MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on June 14, 2018, 09:43:49 PM

Title: MX Bikes beta8
Post by: PiBoSo on June 14, 2018, 09:43:49 PM

MX Bikes beta8 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
Title: Re: MX Bikes beta8
Post by: PiBoSo on June 14, 2018, 09:44:14 PM
Release Notes
- a clean installation is strongly recommended
- replays are not compatible with the previous versions

- MX Bikes is now a 64 bit only application
- now the nickname is used for the racing name, instead of the profile name

- the plugins interface has been changed: http://forum.mx-bikes.com/index.php?topic=96.0
- the default replay buffer size has been increased to 20 MB: http://forum.mx-bikes.com/index.php?topic=198.msg6106#msg6106

Modding:
- it is now possible to have a timer and display standings on track. Please check the file "gfx.cfg" of Nevada 2013 and 2018 for an example
- it is now possible to set the particles and dirt on tyres color for each track. Please check the file "gfx.cfg" of Mantua for an example
- rectangular heightmaps are now supported
Title: Re: MX Bikes beta8
Post by: 𝖙𝖋𝖈 on June 14, 2018, 09:47:30 PM
Thanks PiBoSo and Snappe!

Only thing I've encountered so far is that the Windows start bar won't go away when MXB is open. I have to set it to auto hide :(
Title: Re: MX Bikes beta8
Post by: Snappe on June 14, 2018, 09:59:32 PM
Please use the Torrent if possible...!
Title: Re: MX Bikes beta8
Post by: Docfumi on June 14, 2018, 10:37:02 PM
As always BRILLIANT! Thanks, PiBoSo, Snappe & Co. you guys rule.  ;D :D
Title: Re: MX Bikes beta8
Post by: hvpmvp on June 14, 2018, 10:40:38 PM
This is the best beta to date
https://youtu.be/f8vJXX3mlgc
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 14, 2018, 10:46:57 PM
this is amazing, really great work guys. im seeding the torrent. expect alot of new footage!!
Title: Re: MX Bikes beta8
Post by: stevo on June 14, 2018, 10:58:06 PM
Awesome job guys....love it 😄
Title: Re: MX Bikes beta8
Post by: 𝖙𝖋𝖈 on June 14, 2018, 11:13:00 PM
Front end washout: fixed
Rear stability: fixed
Suspension rebound: fixed
Bouncyness: fixed
Whips: amazing

This is everything I hoped it would be and more. Great job!
Title: Re: MX Bikes beta8
Post by: Twitch135 on June 15, 2018, 12:21:31 AM
Awesome job guys I'm loving it. No issues for me with online so far with 10 :-)
Title: Re: MX Bikes beta8
Post by: Asdrael on June 15, 2018, 12:24:27 AM
So far: loving it. Bike behaviour is much more predictable. I was spending the evening trying to fall by doing stupid shit and I could see it coming 90% of the time. It's really enjoyable now because you feel you can push and you feel your limit coming closer.

I also have had no crash nor problems online. It even seems smoother than before.

The only thing I can critisize so far is that since the grip is so much better, I sometime "bury" the front wheel and it gives wierd camera shakes in first person. And that I hate Las Vegas 2018 layout but that's not your fault :p
Title: Re: MX Bikes beta8
Post by: Mace-x on June 15, 2018, 01:49:54 AM
it´s awesome, love the new physics!  ;D
Title: Re: MX Bikes beta8
Post by: joao santos 17 on June 15, 2018, 03:03:26 AM
Happy birthday mace its June 15 th in Portugal right Now
Title: Re: MX Bikes beta8
Post by: joao santos 17 on June 15, 2018, 03:06:12 AM
Can't wait to test new beta but im about 6 hours to get home
Title: Re: MX Bikes beta8
Post by: Mace-x on June 15, 2018, 03:19:31 AM
hahaha
Thanks mate!  ;D

I´ll be playing fron now for about 2 hours so hop online! :D
Title: Re: MX Bikes beta8
Post by: RedChainsaw on June 15, 2018, 04:21:36 AM
Wow that's great! Thank you Piboso.

My only concern so far is when playing with an Xbox360 controller. When I'm leaning the rider with the right joystick my mouse cursor moves at the same time and when it goes to my 2nd monitor the game loses the focus and is minimized as soon as I press any other button.

Has someone experienced the same problem or has an idea for a possible solution ? Is there a way to unlink the mouse cursor from the gamepad joystick ?
Title: Re: MX Bikes beta8
Post by: Mace-x on June 15, 2018, 04:47:31 AM
new feedback, there´s too much grip, almost no wheelspin, and the bike leans too little, other than that still great!
Title: Re: MX Bikes beta8
Post by: ChamP_Mx on June 15, 2018, 04:54:29 AM
I will follow up on what mace said
Title: Re: MX Bikes beta8
Post by: PizzaChet on June 15, 2018, 06:18:18 AM
Tass news agency quoted the Kremlin as saying....
Quote from: jlv on June 15, 2018, 04:54:29 AM
I would say it's my primary competition.  The other mx games just go in for a quick cash grab and are abandoned afterwards.  So kudos to MX Bikes.
Title: Re: MX Bikes beta8
Post by: 𝖙𝖋𝖈 on June 15, 2018, 07:03:30 AM
Quote from: Mace-x on June 15, 2018, 04:47:31 AM
new feedback, there´s too much grip, almost no wheelspin, and the bike leans too little, other than that still great!

Is that on stock bikes?
Title: Re: MX Bikes beta8
Post by: Mace-x on June 15, 2018, 07:23:20 AM
Quote from: тғc on June 15, 2018, 07:03:30 AM
Quote from: Mace-x on June 15, 2018, 04:47:31 AM
new feedback, there´s too much grip, almost no wheelspin, and the bike leans too little, other than that still great!

Is that on stock bikes?

yep, even the 250x, just goes straight to wheelie on mantova wich is sand so it´s super weird.
i can jam the throttle wide open on my crf 250 on the sand and it wont wheelie hahaha
Title: Re: MX Bikes beta8
Post by: 𝖙𝖋𝖈 on June 15, 2018, 07:36:00 AM
I had that then deleted the bikes and tyres folders I'd copied over from my other install.. I put them there to try and somehow it messed something up. Maybe it had a copy of pibs tyres in it..
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 15, 2018, 01:00:07 PM
Quote from: PizzaChet on June 15, 2018, 06:18:18 AM
Tass news agency quoted the Kremlin as saying....
Quote from: jlv on June 15, 2018, 04:54:29 AM
I would say it's my primary competition.  The other mx games just go in for a quick cash grab and are abandoned afterwards.  So kudos to MX Bikes.

Fairplay to jlv, respectful and decent. Probably to much disgust of some of that community. I must admit, jlv's newest patch is pretty cool. It's nice having 2 sims. Who's up for a big discord style session this weekend?
Title: Re: MX Bikes beta8
Post by: Seabolt on June 15, 2018, 01:14:17 PM
Gonna give it a try gonna be weird been a sim player since 2013
Title: Re: MX Bikes beta8
Post by: Snappe on June 15, 2018, 01:52:01 PM
Quote from: Mace-x on June 15, 2018, 07:23:20 AM
Quote from: тғc on June 15, 2018, 07:03:30 AM
Quote from: Mace-x on June 15, 2018, 04:47:31 AM
new feedback, there´s too much grip, almost no wheelspin, and the bike leans too little, other than that still great!

Is that on stock bikes?

yep, even the 250x, just goes straight to wheelie on mantova wich is sand so it´s super weird.
i can jam the throttle wide open on my crf 250 on the sand and it wont wheelie hahaha

There must be something wrong with your install? Have you got any modded tyre files?
Title: Re: MX Bikes beta8
Post by: rc4187 on June 15, 2018, 06:00:37 PM
Just wanted to say good work on this one. Leaps better. Love seeing this game progress.
Title: Re: MX Bikes beta8
Post by: matty0l215 on June 15, 2018, 07:12:30 PM
Now uploading a Mirror Piboso

Nice work  :D
Title: Re: MX Bikes beta8
Post by: Mace-x on June 15, 2018, 08:45:07 PM
Quote from: Snappe on June 15, 2018, 01:52:01 PM
Quote from: Mace-x on June 15, 2018, 07:23:20 AM
Quote from: тғc on June 15, 2018, 07:03:30 AM
Quote from: Mace-x on June 15, 2018, 04:47:31 AM
new feedback, there´s too much grip, almost no wheelspin, and the bike leans too little, other than that still great!

Is that on stock bikes?

yep, even the 250x, just goes straight to wheelie on mantova wich is sand so it´s super weird.
i can jam the throttle wide open on my crf 250 on the sand and it wont wheelie hahaha

There must be something wrong with your install? Have you got any modded tyre files?

Nothing man, installed b8 without having b7 installed so i have not touched or modded anything.
Title: Re: MX Bikes beta8
Post by: [GH]Cody on June 15, 2018, 09:51:24 PM
Quote from: Snappe on June 15, 2018, 01:52:01 PM

heres a google drive link for beta 8
https://drive.google.com/file/d/1s4A0EWxmeglMf_cLyLS1SO-pus9JKdKO/view?usp=sharing
Title: Re: MX Bikes beta8
Post by: Geknor on June 15, 2018, 11:09:29 PM
Bike mismatch error when joining online races. Can someone help?
Title: Re: MX Bikes beta8
Post by: [GH]Cody on June 15, 2018, 11:21:30 PM
Quote from: Geknor on June 15, 2018, 11:09:29 PM
Bike mismatch error when joining online races. Can someone help?
do a clean install, delete your MX Bikes folder that should be in your program files (x86) and reinstall the game just to make sure
Title: Re: MX Bikes beta8
Post by: philiaN on June 15, 2018, 11:24:11 PM
http://forum.mx-bikes.com/index.php?topic=1914.0

do it step by step and it should work
Title: Re: MX Bikes beta8
Post by: Brutaux on June 16, 2018, 02:17:13 AM
Maybe I just got used to beta 7, but I miss the wheelspin as well.  Was eventually using it to cut out of corners quicker, now I can't provoke it much at all.
Title: Re: MX Bikes beta8
Post by: iNsane on June 16, 2018, 02:36:55 AM
Quote from: Geknor on June 15, 2018, 11:09:29 PM
Bike mismatch error when joining online races. Can someone help?

remove your whole MX Bikes folder and install b8 again. Make sure you copied at least your controller settings and licence from documents folder. Before installation remove the Installation Folder and the Folder in Documents to make sure it's a fresh install. After first install I also wasn't able to join a server bc of the bike mismatch error. After the steps and reinstallation everything works like a charm
Title: Re: MX Bikes beta8
Post by: [GH]Cody on June 16, 2018, 03:44:14 AM
Quote from: Brutaux on June 16, 2018, 02:17:13 AM
Maybe I just got used to beta 7, but I miss the wheelspin as well.  Was eventually using it to cut out of corners quicker, now I can't provoke it much at all.
how so? i break my rear wheel loose in almost every corner to pivot the bike around
Title: Re: MX Bikes beta8
Post by: Brutaux on June 16, 2018, 04:40:05 AM
Quote from: gokitty199 on June 16, 2018, 03:44:14 AM
Quote from: Brutaux on June 16, 2018, 02:17:13 AM
Maybe I just got used to beta 7, but I miss the wheelspin as well.  Was eventually using it to cut out of corners quicker, now I can't provoke it much at all.
how so? i break my rear wheel loose in almost every corner to pivot the bike around

I found it, new "Traction Help" setting, uncheck that box and you'll see what I was missing :)
Title: Re: MX Bikes beta8
Post by: CSchmied986 on June 16, 2018, 06:46:24 PM
Well, I've been having a lot more fun with the new physics till I tried to go online... For some reason it only counts about 1 in every 5 lap times, people disappearing everywhere, getting taken out by people I don't see, and my screen glitches every few seconds... The physics have definitely taken a step in the right direction though!
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 16, 2018, 08:14:26 PM
Quote from: NorCal 986 on June 16, 2018, 06:46:24 PM
Well, I've been having a lot more fun with the new physics till I tried to go online... For some reason it only counts about 1 in every 5 lap times, people disappearing everywhere, getting taken out by people I don't see, and my screen glitches every few seconds... The physics have definitely taken a step in the right direction though!

The netcode was never suppposed to be addressed in Beta 8, thats why it behaves badly still.
Title: Re: MX Bikes beta8
Post by: Twitch135 on June 16, 2018, 09:22:38 PM
I think collision should be turned off until netcode is better. Would help with getting hit by people that disappear. Less frustration  ;)
Title: Re: MX Bikes beta8
Post by: iNsane on June 17, 2018, 12:30:20 AM
Quote from: NorCal 986 on June 16, 2018, 06:46:24 PM
Well, I've been having a lot more fun with the new physics till I tried to go online... For some reason it only counts about 1 in every 5 lap times, people disappearing everywhere, getting taken out by people I don't see, and my screen glitches every few seconds... The physics have definitely taken a step in the right direction though!

numbers fix is easy, just uncheck and check "2d flags" again and it works, at least for me.

people disappearing is true, but i only had it at start. And my screen is fine tho
Title: Re: MX Bikes beta8
Post by: NORCAL on June 17, 2018, 01:00:41 AM
I'll try that out. Guessing changing the Low Med High for the network in settings doesn't change anything?
Title: Re: MX Bikes beta8
Post by: Alex on June 17, 2018, 10:48:21 AM
well thanks for the update. physics are better. but for a 9 month wait its a bit of a let down.
i thought for sure for how long we were waiting there would have been some work on the net code or a new rider model or something.
i really hope we dont have to wait that long again. i just dont see the point in the updates if we cant hold proper races with 20+ people.
thanks though  :'(
Title: Re: MX Bikes beta8
Post by: philiaN on June 17, 2018, 11:35:26 AM
Quote from: Alex on June 17, 2018, 10:48:21 AM
well thanks for the update. physics are better. but for a 9 month wait its a bit of a let down.
i thought for sure for how long we were waiting there would have been some work on the net code or a new rider model or something.
i really hope we dont have to wait that long again. i just dont see the point in the updates if we cant hold proper races with 20+ people.
thanks though  :'(

Don't know what to say.. you know that Piboso is working on four titles? So it's way less development time for mxb than 9 months, its lore like 2/3 months. Anyway, like gdub already said: The netcode was never suppposed to be addressed in Beta 8, thats why it behaves badly still. And we havent even tested if the server can hold 20+ people (netcode besides). Netcode will be addressed in beta9.
Title: Re: MX Bikes beta8
Post by: 𝖙𝖋𝖈 on June 17, 2018, 11:59:06 AM
Online last night with 10 or so people on Washington (a semi demanding track) and nobody jumped about or disappeared.

I was using very high bandwidth setting..

Long and short is we knew PiBoSo wasn't going to touch netcode without physics being on point. I'd like to think that the physics are more or less nailed and now netcode can take priority.

Perhaps the fact that it's now 64bit has helped online but I've ridden with lots of different people and have been close enough to bang bars.

It's a shame netcode wasn't a priority over physics, but it is what it is. I've had more fun in this beta in the short time it's been out than any since b2 or 3..
Title: Re: MX Bikes beta8
Post by: ReichsPudding on June 17, 2018, 01:38:27 PM
Good beta so far, only problems I've experience have been some missing legs on other riders, TrackIR no longer works for me and i think the sand grip is a bit high. Certainly it is a lot more fun to lap when you are not praying for the front end not to give up.  :)
Title: Re: MX Bikes beta8
Post by: Brutaux on June 18, 2018, 06:07:19 PM
I am THOROUGHLY enjoying beta 8!  Didn't start playing til beta 7, and even with all of the simulation helpers unchecked, I am noticing a huge improvement in physics (I do not use mods).

What I noticed mostly:

-  Brake and throttle control while steering feels much, much better, although I do feel more of a restriction in lean angle as some others have mentioned, I'm wondering if that was the sacrifice for more control?

- Less front-end "flutter" and no extreme suspension responses under heavy dynamic terrain changes and ruts.  And, the terrain changes seem even more aggressive and realistic, well done!

- Lots of settings to cater to the simulation or arcade style player.  And I notice some people are addressing a problem with the front-end dipping when leaving the face of a jump, but I feel that is normal (especially on 4-strokes), and could possibly be added as a flywheel weight setting?

I have only played 8 for a few hours, and looking forward to trying some mods this beta.  I say excellent work, Physics>Netcode!  Thank you Piboso!!!
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 18, 2018, 07:27:33 PM
Just gotta say this guys, think it's obvious.

This game will be just incredible with the netcode fixed, can't wait to get a series going and see it grow. We need some big exposure to the big sim channels out there and really stamp mx bikes on the map.
Title: Re: MX Bikes beta8
Post by: loinen on June 19, 2018, 12:21:53 AM
this beta is so smooth online. racing the whole day today - enjoyed, and enjoyed, and enjoyed!
Pibs and guys, much thanks!
Title: Re: MX Bikes beta8
Post by: oneshotkill609 on June 19, 2018, 04:24:05 AM
Love the BETA 8. Its exaclty what i wanted. This Game is on a WHOLE NEW LEVEL... I havent even PLAYED SIM since i tried BETA 8. Thanks guys u did a Banging Job.... Im putting hours in on this for sure. Im ONESHOTKILL609 in game RIDE WITH ME.....
Title: Re: MX Bikes beta8
Post by: SwarleyRuiz on June 19, 2018, 02:07:18 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta8.exe
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 19, 2018, 07:02:48 PM
OK so, several hours in and I'm noticing something..
Not sure if I'm alone but has anyone else noticed at very low speeds there is this almost ultra grip glue feeling where if you wobble to much it can buck you off the bike? Kinda hard to describe but it  feels like extreme grip, I've edited tire files so they are at highest grip levels and this almost feels the same.

Really loving beta 8 though, would love to hear what the plans are from here and to see where you wanna dive into next. If I'm honest the physics are very close but still not all the way there. What's you guy's thoughts?
Title: Re: MX Bikes beta8
Post by: [GH]Cody on June 20, 2018, 03:40:45 AM
Quote from: GDUBMX on June 19, 2018, 07:02:48 PM
OK so, several hours in and I'm noticing something..
Not sure if I'm alone but has anyone else noticed at very low speeds there is this almost ultra grip glue feeling where if you wobble to much it can buck you off the bike? Kinda hard to describe but it  feels like extreme grip, I've edited tire files so they are at highest grip levels and this almost feels the same.

Really loving beta 8 though, would love to hear what the plans are from here and to see where you wanna dive into next. If I'm honest the physics are very close but still not all the way there. What's you guy's thoughts?
yep, am able to easily get the rider off his bike by turning one way and leaning the other a few times
Title: Re: MX Bikes beta8
Post by: Paradox28 on June 20, 2018, 03:58:58 AM
I'm loving the fact that you can now charge much more than before. Whoops physics seem a lot better now, too.
Title: Re: MX Bikes beta8
Post by: PiBoSo on June 20, 2018, 11:43:53 AM
Quote from: SwarleyRuiz on June 19, 2018, 02:07:18 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta8.exe

Thank you.
Title: Re: MX Bikes beta8
Post by: PizzaChet on June 21, 2018, 07:32:14 AM
Nailed the "netcode"! Zero freeze when others joined. There was a bit of a hiccup/freeze thingy going into the garage with 3 people in the non-Weekend Warriors server. That server was about 125 ping while WW's were about 250 from US West coast. There's still some bike-to-ground issues or suspension glitches. It's rideable 90% of the time, but goes psycho sometimes when impacts get bigger. Can't be more precise or eloquent about it I guess. However the traction predictability is extremely improved. Great progress, just UI anamolies and the weird physics thing left to iron and you should Steam it. This is just my dipshit opinion.
Title: Re: MX Bikes beta8
Post by: loinen on June 22, 2018, 02:15:51 PM
me once again to support devs :)
have had an amazing session today on js7 compound with few guys (BJ Slice, Reichs, Mattia and someone else). I know that netcode was not addressed for the beta but lag reducing can be fully confirmed (guess 64bit has made some sweet bonus). I rode and enjoyed other guys whipping and scrubbing SMOOTH, that was so fucking cool!
Title: Re: MX Bikes beta8
Post by: pacopastor34 on June 22, 2018, 03:06:24 PM
After a few days testing this beta, I must say for me the game is 150% funnier now. I can push a lot more and enjoy the 450. Landing jumps is not lottery now. This beta is a huge step. Congrats guys.

The only bad thing is the long time we have to wait between releases. This thing kills the community.
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 22, 2018, 05:58:18 PM
Quote from: pacopastor34 on June 22, 2018, 03:06:24 PM


The only bad thing is the long time we have to wait between releases. This thing kills the community.

All in favour of hotfixes and quick updates? Me
Title: Re: MX Bikes beta8
Post by: 𝖙𝖋𝖈 on June 22, 2018, 06:01:28 PM
Quote from: GDUBMX on June 22, 2018, 05:58:18 PM
Quote from: pacopastor34 on June 22, 2018, 03:06:24 PM


The only bad thing is the long time we have to wait between releases. This thing kills the community.

All in favour of hotfixes and quick updates? Me

Me 8)
Title: Re: MX Bikes beta8
Post by: CSchmied986 on June 22, 2018, 06:26:34 PM
Quote from: тғc on June 22, 2018, 06:01:28 PM
Quote from: GDUBMX on June 22, 2018, 05:58:18 PM
Quote from: pacopastor34 on June 22, 2018, 03:06:24 PM


The only bad thing is the long time we have to wait between releases. This thing kills the community.

All in favour of hotfixes and quick updates? Me


(https://media.makeameme.org/created/thats-me-alright.jpg)
Me 8)
Title: Re: MX Bikes beta8
Post by: pacopastor34 on June 22, 2018, 08:03:24 PM
 [ quote author=NorCal 986 link=topic=2182.msg31508#msg31508 date=1529684794]
Quote from: тғc on June 22, 2018, 06:01:28 PM
Quote from: GDUBMX on June 22, 2018, 05:58:18 PM
Quote from: pacopastor34 on June 22, 2018, 03:06:24 PM


The only bad thing is the long time we have to wait between releases. This thing kills the community.

All in favour of hotfixes and quick updates? Me


(https://media.makeameme.org/created/thats-me-alright.jpg)
Me 8)
[/quote]

#MeToo
Title: Re: MX Bikes beta8
Post by: CSchmied986 on June 22, 2018, 08:20:26 PM
Sadly, I think we have all vocalized for a long time that this is what we want, it would keep people interested and engaged in keeping up with the game and being involved in the community, but I'm not sure that is the way Mr. Pib wants to do it.  ???
Title: Re: MX Bikes beta8
Post by: HornetMaX on June 22, 2018, 10:33:40 PM
Quote from: NorCal 986 on June 22, 2018, 08:20:26 PM
Sadly, I think we have all vocalized for a long time that this is what we want, it would keep people interested and engaged in keeping up with the game and being involved in the community, but I'm not sure that is the way Mr. Pib wants to do it.  ???
Want or can ?

He has 3 otehr sims to support, each with a community asking for faster dev cycle.
Some say that once a bearded guy did some multiplication tricks with bread and fishes, but it's unconfirmed stuff at best :)
Title: Re: MX Bikes beta8
Post by: CSchmied986 on June 23, 2018, 02:02:32 AM
I've played all 4 of Piboso's game, and one things i have noticed (maybe I'm wrong), but it seems like other than physics, they all seem to be the same platform, or different versions of the same game, so maybe some of the updated apply to all? Does anyone know if all other titles have the same online problem? In my opinion MXB and KRP are the titles that show the most promise for the future. As a former kart and on-road driver I'd like to see KRP have a bright future as well 8). But that's why I thought in the past that all of his titles should just be 1 game called "Piboso", because I think that would be an awesome game, and a single, much larger community. Or maybe he just needs more developers!?  ;)
Title: Re: MX Bikes beta8
Post by: PiBoSo on June 27, 2018, 11:45:45 PM

Stats updated:
http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 28, 2018, 01:06:54 AM
Very cool. Thanks for this, will it become more in depth? Perhaps an ingame version too?
Title: Re: MX Bikes beta8
Post by: Twitch135 on June 28, 2018, 01:23:40 AM
Quote from: PiBoSo on June 27, 2018, 11:45:45 PM

Stats updated:
http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1 (http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1)
Still get this when you click someones name. "Nickname query failed:[/size]Unknown column '482C85C2' in 'where clause' 1054"
Title: Re: MX Bikes beta8
Post by: PiBoSo on June 28, 2018, 12:16:40 PM
Quote from: Twitch135 on June 28, 2018, 01:23:40 AM
Quote from: PiBoSo on June 27, 2018, 11:45:45 PM

Stats updated:
http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1 (http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1)
Still get this when you click someones name. "Nickname query failed:[/size]Unknown column '482C85C2' in 'where clause' 1054"

Thank you for the report.
It should be fixed now.
Title: Re: MX Bikes beta8
Post by: GDUBMX on June 28, 2018, 01:26:59 PM
Quote from: PiBoSo on June 28, 2018, 12:16:40 PM
Quote from: Twitch135 on June 28, 2018, 01:23:40 AM
Quote from: PiBoSo on June 27, 2018, 11:45:45 PM

Stats updated:
http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1 (http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1)
Still get this when you click someones name. "Nickname query failed:[/size]Unknown column '482C85C2' in 'where clause' 1054"

Thank you for the report.
It should be fixed now.

thank you, how come there is only some tracks and some tracks that we dont have? which servers are these for too? thanks piboso
Title: Re: MX Bikes beta8
Post by: Umpossible on June 28, 2018, 02:56:11 PM
Is there any way we could be able to click on a open practice server and see lap times set on this server? Because it appears that a lap set on an open practice server doesn't get recorded in the records section of the stats website
Title: Re: MX Bikes beta8
Post by: Twitch135 on June 28, 2018, 03:28:25 PM
Quote from: Umpossible on June 28, 2018, 02:56:11 PM
Is there any way we could be able to click on a open practice server and see lap times set on this server? Because it appears that a lap set on an open practice server doesn't get recorded in the records section of the stats website
If I'm not mistaken your lap time will only be recorded to stats if you do a race.
Title: Re: MX Bikes beta8
Post by: Ruubs on June 28, 2018, 03:51:41 PM
Quote from: Twitch135 on June 28, 2018, 03:28:25 PM
Quote from: Umpossible on June 28, 2018, 02:56:11 PM
Is there any way we could be able to click on a open practice server and see lap times set on this server? Because it appears that a lap set on an open practice server doesn't get recorded in the records section of the stats website
If I'm not mistaken your lap time will only be recorded to stats if you do a race.
This wasn't the case when I rode my Nevada record today. Was in normal practice mode.
Title: Re: MX Bikes beta8
Post by: Twitch135 on June 28, 2018, 04:21:13 PM
Quote from: Sandbiter on June 28, 2018, 03:51:41 PM
Quote from: Twitch135 on June 28, 2018, 03:28:25 PM
Quote from: Umpossible on June 28, 2018, 02:56:11 PM
Is there any way we could be able to click on a open practice server and see lap times set on this server? Because it appears that a lap set on an open practice server doesn't get recorded in the records section of the stats website
If I'm not mistaken your lap time will only be recorded to stats if you do a race.
This wasn't the case when I rode my Nevada record today. Was in normal practice mode.
Maybe it only records stats if your using an mxbikes b8 server and not weekendwarrior? UPDATE NVM that was on the weekendwarriors
Title: Re: MX Bikes beta8
Post by: Asdrael on June 28, 2018, 08:05:36 PM
After playing quite a lot and updating the OEM pack, I am REALLY happy with this beta. It had been a long time since I could enjoy a complete lap and get frustrated. Tyres, suspension, overall feel are way better. The move to 64bits also makes the online experience somehow smoother. Really, really enjoying it. The best compliment I can give now is that I can push harder, feel rewarded for risks I'm taking, and not ponder why I fall when I hit the ground. It's now officially a racing simulator.

A few things I noticed that could be improved still:
Title: Re: MX Bikes beta8
Post by: CSchmied986 on June 28, 2018, 08:49:19 PM
^^^I agree with all those points!

In regards to the clutch, I turned off Auto Clutch because when i would come into corners and the clutch would be engaged and the gear were not helping to slow down, but then I notice that there are a lot of times when the bike won't shift either up or down which can get a little annoying. There is also way too much rev limiter like Asdrael said. I seem to come out of corners and all I hear is rev limiter so I keep shifting up, it usually lasts till about 4th gear but then the bike is bogging down because I'm in too high of a gear.

In regards to online play, could getting rid of dirt files and animations help with online smoothness? Does lowering replay buffer help? Personally, there are only 2 animations I would like to see, tearoff (that would be awesome) and maybe for those of us using head tracking, if the head in game would follow your actual head movements!  8)
Title: Re: MX Bikes beta8
Post by: Bj Slice on June 29, 2018, 12:39:26 PM
Whipping is good in this beta. However, when you whip big enough, the stability of the bike changes and will not bring the bike back. I understand whipping too hard can be risky even IRL but there will be some instances that you'll have to do it but stability issues comes in. It seems it lost the sense of weight and trajectory of the bike when whipping more than 90 degrees (unable to know exact angle but atleast close to it) left or right of Y axis. As soon as it starts doing the oppo whip, stability is off. I hope this is fixed. Thanks Piboso.

Note: tested it with only stock in-game bikes.
Title: Re: MX Bikes beta8
Post by: loinen on June 29, 2018, 01:59:07 PM
does anybody feel the physics a bit 'arcadey'? i mean it's too easy. all sort of whoops are 'never fall' and full throttle. i never rode through whoops irl and i'm not sure but they doesn't seem to be such a safe place lol another moment - i can go under angle down some real downhill (like on Washougal), brake quite hard, my rear end jumps crazy high - never fall. realistic? and the lap times. stock bikes are 6-7 seconds faster now. maybe this is because tracks are not broken enough or something but also a bit confusing. in the past times were more close to real.
Title: Re: MX Bikes beta8
Post by: hvpmvp on June 29, 2018, 04:25:23 PM
Quote from: Bj Slice on June 29, 2018, 12:39:26 PM
Whipping is good in this beta. However, when you whip big enough, the stability of the bike changes and will not bring the bike back. I understand whipping too hard can be risky even IRL but there will be some instances that you'll have to do it but stability issues comes in. It seems it lost the sense of weight and trajectory of the bike when whipping more than 90 degrees (unable to know exact angle but atleast close to it) left or right of Y axis. As soon as it starts doing the oppo whip, stability is off. I hope this is fixed. Thanks Piboso.

Note: tested it with only stock in-game bikes.

It does it with the new oem bikes too
Title: Re: MX Bikes beta8
Post by: HornetMaX on July 02, 2018, 08:47:59 AM
Just notived that EdTracker (via FreeTrack) doesn't work with MXB beta8.
Is this related to the move to x64 ? Is there anything "extranl" needed by MXB in order to have FreeTrack work again ?
Title: Re: MX Bikes beta8
Post by: PiBoSo on July 02, 2018, 11:33:50 AM
Quote from: HornetMaX on July 02, 2018, 08:47:59 AM
Just notived that EdTracker (via FreeTrack) doesn't work with MXB beta8.
Is this related to the move to x64 ? Is there anything "extranl" needed by MXB in order to have FreeTrack work again ?

Thank you for the report.
The problem is indeed related to the 64 bit version.
The code has now been changed and the fix will be integrated in the next update.
However, there is an additional issue: the latest FreeTrack installer doesn't include the needed file "freetrackclient64.dll". There are some versions floating around the web ( that must be manually downloaded and installed ), but no official one, apparently.
Title: Re: MX Bikes beta8
Post by: HornetMaX on July 02, 2018, 12:54:45 PM
Quote from: PiBoSo on July 02, 2018, 11:33:50 AM
Quote from: HornetMaX on July 02, 2018, 08:47:59 AM
Just notived that EdTracker (via FreeTrack) doesn't work with MXB beta8.
Is this related to the move to x64 ? Is there anything "extranl" needed by MXB in order to have FreeTrack work again ?

Thank you for the report.
That goes to davidboda46 on GBP forum :)

Quote from: PiBoSo on July 02, 2018, 11:33:50 AM
The problem is indeed related to the 64 bit version.
The code has now been changed and the fix will be integrated in the next update.
However, there is an additional issue: the latest FreeTrack installer doesn't include the needed file "freetrackclient64.dll". There are some versions floating around the web ( that must be manually downloaded and installed ), but no official one, apparently.
Personally I use opentrack (which can expose a device as freetrack and provides a lot of fine-tuning) and from what I've read/understood it should work fine with x64: https://github.com/opentrack/opentrack/issues/117 (https://github.com/opentrack/opentrack/issues/117)

Not sure about the "Use Process Explorer to see if npclient64.dll is used by the game process" : does it mean that MXB should load this instead of freetrackclient64.dll ?

Title: Re: MX Bikes beta8
Post by: PiBoSo on July 04, 2018, 12:03:22 AM
Quote from: HornetMaX on July 02, 2018, 12:54:45 PM
Quote from: PiBoSo on July 02, 2018, 11:33:50 AM
Quote from: HornetMaX on July 02, 2018, 08:47:59 AM
Just notived that EdTracker (via FreeTrack) doesn't work with MXB beta8.
Is this related to the move to x64 ? Is there anything "extranl" needed by MXB in order to have FreeTrack work again ?

Thank you for the report.
That goes to davidboda46 on GBP forum :)

Quote from: PiBoSo on July 02, 2018, 11:33:50 AM
The problem is indeed related to the 64 bit version.
The code has now been changed and the fix will be integrated in the next update.
However, there is an additional issue: the latest FreeTrack installer doesn't include the needed file "freetrackclient64.dll". There are some versions floating around the web ( that must be manually downloaded and installed ), but no official one, apparently.
Personally I use opentrack (which can expose a device as freetrack and provides a lot of fine-tuning) and from what I've read/understood it should work fine with x64: https://github.com/opentrack/opentrack/issues/117 (https://github.com/opentrack/opentrack/issues/117)

Not sure about the "Use Process Explorer to see if npclient64.dll is used by the game process" : does it mean that MXB should load this instead of freetrackclient64.dll ?

The file NPclient64.dll is used for the TrackIR ( Natural Point ) interface. It is an official file, but unfortunately it is not correctly loaded by MX Bikes beta8 either.
The FreeTrack interface should use freetrackclient64.dll instead.
Title: Re: MX Bikes beta8
Post by: HornetMaX on July 04, 2018, 12:17:48 AM
Quote from: PiBoSo on July 04, 2018, 12:03:22 AM
The file NPclient64.dll is used for the TrackIR ( Natural Point ) interface. It is an official file, but unfortunately it is not correctly loaded by MX Bikes beta8 either.
The FreeTrack interface should use freetrackclient64.dll instead.
OpenTrack can "emulate" TrackIR too (i.e. it can send EdTracker output via a TrackIR interface).
So, in absence of a freetrackclient64.dll, should this do the trick ? Maybe only after the fix you mentioned on top of beta8 ?