551.msg22904#msg22904

The issue is not only cosmetic, as it affects how the bike is setup - ultimately affecting how it's riding.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on April 30, 2018, 10:35:17 PM
Does it give 50/50 distribution for the rider's weight, or for rider+bike weight? Since the stock bike weight distribution is still wrong afaik.

The weight distribution is 50/50 considering rider and bike together.
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on April 30, 2018, 10:51:37 PM
Then it's consistent with what I found.

If I remember correctly, I don't have access to my MXB computer right now:
- Stock bikes have a ~60% rear weight bias
- current rider sag position gives 50/50 distribution for total weight
--> stock bikes give more or less correct sag with proper spring rate and preload (KTM 2014 or so).

- OEM bikes have approx. 51% rear weight bias on average
- current rider sag position would give to much total weight to the front.
--> OEM bikes are a bitch to setup and you always end up with a low rate at the back.

I can probably re-test this in a week or 2.

This post of mine with the image helps: http://forum.mx-bikes.com/index.php?topic=1553.msg22903#msg22903
BUT sag position is meant to replicate the weight being on the pegs, not the weight during riding. Which is why I advise to change position in the garage only (the riding position is actually good, would provide correct weight distribution during riding at the middle position and proper range of movement).

Hope that helps!

Edit: If you want I can send you "corrected" .cfg for the stock bikes with proper weight distribution from the data I found and using my excel sheet for the calculations. It's a VERY easy fix and drastically changes the behaviour of the bike... for the better usually.
Title: Re: MX Bikes beta8 WIP
Post by: тғc on May 01, 2018, 07:51:34 AM
Does the bike still load at the spawn position when looking at sag? If so can it load somewhere else so it doesn't sink into the floor? Sorry can't remember if that's been fixed already or not.

Really nice to see some solid fixes going in.. keep it up.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 01, 2018, 02:33:00 PM
Any new tracks in the making Piboso? Would love to see el chucacabra ranch or something cool like that
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on May 02, 2018, 01:40:43 AM
Any new tracks in the making Piboso? Would love to see el chucacabra ranch or something cool like that

Sorry, but just gotta say.....do you not get tired of asking for more and more (begging)?

Because you "beg" a lot and definitely in personal messages you have sent to me.

Edit: I offered PiB a donation of $5k (a buy out of $50k) which was refused. He said pump it into community.

Which I have done + more.

And yet I'm the asshole.

Starting to think my $5k+ I invested in community is worth shit.

Absolutely nobody else has invested like this.

I even brought a dream come true to others and saw best monster energy final ever (last year). That alone with a Luxor stay and bring across world was what I put into community before.

Which, I have ZERO regrets and was so great to give!

PiB you should of used my $$$ and very likely why I am so negative.

Lots invested.......and no appreciation or return (fix netcode).

I do realize physics can be much better, but it's not sole focus. Nor is netcode.

You need both for this to work.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on May 02, 2018, 02:51:32 AM
actually i was going to ask the same thing because the last few updates there has been new tracks added
muddy creek would be sick  8)
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on May 02, 2018, 03:06:08 AM
actually i was going to ask the same thing because the last few updates there has been new tracks added
muddy creek would be sick  8)

So, the focus is now more content and tracks???

Haha

Learn how to make them then!

If you want it......make it!!!

Fuck
Title: Re: MX Bikes beta8 WIP
Post by: Alex on May 02, 2018, 03:07:57 AM
simply asking if there is going to be a new track with the update.
stop crying
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on May 02, 2018, 03:15:58 AM
Hardly crying.

Just saying!!!

Who gives a shit about more content if both physics and netcode aren't done???

The community will provide the tracks and such.

No reason for developers (imo) to invest a lot of time there.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on May 02, 2018, 03:21:53 AM


No reason for developers (imo) to invest a lot of time there.

well the last few updates there has been new tracks with them and we just wondering. fuckin hell lol
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on May 02, 2018, 03:25:59 AM
Sure just twist it around and bury my post. PiB already saw and that's what matters.
Title: Re: MX Bikes beta8 WIP
Post by: Alex on May 02, 2018, 03:44:25 AM
(https://s18.postimg.cc/9qq43wmm1/ffb7a536ed03e94ccc4baf61094d7292.png)
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 02, 2018, 08:12:40 AM
Any new tracks in the making Piboso? Would love to see el chucacabra ranch or something cool like that

Sorry, but just gotta say.....do you not get tired of asking for more and more (begging)?

Because you "beg" a lot and definitely in personal messages you have sent to me.

Edit: I offered PiB a donation of $5k (a buy out of $50k) which was refused. He said pump it into community.

Which I have done + more.

I'm an asshole.

Starting to think my $5k+ I invested in community is worth shit.


Sure Chris, ya know there is alot of stuff I could say at this point but then I'd just be as immature. Maybe you need to take a break from video games and concentrate on positive things. Take care mate
Title: Re: MX Bikes beta8 WIP
Post by: тғc on May 02, 2018, 02:24:29 PM
PiBoSo: Is it me or does the front end steer overcompensate when the back end slides?

I was watching gdubs video and there are lots of pretty slow motion sliding scenes.. It looks like as soon as the back end slides out the front tries to compensate by going full opposite lock.

Could this be a reason why sliding the back end (while doable and the best it's ever been) is still essentially quite tricky?

It seems to me that the front end should always follow the trajectory of the bike when the back end goes out. If it's currently uninfluenced by any forces perhaps it needs to be.
Title: Re: MX Bikes beta8 WIP
Post by: Snappe on May 03, 2018, 10:38:54 AM
actually i was going to ask the same thing because the last few updates there has been new tracks added
muddy creek would be sick  8)

Actually I was just trying to decide on what track to do next. Muddy Creek, eh?

Looks good, although apparently it's already been done (http://forum.mx-bikes.com/index.php?topic=1913.msg28227#msg28227):

Muddy creek heightmap is done aswell just needs to finished it's the older layout tho..

My other choice would have been Millville but GDUB started that already also.

Would love to see el chucacabra ranch or something cool like that

El Chupacabra is a private track right? Is there any good reference for it?
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on May 03, 2018, 10:41:00 AM
Last weekend MXGP track in Russia was fantastic ;)
Title: Re: MX Bikes beta8 WIP
Post by: philiaN on May 03, 2018, 11:23:00 AM
You can def. go with Muddy Creek, if you want. I will finish Millville (spring creek) and high point
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 03, 2018, 11:32:15 AM
You can def. go with Muddy Creek, if you want. I will finish Millville (spring creek) and high point

you mean, hangtown,millville,highpoint,ironman  ;D
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on May 03, 2018, 12:15:23 PM
Stop with the AMA fetish, done MXGP tracks have been awesome so far. Of course the Italian ones, but I am still awed by the Russian one.

https://youtu.be/FQ_QJGFz2VI
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 03, 2018, 12:37:55 PM
Stop with the AMA fetish, done MXGP tracks have been awesome so far. Of course the Italian ones, but I am still awed by the Russian one.

https://youtu.be/FQ_QJGFz2VI

That is bad ass.
Title: Re: MX Bikes beta8 WIP
Post by: Umpossible on May 03, 2018, 01:41:34 PM
Stop with the AMA fetish, done MXGP tracks have been awesome so far. Of course the Italian ones, but I am still awed by the Russian one.

https://youtu.be/FQ_QJGFz2VI

That is bad ass.

Man, I would pay money to see this track in MX bikes, Argentina MXGP track as well! If anybody felt like making either one, let me know (PM) how much youd be willing to make them for?
Title: Re: MX Bikes beta8 WIP
Post by: Alex on May 03, 2018, 01:50:25 PM
would be cool to have a full series of tracks done though. muddy creek or thunder valley  8)

Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on May 03, 2018, 06:09:07 PM
The russian track was so bad! One of my least favorite tracks of the whole season.

Valkenswaard would be badass. Pretty sure Asdrael would agree with me on this one. 8)

https://www.youtube.com/watch?v=w1S_cHgaKHo
Title: Re: MX Bikes beta8 WIP
Post by: тғc on May 03, 2018, 06:39:33 PM
The russian track was so bad! One of my least favorite tracks of the whole season.

Valkenswaard would be badass. Pretty sure Asdrael would agree with me on this one. 8)

https://www.youtube.com/watch?v=w1S_cHgaKHo

Valkenswaard is ok, but the Russian track was killer. I'd love to make it if I wasn't committed to another project for b8 release..
Title: Re: MX Bikes beta8 WIP
Post by: Snappe on May 03, 2018, 07:01:40 PM
Valkenswaard

Not enough jumps...
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on May 03, 2018, 07:32:08 PM
Valkenswaard

Not enough jumps...

Russia doesn't have any sand, it's closer to asphalt than dirt :P
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 03, 2018, 08:48:38 PM
Snappes right.. We need iron-man. That has huge jumps
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on May 04, 2018, 02:14:48 PM

Fixed the steering during stoppies and front landings.
Title: Re: MX Bikes beta8 WIP
Post by: тғc on May 04, 2018, 02:46:42 PM

Fixed the steering during stoppies and front landings.

That's really good news..

Did you get a chance to look at my last question on front end steering over compensating?
Title: Re: MX Bikes beta8 WIP
Post by: Mace-x on May 04, 2018, 02:48:25 PM

Fixed the steering during stoppies and front landings.

Cool, thanks pibs.

id love to see the russian mxgp track, but just for giggles, with sand, i mean, those jumps and rollers + sand deformation would be soooooo fantastic!
Title: Re: MX Bikes beta8 WIP
Post by: philiaN on May 04, 2018, 04:30:45 PM
@snappe if you have time, it would be really great if you could release all the stock objects.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on May 04, 2018, 08:28:08 PM
@snappe if you have time, it would be really great if you could release all the stock objects.

Pretty positive they stated this will never happen?
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on May 04, 2018, 08:54:00 PM
Did you get a chance to look at my last question on front end steering over compensating?

Not yet, sorry.
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on May 04, 2018, 11:11:08 PM
Did you get a chance to look at my last question on front end steering over compensating?

Not yet, sorry.

I am sorry, but this is the type of stuff we have said for years!

Your on your own schedule I guess...

Title: Re: MX Bikes beta8 WIP
Post by: philiaN on May 05, 2018, 12:51:14 AM
@snappe if you have time, it would be really great if you could release all the stock objects.

Pretty positive they stated this will never happen?

Quote
There is a plan to prepare a database of objects, but dont expect it too soon - at the moment the plan is to release the objects with the new terrainEd.
steam pm from 08. oct. 2017 by pibs
Title: Re: MX Bikes beta8 WIP
Post by: YoMamma on May 05, 2018, 01:13:37 AM
Ya so......many many many years down road 😉
Title: Re: MX Bikes beta8 WIP
Post by: john_710 on May 05, 2018, 10:58:35 AM
You have never done anything on time or what you say, why expect anything else?

do you not get tired of constantly being negative? i know im tired of seeing it, You used to be a positive dude Geo but have just had this out right fucking rancid attitude towards Piboso since your 12th new profile on here. We understand your frustration but continuely acting like an entitled prick and trolling is patehtic.
Title: Re: MX Bikes beta8 WIP
Post by: motopsycho87 on May 06, 2018, 08:21:35 AM
Got bored and bought mxgp3 in the steam sale... What a load of shite. Hurry up please Piboso, mx-bikes is awesome and needs to get on steam!! Everybody on the mxgp discussion boards moans about the lack of realism.
Title: Re: MX Bikes beta8 WIP
Post by: HoocH UK on May 06, 2018, 06:29:31 PM
is beta 8 out
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 06, 2018, 07:12:52 PM
is beta 8 out

Not yet, hopefully sometime this month.
Title: Re: MX Bikes beta8 WIP
Post by: HoocH UK on May 09, 2018, 05:17:43 PM
does anyone have a good setup for whips and overall riding  ;D
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on May 09, 2018, 06:02:26 PM
does anyone have a good setup for whips and overall riding  ;D
Not home so can't get to my setup, but back when I first started this setup by Sandbiter helped me http://forum.mx-bikes.com/index.php?topic=1669.0 (http://forum.mx-bikes.com/index.php?topic=1669.0)
Title: Re: MX Bikes beta8 WIP
Post by: HoocH UK on May 10, 2018, 04:30:07 PM
thanks man :D
Title: Re: MX Bikes beta8 WIP
Post by: HoocH UK on May 10, 2018, 05:03:47 PM

A lot of time has been spent tuning the bike suspensions data and also fixing the rider legs simulation.
Hopefully most of the "bounciness" is now gone:
https://www.youtube.com/v/b_1SDW_9pdI

The video also showcases the automatic sit helper.
what track is this
Title: Re: MX Bikes beta8 WIP
Post by: gokitty199 on May 10, 2018, 06:08:40 PM

A lot of time has been spent tuning the bike suspensions data and also fixing the rider legs simulation.
Hopefully most of the "bounciness" is now gone:
https://www.youtube.com/v/b_1SDW_9pdI

The video also showcases the automatic sit helper.
what track is this
how do you not know what budds creek looks like
Title: Re: MX Bikes beta8 WIP
Post by: HoocH UK on May 10, 2018, 08:50:21 PM
i dont ride it much
Title: Re: MX Bikes beta8 WIP
Post by: HoocH UK on May 10, 2018, 09:24:08 PM
because i dont have it in game
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on May 10, 2018, 11:07:33 PM
because i dont have it in game
It's titled Maryland in game.
Title: Re: MX Bikes beta8 WIP
Post by: HoocH UK on May 11, 2018, 02:48:58 PM
ohh
Title: Re: MX Bikes beta8 WIP
Post by: Alex on May 12, 2018, 03:20:51 PM
date of b8 release?
Title: Re: MX Bikes beta8 WIP
Post by: Mace-x on May 12, 2018, 04:02:49 PM
date of b8 release?

Nothing yet, it's said to be this month, altrought i doubt it, and i rather wait 6 more months but finally get a fixed online and front end in order to grow the community, right now is like "hey guys, this is the best game ever, i love it but it doesnt quite work..."
Oh, i forgot, i readed an interesting approach on why rfactor was so damn popular and why rfactor 2 is no where near as popular.
Rfactor was easy to mod, it was fast to prototype a mod, import a new model, car or even make tracks, white rfactor 2 has an amazing tyre model, but is so complex that modding something is incredibly slow and painfull, what dos that tell us?
Please piboso, improve the modding tools, i'm sure that will boost the game sale x1000, just look at mxsim, even a chump can make a track in 10 minutes, a crappy one but enough for it to get interested on the game and learn how to do a proper one.
Title: Re: MX Bikes beta8 WIP
Post by: PizzaChet on May 13, 2018, 03:55:10 AM
I just watched the GpMax guys YouTube video about that.
Title: Re: MX Bikes beta8 WIP
Post by: philiaN on May 14, 2018, 11:12:37 AM
@Piboso could you look into both 250's (x and xf), the gearing seems a to short. I have to ride alot of the turns in 3rd gear instead in 2nd. Dunno if this is possible to only change the 250's.
And could you improve the behavior on  asphalt?
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on May 14, 2018, 09:45:57 PM
@Piboso could you look into both 250's (x and xf), the gearing seems a to short. I have to ride alot of the turns in 3rd gear instead in 2nd. Dunno if this is possible to only change the 250's.
And could you improve the behavior on  asphalt?

They both ( like the other bikes ) use the original stock gearbox ratios.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 15, 2018, 09:13:03 AM
I'm pretty sure it's not the ratios but the latest grip values. I overcome this by putting a higher top end on the bike and smoother throttle engagement
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on May 16, 2018, 05:05:27 PM

Porting to 64 bit has been completed. This means no more memory limitations for tracks and replays.

The downside is that, from now on, MX Bikes will only run on x64 operative systems.
Title: Re: MX Bikes beta8 WIP
Post by: тғc on May 16, 2018, 05:25:48 PM

Porting to 64 bit has been completed. This means no more memory limitations for tracks and replays.

The downside is that, from now on, MX Bikes will only run on x64 operative systems.


That's fantastic news! Well done! :)
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on May 16, 2018, 07:11:27 PM

Porting to 64 bit has been completed. This means no more memory limitations for tracks and replays.

The downside is that, from now on, MX Bikes will only run on x64 operative systems.
Great news Pib Thanks!
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on May 17, 2018, 05:11:20 PM
Only using stock bikes the plan for beta 8? If I'm not mistaken there was a conversation awhile back in this thread about only using stock bikes with beta 8 release. Just curious! If so, I should start practicing on those bikes ;D
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on May 17, 2018, 05:43:59 PM
As far as I am concerned, the OEM pack will be updated a few weeks after beta 8 is released minimum.
Title: Re: MX Bikes beta8 WIP
Post by: Twitch135 on May 17, 2018, 06:18:05 PM
As far as I am concerned, the OEM pack will be updated a few weeks after beta 8 is released minimum.
Ok! Thanks for the reply.
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on May 17, 2018, 10:51:09 PM

The track tools and the engine have been rewritten to support rectangular terrains.
Title: Re: MX Bikes beta8 WIP
Post by: Mace-x on May 18, 2018, 12:49:21 AM

The track tools and the engine have been rewritten to support rectangular terrains.

Thats quite cool, Redbull Straight Rythm anyone?  ;D
Title: Re: MX Bikes beta8 WIP
Post by: Vortex_Damien on May 18, 2018, 03:16:43 AM
i have a terrain :)
Title: Re: MX Bikes beta8 WIP
Post by: тғc on May 18, 2018, 05:12:49 AM
Again, very cool :)
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on May 18, 2018, 08:57:51 AM

The track tools and the engine have been rewritten to support rectangular terrains.

Rectangular heightmaps, to be precise.

Rectangular terrains were already possibly, but the heightmap always had to be square.
Title: Re: MX Bikes beta8 WIP
Post by: Sandbiter on May 18, 2018, 09:35:18 AM
Very cool Pibs!

Le touquet or RedBull KnockOut anyone? :P
Title: Re: MX Bikes beta8 WIP
Post by: Asdrael on May 18, 2018, 10:00:43 AM
Nice progress.

Since we know you like to mix and match activities when updating, a few suggestions ("side" things that bother me regularly).

- Navigating the menu properly with a controller
- A "position" cursor in the garage menu to tell your rider when to put his butt during sag measurements (or default it to right above the footpegs)
- An "infinite loop" option for ghosts. They don't stop at the finish line and restart with you, but just restart straight away and continuously ride. This is to populate a track with different riders for training, coolness factor and videos.

Cheers, keep it up, curious about the new tyre and suspension implementation. Hopefully we'll then reach the day where it'll be justified to piss you off to no end about netcode and netcode only ;)

(PS: new computer acquired and loaded. I can now provide weight-distribution corrected stock bikes if requested...)
Title: Re: MX Bikes beta8 WIP
Post by: Alex on May 19, 2018, 05:50:22 AM

Porting to 64 bit has been completed. This means no more memory limitations for tracks and replays.

The downside is that, from now on, MX Bikes will only run on x64 operative systems.

great news here. can i be a pest and ask for a rough date of release?
Title: Re: MX Bikes beta8 WIP
Post by: PiBoSo on May 19, 2018, 08:47:28 AM

Porting to 64 bit has been completed. This means no more memory limitations for tracks and replays.

The downside is that, from now on, MX Bikes will only run on x64 operative systems.

great news here. can i be a pest and ask for a rough date of release?

Of course you can ask  :)

Unfortunately there is no date yet, not even a rough one  :(
Title: Re: MX Bikes beta8 WIP
Post by: bcantrell1 on May 19, 2018, 03:22:30 PM
Lol guess ill stop checking the forums daily then. sounds like what he said about this month is not true.
Title: Re: MX Bikes beta8 WIP
Post by: GDUBMX on May 19, 2018, 05:25:30 PM
yeah sorry, i heard it was sometime this month but guess thats changed now.