MX Bikes Official Forum

Mods => Tracks => Topic started by: Asdrael on January 20, 2019, 06:22:06 PM

Title: Trbovlje MX, Slovenia (3D scan)
Post by: Asdrael on January 20, 2019, 06:22:06 PM
(https://gyazo.com/53e3ae896165e0a57c72e6de4cf9dbb0.png)

It's been a long time since I did a track. Well, found a good opportunity... in a form of a nice 3D scan of a motocross track in Slovenia, Trbovlje MX. The initial track scan was made by mobilexcopter using a QT0x4 and released on Sketchfab (https://sketchfab.com/models/6efea36bd8ac4f8db5b4a9d766d23da9) (don't waste your time looking it's the only one there). I ported it into MXB and polished it a bit. Here is how it looks, side to side with a GoPro of the track (in winter, with a slightly different layout):

http://www.youtube.com/v/23DYZLTa21o

The track rides well, it's an old school style local MX track. It's a 1:1 scaling in all directions! No huge jumps, but some nasty elevation changes. Some very fast sections, some very slow sections. Overall, it's "medium rough" - ruts are there, it shakes you up a bit, some braking bumps, and some chewed up faces but nothing that will make you randomly fall. It is however a bit more difficult than most track we usually see. Textures are from the scan pictures - you ride on what you see! 20 people pit and gate.

First 3D scanned map in MXBikes and have to say it has turned out above my expectations. Have fun!

(https://i.gyazo.com/db484fdde147061704b1e6b9241a8678.jpg)

DOWNLOAD LINK ON MEGA (https://mega.nz/#!BVYR0YQI!A08NrwfEzFaZ6MxT0UdANG3hSAmZ57yETP0a7EfdqqU)

Credits:For the curious:
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: GDUBMX on January 20, 2019, 06:29:06 PM
amazing work mate, thank you!
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: pacopastor34 on January 20, 2019, 07:06:34 PM
 Looks really good. Can't wait to ride a few laps on it. Thank you man!
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: Twitch135 on January 20, 2019, 07:27:04 PM
Awesome work man. Track is a lot of fun. Thanks for bringing the first 3D scanned track to MXB. ;D
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: stevo on January 20, 2019, 09:13:34 PM
love it...old school....really like that the grip doesnt change much if you go slightly offline and leave the track ....seems if you go off the track at other tracks...the grip changes.....which is a bit wierd cos its still the same dirt....

Thank You Asdrael...another outstanding contribution to the game :)
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: joao santos 17 on January 21, 2019, 02:47:10 AM
Good job mate  :D
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: pacopastor34 on January 21, 2019, 03:10:53 PM
After riding a few laps I can say is one of my favourite tracks. The track feeling is amazingly real. The ruts makes you stay focused and it's so fun. Textures give the track a real looking but i would love they have more resolution, I guess 3D scanning must have some textures limitations. Sometimes 3D Grass makes framerate to fall, maybe it's time to change my GTX660 :P

Good work Asdrael.
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: LastFriday on January 21, 2019, 08:17:16 PM
Quote from: pacopastor34 on January 21, 2019, 03:10:53 PM
After riding a few laps I can say is one of my favourite tracks. The track feeling is amazingly real. The ruts makes you stay focused and it's so fun. Textures give the track a real looking but i would love they have more resolution, I guess 3D scanning must have some textures limitations. Sometimes 3D Grass makes framerate to fall, maybe it's time to change my GTX660 :P

Good work Asdrael.

+1
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: Jimqc on January 21, 2019, 11:47:55 PM
beautiful track rolls well 8)
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: teeds on January 22, 2019, 09:59:42 AM
Nicely done Asdreal, this type of track making works for sure. Looking up from the pits at someone riding the track when in VR gives me the best sense of track immersion yet. Higher res terrain would be better, but you've got it running smoothly.
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: Asdrael on January 22, 2019, 10:54:26 AM
Thanks all for the nice feedback. Just to clarify, and since I got a few comments and questions here and there:

- when I say 3D scan, I mean scanned with a drone flying at low altitude above the track. It's not a GoogleEarth import (those work for rough terrain shape, not at all for jump, ruts, general roughness).
- a higher resolution heightmap was killing the FPS, and not bringing much in terms of track quality.
- the textures are the picture tacken by the drone during the scan, also projected at 8k resolution for the entire track. Actual uploaded pictures where not that much better quality, so 16k would have been useless (if even possible?). I could have remade all the textures using various techniques, but 1. it would take ages and 2. I think for a first 3D scanned track, having these kind of photo-like textures kinda makes a point: yes it's a scanned track, it works, and rides well.

Anyhow... did people manage to have their lap times tracked online? I was riding on a server yesterday and while my times were counted, the other rider time was not and his lines were correct...
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: teeds on January 22, 2019, 12:01:37 PM
Yea I got times when I took the correct route around the track, there's so many options that look like the way to go.

I like how rough it is but will the track deform?

Shame about the baked in shadows on the track, maybe taking the images at noon when the sun's directly above would help a bit? I guess you have matched the objects and light source, as it all looks good and natural.
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: Asdrael on January 22, 2019, 12:15:26 PM
Quote from: teeds on January 22, 2019, 12:01:37 PMI like how rough it is but will the track deform?

It will deform. The track is 95% regular soil with a thickness of 0.3, one corner is soft soil with iirc 0.5 thickness. The pits area is Compact Soil so it doesn't deform that much. The top texture is 0.1 thick but only moderatly darker than the top layer so deformation should be visible but not an eyesore (hard to test deformation offline solo...)

QuoteShame about the baked in shadows on the track, maybe taking the images at noon when the sun's directly above would help a bit? I guess you have matched the objects and light source, as it all looks good and natural.

Yeah I aligned the game sun with the real sun and tried placing trees as they were on the real track ;) I actually liked the fact that there were shadows as it makes ruts clearly visible, but also hated it because it made some ruts almost invisible when under trees.

Also, I forgot to mention but if anyone is interested in scanning track with a drone - you kinda need a horizontal plane reference. The scan was tilted and I had to correct it, which was doable because there was the water pond in the middle. The tilt was minimal (like 3.5°) but the influence on how the track rode was huge.
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: FryedroPonics on July 20, 2019, 01:57:56 PM
this track is super fun to do laps on dude!
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: fridgedollar on September 20, 2019, 01:36:34 AM
thanks for the track dude. i especially like how in the video youre also riding a suzuki and have the same helmet, looks sick
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: Loky91 on November 14, 2019, 07:39:52 PM
Hi everyone.
I have a small trouble with this track. I downloaded the track in motocross folder but when i get in game there is not this track. Any help would be great because i really would like to have it in mx bikes (it is from my country......the track):
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: teeds on November 14, 2019, 08:27:03 PM
It looks like you've put a space between the D and the .pkz, remove and try again.
Title: Re: Trbovlje MX, Slovenia (3D scan)
Post by: Loky91 on November 15, 2019, 06:46:24 AM
Thanks man......will try that :D