MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on August 29, 2018, 01:55:05 PM

Title: MX Bikes beta9
Post by: PiBoSo on August 29, 2018, 01:55:05 PM

MX Bikes beta9 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
Title: Re: MX Bikes beta9
Post by: PiBoSo on August 29, 2018, 01:56:15 PM
Release Notes
- the plugins interface has been changed: http://forum.mx-bikes.com/index.php?topic=96.0

- the netcode has been changed to favour smoothness over accuracy. Please report if you approve the decision

Modding:
- due to the changes to the gearbox simulation, the parameter "DisengageMaxTorque" ( under the "gearbox" section of the bike CFG file ) should be tuned. The suggested starting value is 120
Title: Re: MX Bikes beta9
Post by: teeds on August 29, 2018, 04:40:15 PM
I've setup a stock B9 server running Club but it seems like all that join it get a bike mismatch? Please try yourself if you can to confirm.
Title: Re: MX Bikes beta9
Post by: Umpossible on August 29, 2018, 04:44:06 PM
Quote from: teeds on August 29, 2018, 04:40:15 PM
I've setup a stock B9 server running Club but it seems like all that join it get a bike mismatch? Please try yourself if you can to confirm.

Yeah bike mismatch for me m
Title: Re: MX Bikes beta9
Post by: CSchmied986 on August 29, 2018, 04:44:37 PM
Anyone having problems shifting up?
Title: Re: MX Bikes beta9
Post by: Twitch135 on August 29, 2018, 04:46:30 PM
Yeah others have mentioned the shifting with OEM bikes. Asdrael said he's taking a look Saturday. Bike mismatch for me as well.
Title: Re: MX Bikes beta9
Post by: iNsane on August 29, 2018, 04:47:58 PM
Quote from: NorCal 986 on August 29, 2018, 04:44:37 PM
Anyone having problems shifting up?

I really don't understand who came up with that idea. It's horrible. Only little workaround is to activate Clutch Help, but even then you can't shift up while giving full throttle, or at least sometimes.

EDIT: uploaded to my OneDrive folder -> https://1drv.ms/u/s!AmFynRoK33UNg_MGGDYCHOjObQskvg
Title: Re: MX Bikes beta9
Post by: PiBoSo on August 29, 2018, 05:30:23 PM
Quote from: iNsane on August 29, 2018, 04:47:58 PM
Quote from: NorCal 986 on August 29, 2018, 04:44:37 PM
Anyone having problems shifting up?

I really don't understand who came up with that idea. It's horrible. Only little workaround is to activate Clutch Help, but even then you can't shift up while giving full throttle, or at least sometimes.

Please note that the clutch help is only useful to prevent the engine stall.
To change gear without lifting the throttle, the shift help must be used.
Title: Re: MX Bikes beta9
Post by: iNsane on August 29, 2018, 06:16:12 PM
Quote from: PiBoSo on August 29, 2018, 05:30:23 PM
Quote from: iNsane on August 29, 2018, 04:47:58 PM
Quote from: NorCal 986 on August 29, 2018, 04:44:37 PM
Anyone having problems shifting up?

I really don't understand who came up with that idea. It's horrible. Only little workaround is to activate Clutch Help, but even then you can't shift up while giving full throttle, or at least sometimes.

Please note that the clutch help is only useful to prevent the engine stall.
To change gear without lifting the throttle, the shift help must be used.

Looks like I meant that, thanks for clarifying.
Title: Re: MX Bikes beta9
Post by: PizzaChet on August 29, 2018, 06:45:46 PM
It makes sense for a simulation since you can't shift the gearbox under load unless you have an auto shifter which I don't know of people using on dirt bikes. You fan the clutch or lift and shift.
Title: Re: MX Bikes beta9
Post by: PiBoSo on August 29, 2018, 07:47:24 PM

Release notes updated.
Title: Re: MX Bikes beta9
Post by: CSchmied986 on August 29, 2018, 07:48:52 PM
Pros:I like that you can see leg swag, tearoff animation, and so far the online seems a little smoother.

Cons: I don't like the transmission change. It's way to much work too shift with clutch on the controller, and shift help makes it way too slow. Also, I think auto clutch should only work till around 10 kph, i hate coming into a corner fast and having to hit the throttle to release the clutch, and it's not easy to use a button clutch to get moving.
Title: Re: MX Bikes beta9
Post by: Ruubs on August 29, 2018, 08:19:30 PM
Quote from: NorCal 986 on August 29, 2018, 07:48:52 PM
Pros:I like that you can see leg swag, tearoff animation, and so far the online seems a little smoother.

Cons: I don't like the transmission change. It's way to much work too shift with clutch on the controller, and shift help makes it way too slow. Also, I think auto clutch should only work till around 10 kph, i hate coming into a corner fast and having to hit the throttle to release the clutch, and it's not easy to use a button clutch to get moving.
No need to use the clutch. Just get off the throttle a bit and you'll be fine.

I didn't like it at first, but then I got used to it and actually liked it.
Title: Re: MX Bikes beta9
Post by: Twitch135 on August 29, 2018, 08:41:30 PM
Quote from: PiBoSo on August 29, 2018, 01:55:05 PM


( mirrors would be extremely helpful and welcome )



Here is another beta9 download link if you still need another. Its still uploading right now. Almost done. http://www.mediafire.com/file/qega07f8wzv53tq/mxbikes-beta9.exe/file (http://www.mediafire.com/file/qega07f8wzv53tq/mxbikes-beta9.exe/file) link updated
Title: Re: MX Bikes beta9
Post by: PizzaChet on August 29, 2018, 08:57:03 PM
Great news! Thanks! Will this affect the FLCS?
Title: Re: MX Bikes beta9
Post by: Docfumi on August 29, 2018, 10:46:53 PM
AWESOME! Thanks for the update  ;D  but like most, I'm having a hard time getting my head around the new shifting.
Title: Re: MX Bikes beta9
Post by: PizzaChet on August 30, 2018, 02:04:58 AM
Great job on netcode! So close to Steam release now. Down to the short strokes.
Title: Re: MX Bikes beta9
Post by: Umpossible on August 30, 2018, 02:19:57 AM
Quote from: PizzaChet on August 29, 2018, 08:57:03 PM
Great news! Thanks! Will this affect the FLCS?

Yeah it will, I'll probably do a hard reset on it, and now that the FLRS can be ran we will go with that too. Will still need to be changed to a weekend event, more than likely Saturday nights USA time
Title: Re: MX Bikes beta9
Post by: PizzaChet on August 30, 2018, 03:22:23 AM
Ok thanks. After racing you guys I realize the need for blue flags.  :-[
Title: Re: MX Bikes beta9
Post by: Alex on August 30, 2018, 09:33:45 AM
very cool thanks so much for the update
Title: Re: MX Bikes beta9
Post by: SwarleyRuiz on August 30, 2018, 12:07:49 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta9.exe
Title: Re: MX Bikes beta9
Post by: philiaN on August 30, 2018, 01:10:53 PM
Awesome update pibs, finally multiplayer seems pretty smooth. Weekend tests will hopefully show if the server can now handle more people.
Title: Re: MX Bikes beta9
Post by: teeds on August 30, 2018, 03:01:02 PM
Yea the net code seems a lot better than before and bike collisions seem to work ok too (I was worried about this when you said "less accurate"). Also noticed that when I look down in VR the rider has 2 left feet  ;D
Title: Re: MX Bikes beta9
Post by: GDUBMX on August 30, 2018, 03:12:48 PM
Haha pretty sure I saw in normal mode that the rider has 2 left boots.. I'll check again later
Title: Re: MX Bikes beta9
Post by: PiBoSo on August 30, 2018, 03:17:57 PM
Quote from: teeds on August 30, 2018, 03:01:02 PM
Also noticed that when I look down in VR the rider has 2 left feet  ;D

Thank you for the report  :-[
Title: Re: MX Bikes beta9
Post by: PizzaChet on August 30, 2018, 04:32:18 PM
Quote from: teeds on August 30, 2018, 03:01:02 PM2 left feet  ;D
Can we keep this as an option? It's appropriate for me since that's what I have.
Title: Re: MX Bikes beta9
Post by: Wedgewood on August 30, 2018, 06:23:09 PM
When I try to install I get an error "mlnst Setup file is corrupted".
Title: Re: MX Bikes beta9
Post by: Twitch135 on August 30, 2018, 06:27:46 PM
Quote from: Wedgewood on August 30, 2018, 06:23:09 PM
When I try to install I get an error "mlnst Setup file is corrupted".
Might need to re download it. Sounds to me that file got corrupt during download. Happened to me with beta 7.
Title: Re: MX Bikes beta9
Post by: Wedgewood on August 30, 2018, 06:32:42 PM
Quote from: Twitch135 on August 30, 2018, 06:27:46 PM
Quote from: Wedgewood on August 30, 2018, 06:23:09 PM
When I try to install I get an error "mlnst Setup file is corrupted".
Might need to re download it. Sounds to me that file got corrupt during download. Happened to me with beta 7.
Thanks I'll try downloading from the other link.
Title: Re: MX Bikes beta9
Post by: Wedgewood on August 30, 2018, 06:35:11 PM
Quote from: Wedgewood on August 30, 2018, 06:32:42 PM
Quote from: Twitch135 on August 30, 2018, 06:27:46 PM
Quote from: Wedgewood on August 30, 2018, 06:23:09 PM
When I try to install I get an error "mlnst Setup file is corrupted".
Might need to re download it. Sounds to me that file got corrupt during download. Happened to me with beta 7.
Thanks I'll try downloading from the other link.
I didn't have any luck with that I'll try updating my OS then try it again.
Title: Re: MX Bikes beta9
Post by: 𝖙𝖋𝖈 on August 30, 2018, 06:42:55 PM
Haven't been online, only local and only for 10 minutes.

One thing I've noticed that I absolutely love is the 3rd person cam. Yes, I'm a 3rd person player and everything now seems so much more natural and fluent it's great!

Would it be possible to be able to adjust the FOV in 3rd person in a future update? Other than that, it's perfect.

And please, all the 1st person NAZI's don't bother replying :)
Title: Re: MX Bikes beta9
Post by: CSchmied986 on August 30, 2018, 06:47:05 PM
Quote from: PiBoSo on August 30, 2018, 03:17:57 PM
Quote from: teeds on August 30, 2018, 03:01:02 PM
Also noticed that when I look down in VR the rider has 2 left feet  ;D

Thank you for the report  :-[

Also, it would be awesome if you could see the whole body in VR, or at least from the chest down.
Title: Re: MX Bikes beta9
Post by: Ruubs on August 30, 2018, 07:12:54 PM
I don't get why everyone says the netcode is fixed. Yes, it is an improvement, but it's still not fixed. There's still weird sh*t going on all the time. Some of which are:
1. Pitboard, white and checkered flag don't seem to work in most of the races.
2. Players just randomly disappear (also into the ground), and then all of a sudden appear again.
3. Bikes tangle together pretty often now (I think due to players disappearing and appearing again).

That's what I've seen till now. Haven't played b9 that much either.
Title: Re: MX Bikes beta9
Post by: teeds on August 30, 2018, 08:04:28 PM
Something that has got distinctly worse is when people join online. It used to be pretty smooth but now it seems all bikes disappear, some for several seconds, it's very jarring.
Title: Re: MX Bikes beta9
Post by: Clutch_Luck on August 30, 2018, 08:25:00 PM
Quote from: teeds on August 30, 2018, 08:04:28 PM
Something that has got distinctly worse is when people join online. It used to be pretty smooth but now it seems all bikes disappear, some for several seconds, it's very jarring.
Yeah yesterday I disappeared for about half a second and reappeared.. And it was like my bike jumped forward or something.. It was brief so it wasn't a big deal but if that happens in a race it could get annoying.
Title: Re: MX Bikes beta9
Post by: Mace-x on August 30, 2018, 08:54:13 PM
The online is quite decent now, not ideal but manageable, I have a really bad connection and I can rip some close racing, gogogo piboso!

PS: now we really need the rider angle and agility fixed, he's so slow and clumsy hahaha
Title: Re: MX Bikes beta9
Post by: PiBoSo on August 30, 2018, 09:39:31 PM
Quote from: SwarleyRuiz on August 30, 2018, 12:07:49 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta9.exe

Thank you.
Title: Re: MX Bikes beta9
Post by: PiBoSo on August 30, 2018, 10:12:56 PM
Quote from: teeds on August 30, 2018, 08:04:28 PM
Something that has got distinctly worse is when people join online. It used to be pretty smooth but now it seems all bikes disappear, some for several seconds, it's very jarring.

As noted in the dedicated server documentation: http://forum.mx-bikes.com/index.php?topic=197.0
"To minimize join lag, please make sure to restrict the allowed bike categories as much as possible".
Title: Re: MX Bikes beta9
Post by: PiBoSo on August 31, 2018, 12:33:02 AM

Stats updated:
http://stats.mx-bikes.com/records.php?trackid=12&bikeid=1
Title: Re: MX Bikes beta9
Post by: [GH]Cody on August 31, 2018, 03:05:30 AM
Quote from: PiBoSo on August 31, 2018, 12:33:02 AM

Stats updated:
http://stats.mx-bikes.com/records.php?trackid=12&bikeid=1
only a 35.7 on maryland? cmon man step up your game
Title: Re: MX Bikes beta9
Post by: Mace-x on August 31, 2018, 04:04:49 AM
how can you register times?
if i host a local server it wont write, is just with world servers?
Title: Re: MX Bikes beta9
Post by: CSchmied986 on August 31, 2018, 04:24:13 AM
It would be really nice to see a sequential and full manual option for the transmission! ;)
Title: Re: MX Bikes beta9
Post by: PizzaChet on August 31, 2018, 07:24:46 AM
It's working, just hasn't registered my sub-minute time after 80 laps.  :-[  May Sex is King!
Title: Re: MX Bikes beta9
Post by: Asdrael on August 31, 2018, 10:12:40 AM
Quote from: Mace-x on August 31, 2018, 04:04:49 AM
how can you register times?
if i host a local server it wont write, is just with world servers?
World server, stock bikes, registered tracks.

Quote from: NorCal 986 on August 31, 2018, 04:24:13 AM
It would be really nice to see a sequential and full manual option for the transmission! ;)
If I understand correctly what you want (sequential = auto-clutch and and ignition cut so you can keep the throttle wide open when switching, GP style) it's already in. Activate "shift help" in the assists.
Title: Re: MX Bikes beta9
Post by: CSchmied986 on August 31, 2018, 06:15:44 PM
Quote from: NorCal 986 on August 31, 2018, 04:24:13 AM
It would be really nice to see a sequential and full manual option for the transmission! ;)
If I understand correctly what you want (sequential = auto-clutch and and ignition cut so you can keep the throttle wide open when switching, GP style) it's already in. Activate "shift help" in the assists.
[/quote]

I tried that but the shift are very slow.
Title: Re: MX Bikes beta9
Post by: Asdrael on August 31, 2018, 07:26:06 PM
Yes the stock shift timing is set at 0.3s. I tried lowering the value but then it sometimes won't shift.
Title: Re: MX Bikes beta9
Post by: Asdrael on August 31, 2018, 08:14:29 PM
Question: how should the parameter "DisengageMaxTorque" be understood? I used the recommended value on 2 different bikes and it feels vastly different. Not sure if it's due to the primary drive ratio or something else.
Title: Re: MX Bikes beta9
Post by: Asdrael on September 01, 2018, 12:58:42 PM
Feedback from what I could see playing with stock bikes:

All in all, great update. I think this was the leap we needed, now we need the small increments. You can add what I typed in your Steam suggestion thread and I think we are close to a decent release.
Title: Re: MX Bikes beta9
Post by: tosteetos on September 02, 2018, 12:37:05 AM
I like the update but... what happened to shifting!? why fix what wasn't broken? I can understand the sim factor, but don't forget about the fun factor! If shift help was intended to take place of the old way of shifting it isn't working in the same fashion. :(
Title: Re: MX Bikes beta9
Post by: Wedgewood on September 02, 2018, 03:00:19 AM
For some reason my computer won't extract bikez.pkz or tracks.pkz.  I get a CRC error and it won't install or let me manually unpack it.  Could someone please upload a copy of those files to my Onedrive account at this link ? https://1drv.ms/f/s!AuGm8oOXd96nsJonXP8MV-MOyfYewQ . 
Thanks in Advance.
Title: Re: MX Bikes beta9
Post by: Twitch135 on September 02, 2018, 06:42:35 PM
Quote from: Wedgewood on September 02, 2018, 03:00:19 AM
For some reason my computer won't extract bikez.pkz or tracks.pkz.  I get a CRC error and it won't install or let me manually unpack it.  Could someone please upload a copy of those files to my Onedrive account at this link ? https://1drv.ms/f/s!AuGm8oOXd96nsJonXP8MV-MOyfYewQ . 
Thanks in Advance.
Hey man I tried sharing those files but one drive wont accept it unless I compress which defeats the purpose since you can't extract. Are you using win.rar to open the .pkz? If not use that it's free.
Title: Re: MX Bikes beta9
Post by: Wedgewood on September 02, 2018, 11:04:25 PM
Quote from: Twitch135 on September 02, 2018, 06:42:35 PM
Quote from: Wedgewood on September 02, 2018, 03:00:19 AM
For some reason my computer won't extract bikez.pkz or tracks.pkz.  I get a CRC error and it won't install or let me manually unpack it.  Could someone please upload a copy of those files to my Onedrive account at this link ? https://1drv.ms/f/s!AuGm8oOXd96nsJonXP8MV-MOyfYewQ . 
Thanks in Advance.
Hey man I tried sharing those files but one drive wont accept it unless I compress which defeats the purpose since you can't extract. Are you using win.rar to open the .pkz? If not use that it's free.

I've tried Winrar and 7zip,  the problem seems to be with my PC as I can't even extract B8, which I was able to when it first came out.  I get a corrupted setup error when I try to run the .exe , and a failed due to CRC when I try to extract manually but only on the bikes.pkz and tracks.pkz .  As a workaround I used the files that I have installed from b8 but I'm sure I'll be missing out on the bike enhancements from b9.  Maybe if it's not too much trouble could you extract the folders from the .pkz's and then zip it as a .zip or .rar and upload it in that form?  It's the only other way I can think of to get it working.
Title: Re: MX Bikes beta9
Post by: Asdrael on September 02, 2018, 11:21:04 PM
Why do you want to do this though? There is zero reason to extract the .pkz.
Title: Re: MX Bikes beta9
Post by: iNsane on September 02, 2018, 11:27:05 PM
Quote from: Asdrael on September 02, 2018, 11:21:04 PM
Why do you want to do this though? There is zero reason to extract the .pkz.

Well I have to say, after updating I Had the endless syncing Screen. After i unpacked the rider and bikes.pkz I have no Problems anymore
Title: Re: MX Bikes beta9
Post by: Wedgewood on September 03, 2018, 01:52:48 AM
Quote from: Wedgewood on September 03, 2018, 01:45:05 AM
Quote from: Asdrael on September 02, 2018, 11:21:04 PM
Why do you want to do this though? There is zero reason to extract the .pkz.

I'm having a PC problem which won't allow me to install the game,  I get a File Corrupt error when i run the installer.  When I try to manually unpack the .exe with 7zip or Winrar I can extract all files except for bikes.pkz and tracks.pkz which prevents me from playing the game.  When I try to extract bikes.pkz or tracks.pkz it returns with a CRC error and won't extract from the .exe installer.  Within the bikes.pkz and tracks.pkz are folders carrying the same name which can be used in place of the .pkz files.  I was asking if someone could please upload those folders(bikes and tracks found within bikes.pkz and tracks.pkz) to my Onedrive account linked above.  This is an attempt to work around the error I am getting trying to extract the data.  This is my only option as I can't contact support because it seems to be a PC problem and not a problem with the installer itself.
Title: Re: MX Bikes beta9
Post by: Ruubs on September 05, 2018, 06:44:05 PM
Suggestion about lean and tear-off mechanics.
http://forum.mx-bikes.com/index.php?topic=2323.0

Also:
The netcode is a lot smoother, but it seems like everyone is further behind than they actually are. As you can see in Gdub's video, which you can find below, it looks like I ran him over from behind, while on my screen I 200% passed him on the braking bumps right before the corner. I've had a lot of these funky things happen to me since Beta 9. Always getting the holeshot myself, but when watching someone's video, they get the hole shot. And no, that is definitely not a FOV problem.

https://www.youtube.com/v/Yq-xQLU8XCc
12:40 - On my screen, InSane got the holeshot and Gdub punt me from behind. In Gdub's video, Gdub himself clearly got the holeshot.
23:45 - I was well on my way when Gdub punt me from behind again. On Gdub's video, I was barely moving and Gdub only touched my front-wheel.
24:00 - I passed Gdub on the braking bumps and got into the turn in front of him. On Gdub's video, Gdub was in front of me while entering the turn and I rode straight through him in the turn itself.
Title: Re: MX Bikes beta9
Post by: PiBoSo on September 05, 2018, 10:54:27 PM
Quote from: Sandbiter on September 05, 2018, 06:44:05 PM
The netcode is a lot smoother, but it seems like everyone is further behind than they actually are. As you can see in Gdub's video, which you can find below, it looks like I ran him over from behind, while on my screen I 200% passed him on the braking bumps right before the corner. I've had a lot of these funky things happen to me since Beta 9. Always getting the holeshot myself, but when watching someone's video, they get the hole shot. And no, that is definitely not a FOV problem.

These issues are due to the netcode changes that favour smoothness over accuracy.
Title: Re: MX Bikes beta9
Post by: 𝖙𝖋𝖈 on September 10, 2018, 10:02:03 PM
I don't mean to sound like a little b***h, but every time I'm in a race I have to leave.

No matter what happens, I get taken out several times by others. It doesn't matter who hits who, it's always me who goes down. Very frustrating :(
Title: Re: MX Bikes beta9
Post by: Mace-x on September 11, 2018, 12:28:27 AM
Quote from: тғc on September 10, 2018, 10:02:03 PM
I don't mean to sound like a little b***h, but every time I'm in a race I have to leave.

No matter what happens, I get taken out several times by others. It doesn't matter who hits who, it's always me who goes down. Very frustrating :(

(http://www.smosh.com/wp-content/uploads/ftpuploads/bloguploads/I-know-that-feel-bro-blank.jpg)

ask the guys who always got dragged  :'(
Title: Re: MX Bikes beta9
Post by: PizzaChet on September 11, 2018, 08:15:35 AM
Quote from: тғc on September 10, 2018, 10:02:03 PM
I don't mean to sound like a little b***h
I was surprised how easily you were rattled and quit on me recently lol. I was taken out on the start and later you were down when I hit your bike. Then we both got stuck on the jump face and that was it for you. C'mon man! You gotta have thicker skin than that mate! I'm so used to being taken out, down or lapped that I just stay for the duration and get the practice in. You're not a little bitch, maybe just a diva lol.
Title: Re: MX Bikes beta9
Post by: 𝖙𝖋𝖈 on September 11, 2018, 06:38:11 PM
Quote from: PizzaChet on September 11, 2018, 08:15:35 AM
Quote from: тғc on September 10, 2018, 10:02:03 PM
I don't mean to sound like a little b***h
I was surprised how easily you were rattled and quit on me recently lol. I was taken out on the start and later you were down when I hit your bike. Then we both got stuck on the jump face and that was it for you. C'mon man! You gotta have thicker skin than that mate! I'm so used to being taken out, down or lapped that I just stay for the duration and get the practice in. You're not a little bitch, maybe just a diva lol.

It just gets old. That wasn't the only time. Also I'm normally on for a whole practice, a race starts just as I'm thinking about stopping anyway, then the whole getting taken out thing happens.

It doesn't seem intentional, it just doesn't matter how it happens I ALWAYS come off worse. If I've banged bars with someone 30 times in b9 I've gone down 30 times. Simple as that, it's not fun anymore.
Title: Re: MX Bikes beta9
Post by: Ruubs on September 11, 2018, 07:30:11 PM
Quote from: тғc on September 11, 2018, 06:38:11 PM
Quote from: PizzaChet on September 11, 2018, 08:15:35 AM
Quote from: тғc on September 10, 2018, 10:02:03 PM
I don't mean to sound like a little b***h
I was surprised how easily you were rattled and quit on me recently lol. I was taken out on the start and later you were down when I hit your bike. Then we both got stuck on the jump face and that was it for you. C'mon man! You gotta have thicker skin than that mate! I'm so used to being taken out, down or lapped that I just stay for the duration and get the practice in. You're not a little bitch, maybe just a diva lol.

It just gets old. That wasn't the only time. Also I'm normally on for a whole practice, a race starts just as I'm thinking about stopping anyway, then the whole getting taken out thing happens.

It doesn't seem intentional, it just doesn't matter how it happens I ALWAYS come off worse. If I've banged bars with someone 30 times in b9 I've gone down 30 times. Simple as that, it's not fun anymore.
That's because of the 'smoothness over accuracy'. My post where I linked Gdub's video explains it.

Even though online looks better now, the overall online experience is worse now.
Title: Re: MX Bikes beta9
Post by: PizzaChet on September 11, 2018, 08:25:21 PM
The same thing goes for me in MX Sim. I have a real hard time running a complete lap. Plus, so many little kids in there that think takeouts are the way to go that it's basically the norm. I stopped getting mad years ago. Dead last FTW lol.
Title: Re: MX Bikes beta9
Post by: bcantrell1 on September 12, 2018, 12:05:50 AM
Overall online game play is worse now?  ::)
Hmm i am not sure if you guys are becoming as toxic as the sim community or what....
But the online game play is much better than it was and the proof is that people are playing online...
Just saying I think no matter what with communities like this any little negative will out weight the positives 10x
Title: Re: MX Bikes beta9
Post by: CSchmied986 on September 12, 2018, 05:27:12 AM
Toxic as the sim community? I'm guessing you don't have much experience with either... And online gameplay is not a "little negative". With any online game, besides physics, online is the only thing that matters, and it either works or it doesn't. I'm not saying the online changes are better or worse than before, I'm just saying it doesn't work. Until it's smooth and predictable, it is a massive problem for this game and it's future.
Title: Re: MX Bikes beta9
Post by: PizzaChet on September 12, 2018, 04:16:42 PM
My observation is that the warping and vanishing is way better and the collisions are more the problem now. Still moving forward with each beta! Keep it rollin' !
Title: Re: MX Bikes beta9
Post by: 𝖙𝖋𝖈 on September 12, 2018, 06:35:05 PM
Nobody said online gameplay is worse now. I was pointing out that I'm experiencing a specific problem, it's a beta after all, if nobody points out problems then problems don't get fixed.
Title: Re: MX Bikes beta9
Post by: Ruubs on September 12, 2018, 06:39:40 PM
Quote from: тғc on September 12, 2018, 06:35:05 PM
Nobody said online gameplay is worse now.
Neither did I. I said the online experience is worse now.

Even though it looks better. There's no way to know what's going to happen when battleling with someone. Most of the time you'll get run over or get dragged around half of the track in beta 9 without a clear indication of what happend. The experience I've had online in beta 9 is worse than beta 8.
Title: Re: MX Bikes beta9
Post by: bcantrell1 on September 13, 2018, 08:15:19 AM
Maybe you forgot about beta 8. You know, where the other riders were a slideshow across the track...
Ill say its an improvement to say the least. Collision issues with racing games is always an issues. Plus
the daily dev page already posted something about accuracy improvements.

Anyhow I was responding to when you actually did say that the online game play is worse...

Quote from: Sandbiter on September 11, 2018, 07:30:11 PM
Quote from: тғc on September 11, 2018, 06:38:11 PM
Quote from: PizzaChet on September 11, 2018, 08:15:35 AM
Quote from: тғc on September 10, 2018, 10:02:03 PM
I don't mean to sound like a little b***h
I was surprised how easily you were rattled and quit on me recently lol. I was taken out on the start and later you were down when I hit your bike. Then we both got stuck on the jump face and that was it for you. C'mon man! You gotta have thicker skin than that mate! I'm so used to being taken out, down or lapped that I just stay for the duration and get the practice in. You're not a little bitch, maybe just a diva lol.

It just gets old. That wasn't the only time. Also I'm normally on for a whole practice, a race starts just as I'm thinking about stopping anyway, then the whole getting taken out thing happens.

It doesn't seem intentional, it just doesn't matter how it happens I ALWAYS come off worse. If I've banged bars with someone 30 times in b9 I've gone down 30 times. Simple as that, it's not fun anymore.
That's because of the 'smoothness over accuracy'. My post where I linked Gdub's video explains it.

Even though online looks better now, the overall online experience is worse now.