MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on November 22, 2018, 06:55:57 PM

Title: MX Bikes beta10
Post by: PiBoSo on November 22, 2018, 06:55:57 PM

MX Bikes beta10 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
Title: Re: MX Bikes beta10
Post by: PiBoSo on November 22, 2018, 06:58:36 PM
Release Notes
- the bike lean control has been changed to not be linked to the estimated max grip. To unlock the full lean disable "Lean Help" in MX Bikes -> Settings -> Simulation -> Riding Aids

- the terrain deformation and collisions are now enabled by default in multiplayer

Modding:
- since the rear wheel gyroscopic simulation has been fixed, it should now be possible to use the correct inertia for direct drive ( for example electric ) engines
Title: Re: MX Bikes beta10
Post by: hvpmvp on November 22, 2018, 08:14:10 PM
Best thanksgiving yet! Thanks Piboso!
Title: Re: MX Bikes beta10
Post by: Ruubs on November 22, 2018, 08:46:20 PM
(https://i.imgflip.com/2n7vkh.jpg)
Title: Re: MX Bikes beta10
Post by: Ruubs on November 22, 2018, 08:57:30 PM
Mirror:
https://www.mxbikes.rubenkuilder.com/mxbikes-beta10.exe
Title: Re: MX Bikes beta10
Post by: PiBoSo on November 22, 2018, 09:05:08 PM
Quote from: Sandbiter on November 22, 2018, 08:57:30 PM
Mirror:
https://www.mxbikes.rubenkuilder.com/mxbikes-beta10.exe

Thank you.
Title: Re: MX Bikes beta10
Post by: Asdrael on November 22, 2018, 09:28:01 PM
I'll be the first to say it.

By unlocking the lean angle, you unlocked the game. Thanks man.

(PSA: 50% direct lean, 15% smoothing on the lean input with 150% linearity. Thanks me later).
Title: Re: MX Bikes beta10
Post by: pacopastor34 on November 22, 2018, 10:11:32 PM
God, can't wait to try it, this feeling again...thanks guys!
Title: Re: MX Bikes beta10
Post by: GDUBMX on November 22, 2018, 10:53:51 PM
Wow, what an improvement. Great work team Piboso. So much more fluid and attacky, especially love the revised MXB Club track!
Title: Re: MX Bikes beta10
Post by: joao santos 17 on November 22, 2018, 11:44:30 PM
Ya new layout os awesome
Title: Re: MX Bikes beta10
Post by: pacopastor34 on November 22, 2018, 11:47:01 PM
SUPERMOTO IS ALIVE AGAIN! Thank you guys! ;D ;D ;D
Title: Re: MX Bikes beta10
Post by: Asdrael on November 22, 2018, 11:54:13 PM
For the people that haven't tried yet and are not on the Discord that they should join anyway, this is what a nice turn looks like now:

(https://i.gyazo.com/5ef5a09b6416fbf4024262fe5b939386.jpg)

it's even more extreme with the OEM that are not supported yet because the collision boxes make them wonky but yeah click to enlarge
(https://i.gyazo.com/827a82c81e026b5da72064183c0e2b26.jpg)
Title: Re: MX Bikes beta10
Post by: teeds on November 23, 2018, 01:05:27 AM
Still getting used to but liking it with no lean help on, had to turn down direct lean though. Gives you more control but also an easy way to crash.
Title: Re: MX Bikes beta10
Post by: geo on November 23, 2018, 01:51:57 AM
Lots of improvement! Good job PiB

Haven't gone online to see anything there, but enjoying some great testing.

That front end still seems way too easy to lose and not sure what can be done for it to be more forgiving. Still just pile drives you to ground with no forgiveness upon slightest mistake.


Title: Re: MX Bikes beta10
Post by: 𝖙𝖋𝖈 on November 23, 2018, 08:05:42 AM
Wow.. it's going to take a while to get used to this one. Definitely seems worth starting out with lean help disabled..

Massive step in the right direction, great job!
Title: Re: MX Bikes beta10
Post by: Pestelol on November 23, 2018, 12:04:41 PM
Hello Piboso,
thx for this update B10.
This new option"help lean" confusing me, I have never played simulating games before; could you give me an universal adjustment for this option?
thanks for your help.
Title: Re: MX Bikes beta10
Post by: geo on November 23, 2018, 01:33:33 PM
It doesn't appear auto sit works?

The rider always stands
Title: Re: MX Bikes beta10
Post by: loinen on November 23, 2018, 02:05:13 PM
Quote from: geo on November 23, 2018, 01:51:57 AM
That front end still seems way too easy to lose and not sure what can be done for it to be more forgiving. Still just pile drives you to ground with no forgiveness upon slightest mistake.

i saw some guys complaining about front end or wonky physics in prev betas and now. i would like to say. tbh, i dont find any serious frontend issues since beta9 - if you do lean too fast or too low for some surfaces or doing something against forces affecting bike, than you may fall. extreme front brake using also may cause crashes. when i saw youtubers complaing about such things, i watched their bike control and it was obvious for me: they do not feel the virtual rider behavior, do not feel the track, braking technique. it seems MXBikes physics is much more complicated than the mx games we used to play, imo you guys dont know all the variety of situations and how to act in these situations. i can ride stable laps on rutted tracks or Highpoint which seems even unridable to some ppl. during last fun event on Glen Helen where 1st race was on very broken surface I fell sometimes (not often really) but only if i: a) too relaxed; b) lost attention to track; c) tried new tricks; d) track has constant textures, sometimes i couldnt detect changes well. for me the physics is not that unstable at least on stock bikes, i do not ride oems coz server is never connecting with them due to my low specs pc.

Title: Re: MX Bikes beta10
Post by: SwarleyRuiz on November 23, 2018, 02:06:57 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta10.exe
Title: Re: MX Bikes beta10
Post by: Ruubs on November 23, 2018, 02:40:46 PM
Quote from: Pestelol on November 23, 2018, 12:04:41 PM
Hello Piboso,
thx for this update B10.
This new option"help lean" confusing me, I have never played simulating games before; could you give me an universal adjustment for this option?
thanks for your help.
I assume you use a controller, don't you?

Since you're saying you've never played a simulator before, you're probably used to left stick all the way to the left or right, to lean. The trick in simulators is, getting used to not jerking the left stick all the way left or right. Try riding around a few laps and only using half of the amount your stick can go. It won't feel much different than previous betas.

Quote from: loinen on November 23, 2018, 02:05:13 PM
i saw some guys complaining about front end or wonky physics in prev betas and now. i would like to say. tbh, i dont find any serious frontend issues since beta9 - if you do lean too fast or too low for some surfaces or doing something against forces affecting bike, than you may fall. extreme front brake using also may cause crashes. when i saw youtubers complaing about such things, i watched their bike control and it was obvious for me: they do not feel the virtual rider behavior, do not feel the track, braking technique. it seems MXBikes physics is much more complicated than the mx games we used to play, imo you guys dont know all the variety of situations and how to act in these situations. i can ride stable laps on rutted tracks or Highpoint which seems even unridable to some ppl. during last fun event on Glen Helen where 1st race was on very broken surface I fell sometimes (not often really) but only if i: a) too relaxed; b) lost attention to track; c) tried new tricks; d) track has constant textures, sometimes i couldnt detect changes well. for me the physics is not that unstable at least on stock bikes, i do not ride oems coz server is never connecting with them due to my low specs pc.
Exactly my thoughts. Too many people say the physics are bugged, while they're actually riding like in an arcade game or Mx Simulator. Yes Mx Sim is realistic, but compared to Mx Bikes it is still arcade-ish in my opinion.

Off course there are still a few weird bugs present, but most of the issues people have it straight up lack of control over the bike.
Title: Re: MX Bikes beta10
Post by: Asdrael on November 23, 2018, 03:05:43 PM
Lean Help On: your controller lean input will be limited to what the game deems the "maximum lean angle to ensure grip", usually around 45° or so on a flat surface - or to the normal of the terrain. So giving a 100% input might only make you lean slightly, because the bike thinks leaning too much would 100% not work out.

Lean Help Off: your controller lean input = your in game lean. No virtual limitations. Regardless of terrain and grip. So you can "overlean" and tip over, flopping like a wet banana skin on a rainy day. But you can also induce and control sliding much much better than way.

I can't stop thinking this is awesome. I was pulling some pretty nasty power slides, recovering from front end locks, and doing some double wheel sliding into a berm yesterday after an hour or 2 of training with lean help off. It also makes rider L/R and F/B lean much more important.
Title: Re: MX Bikes beta10
Post by: PiBoSo on November 23, 2018, 03:52:43 PM
Quote from: SwarleyRuiz on November 23, 2018, 02:06:57 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta10.exe

Thank you.
Title: Re: MX Bikes beta10
Post by: Asdrael on November 24, 2018, 12:08:28 AM
Bit more feedback about playing online and trying different things. Pointing out some negatives, or rather, stuff that you need to improve on now, since you already know that lean help off and spectating were really needed and turned out awesome.

Online play:
Stability of the program
General handling
Hope that helps.
Title: Re: MX Bikes beta10
Post by: Syd on November 24, 2018, 08:14:17 PM
Impressive! The fun factor has now increased 200%! I didn't realise how restrictive it was before, but now, without lean help, so many things are achievable that I couldn't manage before (I'm not that much of an offroad rider). It is a little awkward at first adjusting to limiting the lean yourself rather banging full left / right, but soon get used to it. And now when I do crash, I know why and am happy about it! I can't stop practicing, very addictive now.
Brill Beta. Thanks!
Title: Re: MX Bikes beta10
Post by: 𝖙𝖋𝖈 on November 24, 2018, 11:55:33 PM
One problem I've had in B9 and also now in B10 is there seems to be some real out of sync thing going on between players.

In the video below, I passed Phil only to get taken out. I asked him right away and he said he didn't see me. I understand if the engine didn't have this bug and I'd pulled this on Phil, I'd still be asking to get taken out  :P

https://www.youtube.com/v/uqOz8ix-1ec&feature=youtu.be

Anothe problem I've been having is to do with when people join. It's a lottery whether one of three things happens.

1. My screen freezes for 2 - 3 seconds and when it comes back I'm in a fence.
2. Nothing happens when they join, but 3 - 4 seconds later I jump forward 20 feet on the track somehow.
3. Neither 1. or 2. happen, I ride as normal, but I get severe input lag from my controller. Everything feels dull and unresponsive.

Title: Re: MX Bikes beta10
Post by: philiaN on November 25, 2018, 12:46:16 AM
Wow, i watched it in replay and you were 2m the whole time behind me, but suddenly you crashed :D and i dragged your bike with me
Title: Re: MX Bikes beta10
Post by: geo on November 25, 2018, 01:39:35 AM
Well.....my weekend with kiddos and haven't tried online, but apparently it seems we're not ready for a series  ::)

Edit and info: I turned gain down just a bit on lean and found I can slam my sticks the way I want, but ride smooth ;)
Title: Re: MX Bikes beta10
Post by: CSchmied986 on November 25, 2018, 06:04:20 AM
Any reason why mods are not showing up for me in b10? So far the lean change is nice, maybe an adjustable lean angle would be good?!
Title: Re: MX Bikes beta10
Post by: 𝖙𝖋𝖈 on November 25, 2018, 09:14:51 AM
Quote from: geo on November 25, 2018, 01:39:35 AM
Well.....my weekend with kiddos and haven't tried online, but apparently it seems we're not ready for a series  ::)

Edit and info: I turned gain down just a bit on lean and found I can slam my sticks the way I want, but ride smooth ;)

Hey Geo, how'd you turn the gain down. I'm not able to check right now but the option is greyed out in game.. is this in the ini or something?
Title: Re: MX Bikes beta10
Post by: iNsane on November 25, 2018, 12:21:07 PM
Quote from: NorCal 986 on November 25, 2018, 06:04:20 AM
Any reason why mods are not showing up for me in b10? So far the lean change is nice, maybe an adjustable lean angle would be good?!

you have to renew your core.ini and insert your mod folder ^^
Title: Re: MX Bikes beta10
Post by: geo on November 25, 2018, 02:56:46 PM
Quote from: тғc on November 25, 2018, 09:14:51 AM
Quote from: geo on November 25, 2018, 01:39:35 AM
Well.....my weekend with kiddos and haven't tried online, but apparently it seems we're not ready for a series  ::)

Edit and info: I turned gain down just a bit on lean and found I can slam my sticks the way I want, but ride smooth ;)

Hey Geo, how'd you turn the gain down. I'm not able to check right now but the option is greyed out in game.. is this in the ini or something?

I have SteelSeries Stratus XL controller. In the engine you have so much control over your controller :) Can adjust sensitivity, but also the max value of stick movement (essentially gain).
Title: Re: MX Bikes beta10
Post by: 𝖙𝖋𝖈 on November 25, 2018, 02:59:00 PM
Ah that's a shame.

PiBoSo, why is there no option to adjust 'Gain' on leaning?
Title: Re: MX Bikes beta10
Post by: geo on November 26, 2018, 12:08:58 AM
Well, it's not a shame really ;) lol

It's kinda like putting your own customized lean help in game. Can really dial it in for your control needs.

I am really enjoying mxb more now.

Thank God my wife took my Xbox elite controller and I got this after divorce!!! Haha

Edit: I am actually finding (other than buttons) to keep everything on default in mxb and adjust sticks and triggers in the controller engine instead. Way more precise and just different than doing through mxb.
Title: Re: MX Bikes beta10 crahses
Post by: mcdaddymacswag712 on November 26, 2018, 04:15:09 AM
can someone help me everytime i open the track or push anybuttons my game crashes it just freezes for a second and the game shuts down
Title: Re: MX Bikes beta10
Post by: rc4187 on November 27, 2018, 05:20:33 PM
Just dropping in to say great work here! I love Beta 10. it's really good. Thank you for continuing to put the effort into this project and I really hope it's doing well for you guys.
Title: Re: MX Bikes beta10
Post by: OttoRocket76 on November 28, 2018, 06:22:27 AM
New to MXBikes community. Has anyone else had trouble downloading the Mods for bikes, tracks, etc since the 10 Beta download? I'd rather not have to go back and download everything again unless I really HAVE too. ANy help would be much appreciated too!

Thanks!
Title: Re: MX Bikes beta10
Post by: GDUBMX on November 28, 2018, 07:45:58 PM
Quote from: OttoRocket76 on November 28, 2018, 06:22:27 AM
New to MXBikes community. Has anyone else had trouble downloading the Mods for bikes, tracks, etc since the 10 Beta download? I'd rather not have to go back and download everything again unless I really HAVE too. ANy help would be much appreciated too!

Thanks!

do you mean installing mods? i havent had any troubles personally mate.
Title: Re: MX Bikes beta10
Post by: OttoRocket76 on December 04, 2018, 06:49:53 AM
do you mean installing mods? i havent had any troubles personally mate.
[/quote]

Yeah! I figured it out though. I had to go the long ways and re unpack everything. Didn't expect to need to do that oops. Its all good though
Title: Re: MX Bikes beta10
Post by: BadStar on December 05, 2018, 03:36:06 AM
I've obviously taken a break from mxb for a while.

I'm enjoying Beta 10

Good work!
Title: Re: MX Bikes beta10
Post by: 𝖙𝖋𝖈 on December 05, 2018, 06:34:59 AM
Quote from: BadStar on December 05, 2018, 03:36:06 AM
I've obviously taken a break from mxb for a while.

I'm enjoying Beta 10

Good work!

Nice to see you mate, wondered when you might come by 👍
Title: Re: MX Bikes beta10
Post by: CSchmied986 on December 05, 2018, 08:57:31 AM
In the next beta, please just make the transmission direct like any other game! Having to 'drop' a button clutch to get going just sucks, and if you turn on 'auto clutch' it just pulls in the clutch while downshifting into corners, and takes way too long between shifts. Considering everything has to be on a controller, the transmission should not be that complicated. Anyone disagree?  :-X
Title: Re: MX Bikes beta10
Post by: Asdrael on December 05, 2018, 09:13:52 AM
Quote from: BadStar on December 05, 2018, 03:36:06 AM
I've obviously taken a break from mxb for a while.

I'm enjoying Beta 10

Good work!
finish your 2 strokes sound goddamnit! Hoh and welcome back too ;)
Title: Re: MX Bikes beta10
Post by: Asdrael on December 05, 2018, 11:20:35 AM
Ok now time for comprehensive feedback about Beta10, since I played and modded it quite a bit. I'll focus on what I think the current obvious and less obvious issues are, both objectives (bugs) and subjective (how I think it should work and wishes for the next steps). After a bit of back rubbing of course :p I would say the physics are in a very very good place, even if some values feel off by (quite) a bit. But great work on the more frequent and simply better updates lately.

Unless specifically mentioned, this is all with 100% stock game (no mods). Although with the modded (OEM) content, some issues because more obvious like grip and suspensions. Long read.

Positives

Bugs

Things that should and need to be better (and shitty suggestions)
Each subsection has a list in (my) order of importance.
Title: Re: MX Bikes beta10
Post by: GDUBMX on December 06, 2018, 11:05:23 PM
Great points mate, espcially the indepth stuff about the stuff that should be better.

i like the vote to rebuild track during online.

Bug: Still experienced a CTD while click garage after creating a setup, on club, using updated oem yzf250
Title: Re: MX Bikes beta10
Post by: PizzaChet on December 11, 2018, 04:46:29 AM
Great job at progressing the game! The choices for riding aids are awesome! The online experience is quite improved too, despite the fact that I just crashed out of bounds and CTD'ed from the Forest/Practice online server. However, it wasn't until the 4th guy joined that there was any perceptible lag/glitch, and it was barely perceptible. Kudos.
Title: Re: MX Bikes beta10
Post by: CSchmied986 on December 11, 2018, 08:26:52 AM
A huge improvement in physics! And with online play getting better, the future suddenly looks brighter! In my opinion, the next fix should be the 'floating' front end. Also, a steering stabilizer or damper would probably help a lot because the bars can be pretty twitchy.
Title: Re: MX Bikes beta10
Post by: 𝖙𝖋𝖈 on December 11, 2018, 09:50:56 AM
Being able to adjust a steering damper (riders arms I guess) would definitely be interesting..
Title: Re: MX Bikes beta10
Post by: Asdrael on December 11, 2018, 10:23:46 AM
Quote from: NorCal 986 on December 11, 2018, 08:26:52 AM
A huge improvement in physics! And with online play getting better, the future suddenly looks brighter! In my opinion, the next fix should be the 'floating' front end. Also, a steering stabilizer or damper would probably help a lot because the bars can be pretty twitchy.

Quote from: тғc on December 11, 2018, 09:50:56 AM
Being able to adjust a steering damper (riders arms I guess) would definitely be interesting..

There is a "steering damper" in the bike cfg, but it's fixed and you can't adjust it. I think the rider.cfg is only how your input is transmitted. It would be great if both could be adjusted though, I want more damping and more strength... As for the floaty front end, I think the OEM bikes have less of an issue (unless using the 450f and accelerating, then yeah :p). Probably weight distribution, I should actually check that again.
Title: Re: MX Bikes beta10
Post by: CSchmied986 on December 12, 2018, 06:47:43 AM
Even with the OEM bikes, the headshake and drifting handlebars is noticeable, especially when in a powerslide or going uphill.
Title: Re: MX Bikes beta10
Post by: PizzaChet on December 12, 2018, 06:19:05 PM
I first tried beta 10 with all of the assists turned off. After flopping about 50 times trying to corner, I turned on auto-dab, auto sit and auto L-R lean and it's beauty. I could lean, slide and whip quite easily. There's still some weird interaction with the ground plane, especially when you exceed 90 degrees to that plane.
Title: Re: MX Bikes beta10
Post by: CSchmied986 on December 13, 2018, 06:25:55 AM
Washougal is EPIC in B10!!! 4th gear wide open in some berms! This game finally gives a hint that it COULD be the next big MX 'simulation' game. I hope progress only speeds, because it seems like with removing the lean assist, this game is finally starting to raise some eyebrows.
Title: Re: MX Bikes beta10
Post by: GDUBMX on December 13, 2018, 11:02:24 AM
It's actually really cool to see all the new players come and join in, way more lively discord interactions and content creation interests. B10 has proven itself to be the beta to seal the deal for alot of people. Once the online stability is 100% reliable (like mx sim) and low speed physics are improved (among other bits) we are ready to get serious with the online series stuff again.
Title: Re: MX Bikes beta10
Post by: PiBoSo on December 13, 2018, 11:50:28 PM
Quote from: PizzaChet on December 12, 2018, 06:19:05 PM
I first tried beta 10 with all of the assists turned off. After flopping about 50 times trying to corner, I turned on auto-dab, auto sit and auto L-R lean and it's beauty. I could lean, slide and whip quite easily. There's still some weird interaction with the ground plane, especially when you exceed 90 degrees to that plane.

This is how MXB is meant to be used.

Probably many assume helpers are for kids only, and turn them all off immediately. This could be a serious issue for MXB, especially on Steam.
Helpers are actually a necessity considering that most of us use a "simple" controller and have limited feedback from the simulated bike.
This is why, prior to Beta10 release, it was pondered to remove the possibility to turn some helpers off.
Title: Re: MX Bikes beta10
Post by: GDUBMX on December 14, 2018, 05:47:59 AM
Speaking of helpers, I have noticed the stability bar has been Completely removed? Is this because of the introduction of the lean angle, thus making that stability bar pointless?

We still have to tweak linearity on the controller to achieve a smoother/more stable feel.

Also what are the plans for the next beta in terms of online stability? Cheers Piboso
Title: Re: MX Bikes beta10
Post by: Asdrael on December 17, 2018, 11:37:52 AM
I agree with the auto-dab (since you can't do it yourself anyway). Removing it induces wierd glitches from the rider in turns.
I somewhat agree with auto-sit, I have it on now because I can overwrite it when I need it? Having it on makes it less of a finger exercice to turn, lean, sit, shift and clutch at the same time.
Auto L-R I guess you could have it on, but I'm so used to having it off now that I feel wierd having it on...